Minigame Madness - Chaotic Entertainment
πŸ“° Update Time!
Greetings Mubs, you're reading the latest news about Minigame Madness V0.16.3! This bi-weekly update we've added the Condo workshop, a revamped outfit workshop, a new Bounty Battle badge & more! 🀩

⚠️ Check the changelog at the bottom of this post for the full list of changes!

⭐ General Changes
🌐 Workshop Overhaul
You can now share and explore Condo bookmarks on the workshop!


Share your epic mansions, impressive museums, thrilling theme parks, cozy YouTube-theaters, and even custom minigames with the world, and get paid in πŸ’Ž gems if people interact with your creations! πŸ˜„

When downloading a Condo, the game checks if you own all items inside. If not, you'll be prompted to either buy the items or visit the condo for free, in limited fashion. (No manipulator access.)

A purchase nets the creator 30% of the πŸ’Ž gems, while a visit nets the creator πŸ’Ž5 gems! πŸ€‘ (This also applies to outfits!)

We'll be adding curated workshop Condos frequently, just like we do with outfits. Check out the first curated Condo, the Cinema! πŸŽ₯

We can't wait to see what you'll create in this infinite sandbox! 🀯

⚠️ Because of the entire workshop overhaul, all existing outfits have become incompatible. All players who participated in the workshop alpha have received 250 πŸ’Ž gems PER creation.

πŸ•ΉοΈ Minigame Changes
πŸ‘οΈ Bounty Battle
After having its badge stolen by Traitor Trouble, it now has gotten a cool new eye badge and a new name: Surveyor! πŸ‘οΈ

🎯 Traitor Trouble
The unintended parkour elements have been removed to return the focus back on MURDER! 🀩

⚽️ Football Fever
Playing Football Fever at high pings is... a questionable experience. Some of this is unavoidable, of course, but we're always working on areas where we might be able to make things feel better. πŸ—οΈ

Previously, the movement of other players in Football Fever was extrapolated based on your ping. We now suspect that this approach may have actually made the experience worse, so we’ve turned the extrapolation off. This won't magically fix high-ping football gameplay, heck it won't even affect the ball physics at all, but it might allow you to estimate better what your opponent is doing.

Please let us know what you think if you're a high-ping baller! ⚽

🏠 Condo Changes
βš™οΈ Netcode Fix
One of the longest-standing most-annoying Condo bugs has finally been squashed! πŸͺ²

Previously, if you visited a high-ping Condo, you might’ve noticed that after a while, lots of furniture just stopped being able to be picked up. To work-around it, you had to ask the host to pick and drop the furniture, after which it became interactable again...

I am happy, yet weirdly sentimental, to announce that this iconic Condo bug has finally been fixed! πŸ₯²

πŸ‘€ Teaser Time...
After 2 big Condo-centered updates, we're finally getting back to our regularly scheduled minigame production next update! πŸ˜…

Oh and we may or may not have teased a wild new "stretchgoal" idea in the store page description... πŸ”

πŸ”” Stay Tuned
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community! Spread the word about Minigame Madness by leaving a review! πŸ“’

Also, something new for now: besides receiving the Influencer badge, for EVERY 1000 (real) views you get on your Minigame Madness Youtube/TikTok video, you'll get πŸ’Ž 1000 Gems! Make sure to share your videos with us in the Discord so we can reward you! πŸ’°

