Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
  • Fixed a Pyro animation bug related to jumping
  • Fixed the Spy-cicle not giving the Spy fire immunity
  • Fixed the animation for The Second Banana plate
  • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
  • Added the Titanium Tank Participant Medal
  • Updated the Mann Co. Store to support the new foreign currencies added to Steam
  • Updated the localization files
  • Updated pl_enclosure_final
    • Fixed a buildable area in BLU spawn for stage 1
    • Updated materials for foliage props
  • Updated plr_bananabay
    • The train will now pass at its maximum frequency after both payloads make it up the large hill
    • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
    • Fixed spawn gates trapping enemy players
    • Amplified train engine sound
    • Reworked left spawn exit
    • Added small barrier near final cap
    • Improved performance in some areas
    • Reduced push force near outer rocks
  • Updated cp_mossrock
    • Fixed small area where Engineers could build in initial BLU spawn
    • Fixed area where you could fall in the pit and not die
    • Fixed cases where you could block the train without dying
    • The train now doesn't kill you if your toe touches it
    • Optimized FPS around the last point. Should be significantly better.
    • Brightened the underside of last point slightly
    • Improved clipping around the ramp to last point
    • Fixed a case where your view would glitch out on the sign near cap A
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
  • Fixed a Pyro animation bug related to jumping
  • Fixed the Spy-cicle not giving the Spy fire immunity
  • Fixed the animation for The Second Banana plate
  • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
  • Added the Titanium Tank Participant Medal
  • Updated the Mann Co. Store to support the new foreign currencies added to Steam
  • Updated the localization files
  • Updated pl_enclosure_final
    • Fixed a buildable area in BLU spawn for stage 1
    • Updated materials for foliage props
  • Updated plr_bananabay
    • The train will now pass at its maximum frequency after both payloads make it up the large hill
    • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
    • Fixed spawn gates trapping enemy players
    • Amplified train engine sound
    • Reworked left spawn exit
    • Added small barrier near final cap
    • Improved performance in some areas
    • Reduced push force near outer rocks
  • Updated cp_mossrock
    • Fixed small area where Engineers could build in initial BLU spawn
    • Fixed area where you could fall in the pit and not die
    • Fixed cases where you could block the train without dying
    • The train now doesn't kill you if your toe touches it
    • Optimized FPS around the last point. Should be significantly better.
    • Brightened the underside of last point slightly
    • Improved clipping around the ramp to last point
    • Fixed a case where your view would glitch out on the sign near cap A
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to The Fortified Compound and lighting arrows
  • Updated the RGL.gg Pick/Ban Prolander Participant tournament medal so it can be painted
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
  • Fixed a rare client crash related to community server mods
  • Fixed not seeing the new flamethrower effects on some machines
  • Fixed not being able to jump after zooming with The Classic
  • Fixed the bite bodygroup for The Second Banana
  • Fixed The Rescue Ranger not drawing its attached screen properly
  • Fixed The Saxton not cloaking properly
  • Fixed a Pyro melee animation bug
  • Fixed a client hitch related to the backpack
  • Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
  • Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Mann Co. Store
  • Fixed server crash related to the ConTracker
  • War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
    • Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
  • Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
  • Fixed the Festive Jag not drawing the lights
  • Fixed a bug related to the Razorback and touching a resupply closet or respawning
  • Fixed the Mantreads description for reduced airblast vulnerability
  • Fixed bots constantly respawning during Training mode
  • Fixed bots constantly respawning when tf_bot_force_class is set
  • Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
  • Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
  • Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
  • Fixed the War Paint icons in the Steam Community Market
    • Known issue: War Paints still show as blank and with zero quantity in search results
  • Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
  • War Paints now have individual listings on the Steam Community Market
  • Outgoing party invites now get a notification panel
  • Updated cp_badlands
    • Disabled collision on a bunch of props (mainly lights/lamps)
    • Reduced attackers' spawn advantage by 1 second when working on final control point
    • Upgraded the small ammo pack to medium in the yard (on the porch)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
  • Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
  • Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to weapons with effect meters
  • Fixed a bug with the main menu sometimes displaying two character images at the same time
  • Fixed the recharge rate for the Fishcake
  • Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
  • Fixed flamethrowers not damaging buildings at close distance
  • Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
  • Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
  • Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
  • Updated pl_badwater to improve hit detection around some of the staircases


Notes missed from the previous update:
  • Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
  • Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
  • Fixed The Mantreads not properly granting airblast resistance
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
  • Fixed all classes doing 3x damage when landing on enemies
  • Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
  • Made it easier to score "defend an objective" style Contract objectives
  • Lowered the requirements for the Amputator Contract's bonus objectives
  • Fixed a case where players standing directly in front of the Pyro would not get burned
  • Fixed a bug related to the Medi Gun and changing class/loadout while being healed
  • Updated Mann vs. Machine
    • Removed the "Faster recharge rate" upgrades from The Dragon's Fury
    • Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Scream Fortress IX has arrived!
    • Play your favorite classic Scream Fortress maps!
    • Free Halloween contracts and rewards added to the ConTracker!
    • Event runs through November 8, 2017
    • Updated Brimstone
      • Players now crit and healthboost when exiting the Hell area instead of just ubercharge
      • Increased slightly RED team respawn time on the last area
      • Fixed the coffin music playing into the next round from previous one
      • Fixed Monoculus sometimes getting stuck to certain locations
      • Fixed players sometimes getting stuck to other players in Hell area
      • Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
  • Fixed The Thermal Thruster not doing 3x damage when landing on enemies
  • The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
  • Fixed an LOD bug with The Holiday Punch
  • Updated model/materials for The War Eagle
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
  • Fixed a client/server crash related to contracts
  • Fixed a server crash related to taunting
  • Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
  • Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
  • Removed trade restrictions from the Prinny items
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