In today’s DevBlog, we’ll look ahead at what’s coming to WARNO soon. This will include the next major milestone, BERNADOTTE. And… it will be the final milestone before the official launch of WARNO out of Early Access!
Milestone BERNADOTTE will feature:
Army General will gain Versus and Coop mode (see below).
Previously detailed latest batches of divisional ”Housecleaning”. Read more about them here, specifically Part V and The Big Split.
The new Command&Control setting (more on that below)
This last milestone will not feature the remaining Army General campaigns. These will come with WARNO’s launch out of Early Access.
Army General’s Coop and Versus Modes
As it says on the tin, the Army General’s upcoming Coop and Versus update will allow you to play any Army General campaign with or against other human players. It will retroactively apply to Bruderkrieg, already featured in WARNO, but will be - of course - a standard setting with the launch of the remaining Army General campaigns.
There will be some restrictions to both the Versus and Coop mode.
Four human players max.
Three human players top on the same side.
In Coop, all players will be able to perform all the game’s actions. So, be sure to be on the same page and have a plan - hence “cooperation,” commanders.
Once a battle is met in Army General, but before a tactical game is launched, players can distribute the battalions among them. Then, if needed, you’ll be able to switch companies from one to another to make things more balanced. Note that battles featuring fewer companies than human players on one side will be autoresolved.
Command & Control
What’s the new Command & Control (C2) setting? In short, the more units you call in as reinforcements, the less income you get. It is an “upkeep” system adapted to WARNO, bringing several key elements:
First, it offers the advantage of letting commanders focus more on the tactical aspect of the game. It limits the number of units a commander can control on the battlefield at any time. This is especially useful for players wanting to deal with fewer units simultaneously.
Another element is that it releases players from constantly bringing reinforcements to use up their Command points. As we know, in a regular game, you are forced to spend your points as fast as possible; otherwise, you’ll field fewer units than an opponent, which puts you at a disadvantage.
Lastly, the new setting prevents an over-dominant player from increasing their lead during a battle in an insurmountable way, giving a real chance for the underdog to make a comeback.
A Setting Not a New Game Rule
Command & Control is a setting, not a new game rule. It can be applied on top of the classic Conquest and Destruction Combat Rules, only affecting the players’ income, not the victory conditions.
Your income is reduced by an amount of Command Points equivalent to a percentage of the cost of each unit deployed on the battlefield. Hence, the more units called in, the less income. Currently, we have three settings: 0% (no upkeep, the current setting), 5%, and 7%.
There are a few caveats:
LOG units are not counted in this upkeep. This means that maintaining your logistic lines will be crucial in the battle. As the famous quote goes, “Amateurs talk strategy, professionals talk logistics.”
AIR upkeep is half that of ground units, regardless of the setting you choose.
You can’t accumulate more than 5.000 Command Points.
The new Command & Control setting will be included in the next milestone BERNADOTTE, both available in Skirmish and multiplayer game creation lobbies (but not in Ranked). We will also convert 10vs10 lobbies to feature this new setting.
British Textures
Last but not least, some British Army textures! In the wake of the CHIEFTAIN MK.9 remodeling, which we talked about previously, we made a pass on several British vehicles, giving them brand-new textures and markings!
Until next week
All right, that’s all for this DevBlog. As always, until next week.
The moment we have all been eagerly waiting for is finally drawing near!
We're excited to introduce a stamina recovery system and changes related to stagger that will elevate your BATTLE CRUSH experience.
We have been preparing this update with great anticipation, and we hope you feel the same!
The system we're adding is the... stamina recovery system!
*If you check through the official page, you can see the changes in GIF format.
<Stamina Recovery System>
This system will make the battles in BATTLE CRUSH, where stamina management is crucial, even more exciting and enjoyable.
It is designed to ensure that players who actively attack can reap significant benefits without the combat becoming overly defensive/passive.
Moreover, it provides advantages for players pursuing an opponent trying to flee!
So, what has been added?
1. The stamina recovery rate has increased! 2. A stamina bubble has been added to help with stamina recovery.
Let’s take a look at what stamina bubbles are.
● Consuming a stamina bubble immediately recovers up to 40% of your maximum stamina! ● A stamina bubble will appear in front of you when you knock an enemy away to a distance of 15m or more!
However, there are notes to be aware of:
● Stamina bubbles disappear 5 seconds after they appear. You’ll need to act fast! ● Once a stamina bubble is generated, there is a cooldown of 20 seconds before the next one appears. (It looks like it will be important to strategize, right?) ● The bubbles you create are visible only to you, so you will be the only one who can collect them!
The next improvement we'll introduce is related to stagger.
< Changes Related to Stagger>
● A cooldown on stagger from the initial light hit has been added. To explain, there is a stagger once you get hit. However, this cooldown means that additional hits will not cause an accumulation of stagger after the stagger from the initial light hit until the cooldown is over.
