You've seen the title, the full version of Vacant Kingdom is almost upon us! October 6th is the release day! Wishlist it, mark your calendars, and let your nephew Graeden know!
The game will be priced at $8 USD, or your regional equivalent. It'll launch at a 10% discount, as games on Steam often do.
Lengthwise, the full game should be about 4-6 hours long, although some people may take a fair bit longer. If you've played the new demo, that's the first 40% of the game or so.
And a reminder: if you haven't played the new demo yet, you can do that now and your progress will carry over into the full game when it's out!
I won't say much else, but here's a quick peek at a new weapon I added recently.
Before we go into the patch notes, we just wanted to give a huge THANK YOU to everyone who tested our softlaunched demo! We got SO much amazing feedback, and tried to apply the most common feedback into the upcoming patch. It’s been a blast interacting with the community, and we very much looking forward to growing it further!
This patch will require new saves due to all of the changes to quests.
New Features:
Better Melee Animations: Now your weapon won't repeat the same swing animation over and over again
Input Remapping: You can now remap inputs to whatever keys you desire
Steam Achievements: We added a handful of steam achievements! Try to unlock them all :)
New Quests: Two new quests, Amphibious Ambassador and Frogs of War
Improvements:
Streamlined every quest
Added bounty system
Added “active quest” feature
Added spore weather
Replaced multiple equippable lockpicks with a single lockpick
Made pressing shift when sneaking make player exit sneaking
Added dialog speed+sound options
Added military time option
Improved Teleporting Kimashi AI
Improved stat bars in inventory screen
Made stolen items marked as such
Optimized character mesh generationImproved NPC companion following
Optimized world loading
Added stilted shoes
Major Fixes:
Fixed some items/containers not being marked as owned
Fixed camera rotating incorrectly when switching between viewmodes or swimming
Fixed npc’s not detecting when player steals items from containers
Fixed Niko head spawning multiple times
Fixes:
Fixed illegal text color on interactables
Fixed menu’s being openable when in pause or options menu
Fixed older sand elf player choice being karu elf race
Fixed npcs not looking at player when interacting with AI interactables
Fixed shop interactable using incorrect headlook mode
Fixed dialog text animation skipping
Fixed npc’s facial morphs being beyond boundaries sometimes
Fixed npc’s blinking, expressions, and lipsync not working
Fixed sleeping npc’s AI
Fixed tame yanaki attacking garkai enemies
Fixed enchanted armor turning pink on dead characters once ragdoll sleeps
Fixed npcs not casting ice-spike and related spells
Fixed loading dead niko body breaking animation
Fixed objective markers not clearing when phase or quest is ended
Fixed water splash sound not playing
Fixed clothing not hiding underneath armor sometimes
Fixed some hair not getting cut when wearing hats
Fixed throwing items and arrows having high enchantment costs
Fixed armor stat column in UI not being correct when not meeting stat requirement
Fixed world time not correctly updating
Balance:
Balanced humanoid npc combat
Increased damage on melee weapons
Balanced stamina
Balanced heavy armor
Balanced high level monsters being too powerful
Changed great axe charge attack to knockback
Made player leveling/combat power progress faster
Balanced magic mana usage
Balanced summoning magic
Lowered gold costs for spells and potions
Reduced strength of knockback enchantment
Thank you again to all the testers, and I hope you enjoy this official demo version! We put a TON of work into this patch, and hope you enjoy the changes. If you have any feedback, we'd love to hear it! The best place to give it is our discord here!
Name: Infantry Passive: Every 15 levels, Infantry will summons an ally with 30% of Infantry's attack power and 30% of Infantry's attack speed at the time of summoning. Unlock: After you kill the Mind Flayer
Hey guys, I've got a big patch here today with a focus on building. I've added tons of new structural buildings. These are buildings that don't do anything, but you can build other buildings on them. They can be used to help with uneven terrain or just for decoration.
You can build temples now!
Changes: There are some changes to this version that will break save files, so start a new journey by embarking from the nexus. This won't affect your profile, only save files. Added structures building category. Added the following buildings: Decor: Wheelbarrow Structures: Dock Wood Foundation Wood Platform Wood Platform Half Wood Platform Quarter Wood Platform Corner Wood Platform Circle Corner Wood Platform Diagonal Half Wood Slope Wood Steep Slope Stone Foundation Stone Foundation Half Stone Foundation Quarter Ornate Stone Foundation Stone Foundation Corner Stone Foundation Circle Corner Stone Foundation Diagonal Half Stone Platform Stone Platform Half Stone Platform Quarter Stone Slope Stone Steep Slope
Added scroll bar to building menu Added ability to lock the height of a building you are placing by pressing 'Z' Improvements to building placement system Added custom ground checks for oddly shaped buildings Changed fish max size from 500 to 600, allowing grabbing fish even when all fishermen are assigned Changed fish pods to allow fishing in a radius of the fish pod instead of using wharves Changed fishers from fishing 25 food at a time to 5 at a time at the same rate Added docks to Orsus and Rota Improved ruins in Orsus and Rota Made creatures react to you in player creation Optimization improvements Bug Fixes: Fixed bug where profile doesn't load because it tries to load the autogenerated steam cloud file Fixed creature blowing themselves up with hammer of god miracle Fixed bug where building would move just before placing it Fixed wall line placement not placing right Fixed notification being sent when a villager fails to find a spot for a pile to be created Fixed village areas breaking after loading save file Fixed tooltip text flickering Fixed fishpod tooltip not showing all information Changed building debris tooltip to include name of destroyed building
You can watch the seasons shift about you as time passes, both as an indication that the world is changing and to help you keep track of your own time in the world.