

New / Improvements
🧼 Clean New Game: Progress now resets correctly when starting from the main menu.
🖥️ Resolution & scaling: Fixed cases of falling back to an incorrect resolution/scale.
🎯 HUD anchoring: Canvas/Scaler reworked; UI elements stay put across all resolutions.
🧾 Tutorial/Prompt clarity: No more faint text on first load; stays crisp after pause → resume.
⏸️ Pause menu polish: More reliable focus and canvas hide/show; prompts are muted during pause and restored after.
🎵 Audio: More consistent initialization of music/SFX levels.
📦 Under the hood: Hardened Steam build/packaging pipeline for the demo.
Known Issues
🧪 Rare scaling quirk: Rapid windowed ↔ fullscreen switches may cause minor HUD shifts on some setups. We’re monitoring it.
Hi all!
As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal!
However, as with any software development, we didn’t get everything right, and some of the more complex mods stopped working or had issues.
No more! Thanks to the hard work of Risewild, we’ve patched all incompatibilities and just released a major Backward Compatibility Pack. All our games will now work with previously created mods (over 100 and counting!).
Take care,
Les
Greetings Dwarves! 🍻
This is just a reminder that Spookbeard's Tavern will be ending a week from now! This is your last chance to get a hold of the limited time cosmetics and use the theme while it's free!
Spookbeard's Tavern 2025 will be ending on the date:
10th of November 2025, 5:00pm NZDT
This hotfix delivers critical stability improvements, visual updates, and performance optimizations across multiple systems and environments.
Gameplay & Networking
Fixed a timing issue causing weapon spawning errors when clients and hosts loaded in simultaneously. Weapon initialization now occurs after possession for consistent synchronization.
Network operations have been moved to a dedicated thread to improve multiplayer responsiveness.
Updated DefaultEngine network configurations by removing outdated legacy settings and aligning with modern Steam Socket and Advanced Steam Sessions features for improved connectivity and efficiency.
Environment Fixes
Corrected rock collision on Sandridge Isle (formerly “Woods”).
Fixed floating antenna issue on Taraq Outpost (formerly “Sandstorm”).
Visual & Performance Updates
Added God Rays and Sun Occlusion to all relevant levels, tuned individually for atmosphere and realism.
Optimized global shadow settings for outdoor performance and visual clarity.
Shadow Optimization Summary (Performance-Focused Outdoor Update):
Reduced Dynamic Shadow Distance to 10,000–15,000 for better GPU performance.
Lowered Shadow Cascade Count to 3 for a balance between quality and speed.
Slightly increased Transition and Fadeout Fractions for smoother blending.
Reduced Far Shadow Cascades to cut distant rendering costs.
Tuned Distance Field Shadow Distance to 30,000–40,000 for efficient soft shadows.
Adjusted Trace Distance and Ray Offset for stability and artifact-free results.
Maintained Inset Shadows on movable objects to preserve close-up detail on foliage and rocks.
Overall: These changes improve frame rate stability and shadow quality in bright outdoor environments with moderate foliage coverage.
Closing Notes
Hotfix 0.6.0a enhances both visual fidelity and multiplayer reliability — preparing Operation Athena for upcoming large-scale updates.
Thank you to our community for your continued feedback and testing support. Every report helps refine the tactical experience we’re building together.
增加:
增加 重檐庑殿大殿;
补全尺寸 歇山大殿;
增加三层佛塔(八边形)、五层佛塔(八边形),但是尺寸还没做全;
Hey everyone!
As we're getting close to the Early Access release, here's another update for the demo with a few important improvements and polish updates.
Gameplay & Mechanics
Added coyote time for smoother, more forgiving jumps
Added 2nd player shadow to help judge jump distances
Camera now zooms out based on speed for better visibility and a stronger sense of motion
Improved jump consistency across different situations
UI & Controls
Improved menu controller navigation for smoother input
General UI improvements and polish
Audio & Performance
Adjusted sound levels for better balance
Reduced demo size through asset optimizations
Thanks for playing the demo!
If you have any feedback, let me know!
-Lucas
lowered the scroll sensitivity for several scrollable windows, because they were way too high after the unity update
improved memory handling and garbage collection