● We expect this improvement to prevent situations such as when players are unable to respond due to being infinitely stun-locked when hit by multiple enemies at once.
To sum up, the stamina recovery rate has increased, the stamina bubble system has been added, and a cooldown on stagger from additional hits has been applied.
Doesn't this make you even more excited to CRUSH your enemies and send them flying away?
Well, with the second beta test right around the corner, we’ll be getting back to work! We look forward to seeing your battles!
The moment we have all been eagerly waiting for is finally drawing near!
We're excited to introduce a stamina recovery system and changes related to stagger that will elevate your BATTLE CRUSH experience.
We have been preparing this update with great anticipation, and we hope you feel the same!
The system we're adding is the... stamina recovery system!
*If you check through the official page, you can see the changes in GIF format.
<Stamina Recovery System>
This system will make the battles in BATTLE CRUSH, where stamina management is crucial, even more exciting and enjoyable.
It is designed to ensure that players who actively attack can reap significant benefits without the combat becoming overly defensive/passive.
Moreover, it provides advantages for players pursuing an opponent trying to flee!
So, what has been added?
1. The stamina recovery rate has increased! 2. A stamina bubble has been added to help with stamina recovery.
Let’s take a look at what stamina bubbles are.
● Consuming a stamina bubble immediately recovers up to 40% of your maximum stamina! ● A stamina bubble will appear in front of you when you knock an enemy away to a distance of 15m or more!
However, there are notes to be aware of:
● Stamina bubbles disappear 5 seconds after they appear. You’ll need to act fast! ● Once a stamina bubble is generated, there is a cooldown of 20 seconds before the next one appears. (It looks like it will be important to strategize, right?) ● The bubbles you create are visible only to you, so you will be the only one who can collect them!
The next improvement we'll introduce is related to stagger.
< Changes Related to Stagger>
● A cooldown on stagger from the initial light hit has been added. To explain, there is a stagger once you get hit. However, this cooldown means that additional hits will not cause an accumulation of stagger after the stagger from the initial light hit until the cooldown is over.
● We expect this improvement to prevent situations such as when players are unable to respond due to being infinitely stun-locked when hit by multiple enemies at once.
To sum up, the stamina recovery rate has increased, the stamina bubble system has been added, and a cooldown on stagger from additional hits has been applied.
Doesn't this make you even more excited to CRUSH your enemies and send them flying away?
Well, with the second beta test right around the corner, we’ll be getting back to work! We look forward to seeing your battles!
Finally! The 2nd beta test we have all been waiting for is nearly here!
You are probably aware of the many upgrades we have prepared such as new UI, new mechanics, and Calixer balance adjustments we have made for this beta!
We are really excited and thrilled to welcome back our Crush Crew, and we greatly appreciate your never-ending interest and patience!
Below is the detailed schedule for the 2nd Beta Test. Please make sure to review it carefully to avoid any confusion and to ensure the best experience while playing BATTLE CRUSH!
📅 2nd Beta Test Schedule (Total 8 days) March 21st 00:00 AM 2024 - March 28th 11:00 PM 2024 PT March 21st 08:00 AM 2024 - March 29th 07:00 AM 2024 CET March 21st 07:00 AM 2024 - March 29th 06:00 AM 2024 UTC March 21st 04:00 PM 2024 - March 29th 03:00 PM 2024 KST *All account and game data from the beta test will be deleted after the test. Beta Test Checklist
Available Game Modes ● Battle Royale Team (3v3 total 10 teams) ● Brawl Team (2v2v2) ● Duel (1v1)
If you have forgotten to apply or request access for the 2nd Beta Test, please do so now! It is never too late to apply!
<How to apply for the 2nd Beta Test>
▶ For Steam (PC) 1. Please visit the BATTLE CRUSH Steam Store Page. 2. Scroll down and click on the “Request Access” button. 3. Access will be granted on March 21th. Anyone who requests access after this date will be granted access immediately. 4. We’ll notify you once the test begins if you provided your email address on Steam!
▶ For Google Play Store 1. Please visit the BATTLE CRUSH Official Website. 2. Click or tap the “Google Play” button. 3. Please provide your email address, and we'll notify you once the test begins!
📢 Add us on your wishlist! Remember, do not forget to add and follow our Steam page to be the first to receive our new updates!
Finally! The 2nd beta test we have all been waiting for is nearly here!
You are probably aware of the many upgrades we have prepared such as new UI, new mechanics, and Calixer balance adjustments we have made for this beta!
We are really excited and thrilled to welcome back our Crush Crew, and we greatly appreciate your never-ending interest and patience!
Below is the detailed schedule for the 2nd Beta Test. Please make sure to review it carefully to avoid any confusion and to ensure the best experience while playing BATTLE CRUSH!
