Bloons TD 6 - aaaron
We have once again teamed up with Makeship to bring Bloons TD 6 to life (in plush form, of course).

Geraldo. With a plushie Genie Bottle, Gerry's Fire Hot Sauce and Jar of Pickles, stored in his voluminous backpack.

Jumbo ZOMG. Huge, green, and ready to snuggle!

Alchemist. With protective eye-wear and signature potion, ready to buff your plushie collection.





Nov 16, 2023
Knight And Mourning - 1actose
This update, although random, did add some new things, so pay attention!

  • Fixed a bug in the tutorial, now every time you beat it, the game will take you to level 1
  • Added Gravity Flipping platforms in the level editor
  • Removed controller vibration for wall clinging

That's it haha watch this video
WhaleGameOnline - NekokujiraLab
- Fixed an issue where gray puzzles were disproportionately falling to the left side.
- Added Fever Mode to multiplayer battles. Balance adjustments will be made as needed.
- Other minor bug fixes.
Bloodbound: Vampire Hunters - CrazySketch


Join us Sunday 19th 9:00pm GMT + 1
For a bloody game of Bloodbound 🩸
https://discord.gg/V63Q4xEEay
Counter-Strike 2 - ☠
[ GAMEPLAY ]
  • More sub-tick visual and audio feedback improvements
  • Reduced sniper scope bob animation magnitude and frequency
  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
  • Fixed a case where grenade throws weren't registering on the server
  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
  • Players can no longer mitigate fall damage by defusing the bomb
  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • When a network interruption is detected by official game servers, the affected match will be cancelled
  • Added unique sounds for running and jumping on metal railings and poles

[ ANIMATION ]
  • Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
  • Fixed the inspect and other animations for the Shadow Daggers
  • Fixed a 'broken wrist' animation with the Survival Knife
  • Adjusted the Mac10 first person animation to include strap and bolt movement
  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in
  • Fixed a case where the Deagle slide would fail to reset on round restart
  • The Revolver barrel now incrementally rotates for each shot
  • Fixed some animation issues with weapons placed in community maps
  • Fixed cases where the C4 light would not blink when held or holstered by players
  • Fixed some cases where the player's shadow would show an incorrect pose

[ MISC ]
  • Fixed a bug where bot_knives_only didn't work for T's
  • Fixed some visual issues with demo playback
  • Improved performance of screen particle effects
  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
  • Text from blocked players will no longer be visible in the premier pregame chat
  • Players frozen by half-time gamerules are now immune to certain damage types
  • Decals now evict the lowermost decal if enough decals overlap in a single location
  • Player visibility fog adjustment no longer applies to dead ragdolls
  • Smoke particles no longer stick to dead ragdolls
  • Fixed self/team burn damage getting recorded as enemy damage

[ UI ]
  • Revised some common chat strings
  • Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
  • "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
  • Added time to weekly rollover to the reduced XP message in the player profile tooltip
  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
  • Fixed round-delayed stats not updating at match end
  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
  • Fixed case where text during defuse would get cut off
  • Added direction indicators to players in the square radar
  • Fixed case where kill icon would not display in the post-round damage info panel
  • Fixed bad string in the commend dialog panel
  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side

[ WORKSHOP ]
  • Fixed custom sound events files in workshop maps
  • Added some material settings for water refraction/caustics
  • Workshop maps can now be tagged as supporting Wingman mode
  • Linux clients can now run workshop maps without requiring -insecure
  • Added trigger_hostage_reset trigger and logic_eventlistener entities
  • Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
  • Fixed health getting clipped when it exceeds 3 digits

[ MAPS ]

