NavalArt - Zhesheng_1818
Foreword

Version 1.31 focuses on optimizing some underlying content. We have completely revamped the local save mechanism to facilitate easier management of numerous save files for both players and the development team. With continuous updates, our official parts have now surpassed the 900 mark. To better organize the various components, the dock scene's warehouse has introduced a new Parts Catalog Collapse System. Meanwhile, seaplane equipped with anti-ship weapons have also made their return to the game.

Dock

Added: Parts Catalog Collapse System

Added: Shipsave Management System

Added: Part category: Newly Added Parts

Adjusted: Search tool in the Tab menu now only return results within the currently selected category.

Air Combat

Added: Lvl II Squadron perk upgrade

New Aircraft squadron perks:

F-Two Aircraft Team

F-Quick Maintenance I

DB-Raiders

DB-Quick Maintenance I

DB-Bombing Training II

TB-Raiders

TB-Quick Maintenance I

TB-Large Formation II

TB-Bombing Training II

B-Large Formation II

R-Remove Armor

R-Extra Armor

Fixed: issue where Squadron Torpedo Release Distance and Torpedo Gap were not affected by Perks.

Fixed: issue where Perks for squadrons generated by Custom Airstrike were not taking effect.

Fixed: issue where enemy aircraft from Custom Airstrike were unable to land at the airfield, preventing the Airstrike from concluding.

Adjusted: Renamed in-game descriptions for squadron perk "Focused Armor Plating" and "Extended Armor Coverage" to "Critical Area Protection " and "Structural Reinforcement"

Adjusted: Increased all air-launched torpedoes’ operational depth from -1m to -2m.

Adjusted RTS interface operation logic

Fixed anomalies in fighter dogfight synchronization

Fixed anomalies in fighter strafing damage determination

Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.

(Credit: Discord MOLLU)

Anti-Aircraft Gun

Adjustment: Relaxed restrictions of anti-air firing angle to resolve abnormal behavior where AA guns (including both DP guns and small caliber AA guns) hesitated to fire at hostile squadrons.

Adjustment: Completely overhauled the stats (dps, range, damage pattern) of small caliber AA guns based on historical performance, in order to distinguish mid-range AA guns and close-range AA guns. The overall anti-air efficiency slightly increased.

Standardized AA Gun Armor Thickness:

Light AA without shield:14mm

Light AA with shield : 16mm

Medium AA without shield: 20mm

Medium AA with shield/ Enclosed AA turrets: 23mm

Enclosed, armored AA turrets: 28mm
(Credit: Discord SirPerson)

Fixes

Fixed: issue where aircraft UI could not be hidden in RTS mode.

Fixed: the wrongly displayed keybinding of ballast tank control.

Fixed: issue where custom parts appeared duplicated and could not be selected.

Fixed: rare issue causing ships with a high number of parts (8000+) to capsize when spawning near the edge of map.

Fixed: loading failures caused by conflicting mod part ID.

Fixed: issue where Airstrike-related achievements failed to trigger correctly.

(Credit: Discord Worldoz)

Settings

Added: Ability to customize shortcut keys for the Keybinding Panel.

Fixed: An issue where modifying Keyboard Binding would accidentally trigger specific bound functions.

Gallery

Adjusted: Added key prompts for the walking mode button in the Gallery.

Tutorial

Adjusted: Tutorial Level \[6] "Keyboard Shortcuts" now includes guidance on customizing shortcut keys.

Fixed: An issue causing players to get stuck in Tutorial Level \[2] "The First Craft."

Fixed: An issue causing players to get stuck in Tutorial Level \[5] "Advanced Building Techniques."

Parts

Adjusted

Renamed n70 Cabin Door I to Watertight Door I, same for n544,n545, n550.

Renamed n314-316 Cabin Door II (Variants) to Deck hatch I (Variants)

Removed the Germany nation tag for n666 370mm Porthole.

Reclassified several Soviet and Russian weapons into their historical-accurate national categories

Removed the Britain nation tag for n248 343mm/45 Two-gun turret due to significant modelling error.

