Vacant Kingdom - shru
Gamer Greetings!

You've seen the title, the full version of Vacant Kingdom is almost upon us! October 6th is the release day! Wishlist it, mark your calendars, and let your nephew Graeden know!

https://store.steampowered.com/app/1704730/Vacant_Kingdom/

The game will be priced at $8 USD, or your regional equivalent. It'll launch at a 10% discount, as games on Steam often do.

Lengthwise, the full game should be about 4-6 hours long, although some people may take a fair bit longer. If you've played the new demo, that's the first 40% of the game or so.

And a reminder: if you haven't played the new demo yet, you can do that now and your progress will carry over into the full game when it's out!



I won't say much else, but here's a quick peek at a new weapon I added recently.

So excited for everyone to play it,
shru (U・ω・U)ノ
Ardenfall - joshcamas
Before we go into the patch notes, we just wanted to give a huge THANK YOU to everyone who tested our softlaunched demo! We got SO much amazing feedback, and tried to apply the most common feedback into the upcoming patch. It’s been a blast interacting with the community, and we very much looking forward to growing it further!

This patch will require new saves due to all of the changes to quests.

New Features:
  • Better Melee Animations: Now your weapon won't repeat the same swing animation over and over again
  • Input Remapping: You can now remap inputs to whatever keys you desire
  • Steam Achievements: We added a handful of steam achievements! Try to unlock them all :)
  • New Quests: Two new quests, Amphibious Ambassador and Frogs of War

Improvements:
  • Streamlined every quest
  • Added bounty system
  • Added “active quest” feature
  • Added spore weather
  • Replaced multiple equippable lockpicks with a single lockpick
  • Made pressing shift when sneaking make player exit sneaking
  • Added dialog speed+sound options
  • Added military time option
  • Improved Teleporting Kimashi AI
  • Improved stat bars in inventory screen
  • Made stolen items marked as such
  • Optimized character mesh generationImproved NPC companion following
  • Optimized world loading
  • Added stilted shoes

Major Fixes:
  • Fixed some items/containers not being marked as owned
  • Fixed camera rotating incorrectly when switching between viewmodes or swimming
  • Fixed npc’s not detecting when player steals items from containers
  • Fixed Niko head spawning multiple times

Fixes:
  • Fixed illegal text color on interactables
  • Fixed menu’s being openable when in pause or options menu
  • Fixed older sand elf player choice being karu elf race
  • Fixed npcs not looking at player when interacting with AI interactables
  • Fixed shop interactable using incorrect headlook mode
  • Fixed dialog text animation skipping
  • Fixed npc’s facial morphs being beyond boundaries sometimes
  • Fixed npc’s blinking, expressions, and lipsync not working
  • Fixed sleeping npc’s AI
  • Fixed tame yanaki attacking garkai enemies
  • Fixed enchanted armor turning pink on dead characters once ragdoll sleeps
  • Fixed npcs not casting ice-spike and related spells
  • Fixed loading dead niko body breaking animation
  • Fixed objective markers not clearing when phase or quest is ended
  • Fixed water splash sound not playing
  • Fixed clothing not hiding underneath armor sometimes
  • Fixed some hair not getting cut when wearing hats
  • Fixed throwing items and arrows having high enchantment costs
  • Fixed armor stat column in UI not being correct when not meeting stat requirement
  • Fixed world time not correctly updating

Balance:
  • Balanced humanoid npc combat
  • Increased damage on melee weapons
  • Balanced stamina
  • Balanced heavy armor
  • Balanced high level monsters being too powerful
  • Changed great axe charge attack to knockback
  • Made player leveling/combat power progress faster
  • Balanced magic mana usage
  • Balanced summoning magic
  • Lowered gold costs for spells and potions
  • Reduced strength of knockback enchantment

Thank you again to all the testers, and I hope you enjoy this official demo version! We put a TON of work into this patch, and hope you enjoy the changes. If you have any feedback, we'd love to hear it! The best place to give it is our discord here!
Sep 24, 2022
ToyCar - Hadoukanen Studios
Some Bug fixes.
There is a random chance of getting a "mined" orb. *enjoy*
Stalked - Lone Axe Games
-Tested the game on win 11 (working) Game will work on win 11 hopefully
-Fixed Game crashes on launch

(Please contact me if you face any issues) .
VR PORN Hentai Teachers - LUKKKA
Best regards to all VR Players!!! ːsteamhappyː
Sep 24, 2022
News Reacts - News Reacts

Some active objects and one tiny bug fix.
Chrono Weaver Playtest - Ivory Crow Games
Added a new tutorial section and more levels. Please try the tutorial section and let us know if you understand time-travel XD

(Image is not tutorial section, but I am experimenting with these patch notes)

Sep 24, 2022
Pixel Survivors : Roguelike - Amrita
New Character
Name: Infantry
Passive: Every 15 levels, Infantry will summons an ally with 30% of Infantry's attack power and 30% of Infantry's attack speed at the time of summoning.
Unlock: After you kill the Mind Flayer
Sep 24, 2022
Deus Novum - Gearworks Games
Hey guys, I've got a big patch here today with a focus on building.

I've added tons of new structural buildings. These are buildings that don't do anything, but you can build other buildings on them. They can be used to help with uneven terrain or just for decoration.


You can build temples now!

Changes:
There are some changes to this version that will break save files, so start a new journey by embarking from the nexus. This won't affect your profile, only save files.
Added structures building category.
Added the following buildings:
Decor:
Wheelbarrow
Structures:
Dock
Wood Foundation
Wood Platform
Wood Platform Half
Wood Platform Quarter
Wood Platform Corner
Wood Platform Circle Corner
Wood Platform Diagonal Half
Wood Slope
Wood Steep Slope
Stone Foundation
Stone Foundation Half
Stone Foundation Quarter
Ornate Stone Foundation
Stone Foundation Corner
Stone Foundation Circle Corner
Stone Foundation Diagonal Half
Stone Platform
Stone Platform Half
Stone Platform Quarter
Stone Slope
Stone Steep Slope

Added scroll bar to building menu
Added ability to lock the height of a building you are placing by pressing 'Z'
Improvements to building placement system
Added custom ground checks for oddly shaped buildings
Changed fish max size from 500 to 600, allowing grabbing fish even when all fishermen are assigned
Changed fish pods to allow fishing in a radius of the fish pod instead of using wharves
Changed fishers from fishing 25 food at a time to 5 at a time at the same rate
Added docks to Orsus and Rota
Improved ruins in Orsus and Rota
Made creatures react to you in player creation
Optimization improvements
Bug Fixes:
Fixed bug where profile doesn't load because it tries to load the autogenerated steam cloud file
Fixed creature blowing themselves up with hammer of god miracle
Fixed bug where building would move just before placing it
Fixed wall line placement not placing right
Fixed notification being sent when a villager fails to find a spot for a pile to be created
Fixed village areas breaking after loading save file
Fixed tooltip text flickering
Fixed fishpod tooltip not showing all information
Changed building debris tooltip to include name of destroyed building
Archmage Rises - Josh Powlison
You can watch the seasons shift about you as time passes, both as an indication that the world is changing and to help you keep track of your own time in the world.

Learn more on our blog: https://www.archmagerises.com/news/2022/9/24/update-153-new-art-for-seasons-and-monsters
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