Starpoint Gemini Warlords - mmihokovic


Titans Return! Teaser trailer is live!

Dear Gemini captains!

We promised to be more open about future plans for our development process, so allow us to share some of the immediate plans then...

After appearing for the first time in Starpoint Gemini 2, the enormously sized ships have finally arrived to Starpoint Gemini Warlords.

"The Gemini has changed, new adversaries have arrived shattering the stability of the whole galaxy, handing no mercy to anyone. No second chances. No remorse. How will you act in these moments can decide the fate of the whole galaxy. This is your moment. Choose wisely."

In Titans Return DLC players will have their hands on a three completely new Titan-class ships, all with unique abilities that can completely change the flow of the battle. And that's when the real fun begins, because players can:

• Experience all-new storyline;
• Command the Defiance, Legion or Juggernaut Titan;
• Customize your Titan thoroughly thanks to the powerful in-game editor;
• New free-roam scenario designed for players to prepare for the Titans content;
• Choose your own Titan in either Campaign or any of the five free-roam scenarios;
• Crush enemies like never before;

The Titan units are by far the biggest ships LGM has created to date. For a simple comparison:

• The Titan vessels are up to 4 times larger than the largest ships in Gemini.

The Defiance Titan is an upgraded version of the tactical support vessel from the faction outside of the Gemini borders. Its power lies in providing the allied vessels with shield barriers.

Legion Titan is a secret project by the Core Worlds Alliance. It has the power to manipulate time and space to summon remnants of ships to fight for him. It utilizes this with an enormous AI core that is exposed to the space.

Finally, the Juggernaut is a wonder of scraping technologies and hardware parts all around the Gemini. With its focus on firepower it delivers the punch very quickly to bring an edge to the fight.

The Titans Return DLC will be available in August 2017 for on Steam, GOG and GamersGate platforms.

Teaser trailer can be viewed here:
https://www.youtube.com/watch?v=I7yC6q2ZCuE&feature=youtu.be

NOTE: Base game will also be updated further, with new batch of bugfixes and improvements, as well as some content stuff.

Safe travels!
Starpoint Gemini Warlords - mmihokovic_LGM


Titans Return! Teaser trailer is live!

Dear Gemini captains!

We promised to be more open about future plans for our development process, so allow us to share some of the immediate plans then...

After appearing for the first time in Starpoint Gemini 2, the enormously sized ships have finally arrived to Starpoint Gemini Warlords.

"The Gemini has changed, new adversaries have arrived shattering the stability of the whole galaxy, handing no mercy to anyone. No second chances. No remorse. How will you act in these moments can decide the fate of the whole galaxy. This is your moment. Choose wisely."

In Titans Return DLC players will have their hands on a three completely new Titan-class ships, all with unique abilities that can completely change the flow of the battle. And that's when the real fun begins, because players can:

• Experience all-new storyline;
• Command the Defiance, Legion or Juggernaut Titan;
• Customize your Titan thoroughly thanks to the powerful in-game editor;
• New free-roam scenario designed for players to prepare for the Titans content;
• Choose your own Titan in either Campaign or any of the five free-roam scenarios;
• Crush enemies like never before;

The Titan units are by far the biggest ships LGM has created to date. For a simple comparison:

• The Titan vessels are up to 4 times larger than the largest ships in Gemini.

The Defiance Titan is an upgraded version of the tactical support vessel from the faction outside of the Gemini borders. Its power lies in providing the allied vessels with shield barriers.

Legion Titan is a secret project by the Core Worlds Alliance. It has the power to manipulate time and space to summon remnants of ships to fight for him. It utilizes this with an enormous AI core that is exposed to the space.

Finally, the Juggernaut is a wonder of scraping technologies and hardware parts all around the Gemini. With its focus on firepower it delivers the punch very quickly to bring an edge to the fight.

The Titans Return DLC will be available in August 2017 for on Steam, GOG and GamersGate platforms.

