Just for testing purposes for the upcoming rebel rush. If you'd like to just join and help out test the bandwidth on a listen server. It's a bit late so i'm not expecting a big turnout. I'll start one up again tomorrow midday for more testing.
Just for testing purposes for the upcoming rebel rush. If you'd like to just join and help out test the bandwidth on a listen server. It's a bit late so i'm not expecting a big turnout. I'll start one up again tomorrow midday for more testing.
Heya folks, here is another update for ya with various internal improvements.
If you find any issues with this update, please post the details in the forums and I'll be sure to check it out.
Please note that if you have a Workshop Add-on (not "Item Replacements") currently active in the Synergy Workshop you need to re-update it. This update removed the VPK requirement for Add-ons to solve various engine issues. All you need to do is select your Add-on in the Workshop Publisher Menu and do an "Update Item" and re-upload your content. Workshop standards are now out of beta so these requirements will no longer change.
Also a Rebel Rush event will be coming up soon so stay tuned!
Synergy will now automatically mount and manage all content.
Users no longer need to manage their game mounts.
Content will be automatically mounted and unmounted as needed.
Removed the need for mount.cache, SteamContent.manifest, basemaps.txt, LevelContent.manifest files and the GameList menu.
Further decreased average load times.
Include files (.inc) are no longer required and will not exit Synergy with an error, but are still needed to tell Synergy which content a map needs to mount. Maps without a corresponding include file will default to Half-Life 2 content only.
Maps that are a part of a specific game (i.e. a content file: content/*.dat) no longer require Include files.
Added support for the following languages (Interface, Voiceovers, and Closed Captions) - Synergy will now choose the correct language pack based on Steam or in-game settings (Special thanks to user Allower for pointing this out with his Workshop fix):
French
German
Italian
Korean
Spanish
Russian
Simplified Chinese
Traditional Chinese
Danish (UI Only)
Dutch (UI Only)
Portuguese (UI Only)
Removed unnecessary Half-Life 2: Episode One requirement for Episode Two.
Fixed all known cases of the "Closing pack file with -1 open files!" error.
Added content files for the following games:
Age of Chivalry
Counter-Strike: Source
Day of Defeat: Source
Dystopia
Eternal Silence
Half-Life 2: Update
NEOTOKYO
Portal
Team Fortress 2
Zombie Panic: Source
Workshop:
Add-on (non-'Item Replacement') items will no longer be stored in VPKs. (Fixes various issues with BSPs being stored in VPKs)
NOTICE: Existing Add-ons require a re-update in order to mount properly! (i.e. not packed in VPKs)
Add-on items will mount all VPKs in it's root directory.
Added a "Workshop Settings" Menu to Prioritize Subscriptions.
Added more helpful Messages during Workshop Item publishing.
Add-on's will now show in the Create a Server menu.
Other:
Fixed (and updated) donors not working due to a recent change in the SteamID format.
Added support for loading a random background map on launch from the pool of what content you have available in the Advanced Multiplayer Options menu.
Fixed a few cases of missing textures on a listen server.
Fixed Synergy's custom weapon sounds not playing. (Again)
Properly removed cheat flag from stopsound command.
Enabled sv_airaccelerate and sv_rollangle (camera sway) convars.
Added conver glow_max to limit the maximum number of object outlines to render at once.
Fixed a client crash on Linux.
Replaced Convar toggle_show_players with hud_player_info_enable to toggle the Avatar over player's heads.
Added support for mounting content inside the "custom" folder (synergy/custom) to enable, set contentloader_custom_folder_enable to 1. This will also mount all VPKs found in the root of the folder.
Heya folks, here is another update for ya with various internal improvements.
If you find any issues with this update, please post the details in the forums and I'll be sure to check it out.
Please note that if you have a Workshop Add-on (not "Item Replacements") currently active in the Synergy Workshop you need to re-update it. This update removed the VPK requirement for Add-ons to solve various engine issues. All you need to do is select your Add-on in the Workshop Publisher Menu and do an "Update Item" and re-upload your content. Workshop standards are now out of beta so these requirements will no longer change.
Also a Rebel Rush event will be coming up soon so stay tuned!
Synergy will now automatically mount and manage all content.
Users no longer need to manage their game mounts.
