Adventures of Samuel: The Worst Game Ever Made - Some Guy Named Gerald
Due to a catastrophe leading to all of my computer's files being deleted, I have lost all of the files for the Adventures of Samuel. I didn't have it backed up, either. This means that this game will never receive updates. I was planning to go back and update the game to make a lot of the levels a lot more... possible. However, that cannot happen.
In this event, I have also had to bear the curse of Windows 11 (It's terrible). I have discovered the game cannot run on it. Sorry to anyone who has purchased the game on Windows 11 and discovered this. I can't even play my own game. Wonderful.
Is this the end for me? No. I plan to move on, and make actually good games, instead of making more abhorrent garbage like this. Yet again, I might make a sequel to this game. I had a lot of ideas that I never actually implemented. Emphasis on "might" though.
Emergency Hotfix Edit: Fixed an issue that caused some magazine accessories for certain weapons to not change ammunition properly due to a lack of resources.
Dear Astroperators, thank you for your continuing support of our Early Access launch! There will be an update on June 15th at Midnight PST which will require downtime. The downtime is expected to last approximately 2 hours. Please be sure to log out prior to maintenance to avoid complications!
Thank you all for your support!
GENERAL 1. Implemented region locking to help ensure better gameplay experiences 2. Optimized team chatter 3. The events page will now only show announcements in the selected language 4. Reworked the back end services of the progression system to help reduce the instances of glitches or rewards not crediting
GAME MODE 1. A new limited time game mode "Golden Gun" is now live.
BUG FIXES 1. Fixed an issue that caused the matchmaking UI to disappear at times 2. Fixed an issue that caused hiccups within the game for players with large friend lists 3. Fixed various issues that may lead to the game crashing
The Season begins at daily reset (00:00 GMT) on Tuesday 20th June.
Values in bold are affected by the rarity or element of the item. [expand type=details] Necrotic Tome (Weapon)
Found deep in the Doomwood forests, this tome has the power to give life or to destroy it – both of which may come at great cost to the wielder.
When Dealing damage with this item’s Gem Color, there is a 35-50% chance to apply a stack of Doom on the enemy.
Necrotic Barrier (Shield)
Depictions of the Doomwood forest adorn the front of this shield as a reminder of the origin of its strong wooden core.
While I have Doom, increase my Block Chance by 15-30%.
Necrotic Visage (Helm)
The shape of this helm’s visor is a tribute to the owls of the Doomwood.
At the start of battle there is a 50-80% chance to inflict Terror on the enemy for 3 turns.
Necrotic Steps (Boots)
One should tread carefully when wearing the shoes of the dead. Thankfully, these boots are brand new.
If I have Doom, gain 35-50 Speed.
Necrotic Binding (Ring)
A pointed reminder of those who came before, forged from a piece of a slain Arachnitaur’s armor.
At the start of my turn, if the enemy has Terror, gain 1 – 4 to all mana
Necrotic Sign (Necklace)
Due to its sharp point, this necklace doubles as a tool for stripping the bark from dead oak trees.
If the enemy has Terror, increase any healing on me by 35-50%.
Dreamhold Set Bonus
Necrotic I (2 piece set bonus)
When matching Skulls, there is a 1-6% chance to apply 1 stack of Doom to the enemy. Gain 5-30% All Elemental Damage Reduction if facing Season 2.1 enemies. Necrotic II (4 piece set bonus)
When dealing Dark damage there is a 5-10% chance to inflict Terror upon the enemy for 2 turns. Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.1 enemies. Necrotic III (6 piece set bonus)
If the enemy has Terror, deal 5-10% extra damage. Gain 5-30% Power if facing Season 2.1 enemies.[/expand]
Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
Time and barnacles may have ravaged much of this once-shiny garment, but the decorative face of an ancient god that adorns its front seems somehow indestructible.
On dealing physical damage, there is a 10-40% chance to apply a stack of Doom on the enemy.
Values in bold are affected by the rarity or element of the spell.
[expand type=details] Burning Anguish (135 Red Mana)
Deal 1x damage as Fire, and apply Terror for 2-7 turns. If the enemy already has Terror, deal half the damage again. (Level: Damage, Rarity: Status Duration)
Suffocating Presence (125 Green Mana)
Deal 1x damage as Poison, and apply Terror for 2-7 turns. If the enemy already has Terror, drain half their mana. (Level: Damage, Rarity: Status Duration)
Creeping Terror (130 Purple Mana) Deal 1x damage as Dark, and apply Terror for 2-7 turns. If the enemy already has Terror, reduce their Power by 10%. (Level: Damage, Rarity: Status Duration)
Paralyzing Fear (120 Blue Mana)
Deal 1x damage as Cold, and apply Terror for 2-7 turns. If the enemy already has Terror, reduce their Power by 10%. (Level: Damage, Rarity: Status Duration) [/expand]
[expand type=details] Wolverini
Cunning PvP Spell: Crushing Claws (50 Mana) Deal 1x Poison Damage, and apply 1 stack of Doom. Doom: After 4 turns, deal 5% of max life as true damage per stack of Doom.
Wenge
Speedy PvP Spell: Rime Tipped Roots (55 Mana) Deal 1x Ice damage, and gain 0.75x Resistance.
Silkset
Speedy PvP Spell: Terrifying Dance (45 Mana) Apply Terror for 4 turns, if the enemy is already terrified heal for 0.5x and apply 1 stack of Doom. Doom: After 4 turns, deal 5% of max life as true damage per stack of Doom.