Teaser trailer can be viewed here:
https://www.youtube.com/watch?v=I7yC6q2ZCuE&feature=youtu.be

NOTE: Base game will also be updated further, with new batch of bugfixes and improvements, as well as some content stuff.

Safe travels!
Starpoint Gemini Warlords - mmihokovic


Hello captains!

Summer is at its peak, but we've been very active in monitoring your responses and feedback in recent weeks. Based on them, we've prepared next update that will bring base game to version 1.200.
Update contains many fixes and improvements that will upgrade your playing experience and remove some of the reported issues.

Detailed list of changes is here:

- Added a CLOSE button on the Starchart
- Holding Backspace on the keyboard will now delete characters over time.
- Missiles will now permanently loose their target once it becomes cloaked. This is to offset the shortened cloaking times.
- Fixed an error (tied to the Prologue) appearing for Freelance missions when taking too many of them.
- Fixed a potential memory corruption issue related to T-Drive and the Jobs Board. Will require modders to update their WorldReadyForUse.sal
- Fixed a bug where you wouldn't be able to click "Continue" after a certain scene with Emmerix
- Fixed some issues with fleet formations.
- Fixed several problems which caused lights on ships to keep glowing even when cloaked.
- Fixed additional problems with labels displaying commas within negative 3 digit numbers
- Fixed an exploit that allowed players to convert credits into materials by scuttling Warmasters.
- Fixed a bug where equipment wouldn't be properly added to designated slots upon being purchased.
- Fixed an "overlapping panels" issue when contacting ambassadors over a paused starchart
- Fixed an issue where Material and Gas yields wouldn't match between the Starchart and the information popup panel on the HUD
- Fixed a bug where overflowing damage from certain skills such as Expose and Cloak wouldn't transfer over from the shield to the hull.
- Fixed several bugs on Warmaster quests.
- Fixed a bug that caused the weapon range of heavy weapons to be displayed improperly.
- Fixed: Giving the go-to command towards allied or neutral fleets now actually works
- Fixed an issue where under certain window configurations "alt-tabing" caused the game window to freeze.
- Fixed a bug that caused cooldown numbers on equipment to be incorrectly colored.
- Numerous scripting fixes.

Notice: The Excalibur mod remains flagged as incompatible until further notice.

As always, thank you for all feedback, responses and ideas!
Let us know how you like these latest changes!

Enjoy your game and safe travels from LGM team!
Starpoint Gemini Warlords - mmihokovic_LGM


Hello captains!

Summer is at its peak, but we've been very active in monitoring your responses and feedback in recent weeks. Based on them, we've prepared next update that will bring base game to version 1.200.
Update contains many fixes and improvements that will upgrade your playing experience and remove some of the reported issues.

Detailed list of changes is here:

- Added a CLOSE button on the Starchart
- Holding Backspace on the keyboard will now delete characters over time.
- Missiles will now permanently loose their target once it becomes cloaked. This is to offset the shortened cloaking times.
- Fixed an error (tied to the Prologue) appearing for Freelance missions when taking too many of them.
- Fixed a potential memory corruption issue related to T-Drive and the Jobs Board. Will require modders to update their WorldReadyForUse.sal
- Fixed a bug where you wouldn't be able to click "Continue" after a certain scene with Emmerix
- Fixed some issues with fleet formations.
- Fixed several problems which caused lights on ships to keep glowing even when cloaked.
- Fixed additional problems with labels displaying commas within negative 3 digit numbers
- Fixed an exploit that allowed players to convert credits into materials by scuttling Warmasters.
- Fixed a bug where equipment wouldn't be properly added to designated slots upon being purchased.
- Fixed an "overlapping panels" issue when contacting ambassadors over a paused starchart
- Fixed an issue where Material and Gas yields wouldn't match between the Starchart and the information popup panel on the HUD
- Fixed a bug where overflowing damage from certain skills such as Expose and Cloak wouldn't transfer over from the shield to the hull.
- Fixed several bugs on Warmaster quests.
- Fixed a bug that caused the weapon range of heavy weapons to be displayed improperly.
- Fixed: Giving the go-to command towards allied or neutral fleets now actually works
- Fixed an issue where under certain window configurations "alt-tabing" caused the game window to freeze.
- Fixed a bug that caused cooldown numbers on equipment to be incorrectly colored.
- Numerous scripting fixes.