Content will be automatically mounted and unmounted as needed.
Removed the need for mount.cache, SteamContent.manifest, basemaps.txt, LevelContent.manifest files and the GameList menu.
Further decreased average load times.
Include files (.inc) are no longer required and will not exit Synergy with an error, but are still needed to tell Synergy which content a map needs to mount. Maps without a corresponding include file will default to Half-Life 2 content only.
Maps that are a part of a specific game (i.e. a content file: content/*.dat) no longer require Include files.
Added support for the following languages (Interface, Voiceovers, and Closed Captions) - Synergy will now choose the correct language pack based on Steam or in-game settings (Special thanks to user Allower for pointing this out with his Workshop fix):
French
German
Italian
Korean
Spanish
Russian
Simplified Chinese
Traditional Chinese
Danish (UI Only)
Dutch (UI Only)
Portuguese (UI Only)
Removed unnecessary Half-Life 2: Episode One requirement for Episode Two.
Fixed all known cases of the "Closing pack file with -1 open files!" error.
Added content files for the following games:
Age of Chivalry
Counter-Strike: Source
Day of Defeat: Source
Dystopia
Eternal Silence
Half-Life 2: Update
NEOTOKYO
Portal
Team Fortress 2
Zombie Panic: Source
Workshop:
Add-on (non-'Item Replacement') items will no longer be stored in VPKs. (Fixes various issues with BSPs being stored in VPKs)
NOTICE: Existing Add-ons require a re-update in order to mount properly! (i.e. not packed in VPKs)
Add-on items will mount all VPKs in it's root directory.
Added a "Workshop Settings" Menu to Prioritize Subscriptions.
Added more helpful Messages during Workshop Item publishing.
Add-on's will now show in the Create a Server menu.
Other:
Fixed (and updated) donors not working due to a recent change in the SteamID format.
Added support for loading a random background map on launch from the pool of what content you have available in the Advanced Multiplayer Options menu.
Fixed a few cases of missing textures on a listen server.
Fixed Synergy's custom weapon sounds not playing. (Again)
Properly removed cheat flag from stopsound command.
Enabled sv_airaccelerate and sv_rollangle (camera sway) convars.
Added conver glow_max to limit the maximum number of object outlines to render at once.
Fixed a client crash on Linux.
Replaced Convar toggle_show_players with hud_player_info_enable to toggle the Avatar over player's heads.
Added support for mounting content inside the "custom" folder (synergy/custom) to enable, set contentloader_custom_folder_enable to 1. This will also mount all VPKs found in the root of the folder.
Hey folks! Been quite some time! I hope over the next few months to have some time to give Synergy the attention it needs! This round we're releasing Steam Workshop for Synergy. We know you like to mod Synergy up so we figured having a centralized and game-supported implementation is the way to go to keep it easy as possible.
How does Synergy Workshop work?
Simply head over to the Synergy Workshop page and search for items to subscribe to (You can do this in-game as well). Once you subscribe, the item will begin downloading in Steam.
You do not have to restart Synergy in order to mount new Workshop items you've subscribed to; they will be automatically mounted the next time you load a level (if the item is finished downloading).
We have a few small test example items to toy with, but it may take some time for users add their own content.
What type of content is supported?
Technically most if not all forms of content are supported but we categorized it into two distinct groups.
Add-on: Stand-alone content which does not override base content.
Item Replacement: Content will override all other base content.
Of course, as this is a beta, all of this is subject to change if we decide a different system is better, or if you have an awesome suggestion!
Why are dedicated servers not supported right now!??
The Workshop is primarily in beta because dedicated servers do not support the new method Steam uses to manage Workshop Items. Item Replacement items will work fine on the client, however, Add-on items will only work on the client and listen servers. As soon as Steam adds support for dedicated servers we will implement it right away!
The new method (known as ISteamUGC) is the next version of Workshop support for Steam games. The previous method used the Steam cloud which had many limitations. The new method supports unlimited file sizes and file counts and can be updated frequently and easily using the SteamPipe content system for fast and small downloads/updates.
So head on over! If you have suggestions to help improve Synergy Workshop or just wish to report a bug, please create a post in the new Workshop Discussion!
Other minor fixes in this update (55c):
Fixed players not taking drown damage.
