The item shop inside the Harassed Inn has been updated.
NPCs:
The NPC Captain Cedric now gives 325 gold upon death. (400 > 325)
Reduced attack interval of WINTER WORGE / CRYPTOCOCCUS pets to 2.7s (3s > 2.7s)
Increased hit range of WINTER WORGE / CRYPTOCOCCUS pets to 260 (250 > 260)
Mapping:
Replaced 2 Orc NPCs with 1 Emerald Spider NPC on Map 40 (Ullathorpe Catacombs)
Replaced 1 Piet Heyn NPC with 1 Captain Cedric NPC on Map 284 (Earost Ruins)
Added 2 Forest Spirit NPCs, 2 Unchained Wind Elemental NPCs, and 2 Unchained Fire Elemental NPCs on Map 556 (Willowwoods) Spirits)
Tailoring:
BLACK ROBE has been added to the NPC Faelion <Tailor>
Items:
The Indulgent Gown item has its defense reduced to 10/14 (12/17 > 10/14)
The Indulgent Gown item has its value reduced to 4500 (8200 > 4500)
The Natural Robe item has its defense reduced to 14/19 (19/23 > 14/19)
The Natural Robe item has its value reduced to 6300 (9000 > 6300)
The Natural Robe item can now be equipped by the Cleric class
The Black Countess Gown item has its defense reduced to 10/14 (12/17 > 10/14)
The Black Countess Dress item has its value reduced to 4500 (6300 > 4500)
The Auré Dress item has its defense increased to 10/14 (9/13 > 10/14)
The Auré Dress item has its value reduced to 4500 (5800 > 4500)
The Red Indulgent Dress item has its defense reduced to 13/19 (19/23 > 13/19)
The Red Indulgent Dress item has its value reduced to 6000 (9000 > 6000)
The Wedding Dress item has its defense increased to 13/18 (12/17 > 13/18)
The Wedding Dress item has its value reduced to 5700 (8200 > 5700)
Quest:
Updated the number of required NPCs and rewards for the quests: "North Gate," "Road to Penthar," "Cursed Murderers," "Starving Orcs," and "Magic Horde."
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Single Inventory Window Inventory Converted into one window Should auto refresh slots on equip/unequip of containers Switch between your inventory & quest bags in one window You can toggle which bags you want to be shown You should be able to filter items by materials Window should scale with amount of slots visible When looting an item, it should find an existing stack and fill that now When looting an item, without the skill to equip it, it should now go to your bags
Leaderboards
HC, IM & HCIM Rankings Total Level & Total Skill Level Combat level Profession level Discipline level Class Breakdown
QuickBar
Updated Quickbar Editing UI
Quickbars: When a player now deletes a character, it should delete all of their quickbar files Quickbars: Quest Items should save on Hotbar Quickbars: Removed Save/Load buttons Quickbars: All saved quickbars should load on edit Quickbars: You should be able to delete a quickbar now Quickbars: Spells players cannot use should not be added to the quickbar
Render Distance (Experimental)
By popular demand, we've implemented a way to improve the render distance of objects on the client. You'll find a new slider in Settings -> Graphics which will allow you to adjust your distance from 25 to 100 tiles
NOTE: This is an experimental feature and may cause the client to crash. We recommend slowly increasing the value to find a balance of performance and quality.
GameMode Icons in Chat
We've implemented Chat Icons for game modes (HC, IM, HCIM)
brought to you by Chisme:
New Area: Pasho's Place
Stop by this tinkerer's workshop near Marshdale with an anxious friendly grimbear and his automaton creation
New Monster: Troll Sage
Added troll sages - A goblinoid creature that communes with the trees around them. They are strong amongst the trees, but if you separate them, you'll feel their wrath.
Monster Resistance Tweaks
Monster resists and weaknesses were a bit aggressive for open world, so we tuned them back a bit and will ramp them in future endgame content. We may tweak these values for primordial spirits and other mobs - expect more improvements
Capped Resistances to 25% damage reduction Capped Weaknesses to 25% additional damage taken Modified weaknesses and resistances for most monsters
Miscellaneous
Minimum character name length set to 2 characters
Non-HC deaths will no longer trigger a death message
Server stability improvements
HC will no longer be removed on death in Training Grounds
Item on Ground Despawn Timer reduced to 3 minutes from 30 minutes
Caravan Spawns disabled while they get reworked
Switching Gear in Combat bug fixed
Spell Type has been added to all tooltips (Spell vs. Ability)
Removal of excessive colliders and geometry in Solitary Isles, which may improve performance in the area
Re-ran the Icon Update script, which should ensure items have visible icons
Disabled some settings on lights in game which could cause deterioration of performance
Open Nearby Corpses renamed to Open Loot Windows
Currency should now stack properly in corpses
Trade Packs should no longer be bankable
Dropped Items (Or on death) should retain previous ownership if a player logs out/dies
Items dropped on ground due to failed add item conditions should now hold previous ownership and game mode settings.
Hardcore players should only be able to trade with Hardcore players
Hardcore players should only be able to party with Hardcore players
Limited MiniMap zoom
Flashbang/lighting fixes
Trees have been updated to look more distinct and accurate to their real-life counterparts
Another couple of fixes here! Thanks again to the wonderful community for helping out in finding these and reporting them.
🤝 Side quests saving & loading issue 🤝 Side quests not disabling properly ✅ Reputation string loading wrong for side quests ✅ Side quests positioning clipping ✅ Parkour through roof bug
- Poltry specimens packed into crates no longer looses its fatness or any other stats. - Strawberries of Zalesie lost their mega-power of hydration and nourishment. - Strawberry bushes are no longer green all year long. They change their looks as the year goes by. - Both Alice and Sophia buy bread and breadrolls from Kasimir now.
If you want to send us direct feedback about the game, be sure to take the survey either by pressing the in game Give feedback button or through this direct link
List of changes with Hotfix 2:
Fixed an issue where the player could become invincible.
Fixed a bug where combining all cooldown upgrades could break weapons.
Fixed an issue preventing reroll and weapon accomplishments from triggering.
Added impact visual effects on enemy projectiles.
Enhanced environment visuals with various improvements.
Make sure you join the Discord server to chat with fellow survivors!