Notice: The Excalibur mod remains flagged as incompatible until further notice.

As always, thank you for all feedback, responses and ideas!
Let us know how you like these latest changes!

Enjoy your game and safe travels from LGM team!
Starpoint Gemini Warlords - mmihokovic


Salutations captains!

With the end of the week coming, we bring you some fixes and some changes so you'll enjoy the weekend even more!
Most of the work in this patch was focused on bug fixes and polishing, but we've made some improvements too. We've changed the mining aspect of the game so it's more rewarding and fun to do. We've increased the base amount of Ore yielded when mining asteroids, the Miner perks give a considerably larger boost, and some asteroid fields, depending on the asteroid composition, will yield even Materials and Gas!
Secondly, we've also improved the Anomaly Scan and Distress Call Encounter Quests so they're more fun and rewarding. The new Encounter Quests are expanded upon so there's more incentive to finish them, and the resources and experience gain is scaled better so there's better incentive to take on quests even in late-game.

Detailed changelog is here:

- Improved detection for integrated graphics cards it now more reliably switches to dedicated graphics card if you have the latest drivers.
- Added Target Lead indicator, on selected target now you can see the indicator to help aim those light weapons
-Perk: Battleship familiarity now provides 10% crit chance
-Power Distribution has been reworked
-Prioritizing Engines, now provides extra maneuverability
-Prioritizing Defenses , now also provides resistances
-Prioritizing Weapons, now also provides increased critical hit damage
-Heavy Weapons can now be used from more than 1 side of the ship
-Added an icon that appears when switching between camera modes
-The Carrier Redux Mod is now compatible
-Fixed a bug where Antialiasing wasn't saving properly
-Expanded the Anomaly Scan Encounter Quest to yield higher rewards
-The Garage can now store up to 25 ships
-Added Next tier descriptions to upgradeable structures on the Starchart
-FIxed a bug concerning the hailing of Warmasters
-Fixed a bug where some lists in Personal Log and Drydock would not display properly
-Rounded down the Prices of Deadly ships in the Shipyard
-Fixed a bug where T-Drive charges would disappear when loading a game
-Fixed a bug where Fighters weren't attacking Platforms
-Fixed a bug with AI controlled ships and the attacking of Platforms
-Fixed a bug concerning displaying info when comparing ships in the Shipyard
-Fixed a bug concerning hints when comparing ships in the Garage
SCAN ANOMALIES Encounter Quest
- while scanning multiple variants of anomalies you get greater rewards and additional reputation if mission is finished in territory that is NOT Concord owned
DISTRESS CALL
- quests can now be successfully completed every time
- quest now yields different rewards (TDrive & materials)
----
-Rewards for mining Asteroids have been reworked:
* the base amount of resources gathered by mining asteroids is increased
* the amount of resources gathered by mining asteroids depends on the size of the asteroid
* depending on the asteroid type, you receive different amounts of resources (yes that means that you can get Gas and Materials while mining Asteroids, not just Ore)
* some asteroids give only Ore, while some give combination of resources
* the amount of resources you acquire from asteroids also depends on the rarity of that asteroid type (the more unique the asteroid in an asteroid field, the better reward)

Perks
* Mining I -> requires lvl 4, but now Increases the amount of resources gained by mining asteroids by 125% (not just Ore)
* Mining II -> requires lvl 16, but now Increases the amount of resources gained by mining asteroids by 300% (not just Ore)

NOTE:
* This change will be be compatible with **Worthwhile_Resource_Gathering mod, but if you want to test new changes here, you'll have to disable the mod (otherwise mod will override these specific changes)

We want to hear what you have to say about these changes
* Do you like it? Do you hate it?

Enjoy and have a great gaming weekend!
Starpoint Gemini Warlords - mmihokovic_LGM


Salutations captains!