Renamed aircraft. Now the name directly display ordnance carried.

Modified the Japanese 140mm/50 3rd Year Type (Casemate) model, increasing the maximum single-side rotation angle supported by the casemate from 120° to 135°.

Slightly increased the accuracy of n525 Swedish 57mm/60 SAK 1950 Bofors Automatic AA Gun (Model 1950 Twin Mount)

Fixed an issue where the size of the n637 French 155mm/50 Modèle 1920 (Casemate) was too small.

When the aircraft is folded, bombs mounted under the folded wings of the aircraft are hidden.

New Parts

French 305mm/45 Modèle 1906 (Modèle 1906 Two-gun Turret)

French 240mm/50 Modèle 1902 (Modèle 1902 Two-gun Turret)

French 75mm/63 Modèle 1908 (Single Mount)

German 420mm/45 SK L/45 (Two-gun Turret)

German 128mm/54 Doppelflak (Three-axis Stabilized Twin Turret)

Japanese 460mm/50 5th Year Type (Two-gun Turret)

Italian 203mm/50 Model 1924 (Model 1924 Twin Turret)

Sweden 533mm Modell 1930 Quadruple Torpedo Launcher (Torped 141)

Sweden 533mm Modell 1930 Quadruple Torpedo Launcher (Torped 141,Without Bridge)

Sweden 533mm Modell 1930 Quintuplet Torpedo Launcher (Torped 141)

Sweden 533mm Modell 1930 Quintuplet Torpedo Launcher (Torped 141,Without Bridge)

Anchor I (Shank)

Anchor I (Tripping palm)

Anchor III

New Part variants

Ladder (single)

Japanese 140mm/50 3rd Year Type (Without Shielded)

British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VI Octuple Mount)

British 40mm/39 Mark VIII "Pom-Pom" Gun(RP 10 Mark VIA* Octuple Mount)

Douglas SBD-3 'Dauntless' Dive Bomber (Scout)

Vought SB2U 'Vindicator' Dive Bomber (Scout)

Curtiss SB2C 'Helldiver' Dive Bomber (Scout)

Grumman TBF 'Avenger' Torpedo Bomber (Scout)

Curtiss SOC 'Seagull' Reconnaissance Seaplane (100lb AN/M30 HE *2)

Aichi E13A 'Zero' Reconnaissance Seaplane (250kg Type.99 No.25 HE *1)

Vought OS2U-1 'Kingfisher' Reconnaissance Seaplane (100lb AN/M30 HE *2)

Arado Ar 196 Reconnaissance Seaplane (50kg SC50JA HE *2)

Mitsubishi F1M2 'Zero' Observation Plane (50kg Type.94 HE *2)

Consolidated PBY 'Catalina' Large Seaplane (1000lb AN-M65A1 HE *4)

Consolidated PBY 'Catalina' Large Seaplane (MK 13-6 *2)

Beriev Be-6 Large Seaplane (500kg FAB-500sv HE *6)

Beriev Be-6 Large Seaplane (45-36MAN *2)

Beriev Be-4 (KOR-2) Reconnaissance Seaplane (100kg FAB-100 HE *2)

Kawanishi H6K Type.97 Large Seaplane (800kg No.80 Model 1 HE *2)

Kawanishi H6K Type.97 Large Seaplane (Type 91 Model 3 *2)

Kawanishi H8K Type.2 Large Seaplane (250kgType.99 No.25 HE *8)

Kawanishi H8K Type.2 Large Seaplane (800kg Type.99 No.80 *2)

Kawanishi H8K Type.2 Large Seaplane (Type 91 Model 3 *2)

Supermarine “Walrus” Seaplane (250lb GP Mark.III HE *2)

Curtiss SC-1 “Seahawk” Seaplane (250lb AN-M57 HE *2)

