Bonanit - A Menorcan Horror Story - THEPRIMO
A few minor bugs have been fixed, and small adjustments have been made to improve overall stability and gameplay experience.
Thank you for continuing to support Bonanit!
Diamond Treasure - Verspot
🎮 Verspot Announcement: Diamond Treasure Is Coming Soon 💎

Dear players,

We’re excited to announce that Verspot’s brand-new game — “Diamond Treasure” — is about to launch!
This is a journey driven by creativity and passion, where every phase brings a brand-new experience.
Here’s our latest Development Roadmap — witness the growth of Diamond Treasure with us!




🚀 Phase 1 — Game Release and Preheating
Status: Active
Progress: 100%

The game release is just around the corner!
We are actively promoting across various platforms and building the first wave of our player community.
Thank you to everyone who has supported us early — your enthusiasm makes the diamonds shine!




💎 Phase 2 — Special Diamond Exchange Event
Status: Upcoming
Progress: 50%

A mysterious diamond exchange event is coming soon!
Participate to earn limited collectible boxes and special mystery gifts,
enhancing your collection and prestige in the Diamond world.




🌐 Phase 3 — Community Activity Phase
Status: Planned
Progress: 0%

We will host a variety of community events to enhance player interaction,
creating a vibrant and connected Diamond Treasure community.




💰 Phase 4 — External Website Trading System
Status: Planned
Progress: 0%

An official external trading system will soon be launched,
allowing players to freely trade diamonds and items — creating a true player-driven economy.




👑 Phase 5 — VIP Mystery Privileges
Status: Planned
Progress: 0%

Stay tuned for the all-new VIP Mystery Privileges!
A brand-new mode designed to shock the world and reward our most loyal players.




📱 Phase 6 — PC & Mobile Compatibility
Status: Planned
Progress: 0%

We’re building cross-platform compatibility between PC and mobile devices,
so you can enjoy Diamond Treasure anytime, anywhere.




🌌 Phase 7 — Mystery Platform Launch
Status: Planned
Progress: 0%

A mysterious platform that will reshape the global gaming ecosystem is under development.
Get ready — this will redefine what “gaming” means.




🔮 Phase 8 — Complete Mystery System
Status: Planned
Progress: 0%

Once all phases are complete, Diamond Treasure will enter a brand-new era.
This is not just a game — it’s a future co-created by players worldwide.




✨ Thank you for your patience and support!
Stay tuned to our official announcements and community updates.
Diamond Treasure — your brilliant journey begins soon!



📍 Verspot Digital Technology
“Witness the birth of every diamond.”
PETRACAL - Fax
PETRACAL has already surpassed 10,000 wishlists. It's incredible how our little project has had such a big impact. We never thought it would become something like this.

We are working hard to have a great game ready for all of you. Thank you from the bottom of our hearts!

Order Up! - orderup5314

New / Improvements

🧼 Clean New Game: Progress now resets correctly when starting from the main menu.

🖥️ Resolution & scaling: Fixed cases of falling back to an incorrect resolution/scale.

🎯 HUD anchoring: Canvas/Scaler reworked; UI elements stay put across all resolutions.

🧾 Tutorial/Prompt clarity: No more faint text on first load; stays crisp after pause → resume.

⏸️ Pause menu polish: More reliable focus and canvas hide/show; prompts are muted during pause and restored after.

🎵 Audio: More consistent initialization of music/SFX levels.

📦 Under the hood: Hardened Steam build/packaging pipeline for the demo.

Known Issues

🧪 Rare scaling quirk: Rapid windowed ↔ fullscreen switches may cause minor HUD shifts on some setups. We’re monitoring it.

Age of Fear: Total - Les

Hi all!

As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal!

However, as with any software development, we didn’t get everything right, and some of the more complex mods stopped working or had issues.

No more! Thanks to the hard work of Risewild, we’ve patched all incompatibilities and just released a major Backward Compatibility Pack. All our games will now work with previously created mods (over 100 and counting!).

Take care,
Les

Bronzebeard's Tavern - ethonk

Greetings Dwarves! 🍻

This is just a reminder that Spookbeard's Tavern will be ending a week from now! This is your last chance to get a hold of the limited time cosmetics and use the theme while it's free!

Spookbeard's Tavern 2025 will be ending on the date:

10th of November 2025, 5:00pm NZDT

Operation Athena - MISSING GAME STUDIO, Ltd.
Operation Athena – Hotfix 0.6.0a

This hotfix delivers critical stability improvements, visual updates, and performance optimizations across multiple systems and environments.



Gameplay & Networking

  • Fixed a timing issue causing weapon spawning errors when clients and hosts loaded in simultaneously. Weapon initialization now occurs after possession for consistent synchronization.

  • Network operations have been moved to a dedicated thread to improve multiplayer responsiveness.

  • Updated DefaultEngine network configurations by removing outdated legacy settings and aligning with modern Steam Socket and Advanced Steam Sessions features for improved connectivity and efficiency.



Environment Fixes

  • Corrected rock collision on Sandridge Isle (formerly “Woods”).

  • Fixed floating antenna issue on Taraq Outpost (formerly “Sandstorm”).



Visual & Performance Updates

  • Added God Rays and Sun Occlusion to all relevant levels, tuned individually for atmosphere and realism.

  • Optimized global shadow settings for outdoor performance and visual clarity.

Shadow Optimization Summary (Performance-Focused Outdoor Update):

  • Reduced Dynamic Shadow Distance to 10,000–15,000 for better GPU performance.

  • Lowered Shadow Cascade Count to 3 for a balance between quality and speed.

  • Slightly increased Transition and Fadeout Fractions for smoother blending.

  • Reduced Far Shadow Cascades to cut distant rendering costs.

  • Tuned Distance Field Shadow Distance to 30,000–40,000 for efficient soft shadows.

  • Adjusted Trace Distance and Ray Offset for stability and artifact-free results.

  • Maintained Inset Shadows on movable objects to preserve close-up detail on foliage and rocks.

Overall: These changes improve frame rate stability and shadow quality in bright outdoor environments with moderate foliage coverage.


Closing Notes

Hotfix 0.6.0a enhances both visual fidelity and multiplayer reliability — preparing Operation Athena for upcoming large-scale updates.

Thank you to our community for your continued feedback and testing support. Every report helps refine the tactical experience we’re building together.

Ancient Chinese Cities (Playtest) - 虾不咕

增加:

  • 增加 重檐庑殿大殿;

  • 补全尺寸 歇山大殿;

  • 增加三层佛塔(八边形)、五层佛塔(八边形),但是尺寸还没做全;

Polyjump - eXPresso

Hey everyone!

As we're getting close to the Early Access release, here's another update for the demo with a few important improvements and polish updates.

Gameplay & Mechanics

  • Added coyote time for smoother, more forgiving jumps

  • Added 2nd player shadow to help judge jump distances

  • Camera now zooms out based on speed for better visibility and a stronger sense of motion

  • Improved jump consistency across different situations

UI & Controls

  • Improved menu controller navigation for smoother input

  • General UI improvements and polish

Audio & Performance

  • Adjusted sound levels for better balance

  • Reduced demo size through asset optimizations

Thanks for playing the demo!

If you have any feedback, let me know!

-Lucas

Nov 2
Click Mage - Tiny Crow Games
  • lowered the scroll sensitivity for several scrollable windows, because they were way too high after the unity update

  • improved memory handling and garbage collection

...