Operator Nikto favors a similar tactical look and impressive mask getup and takes it to the next level with this Spawn homage.
Gaia (Nova Skin)
Said to be an earthen form of Mother Nature herself, Gaia is an ancient goddess of considerable power and seeks ruination for those intent on despoiling her realm.
The Gates of Hell Open with All-New Licensed Store Offerings
In addition to a variety of Halloween-themed content, expect an incredible number of new Operators to stride forth into the fray, including the following:
Inarius (Diablo) and Lilith (Diablo)
The Burning Hells arrives in Call of Duty. Diablo-themed Bundles make their fiery appearance, complete with the Queen of the Succubi Lilith and the fallen archangel Inarius as Operators.
Skeletor (Overlord of Evil)
Become the true Overlord of Evil with the Skeletor Bundle, complete with a Skeletor Operator, as well as evil sorcery–themed Blueprints and Emblems.
Ash Williams (Evil Dead 2)
Open the Book of the Dead with the Evil Dead 2 Bundle. This Bundle introduces Ash Williams to Season 06, complete with boomstick Weapon Blueprints and plenty of gear to slay Deadites and primitive screwheads.
Alucard (Hellsing)
Combat the supernatural and the undead with the Hellsing Bundle, complete with the tyrannical vampire-turned-vampire-hunter, Alucard.
DOOM (DOOM, Weapon Bundle)
As teased earlier in this blog, get knee-deep in the dead with the DOOM Tracer Weapon Bundle, complete with an arsenal of gear (including a Chainsaw and a long-range Shotgun) in readiness to rip and tear your enemies apart.
The Final Prestige — Level 1,250
Season 06 will increase the Prestige Rank cap from 21 to 25, with a new maximum level of 1,250. Obtaining each new Prestige Rank offers multiple rewards along with a new icon besides the Prestige number, as follows:
Prestige 22: Unlocked at Level 1,100.
Prestige 23: Unlocked at Level 1,150.
Prestige 24: Unlocked at Level 1,200.
Prestige 25: Unlocked at Level 1,250.
Each new Prestige Rank awards an Emblem, a Battle Pass Tier Skip, Double XP Battle Pass Tokens, and access to new Calling Card Challenges found in the COD HQ menu (visible at the top right of your screen). Those who reach Prestige Rank 25 will additionally receive the Militant Operator Skin.
Note that your current progress will not reset at the start of the season. Keep ranking up from the level you reached in Season 05, whether it was before Prestige Ranks (1–55) or within the Prestige Ranks (56–1,050).
OUT OF COMBAT OVERVIEW
The roadmap to Modern Warfare III launch is here: Mark your calendars for a massive content drop to come!
Tune into Call of Duty: Next on October 5. Get all the details on the upcoming Modern Warfare III at Call of Duty: Next, the showcase event sharing details on Multiplayer, Zombies, future developments in Call of Duty: Warzone, and more.
Catch Call of Duty Endowment (C.O.D.E.) Bowl IV. Directly following the Next event, military esports teams will compete for the trophy in the fourth annual C.O.D.E. Bowl tournament.
The Modern Warfare III Beta (Weekend 1: October 6–10; Weekend 2: October 12–16). Ready to play the Modern Warfare III Beta for free? Check out the intel below.
Zombie Ghost Instant Reward. Preorder any digital edition of Modern Warfare III and receive the Zombie Ghost Skin on September 27 to use in MWII and Call of Duty: Warzone and MWIII.
Play Modern Warfare II, Carry Forward into Modern Warfare III. Take your arsenal and roster of Operators with you into Modern Warfare III when it launches on November 10.
The Roadmap to Modern Warfare III Launch
Be sure to clear your schedule and mark your calendars as the Call of Duty action and intel heats up ahead of the global launch of Modern Warfare III this November 10. Here’s what to look forward to:
September 27: Modern Warfare II Season 06 launch. Spawn into the action with all-new Multiplayer maps and weapons and a robust Battle Pass.
October 5: Call of Duty: Next. Ready yourself for the premier showcase event for Modern Warfare III showcasing the future of what’s coming to Modern Warfare III, Call of Duty: Warzone, and Call of Duty®: Warzone™ Mobile, Watch the event live on the Official Call of Duty Twitch Channel or Call of Duty YouTube Channel.
October 6–16 : Modern Warfare III Beta. See below for detailed information on the Modern Warfare III Beta, offering both Early Access and Open Access periods with a taste of Multiplayer maps and modes and a host of rewards just for playing!
October 17: Modern Warfare II: The Haunting. The conclusion of Modern Warfare II’s final season brings fight-or-fright scenarios across Call of Duty: Warzone and Multiplayer, with a host of Events, Limited-Time Modes, and free rewards to unlock and claim.
November 2: Modern Warfare III: Campaign Early Access. Task Force 141 face off against the ultimate threat. Players can digitally preorder the game and play the Campaign up to a week early, experiencing the innovative Open Combat Missions as well as the signature, cinematic Call of Duty® campaign missions.
November 10: Modern Warfare III: Launch. The full game releases worldwide, offering one of the greatest collections of Modern Warfare Multiplayer maps ever assembled! Play all 16 launch maps from the original Modern Warfare® 2 (2009) modernized with new modes and gameplay features and get ready for over 12 all-new core 6v6 maps fueling post-launch live seasons. Ready up your squad for a new open-world PvE Zombies experience in Modern Warfare Zombies featuring some of the biggest enemies in the largest map in Call of Duty history!