Reworked model

n84 Anchor I

n149 Japanese 310mm/50 Three-gun Turret

n651 Soviet 152mm/57 B-38 Pattern 1938 (MK-17 Twin Turret)

Colored parts

n152 Japanese 356mm/45 41rd Year Type (two-gun Turret)

n153 Japanese 356mm/45 41rd Year Type (two-gun Turret with Rangefinder)

n293 American \[RIM-116 "Rolling Airframe"] Anti-Aircraft Missile Launcher

n472 Soviet 152mm/57 B-38 Triple Turret(Radar)

n473 Soviet 152mm/57 B-38 Triple Turret

n544 Watertight Door II

Historically corrected name and description

n119 French 57mm/60 Modèle 1951 Automatic AA Gun (ACAD Modèle 1948 Twin Mount)

n133 French 152mm/55 Modèle 1930 (Modèle 1936 DP Triple Turret)

n149 Japanese 310mm/50 Three-gun Turret

n152 Japanese 356mm/45 41rd Year Type (two-gun Turret)

n153 Japanese 356mm/45 41rd Year Type (two-gun Turret with Rangefinder)

n177 American 254mm/40 Mark 3 (Mark 6 Two-gun Turret)

n287 Soviet 30mm/54 AO-18 (AK-630 Single Mount)

n288 Russian 30mm/54 AO-18KD (AK-630M2 Twin Mount)

n525 Swedish 57mm/60 SAK 1950 Bofors Automatic AA Gun (Model 1950 Twin Mount)

(Credit: Discord 天さん)

Ships&Ship Saves

Added new Presets: Baltimore, Chosin, Kirov, Béarn, Mogador

Removed USS Alaska from Presets

Reworked the Preset North Carolina

Moved all presets into the Presets folder.

Fixed an issue where the secondary guns on Presets Yamato '41" and Yamato '45 lacked a matte finish

Fixed an issue where the Preset Renown had an excessively high speed

(Credit: Ansel CNK)

Thumps & Blows Playtest - widijou
Changes in the beta version 03-11-2025:

**Note**
These changes are implemented at the gameplay level, but the in-game guides have not yet been updated.

**Gameplay**
-Added the "Antisocial Corner," which contains the single-player modes.
-Added the single-player mode "Beat the AI," which consists of a quick match against the CPU.
-Other single-player options will be added in the future.

**General**
-Adjustments to dodges. Previously, the long recovery time could leave you vulnerable.

Affects: Everyone

-Change to the charged jump mechanic. Now, you must press the skill button and up before the normal jump finishes, instead of down and skill. Previously, this conflicted with trying to dodge in place and was also somewhat slow and counterintuitive for performing other actions in the air.

Affects: Jack, Weirdo, Cronchman, Egguy

- Standardized jump time based on agility level: 0 agility, 12 frames; 5 agility, 2 frames (each point subtracts 2 frames)

Affects: All characters

- Improved timing and buffering for choreographic sequences.

- General adjustments to collision boxes, animations, and movements for all characters.

**Characters**
-Widijou
Changes to the distribution of some attacks to make them more intuitive/easier to use

Shawashawasha is now the back special, and Saltimbanqui is the forward special)

Increased Saltimbanqui damage and adjustments to its mechanics

Adjusted passive: Rage (reduced the maximum attack boost from 200% to 100%)

Various adjustments to his basic attacks and hitboxes

Increased the energy cost for his choreographic chains

-Jack
Change to the Fart-Booster mechanics. Jack now retains control after it ends, allowing him to perform some actions in the air, leading to some new combos.
You can now slightly control your horizontal speed while ascending.

Adjusted the charge time of his passive: Flatulence

Change to Jackmobile: To launch yourself, press any normal attack button. Damage and distance traveled vary depending on your initial speed. To land, press down.

Reduced the damage from the Jackmobile's launch.

Increased the Jackmobile's energy cost.

Changed the taunt animation. It's a ludonarrative dissonance to waste energy to fart, but then have the taunt, which recovers energy, consist of a fart. Now, the music plays until you release the taunt button.

