程序员的刻板印象 Playtest - wqywork
解决女友出轨的bug,解决工作后npc还去上课的bug,修改发量不能聊天和求婚的bug,处理不能结婚的bug,
Sins of the Desert - Games For Pleasure

I’m happy to announce that Sins of the Desert is now live on Steam! 💋
Step into the heart of an Arabian bazaar — a world of heat, silk, and desire.
This is my most detailed and atmospheric adult project so far, blending romance, AI-driven interactions, and fully animated erotic scenes in a sensual Middle Eastern setting.

Thank you to everyone who supports me by purchasing my games — it truly helps me keep developing more beautiful and optimized experiences for you. 💖


⚙️ Before you buy — please check your PC specs carefully

This game uses modern lighting, high-resolution textures, and complex AI systems.
If your computer is below the minimum requirements, performance issues or crashes may occur.

Please make sure your system meets at least the following requirements:

Requires a 64-bit processor and operating system OS: Windows 10 or later (64-BIT Required!!!) It will NOT work on 32-BIT systems! Processor: Intel Core i5-4590 / AMD FX 8350 Memory: 16 GB RAM Graphics: NVIDIA RTX 20xx series | AMD GPU DirectX: Version 12 Network: Broadband Internet connection Storage: 17 GB available space Additional Notes: SSD or M.2 hard drive is required

If your PC is weaker than these specs,
👉 please check this discussion before purchasing:
🔗

https://steamcommunity.com/app/4109380/discussions/0/624436764983046349/


Thank you again for your support!
Every purchase helps me improve the game, fix bugs faster, and continue creating more adult worlds full of passion and atmosphere. ❤️

Enjoy your time in Sins of the Desert
where every look invites, and every sin counts. 🌹

Abyss: New Dawn - Nicky KT
Hey Explorers,

We’re almost there.

The Big Update is entering its final stage - our team’s deep in the last rounds of gameplay testing and polish before release.

It’s been a long road, but everything’s coming together.

New worlds, reworked systems, and a clearer path through the Abyss.

This week, we want to give you a small peek at Titanholm, one of the massive realms arriving with the big update - a world shaped by ancient golems, endless stone veins, and the pulse of the Abyss itself.

Just a glimpse though - the rest is yours to discover when the update launches in about two weeks!

The Abyss stirs once again… and soon, you’ll feel its heartbeat.

DevilConnection - poshi
  • [Spec Change] Partially revised the epilogue scenario specifications (addresses an issue where bonus content for specific endings could not be obtained despite being uncollected).
  • Other minor fixes

If you encounter any issues, please report them on the Bug Report Board.
GIGASWORD - Enrique

Hey Swordmasters,

We have released new patch notes that address feedback and bugs related to the initial cutscene, along with other hotfixes!

You can read the complete patch notes below!

Patch Notes - 11/15/2025
  • Fixed intro cutscene. Made text slower. Split the music into three parts.

  • Re-worded part of the intro cutscene

  • Combined two lines into one during intro cutscene

  • Fixed bug which allowed players to "enter" a tunnel while in the air

  • Fixed a faulty doorway in the Northern Spire, which led to an untextured test room

  • Fixed the Monastery exit in the Lunarium

  • The cutscene view now correctly turns off if opening chest while holding an object

  • Can no longer navigate the pause menu while the controls are being shown

  • Fixed lag that was occurring when hitting spike-shell enemy with jumping-charge attack

If you run into any issues please report them here!

https://bugs.akuparagames.com/gigasword/bugs

Join the GIGASWORD DIscord to play alongside others or talk with others in the community!

-Enrique

Minigame Madness - Chaotic Entertainment
📰 Update Time!
Greetings Mubs, you're reading the latest news about Minigame Madness V0.16.3! This bi-weekly update we've added the Condo workshop, a revamped outfit workshop, a new Bounty Battle badge & more! 🤩

⚠️ Check the changelog at the bottom of this post for the full list of changes!

⭐ General Changes
🌐 Workshop Overhaul
You can now share and explore Condo bookmarks on the workshop!


Share your epic mansions, impressive museums, thrilling theme parks, cozy YouTube-theaters, and even custom minigames with the world, and get paid in 💎 gems if people interact with your creations! 😄

When downloading a Condo, the game checks if you own all items inside. If not, you'll be prompted to either buy the items or visit the condo for free, in limited fashion. (No manipulator access.)

A purchase nets the creator 30% of the 💎 gems, while a visit nets the creator 💎5 gems! 🤑 (This also applies to outfits!)