Changes in 55d (12-16-2014):
Added player outlines that visually represent the player's health when obstructed.
Updated Donors.
Fixed a few Workshop bugs.
Added support for dynamic skies (See this Workshop Item for an example.)
When is the next Rebel Rush event?
We're planning on hosting another Rebel Rush event sometime within the next month so stay tuned!
Hey folks! Been quite some time! I hope over the next few months to have some time to give Synergy the attention it needs! This round we're releasing Steam Workshop for Synergy. We know you like to mod Synergy up so we figured having a centralized and game-supported implementation is the way to go to keep it easy as possible.
How does Synergy Workshop work?
Simply head over to the Synergy Workshop page and search for items to subscribe to (You can do this in-game as well). Once you subscribe, the item will begin downloading in Steam.
You do not have to restart Synergy in order to mount new Workshop items you've subscribed to; they will be automatically mounted the next time you load a level (if the item is finished downloading).
We have a few small test example items to toy with, but it may take some time for users add their own content.
What type of content is supported?
Technically most if not all forms of content are supported but we categorized it into two distinct groups.
Add-on: Stand-alone content which does not override base content.
Item Replacement: Content will override all other base content.
Of course, as this is a beta, all of this is subject to change if we decide a different system is better, or if you have an awesome suggestion!
Why are dedicated servers not supported right now!??
The Workshop is primarily in beta because dedicated servers do not support the new method Steam uses to manage Workshop Items. Item Replacement items will work fine on the client, however, Add-on items will only work on the client and listen servers. As soon as Steam adds support for dedicated servers we will implement it right away!
The new method (known as ISteamUGC) is the next version of Workshop support for Steam games. The previous method used the Steam cloud which had many limitations. The new method supports unlimited file sizes and file counts and can be updated frequently and easily using the SteamPipe content system for fast and small downloads/updates.
So head on over! If you have suggestions to help improve Synergy Workshop or just wish to report a bug, please create a post in the new Workshop Discussion!
Other minor fixes in this update (55c):
Fixed players not taking drown damage.
Changes in 55d (12-16-2014):
Added player outlines that visually represent the player's health when obstructed.
Updated Donors.
Fixed a few Workshop bugs.
Added support for dynamic skies (See this Workshop Item for an example.)
When is the next Rebel Rush event?
We're planning on hosting another Rebel Rush event sometime within the next month so stay tuned!
Fixed "Closing pack file with -1 open files!" error when changing to the same level in most cases.
Improved level load times under most conditions.
Fixed a significant memory leak when changing levels.
Added a Player Model chooser to the main menu to fix the random player model bug; displays model while in-game.
Reworked -includepath to be additive rather than a replacement for the default paths. Synergy will first search the default paths while searching for mounted games then search in each path specified in -includepath in order. To add multiple paths: delimit each with a semi-colon (;) (e.g. -includepath "D:/steam/steamapps/common;D:/steam/steamapps/sourcemods;E:/OtherDirectory" etc)
Added mp_reset cvar for puzzle maps: prevents reverting to last checkpoint when all players die.
Started to keep Demo Viewer branches for old demos under the betas tab.
Added sv_motd_disable, cl_motd_disable and motd commands.
Added HudHints for player abilities (Healing, giving ammo, etc).
Fixed players sometimes not getting teleported to other players when interacting with physics objects.
Renamed sv_net_optimize_gibbing cvar to breakable_multiplayer_npc and now effects all NPCs (This forces NPC gibs to be client-side to help reduce network bandwidth)
Fixed weapon_pistol fire animation not playing on other players and in third-person.
Fixed scoring not counting Strider kills with the Magnuson device and planted combine mines.
Fixed players in a vehicle being deleted when the vehicle itself was artificially deleted.
Fixed player icon health color being skewed a bit.
Fixed Hammer not loading for new installs since previous update.
Fixed gravity gun from hitting some things that it shouldn't.
Fixed a few uncommon server crashes.
Fixed trigger_once::OnStartTouch output being able to fire multiple times if multiple players touch it at the same time.
Fixed being able to damage other players with combine mines.
Fixed slams from attaching to non-static stuff.
Players will now drop items on disconnect and remaining armor when they die.