Prinny
Mighty PvP Spell: Royal Fetor (70 Mana) Remove all green gems. Poison the enemy for 1 turn for each gem removed, and add 1 stack of Doom for every 3 gems removed. Poison: Poisoned characters take extra damage each turn. Doom: After 4 turns, deal 5% of max life as true damage per stack of Doom. [/expand]
A little dark magic can really make an outfit pop!
Adventures are now able to award bonus xp to specific classes
It’s now possible to preview what Merchants Deals and Fae Gifts are available after starting an adventure.
Some nodes will be able to be revisited in future Adventures.
While the latest spider-friend in PQ3 is adorable to some of us, others have a decidedly different opinion. So this prompted us to add the Arachnophobia setting!
The Arachnophobia Setting will replace all the animated arachnids in battles with our new friend, Pink Owlbear Still images of arachnids (such as those used for the battle icons) will not be swapped The Arachnophobia Setting can be changed at any time in the General Settings menu In your first battle against an arachnid, you will be prompted with a one-time message asking if you would like to enable Arachnophobia Mode Accessing the settings from this prompt will enable Arachnophobia by default
You can now revisit any enemy you’ve previously defeated in the Bestiary tab on the Adventurer’s Guide!
Selecting an entry will show more detailed information of their passive and spells, along with a 3D preview of the enemy. Selecting an enemy in a pre-battle display or the enemy’s portrait in battle will also open up the details view. Note: As a result, the Gem Board overlay for enemies was removed.
Certain flash offers will now feature bonus rewards for exhausting available purchases
When previewing a Dungeon that has random enemies to fight, you can select the ? icon to display the possible enemies
Added variations to chest opening sound effects, and elemental sounds for item drops
Added new hero weapon sounds
Added additional confirmation popup to all flash offers and shop products that cost crowns or gems
Removed delay on UI appearing when swapping heroes
Follower upgrade button is now blue instead of glowing green if you don’t have the resources to upgrade them
Improved loading screen art and animations
Added notification pips to indicate new kingdom bazaar deals are available and for when the bazaar restock is purchased
Added push notifications for when the bazaar restock is purchased
Material finder for follower crystals in chests now links to the appropriate dungeon, instead of to the main menu
Resh Crystals have been added back into the Season Archive
In Kingdoms, the Master of Arms Honor bonus has been increased to 10%
Adventure progress now updates correctly when restarting an adventure on a different difficulty
Adventure energy now resets correctly when replaying an adventure at an already completed difficulty level
Poison Skulls spell was applying poison status effect without a duration. It now has a duration of 4 turns.
Fixed hero combat sounds not triggering properly
Fixed music intensity scaling incorrectly in some battles
Fixed an issue where, if you’d completed all achievements, if you selected Goals and then Progression, Hero or Collection, then selected Battle Goals, the Battle Goals wouldn’t display.
Follower Elyra’s gold per hour bonus now displays in her rarity colour
Added highlighted and pressed effects to several buttons
If you have 8+ Heroes your Hero selection screen will now default to highlighting your main hero when this menu is opened.
Fixed an issue where the VIP points text increased when confirming a choice in some chapter packs
The purchase button on packs that require a choice is now not clickable until a valid choice has been made.
Fixed issue where some of the 1.4 Season text was missing in German
Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen Can be resolved by exiting and re-entering the screen
‘Rooster’s Crow’ and ‘Alpha Crow’ passive is not triggering when 10+ yellow gems are matched
Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves
Leaving game in background causes black background
Minotaur Paladin tail is too excited
Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
When the board is filled in such a way that there’s no available matches, Autoplay attempts to cast a Spell with full mana endlessly Fixed in next update, game version 2.2
Rarity color is missing from some spell descriptions
In the Hero skin preview screen, pinch and zoom is too sensitive Fixed in next update, game version 2.2
End Turn displays when matches are still available
Graphical issue on Hero spells in Hero select screen
There is an issue with Warlord’s Battleaxe applying damage to both armor and resistance
Doomknight has duplicate spell icons
Possessed breaks Barrier
Player dying during long Gem Cascade causes soft lock
In the enemy information screen the Hero character model appears over the enemy character model Fixed in next update, game version 2.2
Recommended adventure difficulty is selecting ‘Ultimate’ instead of expected difficulty Fixed in next update, game version 2.2
The maintenance has been completed at 8:58 AM PDT. Thanks for your patience.
Mabinogi will have a scheduled maintenance on June 15th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PDT and last approximately 3 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, June 15th
Pacific (PDT, UTC -7): 7:00 AM - 10:00 AM Eastern (EDT, UTC -4): 10:00 AM - 1:00 PM Paris (CEST, UTC+2): 4:00 PM - 7:00 PM
The Magical Attendance Pass will be removed from your inventories - we know it was clogging up your space!
Processing of requested name changes. Note: The Name Change submission site will be unavailable after 7:00 AM PDT time, and will be available after the maintenance.
The Copy operator now displays the copied value instead of the emptiness.
Thanks to the players, found some levels with unforeseen solutions. Moved them to a separate pack, so anyone wondering can try to find such solutions. In their place, added new or modified former levels.
Previously we have been collecting all of the player solutions. Now they will be sent to us only when the player really finds the unforeseen solution.
Get your name in the credits (everyone will know YOU helped save the world)
Get the game up to 2 weeks before the official release date (save the world before others even know it's in danger)
Get exclusive concept artwork with alternate poses and suit colors (prepare more deeply than the average agent)
A character in the game is named after YOU (you can say YOU met the unparalleled secret agent Franklin Benjamin; limited availability, so make sure you sign up to be notified at launch)
Early backers get early bird discounts on the game and soundtrack (save money while saving the world)
Sign up now for free (all it takes is a click) to be notified when the Kickstarter launches so you'll have the best shot at early bird discounts and exclusive rewards sure to sell out!