The FINAL Gray Zone Warfare Patch 2 PUBLIC TESTING is here. Thanks to your feedback, we have made numerous improvements to Patch 2 and added a major rubberbanding fix that we need to stress test with your help.
Patch 2 Testing Final Reprosteps Solo:
Players in coma can't be shot:
1. Join the PvEvP server (Warfare) in a squad or find a teammate 2. Player 1 shoots Player 2 until Player 2 falls into a Coma. 3. Player 1 kills Player 2 while he is in a Coma. Result: Player 2 should die after being shot while in Coma. If not, please mark what Player 2 was doing before falling into a coma and if they were able to skip coma and respawn?
Lights inside buildings are flickering:
1. Connect to the server 2. Go to multiple buildings 3. Observe the behavior of the light Results: The light should not flicker.
Patch 2 Testing Final Reprosteps Squads:
Squad VOIP issues:
1. Invite at least 1 player into the squad. 2. Turn off the squad VOIP in audio settings. 3. Try to communicate through voice with other squad members. 4. Check that the player that has the VOIP turned off is unable to hear other party members and that other squad members are unable to hear that player. Result: A player should not hear other squad members, nor should they hear the player after deactivating squad VOIP. If that is not the case, please mark what you were doing before changing the settings.
The Squad Leader is unable to invite a player to the squad after kicking them.
1. In the lobby (Main Menu), Player 1 creates a Squad with Player 2. 2. Player 1 kicks Player 2 from the Squad. 3. Player 1 opens the Friends tab and attempts to invite to squad the Player 2 again. Result: Player 1 should be able to invite Player 2 back into the squad after kicking them. If not, please mark what happened before.
Patch 2 Key Changes:
▪️ 9 more LZs have been added. ▪️ Pickup and destination are displayed in Heli details. ▪️ A new setting for mouse sensitivity in ADS is available. ▪️ Further improvements have been targeted at reducing rubberbanding. ▪️ The issue of AI getting stuck and being able to shoot through walls in the bunker has been fixed. ▪️ The issue of dead bodies falling through floors in buildings has been fixed. ▪️ The problem of helicopters getting stuck in the air has been fixed. ▪️ Skipping a coma no longer displays the message "You killed yourself."
Available servers:
▪️ EU West ▪️ US East ▪️ US West
Modes:
▪️ Warfare (PvEvP) ▪️ Joint Operations (PvE)
Please fill out this form and let us know your findings:
We are here with an explosive campaign that Zula players will absolutely love.
Golden Opportunity: Special Bonus Gold Campaign for June 28-29 We are increasing your gains by giving you extra gold with your gold package purchases in Zula.
How to Grab Bonus Gold Buy any gold package in Zula, and extra gold will be automatically added to your account. The more you invest, the more you earn.
We had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.
Gladiator Adjustments:
- Shaman: Nerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown.
- Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
- Knight: Buffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.
Let us know if you notice any gladiators that are too strong or not strong enough, and we’ll test them to see if they need any slight adjustments.
Due to the ongoing Steam Summer Sale, I have decided to postpone the release of the Crystal Update to July 11th (right after the festival ends). BUT! Anyone who has purchased Oxytone on Steam can now play the beta version of the update! To do this, right-click on Oxytone in your Steam library, select Properties, then Betas, and from the drop-down list, choose crystal-update.
Launching the beta version creates a backup of the files from version 1.0.8. If you want to return to it, you will need to manually replace these files, as version 1.0.8 will not launch with the save file from 1.1.
There are so many changes in this version that writing a changelog will take me the whole day; this is the result of merging many development branches, optimizations from the Nintendo Switch, quality of life improvements from iOS, and lots of new features.
Steam achievements from 1.1 are already available, while cards, badges, emojis, and backgrounds will be available from July 11th.
We are here with an explosive campaign that Zula players will absolutely love.
Golden Opportunity: Special Bonus Gold Campaign for June 28-29 We are increasing your gains by giving you extra gold with your gold package purchases in Zula.
How to Grab Bonus Gold Buy any gold package in Zula, and extra gold will be automatically added to your account. The more you invest, the more you earn.
Racer Rangefinder A little icon will now pop up in the lower left corner whenever you're near a cruising opponent. Though this can be helpful for those who insist on playing hide 'n' seek, rather than talking to pedestrians, the main purpose of this icon is to let you know you're far enough away from the previous opponent, for a new one to be marked by a pedestrian.
This feature can be disabled in the options.
Better power graphs The graphs are now made of actual lines, rather than a bunch of dashes and pluses! This not only looks better, but also measurably speeds up opening/closing of the Engine Info page!
A ghost 'last run' graph is now also shown! Compare performance in-game, without need to flick between screenshots of the graphs! :D
Misc
Slightly better CarLot file management.
Fixed transmission type not saving if selected via pause menu, rather than main options menu.
Bumping your own car while walking in first person mode will no longer anger the police.
Bumping into your own car in first person will also no longer count towards the 'bump 25 traffic cars' achievement.
Fixed first person world interaction sometimes getting jammed after changing section.
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We are excited to bring you the latest update, packed with numerous enhancements, fixes, and content! Below are the detailed changes:
Balance Adjustments
Weapons Required Skill Points Rebalanced: We have rebalanced the skill points required for various weapons. For a detailed comparison, please visit this spreadsheet.
Medal Rewards and Requirements Reworked: Medal rewards and the criteria for earning them have been updated to better reflect player achievements. Check out the full changes here.
Bug Fixes
Map Bugs: We have fixed most of the bugs that were affecting various maps to enhance your gaming experience.
Daily login rewards: The items earned from daily logins should no longer disappear after logging in again.
New Maps
New Maps Added: Explore the re-added Jungle and Playground maps, and dive into the challenging Evilzone map, now available for play.
Game Mechanics
Room Categories Split: The default room categories have been split from level 1-10 to level 1-5 and 6-10, allowing for better matchmaking and a more enjoyable experience for players at initial levels.
Weapon Prices Visibility: Weapon prices in the shop are now always visible, regardless of skill requirements or level, making it easier to plan your upgrades and purchases.
Mine Placement Timer: The timer to place mines has been increased to 30 seconds.
PG2 Requirements: The required level for PG Mark 2 has been set to 41. Additionally, the sell button for PG Mark 2 is now hidden, preventing accidental sales.
Spectator Mode Delay: A spectator mode delay of 5 seconds has been added to improve game fairness.
Rewards and Bonuses
Clan Map Rewards: Clan map rewards are now included, offering more incentives for clan activities and cooperation.
Leaderboard Login Bonus: The issue with the leaderboard login bonus has been fixed, ensuring consistent rewards for your daily logins.
Thank you for your continuous support and feedback. We hope these changes enhance your gameplay experience. Keep the feedback coming, and see you in the game!