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



V0.16.3
  • Added ability to share Condo bookmarks to the workshop
  • Added ability to buy downloaded Condo bookmarks with unowned items for gems, sending 30% of the gems to the owner of the creation
  • Added ability to visit downloaded Condo bookmarks with unowned items for FREE in a limited fashion, sending 5 gems to the owner of the creation
  • Added "Explore Outfits/Condos" workshop-link button to the Outfits/Condos inventory tabs
  • Added content descriptions to Condo bookmarks
  • Added "Cinema" curated condo
  • Added "Plush" curated outfit
  • Added reason notification for why friends can't follow when you queue together with friend following off
  • Added reason tooltip if the follow button in a profile is disabled
  • Changed many furnitures to have a lower rarity than before
  • Changed bookmarked outfit and Condo name character limits to be increased to 50 (was 28)
  • Changed outfit workshop thumbnails to be darker, have godrays, and have a type-overlay
  • Changed outfit bookmarks to have author data for revenue share
  • Changed too many outfits to list individually
  • Changed saving to disk to only happen max once per second and asynchronously
  • Changed captures to be named screenshots instead
  • Changed Bounty Battle's badge name from Observer to Surveyor
  • Changed Bounty Battle's Surveyor badge icon to an eye
  • Changed profile badge sorting
  • Changed splashscreen badge receive notifications to have badge icons
  • Changed leaderboard names to be formatted with ' instead of "
  • Changed all Lite limitation notifications & tooltips to be more descriptive
  • Changed "Buy Now!" wording to "Upgrade Now!"
  • Fixed unintended parkour hiding spots in Traitor Trouble
  • Fixed sometimes being unable to pick up a Condo furniture as a high-ping client (finally!)
  • Fixed location interface element not hiding when entire interface hidden
  • Fixed Hub windows rendering over the Condo manipulator's glowy bits
  • Fixed corrupt Condo bookmark causing duplicate condo generation in inventory
  • Fixed Condo anchors in rare situations drifting off
  • Fixed being able to have Condo anchors in invalid locations by using glitches/exploits
  • Fixed Condo bookmarks being able to be loaded with unowned wall expansions
  • Fixed adding a Condo bookmark through file editing not causing the tab sway animation
  • Fixed inventory items sometimes staying in hover animation when dropping
  • Fixed Ensembles in the Shops not becoming colorful for Liters if they could afford them
  • Fixed ??? Lite stats tooltip staying too far down
  • Removed safety toggles from your personal player profile (they can be found in Safety settings anyway!)
  • Removed Football Fever's player-location extrapolation ping-compensation because it doesn't appear to be beneficial
  • Removed Condo paint donation because it conflicts with Condo workshop
  • Removed "Random Outfit/Condo" buttons to make place for the new explore buttons
7:02am
AI Roguelite - AI Roguelite: AI-generated RPG
UI changes
  • Increased focus on story image: The top-right area now displays the most recent story turn image. In my opinion, this makes the game feel more immersive. If you prefer the old way of displaying the location image here, disable story turn illustrations under Options.
  • Auto-hide: In the new UI, the location image is displayed where the exploration background once was. To make it more easily viewable, you can also click the lower-left button to enable auto-hiding entities.
  • Draggable resize: Some UI elements such as the size of the entities view can now be resized by dragging their borders. If using official image gen services, the approximate desired aspect ratio will be auto-detected via the UI window sizes. If using custom image gen, please specify your desired resolutions under image gen settings.
  • Config: For further configuration, you may modify values in ui/positions-v2.txt.
  • Improved free/sapphire image generation for non-1:1 aspect ratios to improve the story image quality when set at the default ratio
Misc
  • Improved Sapphire text generation speed
  • Added adjustable tooltip delay, defaulting to about 0.25 seconds
  • Added adjustable tooltip font size
Known issues
  • The option to adjust tooltip font size is incorrectly labeled the same as the regular font size, and comes after it.
  • A few people have expressed a preference for the old locations UI (putting sublocations in a separate box in the center of the page as opposed to with the other entities). I am not yet sure whether I will add compatibility with both versions. Please feel free to add your opinion as to whether you prefer the old or new UI, as well as possible alternative designs which come to mind.
Changes in Alpha

Dynamics quests are now available, only in the Alpha build channel. Please feel free to try it out and report any issues. Please note that in general the Alpha build has a higher chance of bugs and/or messing up your save file.
Echoes of the Living - MoonGlint Games
Hello there!

Once again we want to thank you for the support and patience while Laura and I work non stop into fixes, updates and bringing back all the features.

In today's patch we are addressing the following issues:

- Fixed a bug with Pendantel not "dying" while he was on fire.
- Fixed a bug with the Melee detection that caused weapons to break way to fast or in just one hit while fighting zombie dogs.
- Added a safe zone near the Hospital ladder to prevent zombie worms attacking whe player while using the ladder.
- Fixed several collision issues.
- Fixed some doors that were closed appearing as open in the map.
- Fixed an issue with the mini spiders blocking the player, now you can just walk over them.
- Biomines now can be destoyed using the Crossbow and the shotgun.
- Buffed the damage of the Auto. Rifle and decreased the ammount of ammo in the world.

