Fixed Bruiser’s new Skeletal Ghost skin not changing their texture
Fixed the turbocharge cost not actually using some resources upon turbocharging
Fixed an issue where turbocharge preview values were different from the value after unlocking
Fixed an issue where backlog tasks that lost progress on death were losing 50% instead of 5%. Those damn zeros always getting where the shouldn’t be.
Fixed clipping buttons in the lobby screen
Release 2025.4.1 is now Live! This release brings Boops, Discord Login, Instance Linking, a new reporting flow... and support for World Dynamics! You can read the full notes here.
Or, watch them below:
Hello, Tacticians!
We are updating Veil of the Witch to version 1.1.8 based on some of the feedback we've gotten after 1.0 release. Read on below for the details.
PT: November 3 4:30 PM
ET: November 3 7:30 PM
CET: November 4 1:30 AM
KST: November 4 9:30 AM
New Expedition Difficulty Options
Added difficulty selection, “Witch's Wrath” and “Witch’s Whisper.” Read more about this change HERE. This replaces the previous God Mode feature.

Combat Difficulty Adjustments
The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
The failure condition for villager rescue maps has changed from “3 or more villagers killed” to “All allies defeated.” Successfully rescuing 3 villagers now grants additional rewards instead.
In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.”
Free Special Skin Set DLC - Rereleased for a Limited Time
For everyone who missed it the first time, Ashe's special skin set--including sword, bow, and armor--is now available again to download for free for one month.

Relic Improvements
Cracked Wind-Up Soldier
Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle.
Scholar's Candelabrum
Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more.
Luminescent Box
At the start of the Ally Turn, any allies below half health regain 15 HP.
Bloody Effigy
For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP.
Tattered Banner
Allies under 60% HP gain +10 to Physical and Magic Attack.
Notched Hilt
Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
Trap Skill Adjustments
Increased gold obtained from the “Pillaging Trap” effect.
Increased damage dealt by “Bomb Snare.”
Name and Text Updates
Added clarification that the “Phantom Grudge” area created by the “Dark Phantom” skill lasts for 5 turns.
Renamed couple of Bernhardt’s effects:
“Melee Defense Stance” → “Riposte”
“Ranged Defense Stance” → “Repel”
System & Visual Improvements
When rerolling skills/stat cards, the card immediately before it will not appear again.
Added tutorials for certain enemy and elite enemy skills.
Added visual effects to help identify status effects.
New status effect visuals for Bernhardt’s “Riposte” and “Repel.”
Passive effect visuals for Silvio’s “Shadow Armor” and “Shadow Shield.”
You can now find hints for recruiting new characters starting right after the prologue.

Achievement Adjustments
The cooperation stage requirements for the achievements, “Bury the Hatchet,” “Unspoken Feelings,” “A Better World,” and “Forgiveness Starts Within” have been reduced from 4 stages to 3 stages.
The event completion requirement for “Once Upon a Time” achievement has been reduced from 3 completions to 1.
If previously completed achievements were not properly recorded, they will now automatically unlock when the game starts.
Achievements earned during the demo will automatically unlock when starting the full version.
Fixed an issue where Vermilith would use Devour while under "Immobilized" status.
Fixed an issue in the third Fellheart battle where Fellheart only used "Shadow Cyclone" once.
Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf” state.
Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
Fixed an issue of “Lantern of the Dead” relic effect triggering when summons caused enemy retreats.
Fixed a progression blocker where, if “Raven Contract” and “Pumpkin Seed Bundle” relics were both owned, and “Pumpkin Seed Bundle” became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
Fixed an issue where Behemoth would use the "Crashing Ram” skill on units in "Concealed" state.
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/





Bug Fixes
Fixed letter system: Letters now properly arrive the day after recording your mood
Added midnight detection: Letters will automatically arrive at midnight even when the game is running
Improved shop furniture rotation: Fixed issue where special furniture slot always showed the same item. Various furniture now appears randomly at noon and midnight
Improvements
Added current page indicator to collection book
Improved visibility in beach area
+Hot Fixes \[2025-11-04 09:07:36]
Improved rabbit animations to play more smoothly, making movement, idle, and direction changes feel more natural.
To prevent rabbits from being unintentionally picked up or disappearing in Build/Edit mode, rabbits are temporarily disabled from being moved/edited with the building tool.
Updated for the content added in the Golden Shovel update.
Fixed achievement descriptions sometimes overlapping achievement names.
Wasn't striking spaces that didn't match the level theme.


The generated levels have completely random, irregular shapes now and are no longer limited to rectangles only.
Equipped weapons now have a glow effect in the rarity color.
Crackling of sound effects and music was fixed.
Fixed the "pacifist" achievement.
Hello everyone!
Ladies and gentlemen! We present to you the FINAL update for Farmer Fowl's Farmhouse! We have loved hearing your feedback, watching your videos, and hearing your screams over our game! However that doesn't mean we haven't heard your frustrations as well. We have had many complaints of how difficult and frustrating the game's objectives are, and well I am happy to announce that some changes have been made that I'm sure everyone will agree makes the game less infuriating and still provides a challenge! Here are the changes and additions made!
Added checkpoints for Easy and Medium mode for when you die. Now when you complete an objective such as opening the basement, or unlocking the fusebox room, once you die, this progression will be saved. However in Hard mode there will be NO checkpoints. (note these checkpoints will not save the game for when you close the game or return to main menu).
Changed the chance of going to the rare death scene from 1/3 to 1/30 (what it was meant to be. Silly code typo).
Changed the player's FOV from 40 to 50. (highly requested).
Added more Props to Eli's Apartment, including food in the fridge. (poor hungry Eli).
Fixed various clipping issues.
Added rain outside Eli's Apartment.
The Note with the code will now spawn in the same place every time, but still have a different code on it.
Thank you all so much for your feedback and support! We are very happy with the attention the game has been getting. As said, this will be the final update for Farmer Fowl's Farmhouse (unless something game breaking is found, don't go looking). We want to thank you all so much for playing this game, this was our first ever game we've released and we can safely say that we are mostly satisfied with it now. Until next time friends! Take care, and keep on playing!
Until next time everyone! Keep the chatter going!