Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a case where move speeds could be exploited using player view angles
  • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
  • Fixed cosmetic items not using the correct team skins when attached to ragdolls
  • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
  • Fixed baseballs causing teleporter exits to detonate
  • Updated The Five-Month Shadow to fix a paint-related problem
  • Updated The Merc's Mohawk so it can be equipped by all classes
  • Updated the equip_region for the Exquisite Rack
  • Updated beta map pl_cactuscanyon
    • Redesigned the alternate window route over the choke point by stage 2 capture point 1
    • Window overlooking second stage final capture point is now a doorway
    • Removed stairs leading to back barn in stage 2 near final capture point
    • Back alley behind water tank in stage 2 is now a 1-way drop down
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    • Fixed players building in spawn rooms

  • Updated beta map rd_asteroid

    • Mode changes

      • Players must steal at least 25 points before they can leave the vault with the reactor core
      • Updated power core pick up sound
      • Updated robot death effects and sounds
      • Updated HUD layout

    • Map changes

      • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
      • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
      • Widened play space near cave exit leading into large row of windows
      • Added small ammo pack to underwater flank that leads to enemy reactor vault
      • Added small health kit to staging area before the interior battlements
      • Reduced ammo pack near vault from full to medium
      • Added alcove near front door staging area
      • Robots have been rearranged

        • A robots now circle the staircase near the front door
        • B robots now roam the interior bridge above the water

      • Enabled flashing lights when a team's power reactor has been stolen
      • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
      • Added player blocker to ledge above exterior battlements
      • Widened glass tunnel flank doorway near C robots
      • Increased attackers spawn time by 1 second

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to particle effects
  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
  • Fixed the Festive Sapper not having a skin for the Blu team
  • Added a new startup music track from Expiration Date
  • Added a Headset style for the Greased Lightning
  • Updated the Conga taunt to play sounds on the client instead of the server
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated beta map pl_cactuscanyon
    • Redesign of the first half of stage 2. Blu team now pushes up the first hill
    • Removed the death pit in the first barn building of stage 1
    • Ammo increased in stage 2
    • Fixed Red building in the spawn room of stage 2
  • Updated beta map rd_asteroid

    • Mode changes

      • Power Cores and Reactor Cores now add their point value to a team's score over time
      • Reduced the rate at which points can be stolen from 15 per second to 10 per second
      • Robots now heal 5 health per second to nearby friendly players
      • The HUD has been reworked

        • Inverted the layout to better represent the layout of the level
        • Added progress bars to represent each team's score
        • Potential point gains from stolen reactor cores are now visually represented on the score progress bars
        • Thief icon now moves across the score board relative to the thief's position in the level
        • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
      • Added new strings to the win panel that explain why the team won
      • Replaced the current "points being stolen" sound with a new sound
      • Added better collision hulls to robot models
      • Reworked robot skins to reduce similarity to the Ubercharged skin
      • Sentry guns no longer target Ubercharged robots
    • Map changes

      • Layout has been adjusted with the overall goal of improving visibility of teammates
      • Removed spawn teleporter
      • Reduced map size by removing the front lobby and cave sections
      • Added terrain paths on the sides of the mid bridge
      • Increased width of the mid bridge
      • Removed doors that locked when A and B robots were active
      • Robots have been rearranged:

        • A robots now roam the bridge above the water
        • B robots now roam around the floor in front of the vault
        • C robots now roam around the upper deck
      • Added more line of sight blockers to the water room to provide better cover during combat engagements
      • Reduced travel time for the water flanking route under the interior bridge
      • Added a drop down to enter the water room from the front door staging area
      • Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
      • Increased width of vault corridors
      • Reworked vent route that leads to the vault, no longer need to crouch jump on exit
      • Moved left spawn exit forward to reduce effectiveness of spawn camping
      • Added a resupply cabinet to the right side spawn exit
      • Re-positioned health and ammo pickup locations
      • Added ramp collision to stairs
      • Changed setup time from 60 seconds to 40 seconds
      • Changed power reactor max return time from 90 seconds to 60 seconds
      • Fixed gap in the death pit that allowed players to survive
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Mann Co. Beta Maps - Early Access program
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
  • Added a new startup music track from Expiration Date
  • Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
  • Fixed the server browser not properly filtering for the "US - East" region when selected
  • Fixed a bug where players that are taunting would not be playing the correct animation
  • Fixed Australium weapons using the incorrect arm skin for the Blue team
  • Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
  • Fixed The Stealth Steeler not using the correct team materials
  • Fixed some festive weapons using the lowest LOD for the first person view
  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
  • Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
  • Updated the localization files
  • Updated The Towering Pillar of Summer Shades

    • Fixed not using the correct team materials
    • Updated to be paintable


  • Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)

    • Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed a client crash related to the B.A.S.E. Jumper
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
  • Fixed a few crates not displaying which Unusual Series they can potentially output
  • Fixed a client crash caused by applying a tool to an empty backpack slot
  • Removed the shot effect for The Classic in DirectX 8
  • Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
  • Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
  • Fixed being able to taunt with enemies between spawn room doors
  • Fixed a problem with The Senguko Scorcher's materials
  • Updated the Towering Pillar of Summer Shades so they are marketable
  • Updated the attribute description for the Back Scatter to better explain what it does
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the B.A.S.E. Jumper
  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
  • Fixed The Classic scope not being drawn correctly in DirectX 8
  • Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
  • Fixed the Tide Turner refilling the Charge meter on any decapitation
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
  • Fixed Lugermorph animations
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added a crafting recipe for The Back Scatter
  • Fixed a client crash caused by Strange Fists
  • Fixed players using the partner taunts to enter enemy spawn rooms
  • Fixed a regression with the Disco Beat Down unusual effect
  • Fixed The Classic automatically zooming in after going through a teleporter while charging
  • Updated The Tide Turner to also refill the charge meter from impact kills
Team Fortress 2 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion
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