Siege Towers and Laddermen make their multiplayer debut today and can be built directly from the siege camps. Other additions to online play include an automatic resync feature, score rebalancing and increased starting goods. Multiplayer maps have been tweaked, making it easier for players to design and build their castles.
An ‘Attack Move’ command has been added to help protect troops from ambush, as well as a button that deactivates all working buildings, which is handy when you need to quickly raise an army.
Follow the link for a full list of patch notes and tips on how to use the new units: <a href=http://bit.ly/sh3p9info>
Siege Towers and Laddermen make their multiplayer debut today and can be built directly from the siege camps. Other additions to online play include an automatic resync feature, score rebalancing and increased starting goods. Multiplayer maps have been tweaked, making it easier for players to design and build their castles.
An ‘Attack Move’ command has been added to help protect troops from ambush, as well as a button that deactivates all working buildings, which is handy when you need to quickly raise an army.
Follow the link for a full list of patch notes and tips on how to use the new units: {LINK REMOVED}http://bit.ly/sh3p9info
A new patch will release tomorrow with a focus on game play related changes and will introduce the following new feature:
The new control panel in free build will allow players to summon invasions of varying sizes and frequency, as well as adjust the prevailing events and difficulty.
A new Stronghold 3 patch will release tomorrow to feature difficulty levels and "King of the Hill" multiplayer mode. For more details, please visit www.fireflyworlds.com
As part of our ongoing improvements for Stronghold 3, we plan to make the next patch live tomorrow. Along with resolving various stability and gameplay affecting bugs, the patch will add/address the following: Game speed controls, cursor offset and responsiveness issues, ability to place buildings on top of workers/animals (game will move them out of the way) and wolves will no longer climb onto towers. A full list of fixes will be published when the patch goes live.
As part of our ongoing improvements for Stronghold 3, we plan to make the next patch live tomorrow. Along with resolving various stability and gameplay affecting bugs, the patch will add/address the following: Game speed controls, cursor offset and responsiveness issues, ability to place buildings on top of workers/animals (game will move them out of the way) and wolves will no longer climb onto towers. A full list of fixes will be published when the patch goes live.