It’s hard to believe how fast this year zoomed by and we want to wish everyone a very Merry Christmas and Happy New Year. Holidays are a special time to be with loved ones and friends and we are happy to have you all as part of our community.
It’s been awhile since we’ve had a new DLC, so this time around we have Tiny Epic Quest by Gamelyn Games! This one is exciting, because it includes the ITEMeeples where you can attach and detach weapons. We hope you like our rendition of the game!
If you haven’t seen it yet, our latest tutorial video is now available. This tutorial goes over how to create a custom game from start to finish. Check it out and let us know what you think. We hope it helps you get started on creating your own custom games!
It’s hard to believe how fast this year zoomed by and we want to wish everyone a very Merry Christmas and Happy New Year. Holidays are a special time to be with loved ones and friends and we are happy to have you all as part of our community.
It’s been awhile since we’ve had a new DLC, so this time around we have Tiny Epic Quest by Gamelyn Games! This one is exciting, because it includes the ITEMeeples where you can attach and detach weapons. We hope you like our rendition of the game!
If you haven’t seen it yet, our latest tutorial video is now available. This tutorial goes over how to create a custom game from start to finish. Check it out and let us know what you think. We hope it helps you get started on creating your own custom games!
Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays.
And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. We’ve added some additional features to these menus as well.
VR and Touch is currently not working in this update, but we plan on adding it back in very shortly.
Please be sure to post your feedback and suggestions on our forums.
Networking Overhaul
Networking has moved over to Steam.
Reduced overall networking traffic.
Alleviates host desync issues.
Reduces stutters and FPS loss when hosting.
Optimized cpu usage for networking.
Better game security against hackers.
People that had problems with server browser before should now work for everyone.
Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays.
And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. We’ve added some additional features to these menus as well.
VR and Touch is currently not working in this update, but we plan on adding it back in very shortly.
Please be sure to post your feedback and suggestions on our forums.
Networking Overhaul
Networking has moved over to Steam.
Reduced overall networking traffic.
Alleviates host desync issues.
Reduces stutters and FPS loss when hosting.
Optimized cpu usage for networking.
Better game security against hackers.
People that had problems with server browser before should now work for everyone.
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release.
We want as many people as possible to help us test the networking rewrite, so we can work out any kinks before it goes live. We have commenced closed beta testing and are now opening this up to everyone. We would greatly appreciate your help and feedback to ensure this is a smooth process.
To access the open beta:
In your Steam Library, right click on Tabletop Simulator and click on Properties.
Click on the BETAS tab.
Click the drop down arrow and choose public_beta - Public beta branch.
Give it time for the update to take place and then play as normal.
Be sure to play in multiplayer for efficient testing.
You can join through Steam friends or via the Server browser.
All feedback can be posted in the dedicated section on our forums, or on our official discord in the #open-beta channel.
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release.
We want as many people as possible to help us test the networking rewrite, so we can work out any kinks before it goes live. We have commenced closed beta testing and are now opening this up to everyone. We would greatly appreciate your help and feedback to ensure this is a smooth process.
To access the open beta:
In your Steam Library, right click on Tabletop Simulator and click on Properties.
Click on the BETAS tab.
Click the drop down arrow and choose public_beta - Public beta branch.
Give it time for the update to take place and then play as normal.
Be sure to play in multiplayer for efficient testing.
You can join through Steam friends or via the Server browser.
All feedback can be posted in the dedicated section on our forums, or on our official discord in the #open-beta channel.