We're fixing gears here and there to make your shifts easier and to ensure more packages are leaving the factory! Take a look at what kind of enhancements and fine-tunings are coming with Patch 1.2.0!
Patch Notes - Version 1.2.0
Factory changes:
Co-op and Singleplayer Level Physics Tweaks
[/b]Fixes in levels 7, 8, 9, 12, 14, 24, 26, 27, 28, 29, and 30, so boxes should no longer get stuck on corners or fail to pass through where they’re supposed to.
Metal Boxes Physics Tweak
[/b]Metal boxes have been adjusted to avoid getting jammed under conveyors.
Unfolded & Unfilled Boxes Adjustment
[/b]These boxes will now behave more predictably on conveyors, reducing unnecessary rolling when stacked.
Level 30 (Stage 2 Springs) Tweak
[/b]We’ve adjusted the springs to provide more stability, making sure that your cargo stays put. [/list]
Additional Changes
Potential Input Problem Fix
[/b]Addressed a rare issue where the game didn’t respond for some users.
‘THANK YOU’ Screen Bugfix
[/b]The credits will now roll out as intended. [/list] [h3Keep on shipping, and thank you for being an integral part of our continuous improvement journey. The Factory Management Team[/h3]
Spread the word, toss a follow and see you in the factory! Follow us for more info: Twitter
With this update, a set of 3 new Secrets have been added as modes that will unlock when meeting specific requirements adding twists and turns as well as challenges to how you may approach the depths of Gallowspire.
Additionally, this update adds some quality of life improvements for some of the Martial Weapons that fell short in usefulness and power level in comparison to other available options.
NEW
New Secrets have been added!
Secrets 7, 8 and 9 are now available to unlock ;)
Achievements tied to Secret 7,8, and 9 are now available.
2 Hidden Achievements tied to New and pre existing Secrets are also now available to unlock. Will you become the Dungeon Master?
“Secret 9”
“Secret 9” is unique compared to all other modes currently available.
There are restrictions as to when it can be used.
Using “Secret 9” will not grant completion status (Gold text) to other Secrets when used together but their bonus to Gold and EXP will be retained.
A new Card has been added for those with a surplus of Gold in their caches. We hope that its expensive nature will bring a smile to the face of those who choose to collect and upgrade it.
BALANCE CHANGES
General Changes
All Flaming Skull enemy types are now immune to slowdowns.
Minibosses are now immune to slow downs.
Achievement Changes
Battle Medicine achievement has had its requirement reduced from 50 to 20.
Adjustments to Martial Weapons
A large number of changes have been made to the lesser used Martial Weapons in order for them to become more suitable and viable choices when using both the Rogue and the Fighter class. Please note that some of these changes are greatly related to and directly affect some of the new Secrets that were added.
Fighter & Rogue:
The Gauntlet felt underwhelming and hard to use as it needed frontal positioning. This has been addressed by making Gauntlet now attacking nearby enemies. Rapier has been massively improved by increasing its size. Max level Rapier should now be a great option for Rogue and Fighter alike. Gauntlet
Changed from frontal to nearby enemies.
Rapier
Size has been increased.
Fighter:
The Lance has been greatly improved to be a focus-fire weapon that is now much faster and packs a much bigger punch. Lance
Max DMG has been increased substantially from 300 to 1500.
Cooldown has decreased.
Range has been changed to be a fixed 6.
Size has been decreased from 1.5 to 1.
Can be manually aimed.
Longsword The Longsword is meant to be the Fighter’s signature weapon that should be dealing high damage in an area near them as they risk themselves in melee range of enemies. This has been greatly improved for Fighter users in attempts to make this weapon more appealing to the melee playstyle.
Starting cooldown has been increased from 1.5 to 2.
Maximum damage has been increased from 260 to 500.
Remains a frontal weapon for the Fighter that changes to double-hit when reaching 100%+, effectively becoming a 1000 damage weapon when hitting an enemy twice.
Hammer
Damage has increased.
Size has been increased.
Range has been increased.
Cooldown has been set to a fixed duration
Rogue:
Dagger
Size has been changed from a static value of 2 to increasing value from 2 to 3.
Class Abilities / Passives / Talent Changes
Fighter
Ultimate Ability - Shield Wall
Armor during Shield Wall has been increased from 25 to 50.
Block rate during Shield Wall has been increased from 25 to 50.
Rogue
Talent Passive Abilities Some of the lesser used Talent Passives have had their values increased in order to make them more of an appealing choices for Rogue players.
Powerful sneak duration has been increased from 3 to 4.
Deadly Caltrops damage has been tripled.
Wizard
Talents
Force Mastery has had its power greatly increased per Rank.
Rank 1 has been increased from 75% of your INT to 100%
Rank 2 has been increased from 150% of your INT to 300%
Rank 3 has been increased from 225% of your INT to 600%
Rank 4 has been increased from 300% of your INT to 900%
Bug Fixes
Fixed an issue with Pain Tolerance that was showing up as percentages instead of full values.
Fixed an issue where Controllers could no longer toggle the Quest menu in-game
Fixed an issue where Companions could not use Potions during both Local and Remote Coop
Fixed some general text-related issues
Made some major performance improvements
Special Request
@Ghost78 said he had nothing more to spend gold on. We made something new.. just for you!