Fixed the shield bug while running where the character wouldn't take damage, nor would the shield run out.

-Alex
Changed the arrangement of the elements in his special build. Added an animation to indicate the mode change.

Adjustments to the tail thruster.

-Mike
Changed his hook: now, when you perform the diagonal hook, you can grab the opponent to pull them in. Also, if you're pulled by the hook, you'll pull the opponent with you.
Additionally, during the diagonal hook, when you're ascending, you can descend simply by pressing a direction instead of pressing the special button.

Adjustment to his "Bass Buster" combo chain: an initial boost has been added to make it easier to land.

-Iago
Changes to the distribution of his special techniques to make them more intuitive/easier to use: now, Yo-Yo Shield is the back special, and Yo-Yo Hook is the neutral one.

He now pulls out his skateboard faster.

The ultimate technique now deploys faster and has a period of invulnerability at the start.

Fixed a bug where Yo-Yo Shield wouldn't last.

-Weirdo
Adjustments to his passive ability. He now charges energy faster than normal with the taunt.

Adjustments to his energy balls.

His "Super Combo" combo chain can now be performed in the air.

Adjustments to his "Levitate" technique: the passive descent now stops near the ground, and his horizontal flight speed has been increased.

Changed his quick back jump. It's cooler now.

-Cronchman
Adjusted his "Clumsy Thunderbolt" technique, reducing damage and electrocution time.

-Egguy
His "Armoegg Deployment" combo now begins with a small forward boost to make it easier to hit.

Changed his "Egg-Bomb" self throw. Damage now varies depending on flight speed. Flight distance has also been slightly increased.

In addition, the erratic behavior it had has been corrected.

-Towelman
Changed the weapon selection process. Instead of switching between weapons one by one, they are now deployed all at once, and you select by aiming with the direction.

**Aesthetics**
-New menu design with cool illustrations (pending completion)
-Original menu sounds

**Things you might not be interested in but that I'm excited about**
-Fixed default settings. It wasn't configured correctly, so when you reset it changed everything to a new configuration.
Looking Up - Blueroof Games

Hello, this is BlueRoof Games! 🌤️

We are excited to share that our official playtest is now available on Steam! 🎮

This is your opportunity to get involved early, discover the world we've been creating, and assist us in molding the game's future.
(Unfortunately, the playtest is only available on Windows for now — we truly appreciate your understanding! 💙 Don’t worry, the full game will launch on both Windows and macOS.)

In this playtest, we're concentrating on:

🧭 Balance in core gameplay

⚙️ Stability and performance

💬 Your opinions on the overall experience, controls, and graphics

We greatly value your feedback; each comment, bug report, and suggestion helps us make improvements prior to full release. Please join our Discord server to report these! 🤗

https://discord.gg/Puzm72uE

👉 Click the "Join the playtest" button on our Steam page to join the playtest right now.

We can’t wait to hear what you think!

We appreciate your support and participation in BlueRoof Games' journey. 💙

BlueRoof Games

Villain's Legacy - Mad Scientist
The long-awaited sequel to Villain’s Legacy is finally here!
Our (anti)hero returns for a new mind-bending, heart-racing, and very adult adventure.

After building his greatest invention, he becomes trapped in a dangerous game of secrets, manipulation, and desire. Every choice you make will shape his destiny — and the fate of those around him. Will you save the world... or succumb to your darker impulses?

What Awaits You

Choice-Driven Narrative: Every decision matters. Shape relationships, alliances, and outcomes.

Multiple Endings: Explore branching paths and uncover unexpected twists.

Unforgettable Women: Meet strong, complex, and dangerously attractive characters.

Romance & Mystery: Love, betrayal, moral gray areas — and a lot of passion in between.

A Cinematic AVN Experience: 50,000 words, over 4,000 images, and 300 smooth animations bring the story to life.

Whether you play for the drama, the mystery, or the heat — Villain’s Legacy 2 invites you to dive into a world where every choice comes with a price.

