RV There Yet? - K2

A softlock bug was introduced with the first patch today and we wanted to resolve that before the weekend.

Bugs:

  • Fix softlock bug that occurred when the game was saved with the welder in hand, preventing the player from picking up any items.

[Neolithic]To the End - orochi2k
Warning! Containment Breach ongoing. The Anomalous Outbreak known as the Hallowen Event is currently out of control globally. Unlike the previous years, it will automatically end after October.31, it's prophesied that it will continue all the way to Nov.3rd, your local time this year.

Misinformation operations are currently underway to lead civilians to consider all anomalous items and entities they encounter as normal. Amnestics will be applied afterward to correct the historical record of this event.

Anomalous encountered this year:
1, The Cat Box
Multiple reports indicate abnormal global growth in the cat population.
After investigation, an anomalous toy known as the Cat Box has been discovered, sold by various vendors worldwide.

However, said vendors do not know where they came from. The civilian population, mostly kids, has purchased those toys and deployed them for fun.

Currently, the toy has caused traffic jams in many big cities as streets are filled with cats.
If left alone, they can likely cause a world-ending scenario, as reality cannot hold so many cats.

"Well, that's actually a very cute way to end the world. :3" --- Agent Alic[Emergently Redacted]

2, Strange Painting

The image was found during a raid of a warehouse that contains the Cat Box. It seems to depict the nature of the Cat Box, showing a likely source for those cats before they jump into reality. Such paintings are often sold along with the Cat Box. Its origin is currently also unknown.

3, Curse Pumpkin Grenade
During the traditional trick & treat stage of the Halloween Event. Multiple residents who refused to give kids treats reported they were attacked by a pumpkin grenade, which revealed the most horrible nightmare of them. Field tests indicate that such grenades can also cause fear in non-sentient beings and even supernatural entities.


Notably, we also discovered that the dark pumpkin shape and sounds unleashed when used are generated by Elon Musk's Grok AI. A feature none of the recorded anomalies possessed before.

4, The Dark Pumpkin Virus
The cyber department continued to investigate the connection between Elon Musk and the grenades. It yields no results. However, they discovered a cyber memetic virus on the dark web. Machines cannot feel fear; isn't that fearful to machines?

The virus triggers a logical paradox and can cause fear even among machines. The Nise Federation is currently studying the sample, trying to weaponize it for its military operation on Jiru Island, which is presently facing an invasion of anomalous machine creatures.

5, Pumpkin Weapons
Anomalous weapons with pumpkin-themed designs have been spotted in military conflicts worldwide. Soldiers who possess such weapons do not know what they are doing or why they are using them in gunfights. But they can efficiently instill fear in their foes through unknown meanings.



6, Increased Pumpin Entity Activities
During the Halloween Event, Site-[Redacted], Site-[Redacted], and Site-[Redacted] are currently under attack by Pumpkin Entities. Agents travel via the service of Wonderland Travel Agency, which also reports a significant increase in Pumpkin Entities globally. Caution is advised to all operatives who currently undertake field missions. However, we also received reports that certain groups of interest are currently actively attacking the pumpkins. They claim those pumpkins can drop all kinds of Halloween-themed anomalous items, including the ones mentioned above. They sent us a message, "Happy Genocide! --- D.C. Al Fine"

7, Pumpkin Head
The anomaly was discovered when an agent was cornered by pumpkins. In panic, he put on a very big pumpkin nearby on his hat to cover his entire head. It somehow successfully fooled his attackers. The pumpkin entities seem not to attack anyone who just looks like them.

We also received a report from Egypt. Dr. Kyofu has made a breakthrough in one of her horrific experiments. Pumpkins can be used to create very unique persona masks.

Currently, the organization's resources can barely hold the veil in this ongoing outbreak.
But we are not alone. During the careers of many of our agents, they made many friends and connections. They are now sharing their superior magic knowledge to improve our agents' element proficiency.
Among them are:
The disgraced steward of the Dark Elf King, Kohemuken himself!