Overpass:
  • Fixed various cases where level mesh was disappearing occasionally
  • Various visual updates and fixes to models and materials
  • Straightened out some collision that was pushing players off of walls or corners
  • Turned off the collision of some light fixtures that were pushing players off of walls
  • Added a metal plate to swat van to hide player feet, adjusted clipping around van
  • Fixed some small holes in the world
  • Fixed some texture mapping seams
  • Added player clipping on some floor grates to smooth player movement
  • Fixed some issues with the collision and surface property of fire extinguishers
  • Added and adjusted some grenade clipping
  • Adjusted some clipping on boxes and cable stacks in connector
Ancient:
  • More player and grenade clips adjustments
  • Closed various holes and cracks in the world
Mirage:
  • Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
Office:
  • Fixed player getting stuck on large crate in garage
  • General grenade clip polish
  • Vending machine break sequence now only happens once to avoid strobing lights
  • Removed collision from pipes and cctv cameras at ct spawn garage
  • Added grenade clips to doors at stairwell
  • Fixed hole in door frame at t-spawn
  • Fixed texture errors on ceiling at conference room
  • Fixed some lighting errors on low settings
  • Fixed weapons getting stuck behind crates at back way
  • Fixed lighting artifacts in front courtyard
  • Fixed bad boost onto electrical boxes in garage
Anubis:
  • Fixed z-fighting on stairs in connector
  • Improved ground at bombsite A so that it has more accurate footstep sounds
  • Fixed gap in world around b-site planting area
  • Fixed z-fighting a backdrop temple near t-spawn
  • Fixed missing collision at connector that would allow grenades to fall through world
  • Fixed hole in world at street that allowed players to see through to canal
  • Fixed vis issue on street looking back to t-spawn
  • Fixed UV stretching in connector
  • Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • Fixed holes in lower tunnel
  • Fixed hole in canal
Inferno:
  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • Closed hole to prevent grenades from falling through the map on bombsite A
  • More player clip adjustments
  • Fixed various micro gaps
Nuke:
  • Minor clipping fixes on rooftops and hut
  • Better caustics in pool at B site
  • Fixed vis issue in garage looking towards hell
Vertigo:
  • Fixed some light fixtures showing backfaces
  • Fixed some light fixtures being misaligned
  • Fixed missing vent pieces in Tunnels
  • Attempt to fix players clipping through wood boards by stairwell at bombsite b
  • Fixed bad clip above door at elevator
  • Fixed flashbang inconsistency with metal gratings at scaffolding
  • Fixed missing collision on horizontal tower beams at b-site
  • Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
  • Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
  • Added grenade clip to b platform
  • Fixed disconnected girders at mid
  • Moved stack of drywall at back door>b for better movement/cover
  • Improved clipping at side
  • Jobsite injury signs are more responsive
Path of Exile - CommunityTeam_GGG
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing M in-game. The Stash Tab sale ends at 4PM Monday November 20th.

The Shifting Stones event also starts tomorrow, at 2pm Friday November 17th. Be prepared for chaos as every zone will have a mechanic that will change every 15 minutes!

The Blast from the Past event will end when Shifting Stones starts, so you've still got a bit of time to reach level milestones for the microtransaction prizes, or just to farm more recombinators and mirrored jewellery!

For more information about our November Events, please check out this announcement thread.

Thanks for your support!
Plant Therapy - theladylime
Ready for a little more meow in your life?

The Plant Therapy Cat Art Pack DLC is full of over 30 new cat related items to take your game to level cat-tastic! And for a limited time, get 15% off!

NEW ITEMS
-Catnip plant
-New cat themed pots
-20+ cat artworks and sculptures
-New cat plush pillows
-Cat themed furniture including the granny sofa and comfy chair!
-Cat candle holder




ADDITIONAL ADJUSTMENTS FOR ALL VERSIONS

  • New song: 'Deadheading'.
  • Now the journal backgrounds show you which DLC the item is from.
  • DLC packs are now easily purchased from main play screen.
  • Extended vintage shops for each apartment. Now we can pack in a lot more furniture and goodies!

BUY NOW!
Nov 16, 2023
Brigand: Oaxaca - brianlancaster45
New script command lets you copy maps from different story files. Now you can use maps from the main stories in your own mods. Using the F2 editor you can type "copyMapFrom=Brigand - Oaxaca,2" to copy the 2nd map from the Oaxaca story to overwrite the current map (Freeway 175).

Made it so the "shoot" command will automatically rotate the character to it's target instantly if optional parameter is set to 1, for long-range sniping in AI scripts (again, for modders).

Fixed a couple other bugs, including some major script bugs reported by Skeleport (I think they're fixed). Also Smashzone fixed the UV modding on an unused model for modders to use (building5).

A couple people on Discord are posting screenies of their mods:






Complete list of changes:

SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.

SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).

RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.
Barro 22 - !eu
Trading cards are now available for the game! ːb22_upː

Check out our discounts and bundles.




RealFlight Evolution - Redbeard
RealFlight version 10.10.078 is now available as a free release for all Evolution users.



Release Notes:
Improvements/Fixes
  • [84276] Specular levels are handled correctly when normal maps are turned off
  • [84428] Heli mechanics parts and their shadows render correctly
  • A helpful message displays when device initialization fails on hardware that does not support DirectX 11
  • Polylines, which are used to display effects geometry like physics outlines and trails, no longer draw behind things when they should be in front. (This problem was most easily observed with the aircraft editor wireframes and component indicators.)



How to Get It
Steam will detect the new version and automatically update RealFlight when it thinks your computer is not very busy. You can trigger the update manually if desired by completely restarting Steam. Right-click the Steam icon in your system tray and select Exit. Once everything closes, run Steam again, and the update should complete.
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