This is an Early Access release, which means we’ll keep adding new content, polishing visuals, and expanding storylines based on your feedback.
Your input will help shape the final version of the game!

Play now, experience the story, and tell us what you think!



1:28am
Spy Drops - RainyNightCreations

The following changes were introduced:

  • Soldiers drop more ammo now (before they were dropping but unless you had some luck leveled up they would drop next to 0)

  • Fixed: the camera movement would acts weird if VSYNC was disable and the frame rate were high

  • Both buttons of the sniper Zoom in/out will toggle the zoom

  • Fixed: If you inverted the camera Axis in the options while in First person view the changes would not take effect until you closed and open the first person view again

  • Strafe is disabled with the sniper rifer if you enter the snipe view while the aiming button is hold. Once released strafing is enabled again.

  • Options menu is now accessible from items menu

  • Fixed an issue that could make the level generation fails on some 4/5 star missions

  • There is an option now to toggle first person view between a Toggle/Hold action

  • Fixed: mission some Xbox controller icons in the rebinding options

  • Tilka was oversized in the last mission

  • You cannot hide now while wall-hugging

  • Fixed: you could crawl through tight spaces

  • Fixed: you could release from wall-hugging in tight spaces behind dumpsters

  • Fixed: Explosive drones might trigger if spawned at a certain distance from the wall

  • Fixed: Bots can stunt lock players

  • Fixed: when aborting a Standalone mission and going back to the leaderboards the results might not load

  • Fixed: Grenades and smoke grenades can be picked right before the explosion and don’t hurt Ripley

  • Fixed: Grenades HUD counter will not update on throw

  • You can now dash while crawling

  • Fixed: you cannot hide bodies in Dumpsters with the new grabbing system (not holding)

  • Fixed: a leaderboard error message could be displayed while loading already a level

  • Now the collision camera when wall-hugging is more snappy

  • Fixed: ROOM_B01_06/07 – Hiding cabinet not grounded

  • Fixed: pROOM_B03_courtyard – Blocking back wall was too extruded

  • Gas could sometime block the view if you were a level under it

  • Fixed: incorrect description of the unlockable dreamcatcher function displayed in the credits

  • Fixed: Colliders' plane in the desert could interfere with the route of the soldiers

  • Fixed: if you have selected a stat for upgrade and press return to previous screen you will lose focus on the UI

  • Fixed: some snitch soldiers weren’t coughing when idle

  • The camera now only offsets ahead while moving

Pixel Survivors: Defense - Amrita
  • Added keyboard support

  • Increased map limit to 25 waves

  • Added endless mode

Thank you everyone for playing the demo. The game will return soon with a more complete version. Thank you!

Entropia Universe - MindArk

New Features

  • New tutorial mission added to Howling Mine, teaching players about space flight and obtaining a free ship

Changes

  • The No-Vehicle Area at Ashi Oil Rig has been significantly expanded, by approximately 200m

  • The ability to use vehicles in Fort Events, including Land Grab, has been removed. They may be returned at a later date pending other changes and fixes

  • Shop Status has been returned to estates at Thebes, Ancient Greece

Bug Fixes

  • Fixed a bug that prevented the GenStar Daily Mining missions from completing

Account Website
  • The Inventory Changes page now also tracks your account PED card balance, making repairs and auction activity that affect both balance and inventory, visible.

Grub Truck - Stow Studios
Fixed
  • Fixed a bug that would stop serving and collection functionality after reaching level 4 (thanks Laylow55 for the report!)

  • Fixed a bug where preview images wouldn’t appear for some Greek items when levelling up

1:21am
Diamond Painting - leikezenema
New
  • Added button to select tools with mouse

  • Changed to hide mouse cursor during painting

  • Added support for Chinese (Simplified, Traditional) and Japanese

Community Announcements - atsunori-naganuma

Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"

For more information, please check "Official website."

Thanks for your support, and please continue to enjoy "DEAD OR ALIVE Xtreme Venus Vacation!"
...