He is still holding quite a racist view of mankind, seeing humanity as usurpers of this world.
But he certainly prefers this world not to end that soon. Thus, he agrees to train our agents of the Dark element as long as they can pay him with curse stones. He has no interest in man-made currencies.

Lady Inquisitor Erysea Shaper of the Nise Federation.

She is surprisingly good at earth magic, even though we had no previous records of her expertise in such a field. Some of our agents report she may even be more powerful than those archmages in the Mages Guild. It raises a question. Who is she, exactly?


With their help, we are quite certain everything will soon be under control.
The priority will then shift back to monitoring the development on Jiru Island afterwards.
Happy Halloween!


This week's full update log:
20251025
English
##########Content################
[Butterfly]When teleporting out of Duin's Underground Lab, the player character's direction is now correct.
[Butterfly]Added butterfly support to the House in the Mountains.
[Lady Inquisitor Erysea Shaper]You can now ask her to improve your earth element proficiency. She will only agree if you have a good relationship with her or have progressed her quest far enough. (Nobody expected the Earth Proficiency instructor to be her. :P)
[Lady Inquisitor Erysea Shaper]A higher relationship with her gives you a discount on tuition. Training under her will improve your relationship with her.
[Lady Inquisitor Erysea Shaper]She has a higher proficiency level cap. Even higher than those Archmages in the Mages Guild to reflect her true identity.
[Wiki]Added a page on "Element Proficiency Instructor." Linked this page to the character page.
简体中文
##########Content################
【蝴蝶之翼】当你从杜因的地下实验室里传送出来后,朝向现在会是正确的。
【蝴蝶之翼】为山中小屋加入了蝴蝶之翼支持。
【异端审判官哀瑞希·夏普】你现在可以向她寻求提高你的地元素熟练度。如果你和她有较好的关系,或者已经足够深入地推进了她的剧情,她会同意。(没有人预判到地元素熟练度训练师是她。:P)
【异端审判官哀瑞希·夏普】和她较高的关系度会让你的训练学费打折。向她学习本身可以提高和她的关系度。
【异端审判官哀瑞希·夏普】她的熟练度训练封顶等级甚至比法师公会的大法师们还高,这反应了她的真实身份。
【维基】加入了【元素熟练度训练师】页面。并将这个页面链接到了角色页面。

20251026
English
##########Content################
[Kohemuken]The disgraced steward of the Dark Elf King can now train you to improve your dark element proficiency. (But he still hates you.)
[Kohemuken]He takes curse stones as payments only. Human currency means nothing to him.
[Wiki]Updated the Element Proficiency Instructor page.
简体中文
##########Content################
【柯黑穆肯】这个荣光不复的黑暗精灵王的管家现在能够训练你的暗元素熟练度。(他依然很讨厌你。)
【柯黑穆肯】他只收诅咒石。对人类的货币不感兴趣。
【维基】更新了【元素熟练度训练师】页面。

20251027
English
##########Content################
[Furniture]New Furniture: Cat Box of Endless Abyss (It spawns cats every few seconds. It's a Halloween item.)
[Shopping]Various vendors now sell Cat Boxes of Endless Abyss. (They may sell it at different prices. The Halloween Item Vendor on the 2nd floor of Ardham Hotel offers the best price.)
[Furniture]New Furniture: Painting: Black Cats and Pumpkins
[Shopping]The Halloween Item Vendor now sells "Painting: Black Cats and Pumpkins."
[Ardham Hotel]Added a Painting: Black Cats and Pumpkins near the Halloween Item Vendor
简体中文
##########Content################
【家具】新家具:无尽深渊猫猫盒 (没过几秒就会出现猫猫的盒子。万圣节物品。)
【购物】各种商人现在会贩卖无尽深渊猫猫盒(价格可能会不同。阿德汉姆旅店二楼的万圣节物品商人的价格最优。)
【家具】新家具:绘画:黑猫与南瓜
【购物】万圣节物品商人现在会贩卖【绘画:黑猫与南瓜】
【阿德汉姆旅店】再万圣节物品商人身边加入了一幅【绘画:黑猫与南瓜】

