We've given out a huuuuge wave of access to Dread Hunger Playtests, so check your email to see if you've received access!
24 Hour Playtest!
Our biggest and longest playtest yet! We're sticking around for more than a couple hours this time! Join a game within the 24 hour slot beginning Thursday 8th April, 6pm Pacific Time to participate!
We have loved playtesting with you all and as we near Early Access, your feedback is really appreciated!
The Chaplain prefers to keep to themself and remains vigil as the ship sails towards The Passage. Further into the expedition, however, praying for the success of the mission suddenly becomes secondary to praying for the safety and sanity of the crew...
Let us know what you'd like to see concepts of next!
Explore a beautifully mysterious Far Eastern fantasy world when Tasomachi: Behind the Twilight - created by solo illustrator nocras - launches on Steam on April 14th!
The original soundtrack composed by Ujico*/Snail's House will also be made available for purchase. Wishlist the game and the OST today!
Dear Warriors, we will release a version update at 00:30(PST), 3 :30(EST), 08:30(EU), 15:30(HKT) April 6th. The estimated update time is about two hours.
Update Content: 1. New Wing system addition: "Divine Plume's Origin", available at level 510 on servers older than 15 days. The "Divine Plume" material can be purchased from the Prestige Shop. 2. A new phase of Angel Permit is about to start, with a brand new title and cool appearance. Don't miss it! 3. Fixed some item text errors and display issues. 4. Fixed some interface display issues.
With this hotfix we're making this version 6 ready to be played without having to be touched by the devs in a little while... that is the plan at least! We've fixed some serious issues that were plaguing sprints and category climbs, but also the loading into a race in progress.
The problem of launching the game for anyone who had played version 5 or prior should now be fixed as well without you having to manually remove some files from the appdata folder. Let us know if any problems persist.
Demo Update 6.2 Hotfix
Fixes the game not wanting to launch unless you cleared your appdata cyclist folder once
Fixed the peloton being one turn behind where it should be when loading a race
Fixed riders finishing after the time limit being considered winning the stage after a reload
Fixed situation where the rider would be in a wrong spot in a sprint and the UI unresponsive
Fixed rider placement issues with peloton riders catching an escape group and sprinting
The plan is that the next version, Demo Update 7, comes out on 21. April with a major change to how the finish zone looks. Until then we're mostly going to work on the career mode and various fixes.
Hi everyone! This update brings in some fixes for a few issues that were reported recently:
Subtitles should now appear properly at very high resolutions.
The "Break Their Spirit" Achievement was still not triggering properly, so I have implemented a different approach that resolves this.
Last update, in fixing one issue, I had inadvertently broken single-player Chaos textures during Skirmish games. This is now again working properly. Sincere apologies for anyone affected by this.
This time I want to show my appreciation to the people who made the BGM used in the Eternity Protectors.
Since I am a lone developer, with no music composing skills, and no budget to buy assets, I accepted the fact that I would have to use free BGM assets to make my already poor-looking game. Turns out, the BGMs I found on the opengameart.org are so incredibly great they make even my amateur game feels alive and epic!
In the Eternity Protectors, each Invader group have their own theme BGM. Check the BGM used on the list below! (You can click the link to go the the opengameart.org page)