We'll be adding curated workshop Condos frequently, just like we do with outfits. Check out the first curated Condo, the Cinema! 🎥

We can't wait to see what you'll create in this infinite sandbox! 🤯

⚠️ Because of the entire workshop overhaul, all existing outfits have become incompatible. All players who participated in the workshop alpha have received 250 💎 gems PER creation.

🕹️ Minigame Changes
👁️ Bounty Battle
After having its badge stolen by Traitor Trouble, it now has gotten a cool new eye badge and a new name: Surveyor! 👁️

🎯 Traitor Trouble
The unintended parkour elements have been removed to return the focus back on MURDER! 🤩

⚽️ Football Fever
Playing Football Fever at high pings is... a questionable experience. Some of this is unavoidable, of course, but we're always working on areas where we might be able to make things feel better. 🏗️

Previously, the movement of other players in Football Fever was extrapolated based on your ping. We now suspect that this approach may have actually made the experience worse, so we’ve turned the extrapolation off. This won't magically fix high-ping football gameplay, heck it won't even affect the ball physics at all, but it might allow you to estimate better what your opponent is doing.

Please let us know what you think if you're a high-ping baller! ⚽

🏠 Condo Changes
⚙️ Netcode Fix
One of the longest-standing most-annoying Condo bugs has finally been squashed! 🪲

Previously, if you visited a high-ping Condo, you might’ve noticed that after a while, lots of furniture just stopped being able to be picked up. To work-around it, you had to ask the host to pick and drop the furniture, after which it became interactable again...

I am happy, yet weirdly sentimental, to announce that this iconic Condo bug has finally been fixed! 🥲

👀 Teaser Time...
After 2 big Condo-centered updates, we're finally getting back to our regularly scheduled minigame production next update! 😅

Oh and we may or may not have teased a wild new "stretchgoal" idea in the store page description... 🔍

🔔 Stay Tuned
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community! Spread the word about Minigame Madness by leaving a review! 📢

Also, something new for now: besides receiving the Influencer badge, for EVERY 1000 (real) views you get on your Minigame Madness Youtube/TikTok video, you'll get 💎 1000 Gems! Make sure to share your videos with us in the Discord so we can reward you! 💰

Have an epic day, or an average one! No pressure. 👋🏼



V0.16.3
  • Added ability to share Condo bookmarks to the workshop
  • Added ability to buy downloaded Condo bookmarks with unowned items for gems, sending 30% of the gems to the owner of the creation
  • Added ability to visit downloaded Condo bookmarks with unowned items for FREE in a limited fashion, sending 5 gems to the owner of the creation
  • Added "Explore Outfits/Condos" workshop-link button to the Outfits/Condos inventory tabs
  • Added content descriptions to Condo bookmarks
  • Added "Cinema" curated condo
  • Added "Plush" curated outfit
  • Added reason notification for why friends can't follow when you queue together with friend following off
  • Added reason tooltip if the follow button in a profile is disabled
  • Changed many furnitures to have a lower rarity than before
  • Changed bookmarked outfit and Condo name character limits to be increased to 50 (was 28)
  • Changed outfit workshop thumbnails to be darker, have godrays, and have a type-overlay
  • Changed outfit bookmarks to have author data for revenue share
  • Changed too many outfits to list individually
  • Changed saving to disk to only happen max once per second and asynchronously
  • Changed captures to be named screenshots instead
  • Changed Bounty Battle's badge name from Observer to Surveyor
  • Changed Bounty Battle's Surveyor badge icon to an eye
  • Changed profile badge sorting
  • Changed splashscreen badge receive notifications to have badge icons
  • Changed leaderboard names to be formatted with ' instead of "
  • Changed all Lite limitation notifications & tooltips to be more descriptive
  • Changed "Buy Now!" wording to "Upgrade Now!"
  • Fixed unintended parkour hiding spots in Traitor Trouble
  • Fixed sometimes being unable to pick up a Condo furniture as a high-ping client (finally!)
  • Fixed location interface element not hiding when entire interface hidden
  • Fixed Hub windows rendering over the Condo manipulator's glowy bits
  • Fixed corrupt Condo bookmark causing duplicate condo generation in inventory
  • Fixed Condo anchors in rare situations drifting off
  • Fixed being able to have Condo anchors in invalid locations by using glitches/exploits
  • Fixed Condo bookmarks being able to be loaded with unowned wall expansions
  • Fixed adding a Condo bookmark through file editing not causing the tab sway animation
  • Fixed inventory items sometimes staying in hover animation when dropping
  • Fixed Ensembles in the Shops not becoming colorful for Liters if they could afford them
  • Fixed ??? Lite stats tooltip staying too far down
  • Removed safety toggles from your personal player profile (they can be found in Safety settings anyway!)
  • Removed Football Fever's player-location extrapolation ping-compensation because it doesn't appear to be beneficial
  • Removed Condo paint donation because it conflicts with Condo workshop
  • Removed "Random Outfit/Condo" buttons to make place for the new explore buttons
7:02am
AI Roguelite - AI Roguelite: AI-generated RPG
UI changes
  • Increased focus on story image: The top-right area now displays the most recent story turn image. In my opinion, this makes the game feel more immersive. If you prefer the old way of displaying the location image here, disable story turn illustrations under Options.
  • Auto-hide: In the new UI, the location image is displayed where the exploration background once was. To make it more easily viewable, you can also click the lower-left button to enable auto-hiding entities.
  • Draggable resize: Some UI elements such as the size of the entities view can now be resized by dragging their borders. If using official image gen services, the approximate desired aspect ratio will be auto-detected via the UI window sizes. If using custom image gen, please specify your desired resolutions under image gen settings.
  • Config: For further configuration, you may modify values in ui/positions-v2.txt.
  • Improved free/sapphire image generation for non-1:1 aspect ratios to improve the story image quality when set at the default ratio
Misc
  • Improved Sapphire text generation speed
  • Added adjustable tooltip delay, defaulting to about 0.25 seconds
  • Added adjustable tooltip font size
Known issues
  • The option to adjust tooltip font size is incorrectly labeled the same as the regular font size, and comes after it.
  • A few people have expressed a preference for the old locations UI (putting sublocations in a separate box in the center of the page as opposed to with the other entities). I am not yet sure whether I will add compatibility with both versions. Please feel free to add your opinion as to whether you prefer the old or new UI, as well as possible alternative designs which come to mind.
Changes in Alpha