20251028
English
##########Content################
[Animation]New Animation: Laughing Pumpkin. (Can I make an AI-generated RPG Maker animation? Discovery requires experimentation. So the experimentation has been done. A combination of Grok/Adobe AI and some human touch. It is done. Not the most efficient. But a discovery has been made.)
[Item]New Item: Cursed Pumpkin Grenade.
[Shopping]Friedrich Nemetz, The Halloween Vendor in Ardham Hotel, Deacon Bishop, and random Witchcraft Vendors sell Cursed Pumpkin Grenade during the Halloween season. (There will be other ways to get it in future updates.)
[Halloween]The game's Halloween Event now extends to November 3rd of your system local time.
[Wiki]Updated the Seasonal Events page.
简体中文
##########Content################
【动画】新动画:狂笑的南瓜。(我可以制作 AI 生成的 RPG Maker 动画吗?发现需要实验。所以我就进行了实验。在Grok/Adobe AI 和一些人工干预之后。这样就成了。虽然不是最高效的。但是实现了这个发现的过程。)
【物品】新物品:诅咒南瓜手榴弹
【购物】弗里德里希·内梅茨、阿德汉姆旅店的万圣节商人、狄肯·毕肖普、随机的巫术用品商人会在万圣节节日期间贩卖诅咒南瓜手榴弹。(之后的更新中会有别的方法获得它们。)
【万圣节】游戏的万圣节现在延长到了你本地时间的11月3日。
【维基】更新了节日活动页面。

20251029
English
##########Content################
[Skill]New Skill: Quickhack - Dark Pumpkin
[Equipment]New Accessory: Hack Tool - Dark Pumpkin
[Shopping]GPA vendors now sell "Hack Tool - Dark Pumpkin" During the Halloween Season.
[Wiki]Updated the GPA coin page.
[Wiki]Updated the Skill page.
[Wiki]Updated the Seasonal Events page.
简体中文
##########Content################
【技能】新技能:快速黑客-黑暗南瓜
【装备】新饰品:黑客工具-黑暗南瓜
【购物】GPA金币兑换人员在万圣节期间会让你可以兑换黑客工具-黑暗南瓜
【维基】更新了GPA金币页面。
【维基】更新了技能页面。
【维基】更新了节日活动页面。

20251030
English
##########Content################
[Weapon]New Weapon Type: Pumpkin Axe (Can have prefixes)
[Weapon]New Weapon Type: Pumpkin Shovel (Can have prefixes)
[Loot]All Pumpkin Men now drop all those pumpkin items (Cursed Pumpkin Grenade/Hack Tool - Dark Pumpkin/Pumpkin Axe/Pumpkin Shovel). This can happen even out of the Halloween Season.
简体中文
##########Content################
【武器】新武器类型:南瓜头斧 (可以带词缀)
【武器】新武器类型:南瓜头铲 (可以带词缀)
【掉落物】所有的南瓜人现在会掉落所有的这些南瓜物品(诅咒南瓜手榴弹/黑客工具-黑暗南瓜/南瓜头斧/南瓜头铲)就算不是在万圣节期间,这依然会发生。