Props that break near barnacles will create server-side gibs for proper interaction.
Fixed crossbow and bugbait behaving sporadically on some servers.
Added VR options to main menu when applicable.
Added some minor EDT features.
Removed Cheat flags from the following cmds: stopsound, cl_drawhud, r_drawviewmodel .
Enabled Advanced options in the Multiplayer tab.
Updated Donors.
Intermediary Updates:
Fixed a very common client crash related to vehicles.
Fixed a level change error regression on d1_town_05.
Version 55a:
Fixed players getting kicked out of Crane vehicles during a save.
Fixed a crash regression when handbreaking in some vehicles and with HudHints.
Fixed Mac/Linux not launching.
Fixed crash when selecting Donor Features menu button when not a donor.
Fixed players sometimes getting invalid grenade amounts.
Fixed some weapons not showing up on the player correctly.
Fixed "Closing pack file with -1 open files!" error when changing to the same level in most cases.
Improved level load times under most conditions.
Fixed a significant memory leak when changing levels.
Added a Player Model chooser to the main menu to fix the random player model bug; displays model while in-game.
Reworked -includepath to be additive rather than a replacement for the default paths. Synergy will first search the default paths while searching for mounted games then search in each path specified in -includepath in order. To add multiple paths: delimit each with a semi-colon (;) (e.g. -includepath "D:/steam/steamapps/common;D:/steam/steamapps/sourcemods;E:/OtherDirectory" etc)
Added mp_reset cvar for puzzle maps: prevents reverting to last checkpoint when all players die.
Started to keep Demo Viewer branches for old demos under the betas tab.
Added sv_motd_disable, cl_motd_disable and motd commands.
Added HudHints for player abilities (Healing, giving ammo, etc).
Fixed players sometimes not getting teleported to other players when interacting with physics objects.
Renamed sv_net_optimize_gibbing cvar to breakable_multiplayer_npc and now effects all NPCs (This forces NPC gibs to be client-side to help reduce network bandwidth)
Fixed weapon_pistol fire animation not playing on other players and in third-person.
Fixed scoring not counting Strider kills with the Magnuson device and planted combine mines.
Fixed players in a vehicle being deleted when the vehicle itself was artificially deleted.
Fixed player icon health color being skewed a bit.
Fixed Hammer not loading for new installs since previous update.
Fixed gravity gun from hitting some things that it shouldn't.
Fixed a few uncommon server crashes.
Fixed trigger_once::OnStartTouch output being able to fire multiple times if multiple players touch it at the same time.
Fixed being able to damage other players with combine mines.
Fixed slams from attaching to non-static stuff.
Players will now drop items on disconnect and remaining armor when they die.
Props that break near barnacles will create server-side gibs for proper interaction.
Fixed crossbow and bugbait behaving sporadically on some servers.
Added VR options to main menu when applicable.
Added some minor EDT features.
Removed Cheat flags from the following cmds: stopsound, cl_drawhud, r_drawviewmodel .
Enabled Advanced options in the Multiplayer tab.
Updated Donors.
Intermediary Updates:
Fixed a very common client crash related to vehicles.
Fixed a level change error regression on d1_town_05.
Version 55a:
Fixed players getting kicked out of Crane vehicles during a save.
Fixed a crash regression when handbreaking in some vehicles and with HudHints.
Fixed Mac/Linux not launching.
Fixed crash when selecting Donor Features menu button when not a donor.
Fixed players sometimes getting invalid grenade amounts.
Fixed some weapons not showing up on the player correctly.
Hey folks! We've released a Synergy beta branch containing a handful of bug fixes. This will help us iterate though issues and new features faster without disturbing the baseline of Synergy servers.
To opt-in right click on Synergy in your Steam Library, go to Properties, then under the Betas tab and choose "Public Beta". As for Dedicated servers, you may update your server by issuing the command app_update 17520 -beta beta.
Hey folks! We've released a Synergy beta branch containing a handful of bug fixes. This will help us iterate though issues and new features faster without disturbing the baseline of Synergy servers.
To opt-in right click on Synergy in your Steam Library, go to Properties, then under the Betas tab and choose "Public Beta". As for Dedicated servers, you may update your server by issuing the command app_update 17520 -beta beta.