Hi Farmers,
Weβve released a hotfix to address the missing fishing sounds, other missing SFX, and several crashes that required urgent fixes.
If you encounter any other issues, feel free to let us know via the Steam Discussions, on our Discord, or by reaching out to us at https://support@stairwaygames.com.
Bugfixes:
Fixed missing SFX during fishing.
Fixed missing SFX when player gets new fish or insect.
Fixed missing SFX when player processing coffer and geode at the blacksmith.
Fixed crash when doing certain activities during evening time.
Fixed crash when loading multiplayer save file on consoles.
Fixed crash when Guest players decorated their room using Decor Mode.
Known issues:
Fixing unable to interact with Lele's Black Market.
Fixing the Aquarium hangout at the Museum is missing.
Fixing baby's dialogue portrait is wrong.
Fixing some decorative lights are not working.
Fixing broken assets for some of the decor tiles.
Fixing tree texture glitching on the farm during Winter.
Fixing can't till the corner area on Underwater farm.
Thank you again for your continued support.
Best regards,
The Stairway Team
This update completes another major phase of evolution: Bed Intelligence, Genetic Depth, and the first Superfood Infusions all come online.
Neeblies now carry unique behavioral traits, Florin Beds think in aggregates, and the first Area-of-Effect superfoods let you nurture whole colonies at once. π
The Neeblariumβs Florin Beds now understand their residents as communities, not just coordinates.
Each bed now aggregates population, mood, and family lineages.
Mood and personality logic are fully documented and stabilized.
Feature flags allow Bed Intelligence systems to be toggled for testing and balance.
Florin Beds have matured β they remember, respond, and reveal.
Every Neeblie now carries a deeper genome that shapes its personality and behavior:
Home Affinity β how strongly a Neeblie stays near its home.
Wanderlust β determines how far it explores.
Bonding Drive β affects how comforted it feels near kin.
Mood Bias β tweaks its emotional baseline.
Lifespan Factor β slightly lengthens or shortens life expectancy.
These heritable traits add subtle diversity β some Neeblies roam, others nest, all responding a bit differently to the same world.
Superfoods now release gentle area-of-effect auras, transforming how you nurture life.
Drop a superfood, and shimmering concentric rings spread across nearby beds.
Neeblies within range receive brief boosts β vitality, growth, or fertility, depending on the infusion type.
Rings fade softly as the effect ends, leaving a lingering glow of life.
Itβs the first step toward environmental caretaking β nourishing the world itself, not just its inhabitants.
Documentation and tuning have been unified across systems.
Visual polish added to infusion effects for clarity and beauty.
New HUD documentation ensures every readout stays clear as systems grow.
Florin Beds now think, Neeblies inherit, and your care radiates.
The Neeblarium is beginning to feel truly alive β not just simulated, but soulful. πΏπ
Greetings, bluffers! Update v1.1.0 has come to Bonaparte's Bluff! The changes are as follows:
New Feature - Marking Pieces: You may now right-click on opposing pieces to mark them!

Right-clicking on an unmarked piece will mark it with a "!" symbol. Further right-clicks will change the mark to a "?", then an "X", and finally remove the mark entirely, in that order. Your piece markings are visible only to you, not your opponent.
This is intended to help reduce the need to track pieces mentally.
Bug Fixes: Some bug fixes that were released in previous patches have also been persisted to v1.1.0:
Fixed a bug that sometimes caused a player to lose by timeout even in an untimed game. (Fixed since v1.0.1)
Fixed a bug that occasionally caused the game to freeze during the transition between music tracks. (Fixed since v1.0.1.1)
Fixed a bug that caused ranked results to fail to verify if the game lasted too long. (Fixed since v1.0.2)
Fixed a bug that prevented players from deselecting pieces. (Fixed since v1.0.3)
IMPORTANT: You MUST be running the most recent version of the game (v1.1.0) in order for ranked results to verify. If you are running a previous version of the game (the main menu displays what version you are running), you can force the game to update by selecting Bonaparte's Bluff in your Steam library, selecting "Properties", then selecting "Installed Files" and clicking the "Verify integrity of game files" button.
Until next time!
-BoltFromTheGreen
Hey everyone!
Weβve just rolled out a new update packed with fresh additions, gameplay improvements, and important bug fixes β all thanks to your continued feedback! πͺπΏ
Added different colored price tags for each product type.
Added a trash bin in front of the storage area.
Added a brand new Cleaner employee to keep your store spotless! π§Ή
Extended game event duration for a smoother pacing.
Improved cashier algorithm β they now find and manage checkouts more efficiently.
Added a warning message when the burned DVD doesnβt match the boxed product.
Fixed freeze issue when opening the Collection panel during the end-of-day report.
Fixed Inspector not completing inspections in certain cases.
Fixed shelf placement issues in some expansion areas.
Fixed language loading issue where the game could start in the wrong language.
Thank you all for your awesome feedback and support!
Keep your stores clean, your shelves stocked, and your DVDs spinning! πΏβ¨
We have released the demo! Play it now.
Wow! Well, I'm super excited. We got the demo out! For you to play! We hope you like it. In the demo you'll find the starting area and some upgrades. There's 3 DNA upgrades in the demo - much more in the full game. There's three weapons to find as well, and a few health and energy upgrades.
We plan to update the demo with new content when it is available. Coming next year will be two additional biomes, new weapons, new enemies, and new DNA upgrades.
Join us for our weekly dev stream! Super Dungeon Designer is in Early Access now! Get your dungeons uploaded and we'll play them on stream today if time allows!
We stream Super Dungeon Designer every Sunday at 5:30pm PT, 8:30pm ET on Twitch and to our Steam page. Keep an eye out for these posts or info on our Discord to see when the next stream will be as the date and time is sometimes subject to change.
Give us a follow on Twitch to get notifications when we're live:
https://www.twitch.tv/squish_studios
Buy now from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/