With the end of the week coming, we bring you some fixes and some changes so you'll enjoy the weekend even more!
Most of the work in this patch was focused on bug fixes and polishing, but we've made some improvements too. We've changed the mining aspect of the game so it's more rewarding and fun to do. We've increased the base amount of Ore yielded when mining asteroids, the Miner perks give a considerably larger boost, and some asteroid fields, depending on the asteroid composition, will yield even Materials and Gas!
Secondly, we've also improved the Anomaly Scan and Distress Call Encounter Quests so they're more fun and rewarding. The new Encounter Quests are expanded upon so there's more incentive to finish them, and the resources and experience gain is scaled better so there's better incentive to take on quests even in late-game.

Detailed changelog is here:

- Improved detection for integrated graphics cards it now more reliably switches to dedicated graphics card if you have the latest drivers.
- Added Target Lead indicator, on selected target now you can see the indicator to help aim those light weapons
-Perk: Battleship familiarity now provides 10% crit chance
-Power Distribution has been reworked
-Prioritizing Engines, now provides extra maneuverability
-Prioritizing Defenses , now also provides resistances
-Prioritizing Weapons, now also provides increased critical hit damage
-Heavy Weapons can now be used from more than 1 side of the ship
-Added an icon that appears when switching between camera modes
-The Carrier Redux Mod is now compatible
-Fixed a bug where Antialiasing wasn't saving properly
-Expanded the Anomaly Scan Encounter Quest to yield higher rewards
-The Garage can now store up to 25 ships
-Added Next tier descriptions to upgradeable structures on the Starchart
-FIxed a bug concerning the hailing of Warmasters
-Fixed a bug where some lists in Personal Log and Drydock would not display properly
-Rounded down the Prices of Deadly ships in the Shipyard
-Fixed a bug where T-Drive charges would disappear when loading a game
-Fixed a bug where Fighters weren't attacking Platforms
-Fixed a bug with AI controlled ships and the attacking of Platforms
-Fixed a bug concerning displaying info when comparing ships in the Shipyard
-Fixed a bug concerning hints when comparing ships in the Garage
SCAN ANOMALIES Encounter Quest
- while scanning multiple variants of anomalies you get greater rewards and additional reputation if mission is finished in territory that is NOT Concord owned
DISTRESS CALL
- quests can now be successfully completed every time
- quest now yields different rewards (TDrive & materials)
----
-Rewards for mining Asteroids have been reworked:
* the base amount of resources gathered by mining asteroids is increased
* the amount of resources gathered by mining asteroids depends on the size of the asteroid
* depending on the asteroid type, you receive different amounts of resources (yes that means that you can get Gas and Materials while mining Asteroids, not just Ore)
* some asteroids give only Ore, while some give combination of resources
* the amount of resources you acquire from asteroids also depends on the rarity of that asteroid type (the more unique the asteroid in an asteroid field, the better reward)

Perks
* Mining I -> requires lvl 4, but now Increases the amount of resources gained by mining asteroids by 125% (not just Ore)
* Mining II -> requires lvl 16, but now Increases the amount of resources gained by mining asteroids by 300% (not just Ore)

NOTE:
* This change will be be compatible with **Worthwhile_Resource_Gathering mod, but if you want to test new changes here, you'll have to disable the mod (otherwise mod will override these specific changes)

We want to hear what you have to say about these changes
* Do you like it? Do you hate it?

Enjoy and have a great gaming weekend!
Starpoint Gemini Warlords - danijel


Greetings and salutations, captains!

It's time for the second announcement of the day. I've already mentioned it in the previous one.

The first DLC: Deadly Dozen is now live! Here's a quick look at what the DLC contains:

As the dust of recent conflicts settled, so came to light the emergence of a new system wide threat: The Deadly Dozen. They are a roaming gang of once-solitary criminals that have banded together under a mysterious leader to capitalize on current galactic turmoil. The Deadly Dozen have pitted themselves against all other factions and have quickly risen to prominence with acts of extreme violence and abolition of local laws. They are well-hidden, well-trained and scattered among Gemini in localized terror cells. Even though the call for someone’s life or capture is a barbaric method of governance, desperate times call for desperate measures, so the factions in turn sent out a call: "Bounties have been placed for the capture or demise of the twelve leading members of The Deadly Dozen and all captains are welcome to end their oppression."