20251031
English
##########Content################
[Persona]The Persona Masks made from Pumpkins now have a unique appearance. They can also change your character's appearance. When your main character wears it, hostile pumpkin entities will no longer attack you.
[Hat]New Hat: Pumpkin Head (Equippable)
[Shopping]The Halloween Vendor in Ardham Hotel now sells Pumpkin Head (Equippable) (No prefixes. It's just an easier way to get your pumpkin camouflage.)
[Loot]Pumpkin entities may now drop Pumpkin Head (Equippable) (Can have prefixes.)
##########Debug#################
[Wonderland Travel Agency]Fixed a bug that sheep appear in Halloween-themed random locations instead of Chainsaw Scarecrows.
简体中文
##########Content################
【人格面具】用南瓜生物制造的人格面具现在有独特的外观。装备后会改变你的角色外观。主角装备的话,敌意南瓜实体不会再对你攻击。
【帽子】新帽子:南瓜头(可装备)
【购物】阿德汉姆旅店2楼的万圣节商人现在会贩卖南瓜头(可装备) (没有词缀。这只是一个能让你很容易得到南瓜伪装服装的方法。)
【掉落物】南瓜实体现在可能掉落南瓜头(可装备)(可以带有词缀。)
##########Debug#################
【奇幻之地旅行社】修复了万圣节主题的随机地点中有羊而没有电锯稻草人的Bug


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/92786fb1
{LINK REMOVED}





11:42am
One Hour One Life - jasonrohrer



Last he rode four years ago
One more haunt before the snow

Spun in long lost tales of old
Secret hidden ounce of gold

Find it and it's yours to keep
Sunrise he'll forever sleep

11:42am
Heroes For Hire - Guild Micromanagement Simulator - Untouch
0.15.0.0

To start, the nosteamworks depot has been removed and merged with the normal default depot. There was a bug that was causing the game to stay running in the background rarely if run through steam, and I believe this should at least help fix it.

If not, the game is now runnable directly through the file browser now, where it wasn't before. Thanks.

Additions:

- You can now double click on items to add them to the raid staples list on Hero Info popups and pins. Double clicking equipment will make the hero equip them as well.

- New Mission! Champion's Corner: Tournaments now run every week, and negatively impact the guild if you don't come in at least third. Build a Hero Lodge in your guild with a combined stat total of over 4.0 to win.

Other Changes:

- The Dungeon Map and Torch recipe has been flipped back again, sorry. I want relic recipes to all start with a refined material to make recipes more consistent.

- Holding mouse to move the scrollbar now only works if you're currently dragging something.

- Cleaned up a lot of text positioning to be more consistent.

- Receiving a rarer drop from an order now displays an alert!

- Heroes will no longer ask for training to unlock skills before they can even use the skill.

- Some text has been changed slightly.

- Tournament teams when signing up will now default to the last team that entered a tournament.

- When editing guilds with the bulk editor, furniture is no longer clamped to the room grid if the room selection is off. Holding control now unselects rooms and furniture, and holding shift will allow you to select more than one section at a time.

- The hero portrait on popups now updates all the time, not hourly.

- When double clicking on a Skeletal Hero in the item storage to add them to a start raid popup, the selection will now skip raiding skeletal heroes.

Balance:

- Automatic scrapping (when the item storage is full) now scraps for the selling price of the Scavenger at the moment. (Technically a notable buff, at base this was 0.5x and now it is 0.7x at base.)

- Cramped-In-Castle's mission now requires an upgrade to Advanced for both the workshop and the gymnasium. Haunted Halls now also requires 3000 guild rating.

- Further order scale refinements.

- Enemies in tournaments now scale up slower, the level is now only decided when the tournament starts, too.

- Relic and furniture drops can now only be obtained with orders. When the items dropped in dungeons, problems were being caused.

- Relics have been increased in price, both normal and rare relics. Rare boss drops have also been tweaked.

Bug Fixes:

- Negative values on the audit viewer no longer have an absurdly high increase in %.

- "Random" order drops can no longer contain Unstable Mana Crystals at level 1.

- Fixed the bestiary filter on the guide.

- Tournaments will no longer reward the 2nd place reward even when you win, I believe this was making the achievement impossible as well, sorry.

- Tournaments no longer start later if the previous day was delayed.

- Fixed some crashes caused by enemy rival clothing sets.

- Tournaments are no longer delayed an hour occasionally without reason.

- Tournaments no longer crash when the dungeon expires.