📅 2nd Beta Test Schedule (Total 8 days) March 21st 00:00 AM 2024 - March 28th 11:00 PM 2024 PT March 21st 08:00 AM 2024 - March 29th 07:00 AM 2024 CET March 21st 07:00 AM 2024 - March 29th 06:00 AM 2024 UTC March 21st 04:00 PM 2024 - March 29th 03:00 PM 2024 KST *All account and game data from the beta test will be deleted after the test. Beta Test Checklist
Available Game Modes ● Battle Royale Team (3v3 total 10 teams) ● Brawl Team (2v2v2) ● Duel (1v1)
If you have forgotten to apply or request access for the 2nd Beta Test, please do so now! It is never too late to apply!
<How to apply for the 2nd Beta Test>
▶ For Steam (PC) 1. Please visit the BATTLE CRUSH Steam Store Page. 2. Scroll down and click on the “Request Access” button. 3. Access will be granted on March 21th. Anyone who requests access after this date will be granted access immediately. 4. We’ll notify you once the test begins if you provided your email address on Steam!
▶ For Google Play Store 1. Please visit the BATTLE CRUSH Official Website. 2. Click or tap the “Google Play” button. 3. Please provide your email address, and we'll notify you once the test begins!
📢 Add us on your wishlist! Remember, do not forget to add and follow our Steam page to be the first to receive our new updates!
There will be various changes coming into effect with the new update that is taking place on Mar. 28 (Thu).
Among these changes, we would like to inform you in advance of the content that will be reset, information regarding the end of Season 3, as well as certain content adjustments that will take place in preparation for the Season 4 update.
■ Auction House Suspension Measures
◆ Auction House Suspension Measures After the Mar. 25 (Mon) patch, you will no longer be able to register new items at the Auction House and will not be able to bid on items that have been registered at the Auction House. Items that have been registered before the patch will remain registered in the Auction House for their remaining time and can be purchased through buyout.
■ Content Reset
◆ Chaos Dungeon Reset and Current Chaos Cards With the Mar. 28 (Thu) update, your current Chaos Compendium Score and Chaos Statue Level will be reset.
Chaos Cards obtained before the update that you currently own can be used until the update takes place. Once the Chaos Statue is reset, you will need to obtain new Chaos Cards in order to play Chaos Dungeons.
Any Chaos Cards that you do not use before the Mar. 28 (Thu) update will be converted into event items during the update. The Chaos items that will be converted include all Chaos Cards and Chaos Card Chests, Chaos Keys, and chests that include Chaos Keys.
※ Unique Chaos Card Selection Chests and Traces of Memory Selection Chests will not be converted to event items, but Chaos Cards obtained through those items will be converted to event items.
◆ Black Market Reset With the Mar. 28 (Thu) update, the Black Market’s Friendship level, item list, saved items, and Pirate’s Coins will be reset.
The Pirate's Coins and Pirate's Coin Chests that you own will be deleted with the update. Please purchase any saved items before the update takes place.
Your saved items on the Black Market will be deleted after the update, so please purchase them before the Season 4 maintenance.
◆ Relic and Zodiac Reset After the Mar. 28 (Thu) update, your Relics and Zodiacs will be reset.
Your Relic Level and EXP, and any Light of Life that you own, will be combined based on whichever values are higher out of Season/Standard mode.
All Avatar information will be reset and Divinity Points will be given depending on your combined Relic Level.
Please log in after the update to activate your character’s Relic Avatar and reassign your Divinity Points, as well as your Zodiac Traits and Stat Points.
◆ Constellation of Time Reset After the Mar. 28 (Thu) update, your Constellation of Time stage and your Powerful Emotions will be reset. Please ensure that you complete any Constellation of Time stages you are playing before the update.
◆ Zodiac Stone Emotion Engraving Reset After the Mar. 28 (Thu) update, your Emotion Engravings on Zodiac Stones will be reset. You can perform Emotion Engraving again through Constellation of Time after the update.
◆ Mastery Reset After the Mar. 28 (Thu) update, your Mastery will be reset.
Your Mastery Level will be combined based on whichever level is higher out of Season/Standard mode. Please log in after the update to reassign your reset Mastery Points.
■ Balance and Content Adjustments
◆ Skill Rune Balance Adjustments With the Mar. 28 (Thu) update, certain Skill Runes' balance will be adjusted. Affected Runes that are Awakened will be reverted to the state they were before being Awakened after the update, and '[Exclusive] Skill Rune Engraving Stone' will be given.
◆ Link Rune Balance Adjustments With the Mar. 28 (Thu) update, certain Link Runes' balance will be adjusted. Affected Runes that are Awakened will be reverted to the state they were before being Awakened after the update, and '[Exclusive] Link Rune Engraving Stone' will be given.