Get in on the Modern Warfare III Beta
Call of Duty: Next also leads directly into the Modern Warfare III Multiplayer Beta, beginning October 6 and lasting over a period of two weekends. The Beta will feature a variety of Core Multiplayer maps and new experiences in Ground War, several modes, and new Loadout items to equip and take into battle.
Expect an announcement in a forthcoming blog detailing the variety of free content you can unlock during the Open Beta Weekends.
Catch Call of Duty Endowment (C.O.D.E.) Bowl IV
We’re only two weeks away from the Call of Duty Endowment event of the year, C.O.D.E. Bowl IV, presented by USAA. Following the Royal Air Force’s comeback victory last year, it’s time for a new champion to emerge as military esports teams from the U.S., U.K., and — for the first time ever — Canada join top Call of Duty streamers to compete for the coveted trophy and bragging rights for the winning team’s military branch of service.
Watch the tournament on the Call of Duty YouTube, Twitch, Steam, and Facebook channels on October 5, 2023, immediately following Call of Duty: Next, the premier showcase event for Modern Warfare III Multiplayer, Call of Duty®: Mobile, and Call of Duty: Warzone! One hundred percent of the net proceeds from the tournament will go toward placing more veterans into high-quality jobs.
Zombie Ghost Operator Skin Preorder Bonus Reward
In addition to all of the benefits you can receive for preordering Modern Warfare III detailed in this blog post, there is a new benefit you can claim: Unlock the Zombie Ghost Operator Skin by preordering or prepurchasing any digital edition of Modern Warfare III (either Standard/Cross-Gen, or Vault Edition).
If you preorder before the start of Season 06, Zombie Ghost will be available for you to use on September 27.
If you preorder after September 27, Zombie Ghost will be available for you to use immediately.
The Zombie Ghost Operator Skin can be used in Modern Warfare II and Call of Duty: Warzone and will carry forward, meaning it will also be available in Modern Warfare III, starting at game launch.
Play Modern Warfare II, Carry Forward into Modern Warfare III
For the first time in Call of Duty history, the content you earn in Modern Warfare II will carry forward to the upcoming Modern Warfare III, releasing November 10. Read all about it in our Carry Forward Q&A. Start playing now and take your weapons and Operators with you to the new game.
Todd McFarlane: Legendary comic book creator known for his groundbreaking work in comics, toys, entertainment, and music. Co-founder and President of Image Comics and creator of one of the world’s best-selling comics, Spawn. CEO of McFarlane Toys, one of the leading action figure manufacturers in the world. McFarlane has received multiple awards including a Grammy and two Emmy Awards, several Guinness World Records and many toy awards.
For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on Twitter.
Prepare for frightening thrills, the shambling undead, squad hunts to take down grotesque monsters, and those infamous jump-scares as The Haunting returns to Call of Duty®! The Hellmouth has opened, spilling unearthly creatures from the underworld, and a creeping terror is slowly swallowing all souls as it infects the entirety of Al Mazrah, reaching the bloodred canals of Vondel, and beyond!
It appears a clandestine group known as the Dark Ritual Operators have located and opened a terrifying Hellmouth. After the gate’s seals were ripped apart, a cacophony of otherworldly gurgling resounded, before a veritable panoply of the grotesque poured forth from their opened prison…
All Operators should ready themselves for “Operation Nightmare” and prepare to battle and repel these aberrant threats!
Fortunately, in the ensuing chaos, the Dark Ritual Operators left the gate open in time for backup to arrive in the form of Spawn®, the hellacious antihero who is now tasked with sending these monsters and their ilk back to the underworld.
The Haunting event officially begins at mid-season, bringing Halloween-themed maps, modes, events and more across both games. Prepare for spine-chilling scares and ferocious battles ahead at launch with the release of four new Multiplayer maps, a Battle Pass stocked with devilishly entertaining new Operators and Weapon Blueprints, and more.
Welcome to Season 06 Call of Duty®: Modern Warfare® II and Call of Duty®: Warzone™, launching on September 27 at 9 AM PT.
Expect Patch Notes from Infinity Ward and Raven Software to be available prior to the release of Season 06. Additional development support is provided by (in alphabetical order) Activision Central Design, Activision Localization Dublin, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Team Ricochet, Toys for Bob, and Treyarch.
As the monstrous host begins to sink Al Mazrah into perpetual and terrifying darkness, here's all the available intel, ahead of a comprehensive Roadmap of all The Haunting activities, coming later, just before mid-season on October 17:
CALL OF DUTY: WARZONE OVERVIEW
Operation Nightmare is a GO: Coming at mid-season, investigate eldritch anomalies across the map, and face a host of monstrous targets as you gradually clear a Bounty board of otherworldly terrors!
Welcome to Vondead: A demonic incantation unleashed an uncontained zombie outbreak across Vondel. The undead have ravaged the streets under a bloodred moon. Shocking secrets are waiting to be discovered!
Zombie Royale is back for both maps: Tear into this infamous limited-time mode at mid-season, with all-new innovations but the same chaotic premise — return to battle as a fast-moving Zombie. Survive, or get eaten!
Lockdown returns, otherworldly loot, and events: Head to Vondel for more Lockdown action, gather Souls for in-game rewards, and prepare for plenty of jump scares, eldritch equipment, and much more.
