Winter Survival - DRAGO entertainment


With the last Steam festival barely over, Winter Survival is now participating in Simfest. That is great news for us as it gives the game more exposure for the upcoming Early Access and motivates the team behind the game to push the development even harder.

We are right now in a crucial phase of the game’s development by wrapping up everything we want to deliver for the Early Access launch and it’s quite a lot. The game’s demo set a certain goal for us and we obviously want to surpass it for the game itself as well as a new demo to accompany the launch :)
Mar 28, 2022
Battle of the Four Towers - slippyfoptv
2x Money Event

For a limited time, all earnings will be doubled! That means if you win a match you get $1000, but if you lose you'll end up losing $200.
This event will last 1 week.

Money Glitch
Additionally, I am aware of a strange glitch that appears to be occurring with the player's current money. The glitch seems to put the player's gold down to zero for seemingly no reason. I am unable to find the cause, if you have any information please fill out a bug report below:
https://forms.gle/Kytbch32LyZD2v9Q9[/url
For The Fatherland - Zuckrprinz
Hey Lads!

It has been a while since For The Fatherland found its way to the Steam Store and after weeks of silence – mostly due to university and research related stuff – I’ve finally managed to finalize the initial stage of development. Long story short: For The Fatherland is now in a solid alpha version and up for testing, which means that I can show you the actual game and not only some screenshots.

Aaaand this leads to the purpose of this announcement: a showcase video with commentary on the game mechanics et cetera:



As always, please consider hopping onto the Discord Server in case you have questions, suggestions, or just to say hello.

Cheers

Zuck
Mar 28, 2022
New Supper Banana! - Pikku-a
New Supper Banana! is now available in Spanish!

Mar 28, 2022
Bunker Builder Simulator - Games Incubator_Team
Dear entrepreneur!

We hope you are all right in these uncertain times! 🌥️


To make your day better we have prepared a quick overlook of new tools you will be able to use in Bunker Builder Simulator 🛠️
Bunkers are great, but they have to be built first. No matter what they will have to withstand, you will need the right tools to do it. So what will be waiting for your hands? 👐


Let’s start with a shovel which is a basic tool you will use a lot. When you will need to dig a little deeper and the excavator won’t be able to deal with more delicate work a shovel will be the tool you will need.







When you create the metal skeleton of your bunker, you will feel more comfortable with a welder. It will help you get the job done quickly and precisely! Be careful as sloppy joints will weaken the structure of your bunkers. ‼️

There will also be tools in the game that will make the interior of your bunker feel more like home. A paint roller or putty will help you decorate and smooth the walls of your bunker. A screwdriver will come in handy when you want to put new shelves on the walls. 👷‍♂️





🧱 Those are not all of the tools you will be using. That is just a glimpse of what is waiting for you in Bunker Builder Simulator. 🧱




We invite you to our Discord,
where you will be able to talk with people working on the game 😎





Take care and see you in the next Devlog!
Bunker Builder Team
Good Company - rokzon
Greetings, Tinkerers, Designers, and Entrepreneurs!

With the 2nd anniversary of our Early Access adventure coming up this week, we wanted to (re)introduce the team currently developing Good Company. Being gamers ourselves, we always find it nice to know the people behind indie titles. To give you some context beforehand: Chasing Carrots are a small game studio located in Stuttgart, Germany, founded in 2012. Good Company is our fifth game, and currently, nine Carrots are working full power towards its release! Let's see who is who...



Dominik
He is one half of our Founder duo and had the original idea for Good Company. As our lead code structure architect, Dominic is responsible for Good Company's backend (consider it the code foundation). Besides that huge part, he also does game design, creates cool tools for our development, and loves to grow impressive chili pepper plants in our studio.
Top 3 Tools: CLion (jetbrains C++ IDE), Rider (jetbrains C# IDE), Unity
Dominik's Q&A




Patrick
The other Founder of Chasing Carrots, Patrick creates UI/UX for our projects and lots of other graphical treats. If video trailers of any kind are required, the team can always rely on Patrick's editing magic, when he is not busy contributing to conceptual decisions or orchestrating organizational tasks. Also, he likes crunchy frogs and trash movies.
T3T: 3dsmax 2012, Photoshop, Discord
Patrick's Q&A




Marc
As our Producer, Marc is juggling a variety of project management-related fields, such as timings and finances. But their involvement doesn't stop here. Marc's a prolific Lua scripter, loves to come up with colorful characters for the campaign, does balancing/game design, thinks deeply analytic. Quite a list, right?
T3T: Google Docs, Django, Codecks
Marc's Q&A




Paul
When it comes to text, be it as code or spoken, Paul is an inspiring source of output. He likes graphics too, leads at approaching new game design systems, or tweaks many of the million game functions and parameters. Yes, Paul is also the voice behind the soothing comments in several of our devlogs and trailers. A very invested Carrot, you see.
T3T: VS Code, Unity, Fork
Paul's Q&A