- Fixed a bug where the guild's tournament entry would get overwritten by a bugged guild in a tournament bracket if saved and loaded.

- Fixed the Cabinet furniture item's visuals when above Basic.

- It is now possible to actually drop out of tournaments.

- The guide will now properly say when a service can be hired.

- The Major Mimic's eat attack and Smasha/Slamma's stomp attack have been slowed down.

- Fixed a crash with the Crow's Feather, which was also only working if a hero with the Reaper's set was also in the raid.

MARVEL Puzzle Quest - S0kun




Health & Match Damage


Feeder Flow


Abilities

Ability: Viper’s Venom
Color: Purple
AP Cost: 6

A specialist in various toxins, even the toughest of foes is laid low before her. Create a 1, 2, and 3-turn Hydra tile that each deal 232 damage. 

(PASSIVE) Viper’s ability damage deals an additional hit, but burst heals the enemy for the same amount of damage. This passive is always Unlocked.

270: Deal 445 damage.
370: Deal 934 damage.

Level 2: Deal 325 damage.
270: Deal 623 damage.
370: Deal 1308 damage.

Level 3: Deal 418 damage.
270: Deal 801 damage.
370: Deal 1681 damage.

Level 4: Deal 603 damage.
270: Deal 1157 damage.
370: Deal 2428 damage.

Level 5: Deal 974 damage.
270: Deal 1869 damage.
370: Deal 3923 damage.


Ability: Madame Hydra
Color: Black
AP Cost: 6

As a once and future leader of Hydra, Viper leverages the full potential of its hidden agents. Create a Fortified 3-turn Hydra tile that burst heals the Ally with the lowest health for 56 each turn. When it expires, it deals 83 team damage. 

(PASSIVE) At the start of her turn, deal 83 damage for each friendly Hydra tile on the board. This ability becomes Head of the Hydra while Viper is Down.

270: Burst heal for 107 health. Deal 160 team damage. Deal 160 damage.
370: Burst heal for 224 health. Deal 336 team damage. Deal 336 damage.

Level 2: Burst heal for 103 health. Deal 152 team damage. Deal 111 damage.
270: Burst heal for 196 health. Deal 293 team damage. Deal 213 damage.
370: Burst heal for 411 health. Deal 616 team damage. Deal 448 damage.

Level 3: Burst heal for 140 health. Deal 208 team damage. Deal 148 damage.
270: Burst heal for 268 health. Deal 400 team damage. Deal 284 damage.
370: Burst heal for 560 health. Deal 840 team damage. Deal 597 damage.

Level 4: Burst heal for 233 health. Deal 346 team damage. Deal 203 damage.
270: Burst heal for 446 health. Deal 667 team damage. Deal 391 damage.
370: Burst heal for 933 health. Deal 1400 team damage. Deal 821 damage.

Level 5: Burst heal for 420 health. Deal 623 team damage. Deal 332 damage.
270: Burst heal for 803 health. Deal 1200 team damage. Deal 640 damage.
370: Burst heal for 1680 health. Deal 2520 team damage. Deal 1344 damage.

Ability: Head of Hydra
Color: Black
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master… as the world shall soon serve us! Hail Hydra! While Viper is Down, at the start of her Team’s turn, gain 1AP in each of her strongest colors. This passive is always Unlocked.

270: No Change.
370: No Change.

Level 2 – 5: No Change.
270: No Change.
370: No Change.


Ability: Ad Nihilum
Color: Green
AP Cost: 10

Despising the decadence of the most prominent world governments, Viper will bring them all “to Nothing.” Remove and store all allied and enemy burst health, then release the stored burst health as permanent team damage.

(PASSIVE) At the start of Viper’s turn, deal 65 permanent damage to each enemy with burst health. Any Allied damage to enemy burst health is stored.

270: Deal 125 permanent damage.
370: Deal 261 permanent damage.