The Haunting: Operation Nightmare (Al Mazrah, Mid-Season)
Operators within the Al Mazrah AO, listen up! After the Hellmouth incident, we have alarming reports at increasing frequency of several eldritch hot spots appearing. You are to investigate these anomalies as Operation Nightmare officially begins on October 17, and the following recon has been obtained to offer a glimpse at the chaos to come:
Mission parameters: Entities have been detected throughout the AO, and the [[REDACTED]] of each encounter will be referenced on your Tac-Map. You must investigate each location and eliminate the “Most Wanted” Target, as well as any other hostiles.
Initial recon: A bounty has been offered on a number of [[REDACTED]] targets, and rewards for exceptional bravery may result in [[REDACTED]], as well as a Mastery Weapon Blueprint. Unconfirmed reports state that the following apocryphal activities have been observed:
An ancient tomb complex has been unearthed [[REDACTED]], hieroglyphs, and [[REDACTED]] entity known as “The Pharaoh” has been [[REDACTED]].
Witnesses report seeing strange lights and [[REDACTED]] in the night sky over [[REDACTED]], though unidentified anomalous phenomenon (UAP) has [[REDACTED]] or “orbs”.
Encounters with a spectral [[REDACTED]], seemingly accessible [[REDACTED]], with Operator vehicles necessary to [[REDACTED]], moving at a rapid pace.
Unconfirmed [[REDACTED]], further into the swamp, where [[REDACTED]] abomination known as the “Swamp Creature,” though [[REDACTED]] non-standard armaments.
Observers in the [[REDACTED]] region describe a glowing, wisp-like ethereal [[REDACTED]], multiple hostiles [[REDACTED]] “Evil Spirits.”
Outside the stone walls [[REDACTED]] platforms of particular concern, [[REDACTED]] the Altars of Lilith, [[REDACTED]] Nightmare Portal [[REDACTED]] codenamed “The Butcher.” This influence may extend to the Vondel AO.
The Haunting: Vondead (Vondel, Mid-Season)
Additional supernatural activities have occurred across Vondel, which has forced a complete evacuation of the city and surrounding area. A demonic incantation by a sorceress has unleashed a zombie outbreak, bringing nightmares to life as the canals of Vondead run red with blood. Up in the firmament, a rare Blood Moon hangs ominously in the sky, casting Vondel in an eerie, scarlet-tinged darkness.
Graveyard of the Witch, Altars of the Butcher
The source of this anomalous activity appears to be the Graveyard, which is a hive of summoning activity and should be infiltrated. However, many of Vondead’s points of interest show signs of a city overrun with the undead — from the burning vehicles to the barricaded and vandalized shops, to the bloodied tramway and train station. There are other alarming activities to investigate at the zoo, stadium, and elsewhere.
Demonic altars have also been erected around Vondead, seemingly a source of power for these activities and linked in some way to a feared entity known in myth and legend as “The Butcher.” Have you the skill and mettle to summon this hulking demon, descend into the underworld to face him in battle, and reap the rewards if you can dare defeat him?
Perhaps there are other, hidden rewards to find as you brave the blood-covered streets of Vondead?
The Haunting: Zombie Royale (Limited-Time Mode, Al Mazrah, Vondel, Mid-Season)
The infamous limited-time mode from previous iterations of The Haunting is back, with all-new innovations, as well as elements returning from past Zombies Royale experiences, including Rebirth of the Dead.
The dead walk the earth and are congregating in especially gruesome versions of Al Mazrah and Vondel (each a separate Zombie Royale experience). During a match of Zombie Royale, those Operators slain by others find the Gulag permanently closed, and instead, their corpses are reanimated as vessels of the undead!
Once you’ve been zombified, you’ll find several impressive abilities available to you as you attempt to savagely tear apart the remaining human Operators, all the while collecting special syringes with the purpose of ending your undead purgatory and returning to fight as a human. As the match progresses, expect an additional undead twist as the corpses of every Operator currently spectating the match twitch back to life, creating additional hordes of rotting foes to contend with! Squads can still function with some of their Operators transformed into zombies, allowing for a variety of tactics if you work in unison. However, zombies slain in the continuing mayhem are eliminated from the match. The squad that defeats enemies both undead and living and finishes the fight can claim victory!
The Haunting: Vondead Lockdown (Limited-Time Mode, Vondel, Mid-Season)
Vondead is under Lockdown.
The limited-time mode is back and bloodier than ever! Those who experienced this limited-time mode during Season 04 know that this objective-based Battle Royale mode requires teams to bring in their Custom Loadouts from the drop, staying close and gaining points by capturing and holding zones around the map like a large-scale version of the Multiplayer mode Hardpoint. This time, however, prepare to play it under an ominous moonlit, night-time variant of Vondel!
The Haunting: Equipment and Items (Mid-Season)
Prowl the frightening gloom of Al Mazrah and Vondead in search of more than just zombies and monstrous entities to slay. There’s some additional, otherworldly loot to gather — and be extremely wary of — as The Haunting begins:
Captured Souls (Al Mazrah, Vondead)
As part of the Soul Capture Event across Call of Duty: Warzone and Call of Duty®: Modern Warfare® II (detailed in the General Overview section later in this blog), you will obtain Souls by racking up kills and defeating monstrous beings. These Souls are instantly awarded once you pick them up; you can keep them or trade them for a variety of impressive rewards after each match is complete.
Haunted Box
The revolting Zombies roaming Al Mazrah and Vondead drop more than their entrails; expect them to occasionally leave a strange-looking loot box behind, which can also be found throughout the maps. Well worth seeking out as it spills out plates, ammunition, and equipment, acting like a mutated Armor and Munitions Box. Take extreme care when opening these boxes, lest you’re devoured by the living maw that has possessed these containers!
