These tables demonstrate the power of the active vent. 90% of the air can be pulled rather quickly, but as soon as the World Atmosphere hits the vacuum floor, removing the remaining 10% of the air can take 200%-400% more time than the original 90%.6 Tile Airlock Test100kPa to 10kPa*10kPa to 1kPa100Pa10Pa1PaLegacy Code28s18s37s1m32s2m05s*The initial 100kPa to 10kPa time is solely driven by the active vent speed, and this is not summed into the proceeding columns.Medium Room (5x5x5) Test100kPa to 10kPa*10kPa to 1kPa100Pa10Pa1PaLegacy Code10m3m10s6m45s10m15s13m45s
In a 6 tile large airlock, the vacuum stage of cycling performance is 300% better, and in our large room its 40%. The large room doesn't see as much of a time decrease, because that amount of air is just able to keep the vent more saturated, but at 4 minutes faster, it's still a huge improvement.6 Tile Airlock Test 10kPa1kPa100Pa10Pa1PaLegacy Code18s37s1m32s2m05sAttempt 1 (No upstream mixing)6s13s22s30sMedium Room (5x5x5) Test 10kPa1kPa100Pa10Pa1PaLegacy Code3m10s6m45s10m15s13m45sAttempt 1 (No upstream mixing)2m10s4m45s7m15s9m45s
6 Tile Airlock Test 10kPa1kPa100Pa10Pa1PaLegacy Code18s37s1m32s2m05sAttempt 1 (No upstream mixing)6s13s22s30sAttempt 2 (Fixed 14% mixing limit)15s31s47s1m3sMedium Room (5x5x5) Test 10kPa1kPa100Pa10Pa1PaLegacy Code3m10s6m45s10m15s13m45sAttempt 1 (No upstream mixing)2m10s4m45s7m15s9m45sAttempt 2 (Fixed 14% mixing limit)2m30s5m25s8m20s11m15s
6 Tile Airlock Test 10kPa100kPa to 10kPa10kPa to 1kPa100Pa10Pa1PaLegacy Code28s18s37s1m32s2m05sAttempt 3 (1/open+1)27s7s15s24s31sMedium Room (5x5x5) Test 10kPa100kPa to 10kPa10kPa to 1kPa100Pa10Pa1PaLegacy Code10m3m10s6m45s10m15s13m45sAttempt 3 (1/open+1)9m 30s2m16s5m7m40s10m10s
6 Tile Airlock Test100kPa to 0kPa1 Large powered vent8sMedium Room (5x5x5) Test100kPa to 0kPa1 Large powered vent2m40s
Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
We do not filter or redact our patch notes so these patch notes include work we are doing on the rockets that are not yet available in the game.
Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
Despite this sounding, and being, very complex, most starting out gameplay remains the same, with condensation and evaporation really only showing themselves as problems AND solutions in larger builds and on extreme worlds. On Europa, the Co2 you've been breathing out can freeze out of the air and fly around during a small accident. Gasses on Vulcan might be fine to slowly pump around, but over collect and pressurize them too much, and the liquidized fluids will burst through your stressed pipes.
We have some ideas about how to truly represent liquids in world, but we don't want to rush out solutions for this without carefully thinking them through. This is a lot of work, and we need to make sure it's performant. We will update on possible steps in future updates.
Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support
The next update is going to have profound impacts on how gases interact at extreme temperatures and pressures. We will explain more in that update, but you can expect us to provide migration assistance with the save. But if you are working with extremely cold or hot gases, or those under a lot of little pressure you will need to be especially careful with the next update.
Modders note: if you don't want the RequiredMix to have to be pure, remove the "Pure" requirement, as this forces only the listed Gas Moles to be in the atmosphere to be valid
If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a huge difference to the project. We've been working hard for the last five years, and feel confident the game has substantially improved over this time. Many projects steer clear of the hard tasks, and we are proud to have taken them on.
This is potentially very powerful, with the primary use case of this is where you want to share data between multiple networks. An IC will be able to read/write to any cable network connected to any device referenced on it.
This is a BREAKING change. Old instruction syntax will no longer work. This is regretable, but it was the only way to fix the bug associated with the values being localized for clients and not working on servers.
If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a huge difference to the project. We've been working hard for the last five years, and feel confident the game has substantially improved over this time. Many projects steer clear of the hard tasks, and we are proud to have taken them on.
If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a huge difference to the project. We've been working hard for the last five years, and feel confident the game has substantially improved over this time. Many projects steer clear of the hard tasks, and we are proud to have taken them on.