KEY FEATURES
  • Hunt down 12 new Bounties
  • Capture and fly 3 new unique ships: the old Korkyran Premonition, the highly-requested Helios and the deadly Imperial Perun carrier.
  • Acquire a new Warmaster or build new, devastating Carriers for your warfleets
Starpoint Gemini Warlords - danijel


Greetings and salutations, captains!

It's time for the second announcement of the day. I've already mentioned it in the previous one.

The first DLC: Deadly Dozen is now live! Here's a quick look at what the DLC contains:

As the dust of recent conflicts settled, so came to light the emergence of a new system wide threat: The Deadly Dozen. They are a roaming gang of once-solitary criminals that have banded together under a mysterious leader to capitalize on current galactic turmoil. The Deadly Dozen have pitted themselves against all other factions and have quickly risen to prominence with acts of extreme violence and abolition of local laws. They are well-hidden, well-trained and scattered among Gemini in localized terror cells. Even though the call for someone’s life or capture is a barbaric method of governance, desperate times call for desperate measures, so the factions in turn sent out a call: "Bounties have been placed for the capture or demise of the twelve leading members of The Deadly Dozen and all captains are welcome to end their oppression."

KEY FEATURES
  • Hunt down 12 new Bounties
  • Capture and fly 3 new unique ships: the old Korkyran Premonition, the highly-requested Helios and the deadly Imperial Perun carrier.
  • Acquire a new Warmaster or build new, devastating Carriers for your warfleets
Starpoint Gemini Warlords - danijel


Greetings captains of Gemini!

No slowing down in the LGM HQ. It's time for another update. The highlight of this update, along with the usual tweaks and fixes, is the Bounties system. In preparation of the first DLC "Deadly Dozen" coming today as well (watch out for another announcement later today!), the update implements the Bounties system into the game. Check out the Bounties in the Personal Log screen and hunt those buggers down! Just make sure to bring some friends along...

Check out the details in the change-log and expect more content coming in future updates!

Safe travels captains!

CHANGE-LOG
  • Added the Bounties system
    • The Personal Logs has a new tab called "Bounties" where you can read more about each target.
    • The key is to see in which region a bounty target is active.
    • Get in that region and look for the bounty's lackeys. They belong to a special faction called "Liberated".
    • Beating the lackeys into a pulp will reveal the hiding location of their "boss".
    • Kick the boss in the proverbial behind and claim the reward.
  • Added full support for additional downloadable content (the technical bits work similar to mods).
  • Added the DLC section to the game launcher.
  • Added a couple of new player portraits (both male and female).
  • Carriers buffed to make them more usable.
  • Fixed an error related to fighter wings not being properly read from ship template files.
  • Your fleet will no longer jump in to help you out while you're fighting in the Gladiatrix arenas.
  • Long news titles (two lines) are now properly centered on their corresponding list items.
  • Fixed a couple of faulty enhancement bonuses that reduced instead of increased some light weapon stats.
  • Fixed an error that would manifest on the Skills/Perks panel when using gamepads.
  • Pressing the Esc button on the Customization screen now asks whether to save the changes or not (if any change was made).
  • In some cases, the game could get confused and switch to the Drydock panel from the System / Equipment trader. This no longer happens.
  • Damage to Veteran bonus is now named Damage to Warmasters.
  • Fixed an error that would make the game launcher log grow in size indefinitely. It didn't get properly purged of data.
  • Opening the Personal log screen automatically switches to the Bounties tab.
  • In some cases, news text was cut off. This no longer happens.
  • Several changes done to better support Xbox 360 controller