Thank you for supporting us and let the search for the new Secrets begin!
Short demo of Used Cars Simulator is going to be available again!
What will be in the short demo?The demo's content will be the same as the demo released in February. However, we have made some improvements to the feeling of driving. So let us know what you think about it!
Why the same short demo? We are heavily focused on creating the Early Access version of the game. We want to release it this year.
Creating an entirely new demo would delay this. And we don't want that ːsteamhappyː
At the same time, we want to allow those players who missed the chance during Steam's Next Fest in February to play our short demo.
And for those who have played, we want to give them the chance to earn all the achievements ːsteamhappyː Because we know not everyone managed to do so.
When will the short demo be available? The demo will be available for only one week - from May 27th to June 3rd.
* Enhanced the main menu * Added timers to potions and skills * Made freeze-time from ice enemies scale with enemy level * Made the skill Fire last longer * Lowered the health gained from health potions * Fixed bugs with hiring mercenaries * Prevented quest items from being sold * Fixed bugs with repairing items
Yo! Starting today, the demo will no longer be available on Steam (but the Itch version will remain!) We are removing the demo from Steam for several reasons, but mainly to avoid confusion as there will be new announcements in the future. Keep your eyes open for new cool stuff!
Get ready to experience the thrill of endurance racing with the upcoming release of the BMW M8 GTE in RaceRoom.
Production Year: 2017
Drive Type: RWD
Engine: V8 twin-turbo
Aspiration: Twin turbo
Gearbox: 6-speed paddle shift
Torque: 750nm
Horsepower: 600bhp
Weight: 1250kg with driver
This sleek and powerful grand tourer (GT) car, crafted by the renowned German automobile manufacturer BMW, finds its place in the GTE Class and will be a powerful opponent to the already available Porsche 911 RSR.
Originally developed in late 2016, the BMW M8 GTE made its competitive debut in the IMSA WeatherTech SportsCar Championship and the FIA World Endurance Championship during the 2018 season.
Replacing its predecessor, the BMW M6 GTLM, at the end of the 2017 season, the M8 GTE is built on the foundation of the BMW M8.
Notably, the M8 GTE stands out as the first car to be entirely manufactured by BMW Motorsport from the ground up as a LM GTE homologated vehicle, showcasing BMW's commitment to innovation.
Underneath its striking exterior, the BMW M8 GTE boasts cutting-edge technologies and concepts. Powering the BMW M8 GTE is a formidable front-mid mounted BMW n63/1 turbocharged V8 engine.
With its impressive power and precision engineering, the M8 GTE is going to deliver an exhilarating racing experience in RaceRoom.
The BMW M2 CS Racing, BMW M4 GT4 and the BMW M8 GTE will be released this Wednesday!
But of course we are not stopping here. We've already licensed more endurance focused cars. Stay tuned to hear more about that in the future!
It’s been a while since you’ve heard from us but things got pretty dangerous so the information was delayed. Before we get to the scouts’ report we have an announcement to make.
We’ve received a lot of feedback pointing out the lacking parts in the tutorial. Now we’re happy to tell you that revamping the tutorial has been finished. Hopefully, the new features added will make it cover every basic you need so you’ll no longer find it lacking content! 👍
With that being said, the scouts spotted new dangerous creatures roaming the tower. Here’s what we’ve managed to find out about them thus far:
🛡️ Minotaur
Slow as it is, this monster can give even the strongest fighter a headache as its ability to block attacks with his shield is unparalleled. What’s more, his attacks are really powerful so you should do your best to avoid getting hit. 💪 It is one of the two new big monsters encountered on the Lava Floor. The other… we’ll talk about now.
👁️ Cyclops
It’s appearance spells doom to every foe he faces. Throwing stones with incredible precision and speed, the Cyclops is a truly terrifying enemy who’ll put your ability to dodge to the test.
😱 Void Tentacles
While exploring the Void Floor, our scouts discovered a new, unsettling danger. Whole areas filled with void tentacles ready to strike you as soon as you come too close. Some of our people started wondering… are they but small independent organisms, or maybe part of some unspoken threat laying deep underneath the void’s surface? It might be the best if we never have to figure that out.
⚔️ New Floor: Holy Palace
Finally, after months of scouting, we’ve managed to find the path to the last floor. Holy Palace- the lair of the despicable Soulbinders. It is said that they were the ones responsible for making the tower crawl with monstrosities and no hollow can be free without slaying these oppressors. We’re yet to scout the area but this is footage of the capabilities of one of them.
As you can see, we’ve made significant progress in our path to ascension. Please, let us know your thoughts on today’s devlog in the comments or on our discord! If you have any ideas or suggestions about the contents of the game make sure to let us know!
In this update, we take a look at another of our characters: Loco Luis - "The Luchador"!
We showed in a previous update that a new character normally starts with a piece of concept art. However, this is not always the case. Sometimes it just starts with an idea, and our modellers can let their creativity flow.
Our modellers can experiment with the look of the character on the fly, making adjustments to get the best results.
Once modelling is complete, the character model is prepared for texturing.
Now we get to see the finished character with full textures, colour and lighting.
The final thing to do is make sure everything is fully animated.