Barbarian Saga: The Beastmaster - juancamrodriguezr
Inspired by classic movies and games of the 80’s and 90’s such as Beastmaster, Conan and Deathstalker, Castlevania, Golden Axe and Ghouls ‘n’ Ghosts, Barbarian Saga: The Beastmaster has strived to craft a world brought to life with a deeply immersive story and is drawn and animated by hand using hundreds of sketches to bring the world of Arborea to life.
After the brief peace that followed the wars of the portals that devastated the country, new winds of war now threaten its inhabitants. The new king of Imperia together with the Sacred Kingdom has declared war against non-humans, using the services of one of the Last Wizards of Arborea: Trece XIII and their generals. This is the moment of the prophecy, the moment when a chosen one will unite Men and beasts to bring peace. Welcome to the world of Arborea, welcome to Barbarian Saga: The Beastmaster.
You are the last of the Beastmasters, use the souls of animals and creatures to transform and progress through the adventure.
Explore a continuous Metroidvania-style map, open new paths and unlock new routes with your Beastmaster abilities. Evil and sorcery lurk in all corners.
Gather beads for your ritual necklace: discover fangs, amulets, and plant roots that will change your attacks, vitality, or Mana.
Enhance your skills and acquire new items by entering duels in different Arenas. battles will use close cameras and energy bars like in classic fighting games..
Find new sword techniques that your old Sensei taught you, use magic potions and summon curses. Thanks to your sword, you have the power of a god.
Throughout your adventure, you will discover NPCs that will give more depth to the narrative and communicating with them will open new mission arcs (as in an Anime series) and completely different endings.
Barbarian Saga: The Beastmaster will launch globally for Steam, Xbox Series, PlayStation 5 and Nintendo Switch
This time, we will introduce the puzzle game section of "Logiart Grimoire."
Logiart Grimoire features an assist function to make it easy to play one of the main modes, the puzzle game.
Even if you're new to Logiart puzzles, you can rest assured that you can enjoy them comfortably thanks to the assist function! Of course, you can also customize the assist function to your liking.
Next, we will introduce the assist features that are included in the game. Options 1 through 3 can be configured from the options screen, while options 4 and 5 can be accessed and used from the in-game pause menu during puzzle gameplay.
This function guides you on how to solve puzzles during gameplay. There are two types of navigation available.
Blue Number Navigation that informs you of the confirmed rows. Columns with blue numbers indicate that you can either place a "filled square" or a "×" in them. This helps you determine which columns to focus on and where you have clues.
Red Number Navigation that informs you of the contradictory rows. Columns with red numbers indicate that there is a contradiction between "filled squares" and "×." This helps you identify which columns have contradictions when you're stuck and unable to progress with the puzzle.
2.Hint Roulette
This feature randomly opens up one row or column before starting the puzzle. It provides you with an initial set of hints, making it particularly suitable for beginners as the puzzle begins with several hints already available.
3.Automatic Error Correction
This feature automatically corrects incorrect squares when you paint them. It instantly corrects the squares for you.
4.Error Check Function
This function displays incorrect areas on the board. It's a useful feature, but you can only use it once until you clear the puzzle.
5.Rewind Puzzle Function
This feature allows you to backtrack up to 100 moves on the puzzle board. It comes in handy when contradictions arise during the solving process, as you can easily make corrections and try different approaches.
If you clear the puzzle without using assist features 1 through 4, you will achieve a "No Assist Clear," and a star symbol will light up. For those who excel at puzzles, why not challenge yourself by turning off assist features 1 through 4 and see how you fare?
Additionally, there is a tutorial designed for beginners. It provides instructions on how to play while you actually solve puzzles, making it easy for those who are unfamiliar with the puzzle rules to enjoy the game with confidence!
*Please note that other tips and features are not included in the early access release. They will be implemented through future updates.
======================= On Jupiter's Twitter, we are sharing information about the game. Following the early access release, we plan to also share updates on the development progress and more. We would be extremely delighted if you could follow us and show your support!
This patch is just a small hotfix for the NaN issues that have been happening. Caught myself a nasty flu/cold last week but I'm finally starting to feel like I can use my brain again. More stuff coming soon!
-- Fixes --
- Fixed resource regression that caused it to NaN when starting in an Overflowed state.
- Added a safeguard to resource effects to prevent them from NaNing their respective effects (spark -> cantrip cooldown).
- Added a safeguard to spells so that NaN'd cooldowns should repair themselves.
- Fixed Ambiator usage cost.
- Fixed hidden delete button in the start menu on some aspect ratios.
Added 'Unstuck' feature to quickly reload the quest at your last save point in case bugs freeze up your run
Changed Salvation to only be triggered on Cure, Regenerate, Healing Hand, Mass Cure, and Divine Intervention. Increased Max Health boost from 5% to 10% per stack
Bug Fixes
Fixed issue that caused item stash to not load correctly causing the town to never load
Fixed issue with game lockup when save files exist but have corrupt data
Fixed issue where if you receive a higher level version of fortune you already have equipped it wouldn't update its effect until you re-equip it
Fixed issue where dashing chain attacks wouldn't chain to the next target if the current target dies
Fixed issue where fortune stats would sometimes stack indefinitely if you unequip and re-equip them
Fixed issue where the shop window gold display would only show gold from your currently selected character instead of all your party characters
Fixed issue where Roguelike item reward tooltips sometimes wouldn't compare the correct items if controlling multiple characters in a party
Fixed issue where the Roguelike skill tree wouldn't update when tabbing to a different character in your party
Fixed issue where Momentum, One Punch Monk and similar skills wouldn't work properly with skills that have a delayed effect
Fixed issue where Spectral Mark's cooldown wouldn't get reset upon killing an enemy with it active
Fixed issue with Deathblow and Deadly Dagger Throw not working correctly
Fixed issue where you would lose health when leveling up
Fixed issue where counter attacks and opportunity attacks with healing weapons would heal the enemy instead of deal holy damage
Fixed issue where Gust Barrels could be dodged
Fixed issue where Bows and Staves wouldn't benefit from increased counter attack damage bonuses
Fixed issue where using the skill bar Set Slot controls, skill options could show up off screen
Fixed various issues where getting healed triggered certain 'on hit' triggers intended for only damaging hits
Fixed issue where Ancient Staff had the incorrect damage type
Fixed issue with Magedraw enchants not dealing the correct amount of damage
Fixed issue where weapons and skills that have a chance to add an extra attack would always have a 100% chance to proc at the start of a new turn
Fixed issue that could cause the game to lock up when a character with Shield of Retribution active dies from damage over time effects
Fixed issue where Shield of Light and Shield of Retribution could stack if cast on the target from a different source
Fixed issue where Ice Storm wouldn't display its variable damage range damage on its tooltip
Fixed issue where Ice Storm wouldn't benefit from + Cold Damage
Fixed issue where characters could teleport into an Ice Wall