
Added Hisingy Mach 500 frame and blueprint
Fixed an issue on the Fractal Design 75 and 65 frames
Fixed an issue with the environment selection in the Track Builder menu

I'm thrilled to announce that the first ever DLC for Fight School Simulator is finally LIVE — and it’s launching with a 20% launch discount! 💸
I’ve kept the price super affordable, so every Master can join the fight without hesitation.
A ruthless mafia from the North has descended upon the city.
They’ve crushed all the martial arts schools, destroyed dojos, and forced every school into paying tribute.
Now they’re coming for you. It’s time to train harder, rally your students, master new fighting styles, and challenge the mafia boss himself — a formidable foe with devastating power.

Can you rebuild your dojo, reclaim your legacy, and stand as the last hope for justice? Download “Reclaim the Honor” now and take back what’s yours! I hope you enjoy it, Masters! 🙏💪
https://store.steampowered.com/app/3789800/Fight_School_Simulator__Reclaim_the_Honor/
We’ve seen so much love from players around the world,
so we’ve added official support for Japanese, Spanish, and German!
The translations were created with help from AI and double-checked manually,
but if you spot any strange lines or mistakes, please report them!
Your feedback really helps us improve 💬
Hi adventurers!🐾
A huge thank you to all of you for playing and sharing your feedback on Toto's Journey.
We continue to improve the game and can’t wait to share more of the adventure with you soon. We keep an eye on your reviews, and forum discussions on Discord, it gives us a lot of energy and motivation.
Didn’t play yet? 🐶
➡️The playtests are open until November 7.
Thank you again for your incredible support—enjoy the journey!
HANUMANGAMES team

Hey everyone! I’ve just added two new character packs to Raise the Colours: the ⚔️ Medieval Knights Pack and 💎 Supporter Pack!
Each pack introduces new themed characters to the game — a fun way to expand your crew and, if you’d like, support me and the continued development of Raise the Colours.
My goal is to keep the game free and enjoyable for everyone, but any additional support means a lot and helps motivate me to keep creating more content. Expect more updates soon!
In the meantime, please keep sharing the game, chatting about it, and sending in your ideas — I tolerate hearing from you all!
Join the discussion or hop on our Discord through the links below.
💬 \[Discord] –
☕ \[Tip Jar] -
https://ko-fi.com/cornypastiche
⚔️ \[Knights DLC] –
https://store.steampowered.com/app/4137190/Raise_the_Colours__Knights_Character_Pack
💎 \[Supporter DLC] –
https://store.steampowered.com/app/4137200/Raise_the_Colours__Supporter_Character_Pack
Thanks so much — and as always, stay Corny! 🌽
Dear Racers,
We’ve noticed that some players approached RacerOverdrive as an inertia driving simulator at first, instead of a fast drifting and arcade-style fun.
To make this experience more intuitive, we’ve added a new Auto-Accelerate feature (enabled by default).
Now, you can instantly feel the thrill of speed and focus entirely on the drift!
Of course, players who prefer manual throttle control can easily turn it off in the Settings menu.
Thank you for all your support and feedback — every play helps us make the game better. 🚗💨
Mission battle has been implemented.
Damage multipliers are now displayed when attacking.
Trophies for mission battles have been added.
An auto-equip function has been added when obtaining "Careful Rock ★1" and "Sharp Flint ★1" from the Worm Mine.
When burning dead trees or using bombs, they can now be synthesized if there are enough materials.
The Nubis buff effect now applies to all characters (including enemies).
Other minor bug fixes have been made.
Thank you for playing INIMICUS! Thanks to everyone, development is progressing well. We hope to work on the ENDLESS battle soon.

Intel is a crucial resource used to upgrade your battle Builds. You can never have enough, so from November 11 until November 18 (10:00 CEST/01:00 PT), we’re making it easier to maximize your Builds’ potential with upgrade discounts!
This week, the Tortuga engineers invite Pilots to take a closer look at the following Builds:
War Robot Modules: Tyr, Loki, Phantom
Weapons: Lighter, Halo, Vortex
Gear: Energy Wall, Minefield, Homing Missile, Fuel Burn, Recon Mode, Ghost Turret
See how much Intel you need for each rarity level, with discounted prices.
WAR ROBOT MODULES (COMMON UPGRADES)
Level 3: 6 Intel (Previously 20 Intel)
Level 5: 12 Intel (Previously 40 Intel)
Level 9: 33 Intel (Previously 110 Intel)
Level 13: 100 Intel (Previously 230 Intel)
WAR ROBOT MODULES (UNCOMMON UPGRADES)
Level 3: 9 Intel (Previously 30 Intel)
Level 5: 18 Intel (Previously 60 Intel)
Level 9: 50 Intel (Previously 165 Intel)
Level 13: 150 Intel (Previously 345 Intel)
WAR ROBOT MODULES (RARE UPGRADES)
Level 3: 12 Intel (Previously 40 Intel)
Level 5: 24 Intel (Previously 80 Intel)
Level 9: 66 Intel (Previously 220 Intel)
Level 13: 200 Intel (Previously 460 Intel)
Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.
Fixes & Improvements:
• Fixed the toilet interaction in Pascal’s room.
• Added English translation for the street name dialogue.
• Edited line: “the bus is already gone” → “the bus is long gone.”
• Fixed a typo in the book.
• Fixed a typo in Buddy’s speech.
• Fixed the dialogue sequence with the TV.
• Language switching now works without restarting the game.
• Starting a New Game now properly resets all current progress and state.
Thank you for helping us polish Sobakistan! Your reports make a huge difference 🧡