Bloodseeker Grenade
Fashioned into the shape of a vampire bat by an unknown evil, this parasitic “living grenade” latches on to enemies and highlights them in thermal vision; this is particularly helpful (or harrowing) in the nighttime operations you’re undertaking! Unconfirmed reports state this oddity is unable to clamp on to Operators who are underwater.
Trick and Treat: Jump Scares
It takes additional intestinal fortitude to drop into Call of Duty: Warzone combat when every lootable container across Al Mazrah or Vondead has the potential to set off an intense and visceral jump scare. Survive these horrifying hallucinations to claim the rewards contained within the container.
Expect additional (terrifying) surprises as The Haunting casts its shroud of fear across Call of Duty: Warzone at mid-season!
The Haunting Comes to DMZ (Mid-Season)
If your squad is ready to drop into Al Mazrah as part of Operation Nightmare, hone your DMZ talents before mid-season.
For Season 06, DMZ focuses on the nighttime hunts for preternatural entities across the warzone of Al Mazrah. Prep your team accordingly, as without the pressure of a collapsing circle of gas, DMZ is the ideal mode for obtaining intel on, tracking down, and finally neutralizing monstrous entities from beyond this world.
Players can look forward to the all the Al Mazrah-related Events and other activities present within The Haunting, which will be coming to DMZ.
MODERN WARFARE II OVERVIEW
Two Core, two Gunfight Maps at launch. Deploy to one new original and one returning map in both Core and Gunfight, from an extravagant Las Almas estate to a classic live fire range where kings reign.
Two Haunting Map reskins. El Asilo celebrates Día de Muertos, while Embassy becomes the site of a bloody zombie attack.
A frightening twist on classic modes. Jump scares, skulls, zombies, and more descend on your favorite classic modes, including twisted takes on Domination, Kill Confirmed, Grind, Drop Zone, and Infected.
Four New Maps at Launch: Two Core, Two Gunfight
Season 06 expands the Multiplayer map rotation with four maps: La Casa (Core), Koro Village (Core), King (Gunfight), and Fight (Gunfight). This mix of new and classic environments has something for everyone, whether you’re a tactical mastermind or a true blood run-and-gunner.
La Casa (Core, Launch)
Deploy to the center of paradise in Las Almas, Mexico, in a brand-new map from Infinity Ward. Far from prying eyes and surrounded by high walls, this luxurious estate features a dual-wing layout with living quarters in the east and a massive dining room and offices in the west.
A bridge connecting the two wings looks over the roundabout entrance to the north and the pond to the south, next to a palapa for relief from the sun. Expect crossfire between the separate wings of the estate, and when the action get really hot, dive into the pool and ambush the next enemy who passes by.
Koro Village (Core, Launch)
Wind back the clock to 2005 when the Multiplayer map “Toujane” launched with Call of Duty® 2. If you’ve been playing the series long enough to be familiar with that desert town, you’ll recognize the layout of Koro Village, though you might want to bring along some warmer clothes for the new wintry location.
Tromp through the snow and fight out on the streets or move from building to building, clearing out the opposition. Watch for the yellow ladders offering access to the rooftops, where makeshift ramps connect buildings for easy travel. Use the vantage point to target enemies below and watch your back against intruders looking to claim the upper level for themselves.
King (Gunfight, Launch)
The fan-favorite Gunfight map that debuted in Call of Duty®: Modern Warfare® (2019) returns in Season 06. Though the warehouse holding the practice range has since become tagged up and overgrown, veterans of King will be right at home with its layout. Book it up over the central deck, funnel into one of the side containers, or try for an early elimination by firing from behind the shooting target walls. In this symmetrical classic, it all comes down to speed and tactics.
Fight (Gunfight, Launch)
The new Fight map offers a different kind of firing-range experience as Operators move through various shoot houses that feature extreme close-quarters engagements. Use shoot houses three and four to get above your enemies and use one and two to fight them on the ground up close. There’s some room for midrange engagements on the outside, but on this small map, the time to engagement is minimal, so be quick on the draw.
The Haunting: Two Map Reskins (Mid-Season)
Starting with the mid-season update, you’ll find the Halloween spirit alive and well with two map updates: El Asilo celebrates Día de Muertos, while Embassy becomes the site of a devastating zombie attack.
El Asilo: Larger-than-life calaveras stand outside the asylum, looking over the festivities of Día de Muertos. Other painted and neon skulls decorate the landscape alongside marigolds, candles, and altars that honor lost loved ones.
Embassy: Diplomacy has broken down: Conduct an evening operation on Embassy following a gruesome zombie attack. The message “Send Help” hangs suspended from the rooftop, but it’s far too late…the zombie attack has already come and gone, leaving structural havoc and corporeal damage in its wake.
A Haunting Twist on Classic Modes (Mid-Season)
Along with changes to maps, the mid-season update is also bringing Halloween twists to a select number of modes. While the overall objectives may be the same, try not to get scared out of your wits while completing them.
Haunting Domination (Mid-Season): Own all the control points on the map as usual. However, in this version of Domination, expect a Scarecrow to act as a marker for each flag.
Haunting Kill Confirmed/Grind (Mid-Season): Instead of Dog Tags, collect skulls in Grind and Kill Confirmed.
Haunting Drop Zone Drop Scares (Mid-Season): Capture and hold the Drop Zone to earn points for your team but take care while opening any crates . . . who knows what might jump out at you!