Dynamics quests are now available, only in the Alpha build channel. Please feel free to try it out and report any issues. Please note that in general the Alpha build has a higher chance of bugs and/or messing up your save file.
Echoes of the Living - MoonGlint Games
Hello there!

Once again we want to thank you for the support and patience while Laura and I work non stop into fixes, updates and bringing back all the features.

In today's patch we are addressing the following issues:

- Fixed a bug with Pendantel not "dying" while he was on fire.
- Fixed a bug with the Melee detection that caused weapons to break way to fast or in just one hit while fighting zombie dogs.
- Added a safe zone near the Hospital ladder to prevent zombie worms attacking whe player while using the ladder.
- Fixed several collision issues.
- Fixed some doors that were closed appearing as open in the map.
- Fixed an issue with the mini spiders blocking the player, now you can just walk over them.
- Biomines now can be destoyed using the Crossbow and the shotgun.
- Buffed the damage of the Auto. Rifle and decreased the ammount of ammo in the world.

IMPORTANT UPDATE:

Spanish Subtittles and Dub is finally available! make sure to set your game language in Steam (Game Properties, Language) to Español de España to make it work!

Keep in mind that the Saves are not compatible, the data saved in the Spanish version can only be loaded in the Spanish version and viceversa.

We have another patch in the works that will bring back some unique enemy behaviours and Map improvements, also bringing back the manual save system is our top priority right now!

Thank you so much for the support, feedback and reports!
Laura and I are always listening and we won't stop working until you all get the game you deserve!

See you in the next patch!
Monday Meltdown - NF

Just updated the game to fix a few bugs and address the balance of the boxing gloves.
As always, feel free to checkout the Discord for inside-sneakpeaks and playdates Check the Discord to get a sneakpeak

And stay tuned for a new community challenge very soon

Read below for a list of all changes

  • fixed knight bob secret not unlocking properly

  • fixed ricochet kills not working

  • fixed game crashing if you had selected chainsaw killstreak

  • made boxing gloves have a cooldown

  • removed the combo timeout on boxing gloves (just land the punch combo without missing)

  • fixed katana being able to target dead/inanimate objects

  • made the background music also slow down when game ends

  • made the katana hit swings way louder

  • fixed the splashscreen being spammable and triggering new load screens

  • fixed the freeze when alt+f4

  • fixed occasional freeze when exitting the game

  • made boxing glove combo finisher way more lethal

  • added a 'back to lobby' option when in-game - host only

  • hide pause screen during scene loads

  • fixed bug where you could not start the lobby after returning to it

  • thickened outside walls of all maps to prevent physics props from getting pushed

See ya' ingame

FATAL ERROR - RTS - CommandoSwat

This update introduces an improved Settings page

  • The opening cinematic will now be skipped after updating settings

  • Allow window resize

...