IMPORTANT UPDATE:

Spanish Subtittles and Dub is finally available! make sure to set your game language in Steam (Game Properties, Language) to EspaΓ±ol de EspaΓ±a to make it work!

Keep in mind that the Saves are not compatible, the data saved in the Spanish version can only be loaded in the Spanish version and viceversa.

We have another patch in the works that will bring back some unique enemy behaviours and Map improvements, also bringing back the manual save system is our top priority right now!

Thank you so much for the support, feedback and reports!
Laura and I are always listening and we won't stop working until you all get the game you deserve!

See you in the next patch!
Monday Meltdown - NF

Just updated the game to fix a few bugs and address the balance of the boxing gloves.
As always, feel free to checkout the Discord for inside-sneakpeaks and playdates Check the Discord to get a sneakpeak

And stay tuned for a new community challenge very soon

Read below for a list of all changes

  • fixed knight bob secret not unlocking properly

  • fixed ricochet kills not working

  • fixed game crashing if you had selected chainsaw killstreak

  • made boxing gloves have a cooldown

  • removed the combo timeout on boxing gloves (just land the punch combo without missing)

  • fixed katana being able to target dead/inanimate objects

  • made the background music also slow down when game ends

  • made the katana hit swings way louder

  • fixed the splashscreen being spammable and triggering new load screens

  • fixed the freeze when alt+f4

  • fixed occasional freeze when exitting the game

  • made boxing glove combo finisher way more lethal

  • added a 'back to lobby' option when in-game - host only

  • hide pause screen during scene loads

  • fixed bug where you could not start the lobby after returning to it

  • thickened outside walls of all maps to prevent physics props from getting pushed

See ya' ingame

FATAL ERROR - RTS - CommandoSwat

This update introduces an improved Settings page

  • The opening cinematic will now be skipped after updating settings

  • Allow window resize

Toram Online - Toram Team
11/17(Mon) 12:00 PM GMT+9 is the Toram Online Official Live Stream of Bemmo(Asobimo)

Live Program Web Pages


Live Contents
[In this program, foreign MC Sarah learns to Toram.]
[The data used in production is borrowed from the development team.]
  • 15 Million DLs Limited Event Battle
  • Let's Visit Your Land
  • BeMMO Show Introduction
MC
Sarah(Asobimo EN Toram English MC)
*Please note that schedule of live streams, content,and presenters may be subject to change without notice.
Delta Force - Jay

Dear Operators,

We're rolling out a no-downtime update for PC, console, and mobile on November 18 to launch our brand-new season: Ahsarah!

PC Update Timeline:
November 18, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;
November 18, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;
November 18, 02:00 UTC+0: PC client update goes live.
Please Note: This PC update requires downloading 18.5GB of content. The Steam update package is approximately 36.2GB.
If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.

Mobile Update Timeline:
November 18, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;
November 18, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;
November 18, 02:00 UTC+0: Android and iOS updates go live.
Please Note: This mobile update requires downloading 1.5GB of content. The high-definition installation package is approximately 33GB.
If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.

Console Update Timeline:
November 18, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;
November 18, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;
November 18, 02:00 UTC+0: Xbox Series X|S and PlayStation 5 updates go live.
Reminder: This console version update requires downloading 46.54GB of content. If you encounter issues after updating, try restarting the game to complete the update.

What's New This Season:
New Engineer Operator: Gizmo, New Warfare Map: Monument, New Operations Mini-Mode: Sinkpoint Dam, New Hot Zone Maps, New MK4 Submachine Gun, New Ammo, New Consumables, New Syringes, Season Mission System improvements, extensive gameplay optimizations and bug fixes.

New Operator
● New Engineer Operator: Rashid Rahal, Codename: Gizmo

Operator Role: Engineer
Operator Trait - Firewall: When positioned near one of his deployables, he receives a buff that improves weapon handling speed.
Tactical Gear - Crawler Nest: Deploys a mechanical nest containing three crawlers. The crawlers track enemies and explode on proximity, dealing damage and applying corrosion that increases the bullet damage enemies take. Corroded enemies will be marked in Smart Smoke.
Gadget - Smoke Mine: Deploys smart smoke that sticks to hard surfaces. The smoke activates when enemies approach and slows anyone who enters it. Corroded enemies will be marked when they enter the Smart Smoke.
Gadget - T.I.M (Tenacious Interception Module): Throws a self-propelled mechanical T.I.M that patrols in the designated direction. When it detects enemies during patrol, it hunts them down and fires a restraining net that severely limits mobility, prevents ADS, and disables operator gadget usage. If enemies are corroded, the T.I.M will track them immediately.
How to Unlock: Available through the free Season Pass tier.