Haunting Infected (Mid-Season): Zombies swarm to Infected. Players who become infected will appear as The Haunting–themed Zombies.
GENERAL OVERVIEW
Gear up with new weapons. There’s no horror too great when you’ve got these weapons in hand. Take on enemies with a new Assault Rifle, SMG, a Melee weapon, and a Chainsaw last used on Phobos…
BlackCell introduces V4L3RIA. The latest in robotics is ready for deployment as V4L3RIA arrives to lead the BlackCell offering, along with her Tactical Pet named Megabyte.
Spawn headlines the Battle Pass. The multiple forms of antihero Spawn headline the Season 06 Battle Pass, featuring additional Spawn Operator Skins alongside other monsters and maniacs arriving straight from the underworld.
Open the Gates of Hell. The Gates of Hell have sprung open to reveal . . . the first glimpse of Season 06’s Halloween-themed Bundles and Operators!
The Haunting: Soul Capture Event (Mid-Season)
Available across Modern Warfare II and Call of Duty: Warzone, the Soul Capture Event is an enhanced and fear-inducing variation on the popular Trophy Hunt Event from Season 03. Available across all game modes, any time a player is eliminated, they leave a Soul behind. Collect these Souls, which are automatically added to your total in all game modes (meaning there’s no need to visit a Buy Station in Call of Duty: Warzone or DMZ this time), and trade them for items shown in the Events Tab.
Increase the number of Souls you capture by facing off against a variety of monsters lurking across Call of Duty: Warzone’s maps. Redeem enough items, and you’ll unlock some impressively themed items for your efforts.
The Haunting: Daily Login Rewards (Mid-Season)
As the creeping terror contained within The Haunting infiltrates Modern Warfare II and Call of Duty: Warzone, expect to receive a variety of free, limited-time cosmetic items simply by logging into the game as The Haunting progresses.
Ranked Play Rewards (Modern Warfare II, Call of Duty: Warzone, Launch)
Ranked Play in both Modern Warfare II and Call of Duty: Warzone continues for the true competitors, and as ever, there are plenty of new rewards for both Multiplayer and Battle Royale Ranked Play:
Multiplayer Ranked Play Rewards
5 Wins: ’MWII Season 06 Competitor’ Weapon Sticker
10 Wins: Pro Issue SP-X 80 Weapon Blueprint
25 Wins: 'Taking Out The Trash” Weapon Charm
50 Wins: '1v1 Me’ Large Weapon Decal
75 Wins: ’MWII Ranked Play Season 06’ Loading Screen
100 Wins: ’MWII Season 06 Ranked Veteran’ Weapon Camo
Battle Royale Ranked Play Rewards
Finish “Top 15” 25 Times: 'Full Send’ Large Weapon Decal
Finish 1st Place: 'Rat Around and Find Out’ Weapon Charm
Kill and Assist Challenges
Get 25 Kills or Assists: 'WZ Season 06 Competitor” Weapon Sticker
Get 250 Kills or Assists: 'WZ Ranked Play Season 06’ Loading Screen
Get 1,000 Kills or Assists: 'WZ Season 06 Ranked Veteran’ Weapon Camo
New Rewards for Season 06, Earning Them, and Top 250
There are new rotating Division Rewards for this Season. For players obtaining Gold through Top 250, you can expect to unlock the following:
MWII Ranked Play: Large Weapon Decals
WZ Ranked Play: Vehicle Skins.
Players will earn these based on their highest placement. Top 250 players will need to finish in Top 250.
Remember: The number one player in Season 06 on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights…
Check the Patch Notes for additional Ranked Play insights, updates, and information on exact Divisional Rewards for Multiplayer and Battle Royale.
Three New Weapons at Launch, One Chainsaw for the Doomed in Mid-Season
TR-76 Geist (Assault Rifle — Launch, Battle Pass)
A hard-hitting bullpup assault rifle chambered in 7.62 x 39 mm. Highly modular, this weapon system can be adapted to fit a wide range of tactics and combat scenarios.
The TR-76 Geist packs one hell of a punch, dealing solid damage with a moderate rate of fire. Its compact design supports manageable recoil, too, making for a rock-solid foundation before accounting for Gunsmith.
Cater to its high damage profile by focusing on attachments that improve mobility and handling or equip its custom 10 round semi-auto modification for even higher damage and greater precision. Excel at greater distances with a midrange optic or equip a dot sight and laser for close quarters play.
However you build the TR-76 Geist, you’ll find it a worthy addition to the Assault Rifle category, offering a reliable and aggressive weapon that will perform admirably in the challenges ahead.
ISO 9mm (SMG — Launch, Battle Pass)
Sweep the battlefield clean with the high fire rate, maneuverability, and exceptional steadiness of this 9mm SMG.
Keep the darkness at bay with this spitfire SMG, the latest addition to the ISO platform. This weapon favors speed over long-range lethality, so do what it takes to get up close and on target fast.
Throw on a 50-round drum for sustained firepower and pair it with a laser and grip that improve hip-fire accuracy. If you prefer snappy precision, boost its Aim Down Sights speed and equip a dot sight. With a weapon that handles this well, you’ve got options… as long as you keep it close.
Operators seeking a rapid-fire SMG to spray down enemies should look no further than the ISO 9mm.
Dual Kamas (Melee — Launch, Battle Pass)
Cut down your enemies with each swing of these curved and deadly blades.