◆ Gear Option Improvements With the Mar. 28 (Thu) update, options for certain gear will be improved.
■ Information on End of Season 2
◆ Season Mode Items That Will Be Moved to Standard Mode at the End of Season 3
◆ Items That Will Be Moved to Temporary Storage at the End of Season 3 - The items in your Season Character’s Storage will be moved to Temporary Storage. - The items registered in your Season Character’s Unique/Rune Compendium will be moved to Temporary Storage. - The items in your Season Character’s Alchemy Slots will be moved to the Temporary Slots per mode. - The items in your Season Character’s Mailbox will be moved to the Temporary Slots per mode.
※ To Note ✔ We will not be able to offer you any assistance for any Black Market items that you do not claim before the Mar. 28 (Thu) maintenance. ✔ Items moved to Temporary Storage and Temporary Slots will be deleted if not claimed before the start of Season 5. ✔ We will not be able to offer you any assistance for Temporary Storage and Temporary Slot items from previous seasons that have been deleted once the new season begins.
We hope that the information above will help you avoid any inconvenience as you play the game. We hope you are looking forward to the new update and Season 4.
The Sweet Spot effect is more visible on moves that have it. All Sweet Spot damage was increased to equal double the damage of a regular hitbox in its respective attack (if a regular hit would deal 30 base damage, the sweet spot will deal 60 base damage).
Relic Tinkerer: Reroll cost decreased from 10/20/30/40/50 to 5/10/15/20/25. Level-Up cost decreased from 50/100/150/200 to 25/50/75/100. Relics base price decreased from 100/150/225/275/325 to 50/100/150/200/250. Cursed Relics are offered at reduced prices, discount changed from 70/60/50/40/30 to 25/30/35/40/45.
Stray Soul Challenges: Each challenge now increases enemy damage by 2% instead of 3% (The added buff to enemy damage was changed to be in-line with the other enemy Health and Elite Chance buffs).
Heretic Warlock: Health threshold for necro-summoning lowered from 80% to 70% (initial phase lasts longer). Invincibility time during this transition lowered by 1 sec.
Equinox Alternate form: Lowest hitbox adjusted to up-air attack to make it hit more consistently during Drill mode.
Silver Chest: Updated Ordinance Icon to show the new chest. Cost reduced from 5 to 4.
Reduced intensity of bright flash when three stocking enemies in Hidden Rifts.
Weapons Balance Changes
Battle Hammer-Axe Alternate Form: Awakened passive damage increased from +10% to +15% on consecutive multi-hits. Down Attack can now be dash-canceled during active frames.
Astral Cord Bow: Neutral Attack recovery time slightly decreased.
Sisterhood Gauntlets: Awakened passive damage increased from +25% to +30% when alternating between directional attacks.
Sisterhood Gauntlets Alternate form: Neutral-Air is now dash-cancelable during the active frames.
Blessings/Enchantments Balance Changes
Abyssal Call: Chance to trigger increased from 20% to 30%.
Invisible Counter: Damage increased from 40% to 50%, duration increased from 4 sec. to 5 sec.
Flash Decay: Damage per status effect increased from 50 to 100.
Lightning Strike: Base damage increased from 100/125/150 to 150/175/200.
Sky Splitter: duration to proc reduced from 0.25 sec. To 0.2 sec. during a Down-Air.
High Five: damage increased from 25% to 30%.
Power Bounce: damage bonus increased from 50% to 80%.
Bug Fixes
Fixed a bug that resulted in multiple texts not being correctly changed to Korean when setting it as the game’s language. Also fixed a bug that prevented the dialoge box from changing into a special formatted box when different languages were set.
Fixed a bug that prevented the Shielded Scorpion from parrying your attacks when you hit it from the front.
Fixed: Enemies would render on top of projectiles in many cases when it should have been the other way around. This should make projectiles more visible at all times.
Fixed a bug that could result in no reward given by the Dark Trinity (having to quit to main menu and reload the run to fix).
Fixed: Shadow Partner using Pentacle Bolt instead of Giant Spiral Bolt.
Fixed: Battle Hammer-Axe Alternate Form Awakened passive not triggering for Launchers.
Fixed: Particle effects not playing on projectiles created by the Sky Splitter enchantment.
Fixed a bug relating to items obtained from the Herbalist which could result in weird interactions in subsequent rooms / runs (such as enemies not receiving shield damage).
Fixed a bug that could cause weapons to have less Enchantment Slots than the minimum.
Fixed: projectile collision and attack issues with the Armored Guardian and Sky Guardian.
Fixed a bug that caused the default dash sound to play instead of the new sound from Voltaic-Blink Dash.
Fixed: Perma-Perfect not working with the garment ability from Mask of Mishved.
Fixed: Dust Effigies sell blessings value was not showing the correct amount with Ethereal Bounty.