MATERIAL EDITOR CHANGE-LOG
  • Added an alternative camera movement mode
    • Switch to the mode via the checkbox in the Tools panel.
    • Rotate the camera around the focus with the middle mouse button.
    • Move the camera using W-S-A-D or the arrow keys.
    • Move the up/down using R/F or PageUp/PageDown.
    • Roll the camera using Q/E.
    • To speed up movement, press and hold the Shift key.
    • To slow down movement, press and hold the Tab key.
  • When clicking on the Editor screen while a dropdown menu is open, the dropdown will automatically close.
  • Drag and drop a texture file into the Editor screen to reload it in memory. Makes iterations quicker.
  • Removed a number of redundant options. They weren't real options, just dead pixels.
  • Updated the Tutorials link.
  • Repositioning particles, turrets and meshes no longer repositions the main light source.
  • Deleting an assembly object now works as intended and will no longer cause the Editor to crash somewhere down the line.
  • Fixed a couple of minor errors related to the Ship turret parameters panel.
Starpoint Gemini Warlords - danijel


Greetings captains of Gemini!

No slowing down in the LGM HQ. It's time for another update. The highlight of this update, along with the usual tweaks and fixes, is the Bounties system. In preparation of the first DLC "Deadly Dozen" coming today as well (watch out for another announcement later today!), the update implements the Bounties system into the game. Check out the Bounties in the Personal Log screen and hunt those buggers down! Just make sure to bring some friends along...

Check out the details in the change-log and expect more content coming in future updates!

Safe travels captains!

CHANGE-LOG
  • Added the Bounties system
    • The Personal Logs has a new tab called "Bounties" where you can read more about each target.
    • The key is to see in which region a bounty target is active.
    • Get in that region and look for the bounty's lackeys. They belong to a special faction called "Liberated".
    • Beating the lackeys into a pulp will reveal the hiding location of their "boss".
    • Kick the boss in the proverbial behind and claim the reward.
  • Added full support for additional downloadable content (the technical bits work similar to mods).
  • Added the DLC section to the game launcher.
  • Added a couple of new player portraits (both male and female).
  • Carriers buffed to make them more usable.
  • Fixed an error related to fighter wings not being properly read from ship template files.
  • Your fleet will no longer jump in to help you out while you're fighting in the Gladiatrix arenas.
  • Long news titles (two lines) are now properly centered on their corresponding list items.
  • Fixed a couple of faulty enhancement bonuses that reduced instead of increased some light weapon stats.
  • Fixed an error that would manifest on the Skills/Perks panel when using gamepads.
  • Pressing the Esc button on the Customization screen now asks whether to save the changes or not (if any change was made).
  • In some cases, the game could get confused and switch to the Drydock panel from the System / Equipment trader. This no longer happens.
  • Damage to Veteran bonus is now named Damage to Warmasters.
  • Fixed an error that would make the game launcher log grow in size indefinitely. It didn't get properly purged of data.
  • Opening the Personal log screen automatically switches to the Bounties tab.
  • In some cases, news text was cut off. This no longer happens.
  • Several changes done to better support Xbox 360 controller

MATERIAL EDITOR CHANGE-LOG
  • Added an alternative camera movement mode
    • Switch to the mode via the checkbox in the Tools panel.
    • Rotate the camera around the focus with the middle mouse button.
    • Move the camera using W-S-A-D or the arrow keys.
    • Move the up/down using R/F or PageUp/PageDown.
    • Roll the camera using Q/E.
    • To speed up movement, press and hold the Shift key.
    • To slow down movement, press and hold the Tab key.
  • When clicking on the Editor screen while a dropdown menu is open, the dropdown will automatically close.
  • Drag and drop a texture file into the Editor screen to reload it in memory. Makes iterations quicker.
  • Removed a number of redundant options. They weren't real options, just dead pixels.
  • Updated the Tutorials link.
  • Repositioning particles, turrets and meshes no longer repositions the main light source.
  • Deleting an assembly object now works as intended and will no longer cause the Editor to crash somewhere down the line.
  • Fixed a couple of minor errors related to the Ship turret parameters panel.
...