Level 2: This ability costs 2 lessAP. Deal 93 permanent damage.
270: This ability costs 2 lessAP. Deal 179 permanent damage.
370: This ability costs 2 lessAP. Deal 373 permanent damage.

Level 3: This ability costs 1 lessAP. Deal 130 permanent damage.
270: This ability costs 1 lessAP. Deal 250 permanent damage.
370: This ability costs 1 lessAP. Deal 522 permanent damage.

Level 4: This ability costs 2 lessAP. Deal 167 permanent damage.
270: This ability costs 2 lessAP. Deal 321 permanent damage.
370: This ability costs 2 lessAP. Deal 671 permanent damage.

Level 5: This ability costs 1 lessAP. Deal 316 permanent damage.
270: This ability costs 1 lessAP. Deal 607 permanent damage.
370: This ability costs 1 lessAP. Deal 1268 permanent damage.

Fractured Blooms - Serenity Forge

Hi everyone.

We’ve just rolled out a new update that adds more customization options and polishes up a few areas of the game. Thank you so much for all your feedback and reports!

Here’s what’s new and improved:

⚙️ Options & Accessibility
  • Added support for Windowed Fullscreen mode

  • Added an option to disable motion blur

  • Added options to invert look controls (X/Y) for controllers

  • Added a screen shake intensity slider

  • Improved UI scaling in the options menu for better readability

👩‍🌾 Gameplay & Environment Fixes
  • Adjusted certain interaction points for smoother gameplay

  • Fixed several collision issues throughout the world

  • Tweaked some event triggers to behave more consistently

  • Updated a few props and visuals to better reflect their in-game use

  • Added new environmental details that enhance immersion

🕹️ Steam Deck
  • Supports Proton Experimental for compatibility.

    To enable this:

    • Go to the game’s settings

    • Open the Compatibility section

    • Check ‘Force the use of a specific Steam Play compatibility tool’

    • Select ‘Proton Experimental’

🌎 Localization
  • Updated and expanded translations for multiple languages

Thank you for being a part of this journey with us. 🌺

If you enjoyed the demo, please leave a Steam review and help others find their way into the garden.

11:41am
Gustav Vasa: Adventures in the Dales - crystalyrian
security update now working
Pattern Survivors: Bullet Hell — Create Chaos - Airem

Hi,

In this update I’ve added a new projectile type and a bunch of real improvements. In short: a knockback projectile, smoother pushback on fortifications, autosave and boss fixes, optimizations, and nicer post-effects in cutscenes.

⮞ See it in action first:


🔹 What’s new / Highlights

  • NEW projectile type: “knockback.” Turn on pushback and play with wave physics on the screen.

  • Fortifications with bite. Pushback on defenses is smoother and easier to read.

  • Safer campaigns. I improved the save system and autosave in the campaign.

  • Bosses polished. Fewer “weird” cases, better telegraphs.

  • Better cutscenes. Upgraded post-effects — the image “breathes” nicer.

🧾 Full changelog 1.3.5

  • Added a “knockback” projectile (preset: WALL DEFENSE + knockback setting).

  • Smoothed pushback logic for projectiles and fortifications (more stable collisions and feel).

  • Improved the save system and campaign autosave (fewer edge cases after cutscenes/map screens).

  • Emitters: fixes + new feature: “empty emitter” (handy for spikes/fort defense).

  • Bosses: behavior and hitbox tweaks in selected phases.

  • Polish: animations, VFX, minor UI tweaks.

  • Performance: several internal CPU/GPU optimizations.

  • Cutscenes: upgraded post-effects (clearer contrast, more cinematic vibe).

  • Balance: fortifications push +100 units farther.

  • Gamepad: small mapping/vibration fixes.

  • Other minor fixes and code cleanup.


🖥️ Included builds
Windows (32/64-bit), macOS (64-bit), Linux (64-bit) and the browser version.


❓How to update

  • Steam will do it automatically; if not — click Verify integrity of game files in Settings, or restart the game.