Eric
Eric originally joined us as a working student but has grown into a fully-fledged Carrot. Some of you might become especially reverent of Eric's work since he is the one who is the main driver behind Good Company's multiplayer structure. Being an overall enthusiastic person, it's no surprise that Eric's never shying away from contributing wherever he can.
T3T: CLion (C++ IDE), Rider (C# IDE), Unity
Eric's Q&A




Daniel
Our 3D Lead artist has been on the team right from the start since 2012. Since then, his trademark has been a passionate relationship to graphical details and his close to overwhelming knowledge about movies and music. You should see his classic game box collection, but you would probably first trip over one of his three kids at home. Busy man. Really.
T3T: 3dsmax 2012, Unity, Photoshop
Daniel's Q&A




Johanna/Katharina
Katharina is our current Concept Art Carrot while Johanna, our original Concept Art Carrot, is on maternal leave. However, Johanna and Katha both share an excellent taste in all things drawn, as well as all things colored. As soon as a visual idea has been uttered, the two do their magic and cast concepts into art. With astonishing results, again and again.
Katha's T3T: Photoshop, Illustrator, Discord
Johanna's Q&A / Katha's Q&A




Dilan
We think we are quite picky in terms of interns. That's why we are very happy that Dilan is a great support in creating 3D assets for Good Company until summer. Even though she works from her 300 km distant and super-tidy room in Cologne, she has already grown strong Carrot roots, and we are happy to have her on board for the next few months.
T3T: 3DSMax, Photohop, Unity
Dilan's Q&A




Pate
Pate aka Patrick (#2) takes care of most things not already mentioned here. If you want to address praise or complaints about the sounds and soundtrack of Good Company, a good portion of its writing, German translations, community management, bug support, and various kinds of visual/verbal communication, incl. social media content, Pate's your guy.
T3T: Reason, Reaper, Google Docs
Pate's Q&A




Our Publisher
Of course, game development is not everything. So let's give our publisher, The Irregular Corporation, a big shoutout: James & James, Sophie, Gareth, and many others are doing a fantastic job in supporting us on many levels and helping to take Good Company over the finishing line. Cheers, TIC!

We hope this post gives you an interesting overview. If you're curious, feel free to hop over to the Chasing Carrots website, where you can find out more about us. But most importantly, of course, we hope you all stay in touch with our development of Good Company! Enjoy our game, wishlist it, and let us know what you think – we'd love to hear your feedback...

All the best,
Your Chasing Carrots







Black Lotus Motel Playtest - A3
Achievements fix
Shadows of Doubt - sean.campbell
Hey everyone!

To celebrate being part of Simfest. We have worked hard to put together a new 25 minute video giving you a narrated overview of the latest Shadows of Doubt Gameplay.

Cole takes us through one of the many types of side missions you can encounter in the game. In this case he has been tasked with taking a photo of someone but all he has to go on is their place of work, their hair type and their age.

Cole gives a bit of a detective masterclass by sharing some of the various ways you can gather information and track down your target as well as an introduction to some of the mechanics in the game.

There is also a lot of new things and visuals to take in given this is the first video of its kind since 2019!

Hope you enjoy the stream!
Astride - Raidho Games
We can gladly announce that after only two weeks live on Kickstarter, Astride has reached its funding goal! We are so incredibly thankful for everyone's support in developing Astride. We can't thank you enough!

The Kickstarter however not done yet, we still have 12 more days to go. We do have more stretch goals which will able us to hire another programmer to work alongside Trond to really kick things into gear with development.

We have to say that we have definitely been overwhelmed with the amount of support that has been shown for Astride, it feels unreal to the entire team. We are incredibly grateful that you all are putting your trust in us to create Astride and make it reach its full potential as a horse game.

Again, thank you so much for supporting us, Astride and being a part of a wonderful and growing community.

Click here to support Astride on Kickstarter before it's too late!

Mar 28, 2022
Shootball Arena - ZocaLight
Hello there,
some minor updates, check the list below.

See you soon,
the Shootball Arena team.

Change Log

1.3.3a changes
  • now if you lose connection while playing the game no longer freeze

1.3.2a changes
  • added music and fx volume controll in the option menu
  • now the ball falls perpendicular on start
  • fixed the bug that affected the player while standing on barrier
  • super shot power reduced by 33%
  • powerups keep being spawned it the match owner quits

1.3.1a changes
  • now the player floats in the air less time while jumping
  • supershot timing reduced while jumping
  • increased the camera pitch
  • the ball now freezes the player only hitting him at high speed
  • the player no longer floats in the air while freezing
  • increased aiming accuracy
  • added new crossahair effect while aiming
...