Shave your enemies down to size with dual-wield Kamas. These sickle-shaped bladed weapons slice through enemies with their viciously sharp curved blades, making them the perfect instrument for close-quarters mayhem. Equip them and reap the rewards of their deadly precision.
DOOM Chainsaw (Melee — Mid-Season, Bundle)
A chainsaw that tore through Hell.
With a weapon that’s brutally effective against Cacodemons across the Martian moons of Phobos and Deimos - it’s time to find some meat as DOOM’s eponymous melee weapon arrives in Call of Duty! This weapon, along with the deadly “Super Shotgun” Blueprint—featuring an all-new Trigger Attachment, are available within the DOOM Bundle. This truly hellish offering is available to be wielded across The Haunting and — like all other weaponry — carries forward into Modern Warfare® III.
Though physically different in form, the Chainsaw has the same damage profile as the Pickaxe, does not have a progression or mastery reward associated with it, and should be considered a variant of the Pickaxe when delivering damage to an opponent.
The Haunting: Possessed Equipment (Mid-Season)
Did you hear that? Did you SEE that? It seems some of your Loadout equipment may have become possessed. Operators are to take additional care when utilizing the following items:
Sound Veil Scream (Field Upgrade, Mid-Season): For those stepping into the sound wave of the Suppression Mine, prepare for a hallucinatory audio assault as the air fills with the screams of the dead!
Decoy Grenade (Tactical, Mid-Season): Reports of inhuman and monstrous sounds peppered with gunfire make this more than just an audio hallucination.
BlackCell Introduces V4L3RIA
Experimenting with their robotics technology, BlackCell introduces V4L3RIA as this season’s exclusive Operator. A BlackCell prototype, V4L3RIA is a hybrid machine built for conflict. A modern marvel of biological and mechanical components, partnered with state-of-the-art battle systems, V4L3RIA features semi-transparent skin, revealing the inner skeleton, as well as robotic voice lines for full technical immersion.
Those who purchase the BlackCell — available for $29.99 — will unlock V4L3RIA, her Tactical (and equally robotic) Pet known as Megabyte, 1,100 COD Points, an advanced starting position in the Battle Pass AO, and even more content in the Season 06 Battle Pass . . . in addition to 20 Tier Skips.
Check out more info on the BlackCell offering below, as well as in the designated Battle Pass, Bundles, and BlackCell blog post, arriving prior to Season 06 launch.
Spawn Headlines the Season 06 Battle Pass (Launch)
A deal with the devil is fulfilled in Season 06’s Battle Pass. Witness U.S. Security Group assassin Al Simmons’ transformation into the legendary antihero Spawn. Unlock further Spawn-themed rewards and Operator Skins throughout the pass, including additional visitors from the Underworld. For BlackCell owners, each of the following Operator Skins comes with an impressive BlackCell variant:
Al Simmons (New Operator)
“I need to finish this, and I need to do it alone.” — Al Simmons, Spawn Comic Vol. 1 #257
Players who purchase the Season 06 Battle Pass system will immediately unlock the Al Simmons Operator, Spawn’s Mortal World identity. Born in Detroit, Michigan, Simmons grew up to become a skilled assassin and military intelligence officer who was then betrayed by his former colleagues and murdered during a mission. Sent to Hell for his work as an assassin, he made a deal with the devil to return to Earth as none other than Spawn.
Spawn (New Operator, Tier 0 Skin, and Tier 100 Skin)
“You sent me to Hell. I’m here to return the favor.” — Spawn, Spawn (1997)
Receive a more tactical variety of Spawn at the start of your Battle Pass progress. Unleash hell with the mightiest Spawn Operator Skin of them all after completing all 20 Sectors of the Battle Pass system and reaching Tier 100.
Other Available Operators and Skins
Burned Spawn (Al Simmons Skin)
Prior to his transformation into Spawn, Al Simmons was deceived and burned alive. This shrouded figure is one of many forms Spawn takes.
Creepy Clown (Fender Skin)
A hell-born half-demon of considerable power and deviancy, the arch-villain Violator has taken the form of a rotund clown to anger Spawn.
Violator (König Skin)
Closer to the true form, the cruel and arrogant Violator brings “death on two legs” in the form of a grotesquely headed Operator to further infuriate Spawn.
Disruptor (Horangi Skin)
Masquerading as a businessman and responsible for the death and transformation of Al Simmons, Disruptor is known by many names and is feared as a crime lord.
Soul Crusher (Mila Skin)
A mysterious rival of Spawn’s, Soul Crusher is an enigmatic figure, using noxious gasses to asphyxiate his victims into submission.
We’ve done it, we’ve finally released 1.0! It’s been one hell of a ride since we began our early access journey, but thank you for being here through all of it. To celebrate we have a few promotions! But first, a word from the Matrioshka Team.
“Dear Expeditioners,
The team at Matrioshka Games proudly presents to you the 1.0 launch of Expedition Agartha. Our team persevered through the storm that is game development and we have delivered the world’s first medieval extraction looter game to ever release, and we hope that even more fans of the extraction looter genre get to experience the world that we have created. This is not just a monumental achievement for our team, but a historic moment in time for the genre of Extraction Looter Games. We believe this genre is the future of hardcore gaming and we have been at the forefront, spearheading the innovation of extraction games.
Back when the team was just a few gamers sitting in our apartment brainstorming the game, we couldn’t have imagined how far we would have gotten. But with the support of our publisher and our small community, we have been able to successfully grow a team and deliver the ambitious vision that we had. Heartfelt thanks to everyone who has been supporting us!