  • The demo has this patch too — you can quickly try the new knockback without touching your saves.

💡 GIF tip
Use the WALL DEFENSE preset, enable knockback, trigger a high-density wave — 5–8 seconds and you’re set. A perfect evening pattern.

Thanks for the feedback and reports — they help me ship these “mini-revolutions” faster. Got an idea for the next preset or a quality-of-life tweak? Hit me up. — Airem (solo dev)

Changelog (Current version 1.3.5 — 01.01.2025) :: Pattern Survivors: Bullet Hell General Discussions

Pizza Deathlivery - Kusa Games

Hey Deathliverers!

Happy Halloween!

We've got a big update for you today. First, we've optimized the game, so you should notice a big difference (especially in terms of fps). We've also updated the city, with a Halloween theme, of course!

Optimization

We have completely reworked the game's graphics, display distances, fog, and lighting. The goal was to increase and stabilize the FPS for each configuration. It should work and you should have a high and stable FPS. However even if we have tested as much as possible on our end, should you still encounter problems then please contact us via:

We notice complaints from AMD users. If you have AMD hardware, let us know if this update helps or not

Halloween

The city of Meast is getting ready for Halloween! Its streets are now paved with pumpkins, coffins, and other decorations... but also candy! Find them, they're sweet and boosted! And if you run into the locals, they've also dressed up for the occasion...

Here is the full list of our fix or addition to the game:

Optimization

  • Changing the render path to reduce lighting calculation on the CPU,

  • Better rendered batching object together to reduce calculation on the GPU,

  • Fine tune the render distance of objects,

  • Replace outside map terrain by lighter models with less meshes for similar result,

  • Tweak terrain parameters to better batch vegetation and reduce render distance,

  • Changing fog parameter to get similar result with better performances,

  • Texture size reduce and mesh compression increased to take less memory,

  • And many more hidden tick box activated or deactivated here and there,

Halloween

  • Enemies have new skins,

  • New hats are available for players,

  • Consumable candies can be found in the city,

  • The city has been redesigned with a Halloween theme (decorations added),

  • The forest now has spider webs blocking some paths (but no spiders, we promise!),

Bugs:

  • Fix: Money bug if you try to take it right after a delivery,

  • Fix: Grow back to full size in a place you don't fit,

Troublesome known bug:

  • Whenever someone (other than the host) grab an object and drop it then disconnect before someone else touched the object, it will be invisible and "un-grabbable" by all other players (A hot fix will come as soon as we can)

  • We know a bunch of other bugs that will be fixed next week, but the previous one is kind of vicious...

We wish you a pleasant Halloween evening, eating candy, pizza, and getting scratched.

Flying Scrap - MrCrispyDoge
Bowling

In the most recent Update, a bowling alley has been added. Currently, the balls can be thrown down the lane at the pins. in future updates the game will be updated for a full minigame in which the player will aim to get the highest score in 10 frames. The building also has seating for a restaurant which could make for a job for the player as well as a place to get food.

Roulette

The Russian Roulette meets Blackjack minigame has been added into Flying Scrap. I had to change a few features when porting this over from the original game on my website.

Flying Between Countries

In the flight rework section the player is now able to travel between countries when they fly to a border of a scene. When entering a travel point the player will have the choice to continue or turn back to where they were flying from. currently there are 4 other locations not including the main map. The flight rework section should be accessed on a new launch of the game as the menu's may conflict with the main game.(I promise I will fix this when I incorporate the flight rework into the main game).

Overall this update isn't too big since I spent a lot of time working on models for future updates as well as the logic for flying between countries, it was surprisingly complex. There will be quite a few bugs I'll have to patch ready for the next update. Speaking of the next update since It will be the 0.4.0 update It will be a big one compared to previous updates, I won't spoil anything yet.

Patch Notes:

Version 0.3.9

31/10/25 - Flight between countries, Bowling, Roulette/Blackjack game , upgrade to secure unity patch , flashlight added

...