Since our Early Access launch, we have been working nonstop, pouring our blood, sweat, and tears into adding in new content, bug fixes, and implementing community feedback. We launched three massive updates in the past year: the Free to play Update, Skill Tree Update, and the Cursed Zone update- each one taking the game to new heights. Our small team has produced an expansive multiplayer extraction game that most developers wouldn’t even dare to try- and we delivered this vision through a difficult early access period filled with tough moments involving silly bugs and malicious hackers. But we overcame the struggles and here we are, with the Full release of Expedition Agartha.
We are so excited to see returning players and brand new players experience the game in its full glory. And once again, we have endless thanks to our old and new supporters who have been with us. As hardcore gamers, we wanted to create our dream game- and with your feedback, we turned the dream into a reality. We hope to see each and every one of you out there surviving and thriving in the brutal and mysterious Land of Mu. Good luck out there mercenaries!
Sincerely, The Matrioshka Games Team”
Expedition Agartha 1.0 Trailer
The Developers have been working on a brand new trailer for you to witness!
Mercenaries Edition, New Cosmetics, and the Ascended Edition
New things are coming, but what are they? We have some exciting new products and bundles for you!
Mercenaries Edition - With 1.0 as you have seen we are making some adjustments to how our game functions. With the Mercenaries Edition you get everything from the original Supporter Pack and access to all the maps in the game.
Cosmetics - We have 12 new Weapon and Helmet cosmetics for you to snag! Flaming Weapon Effect, Kitsune Mask, Shadow Weapon Effect, Oni Mask, Lighting Weapon Effect, Horned Vanguard Helmet, Crystal Weapon Effect, Golden Spartan Helmet, Lightbringer Weapon Effect, Gladiator Spartan Helmet, Ice Weapon Effect, and the Dark Avenger Kasa Hat are all available now on the Expedition Agartha main Steam Page!
Ascended Edition - Do you want it all? You can have it! The Ascended Edition unlocks everything the Mercenary Edition has to offer, PLUS all 12 newly released Weapons and Helmet Skins!
Deals and Giveaways
Raffle We’re celebrating 1.0 with a raffle! Find more details here 5 Winners will win codes for all of the 12 NEW weapon and helmet skins! Follow us on Twitter, Engage with us on Instagram, and more! There’s many ways to enter!
Discord Giveaway A bonus winner will even be selected via the Wandering Wizard Discord in the Weekly Events Channel! Post a picture of your favorite screenshot of Expedition Agartha to Instagram or Twitter Use the hashtag #expeditionagartha1_0 and post a picture of that in the Weekly Events Channel of the Wandering Wizard Discord! The bonus winner will be announced on 9/26 when the competition closes. You can join the Discord Here https://discord.gg/naZB3ANXjF
Final Thank You’s
We wanted to thank you again for an incredible year, riding along the changes with us in early access. We know it hasn’t always been easy, but we hope you will enjoy this much improved, 1.0 version of our game. Most importantly, we will keep bug fixing and fine tuning moving forward to give you the best game experience possible. So go out and launch your expeditions, complete your quests, and get as much loot and glory as every adventurer dreams for!
As always, stay safe Expeditioners.
Changelog:
General Changes
All maps except 'Lost Island' and 'Freebooter Arena' now require the "Mercenary Edition" DLC. Thank you to all players who have helped us test the game during the Early Access Period! The Free to Play Version now serves more as an intro to the game, and those who enjoy the experience may purchase the premium edition to support the developers.
All map rotation timers removed, premium players may access all maps at any time.
Party Leaders who have the Mercenary Edition can bring F2P party members into any map, so as long as the Party Leader is premium the entire party has access to premium content.
Bots are now much less difficult to new players- with their difficulty increasing as a player’s Skill Rating increases. Adjusted the chance of bots performing certain actions at lower difficulties hopefully to ease newbies into new mechanics
PvP warning displayed before Cursed Catacombs quick launch.
All instances of "Supporter Pack" renamed to "Mercenary Edition".
Added Cintamani jewels to Gada and Katar Asura's loot so they are more worthy of a kill.
Quick repair button added to inventory for repair access at any time in the hubworld.
Equipping a cosmetic without having the base item equipped will now display a warning.
Added Naga Spawns to the central chamber in Cursed Catacombs
The Prologue level has been modified so the intro with the beach shore is much shorter to run through.
Gear score affects skill rating calculations 20% as much as it used to, so player skill rating progression is more optimized and overgeared players can still increase SR by fighting bots.
Bug Fixes
Fixed Undercroft asura spawn not working.
Fixed bug with looting a player’s dead body that caused it to take too long.
The new Travellers Rest update is now available! With this update we've changed some of the tavern's mechanics, added a new employee system, added seasonal visual changes, and a few other things.
Customers can now order drinks from their table. To serve them, the player and employees now have a tray which can carry up to 5 drinks. And now, in addition to the taps at the bar, beverages can also be stored in serving barrels that can be placed against the wall behind the bar.
New employee system
We've changed the employee system. Now there's a list of candidates that gets refreshed on Mondays and Thursdays. Each candidate will have a different set of skills, so each one is different from the others. Also, employees can now level up and improve their skills.
New employee: the Bouncer
With the new system, the watchman is added. He will deal with rowdy customers, and eject them from the premises if necessary. Bouncers also make sure other employees don't take longer breaks than they should.
Seasons
All four seasons have been added to the game. Watch how everything changes depending on which season you are in! Although these are only visual changes for now, we'll soon implement new mechanics around this system and the weather.
New guest room system
In this update, some modifications have been made to the the guest room system. Guests can now spend more than one night at your inn. Also, when the tavern is open, they'll order food and drinks from their rooms. We've also created a new reception desk where guests can check-in without taking up space at the bar. The housekeeper will now be able to assign rooms to guests, and serve room service orders.
New beverage aging system
Beverages can now be aged in the new aging barrels. Unlike in the previous system, beverages can have 5 different levels of aging, and level up the longer they are stored in these new barrels.
Other News
Tokyo Game Show
Travellers Rest will be at Tokyo Game Show from the 21st to the 24th of September!
We invite you come visit our stand in Hall 9, 09-E69, at the Makuhari Messe International Exhibition.
Into the Necrovale
A good friend of ours, Casey Clyde, will soon release Into the Necrovale, a pixel art Action RPG made with a lot of dedication and love.
We'd really appreciate if you could support the project by adding it to your wishlist. Thank you very much!
We have added seasonal changes. At the moment, they are only visual.
Now, in addition to the bar taps, you can have 4 serving kegs behind the bar.
Now, only carbonated drinks can stored in the bar taps.
Now, the player has a tra which can carry up to 5 drinks.
Customers can now order drinks from their tables.
Serving barrels can now be refilled with water using a water bucket.
Now, when there is no other beverage available, customers will order water.
We've added colors to the taps and serving barrels to easily identify the beverages customers ordered.
Guests can now stay more than one night in the rooms.
Guests will now leave the rooms in the morning and return after a few hours so that their room can be cleaned.
Cleaning rooms during a guest's stay gives extra reputation.
Now, it isn't possible to assign a guest a dirty room.
Guests now have criteria for size and comfort. If their conditions aren't met, they'll pay less per night.
While the tavern is open, guests staying in rooms can order food or drinks.
There are now different employee candidates available for hire, the list is updated on Mondays and Thursdays.
Now each employee has different skills, which can be leveled up as they work.
All employees have a negative trait.
Now, you can decide which tasks each employee shall perform.
Now, each employee's salary depends on their skill level and the selected tasks they perform.
Now, employees occasionally leave the tavern to take a break.
Now, the housekeeper also assigns rooms to guests automatically, serves room service orders, replaces burned out candles, and lights the fireplace.
A new employee type has been added: the bouncer.
The bouncer will now deal with rowdy customers, kicking them out if necessary, and make sure other employees don't take overlong breaks.
The aging system has been modified.
Now beverages have 5 aging levels: unaged, normal, young, reserve and grand reserve.
Now beers must be aged to be served.
New aging barrels have been created.
Stands have been added for the aging kegs. Stacking them on racks takes up less space.
An encyclopedia has been added where all the game mechanics and controls are explained. The encyclopedia can be accessed from the pause menu.
Tavern Vision mode no longer exists. Now, spots on the floor are always highlighted with an arrow.
Contrast of stains on tables has been increased to make them more visible.
Customers now leave dirty dishes on the table if the table is sufficiently dirty.
Now, the auto run function is selected from the options menu and activated with the run button itself (Shift Left), the old auto mode button (Control Left) no longer works.
We've added a new language: Romanian.
We've fixed a bug that caused stuttering in the camera movement when the player moves.
We have released Patch 1.2.6 for everyone to download and install. Please update your game and let us know if you continue to experience any further issues. We appreciate your patience! :)
Bug Fixes / Changes Major Fixes:
Fixed a memory leak crash that could happen while the game is paused.
Reduced memory usage on Xbox Series X and Xbox Series S to reduce out of memory crashes.
Bug Fixes:
Clients will no longer randomly have a very dark exterior or a very bright interior after respawning.
sunset visitor 斜陽過客 and Fellow Traveller are proud to announce that 1000xRESIST is participating in the 2023 Game Devs of Color Expo!
We're beyond thrilled to be a part of this great event alongside so many incredible games from people of color. We hope you'll check out all the event has to offer, including our own game, 1000xRESIST which has a lengthy demo available to download now.
Game Devs of Color Direct
Make sure you tune into the Game Devs of Color Direct later this week on YouTube on the 27th of September at 1pm ET for an exciting 1000xRESIST reveal!
1000xRESIST is a dark and gripping sci-fi adventure from sunset visitor 斜陽過客, a Vancouver-based independent studio of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
The game will offer more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.
Play the 1000xRESIST demo, and don't forget to wishlist!
It’s time for the returning Valentine’s Event to begin, which means those red-headed Valentine gals are officially waitin' on you! Mosey on over to the Parallel Event and start working your way through that long list of farm chores… er, event goals.
Remember, if you haven’t unlocked the strong, sassy Marybelle yet, this is the ONLY way to do it! And for those of you who completed this event the first time around, there’s a new pool of special Outfit rewards for you to unlock too.
Best get on it, cowpoke! You have from September 21 to 25!
We are excited to announce that the new Speed Hunt Mode Update is now live. To celebrate the update the game will also be 75% off for the next two weeks.
We know this new mode will not be for everyone. I imagine most of us enjoy the game for its casual and relaxing features and don't really want to be rushing around. This new mode will just be for players who want to try something a little different.
You can choose between 5, 15, 30, and 60 minutes to find as many morel mushrooms as you can in that amount of time in the map that you choose. The records are saved and you can keep trying to beat your high score.
Bug Fixes
We also believe we have fixed the bug that would occasionally not activate the finished season achievement. If you were one of the players affected by this bug, the next time you play your game you should get the achievement.