New Map - Monument (Warfare)

The once-thriving ancient city of Ahsarah, now lies in ruins, devastated by meteorological weapons and war. Haavk has occupied the empty shell of what was once a vibrant metropolis,

New Weapon - MK4 Submachine Gun

Three-round burst for instant enemy elimination!

Operations
● New Mini-Mode: Zero Dam-Sinkpoint

Unexpected flooding has occurred in the underground pipeline area of Zero Dam. In desperation, Sayid has planted massive amounts of explosives at key facilitiesβ€”the crisis has reached a breaking point!
Opening Time

Zero Dam - Sinkpoint Operation Entry Value: 112,500 Tekniq Alloys
Zero Dam - Sinkpoint Operation will occasionally feature Dusk weather with unique visual and audio effects.
Zero Dam - Sinkpoint Operation adds ladders for entering the underground pipeline area, making access to the Pipeline Area more convenient. Other Zero Dam modes remain unaffected.
New Operation - Operation Defuser: Accept the mission to defuse bombs and receive airdrop supply rewards upon completion.
Saeed has assembled his elite guard to patrol the Dam Interior. Saeed is now more aggressiveβ€”proceed with caution!

● New Hot Zone Maps

Added six new maps: Zero Dam AC, Space City Core Area, Tide Prison Core Area, Layali Grove Sparkling Empress Hotel, Brakkesh Market, and Brakkesh New Tower of Babel Top Floor.
Hot Zone now allows active map selection, with a minimum of three maps required.

● Tide Prison - Hard
Map Adjustments: Extraction points now have an overload mechanism, allowing only 5 people to extract at a time. When more than 5 people are at the extraction point, evacuation priority is determined by order of entry into the extraction zone. Relevant prompts will appear when overload prevents extraction.
Affected extraction points: Helicopter Landing Area extraction point, Pipeline Gate 1/2/3 extraction points.

● New Consumables & New Syringes
β—‹ Proteus Jammer: Season-exclusive consumable that reduces enemy soldier alertness for 45 seconds after use.
The latest full-spectrum IFF signal jammer developed by G.T.I.'s technical department. When activated, this device automatically broadcasts communication signals with friendly characteristics, effectively disrupting specific targets' reconnaissance and search capabilities.
β—‹ Tactical Gear Supply: Speeds up Tactical Gear recharge after use. Uluru, Shepherd, Tempest: Reduces Tactical Gear cooldown by 15%. Stinger: Restores two Hive-Tech Pistol rounds. Other operators: Reduces Tactical Gear cooldown by 20%.
β–  Type I battlefield field supply device, pre-packaged with various common materials tailored to each Operator's Tactical Gear characteristics. Once opened, it accelerates Tactical Gear recharge.
β—‹ Haavk Neurofluid - Ultra Form: For 180 seconds after use, when an enemy aims at you, the screen edge lights up in their direction; obtainable from Bosses or Special Classes, single-match use only.
A cutting-edge combat stimulant popular among elite Haavk soldiers. Significantly enhances crisis awareness during its active period, allowing instant identification of incoming enemy fire direction within a certain range.
β—‹ Haavk Neuro-Analgesic: For 240 seconds after use, grants Pain Relief effect and suppresses the debuff that reduces maximum HP when injured; obtainable from Bosses or Special Classes, single-match use only.
A cutting-edge combat stimulant popular among elite Haavk soldiers. Allows soldiers to ignore severe combat efficiency losses from bodily injuries during its active period, maintaining full operational effectiveness.

● New Limited-Time Mode - Neo Investigation
β—‹ Mystic Neural Devices have flooded the black market. Ahsarah is shrouded in mystery. Use neural devices to decode buried secrets.
β—‹ Purchase neural devices through events or Supply Stations. Explore scannable containers in battle to obtain hidden items, with chances to discover mysterious character voice lines. Neural devices also have additional functionsβ€”explore to discover them.

●Season Mission Update
β—‹ S6 Season Mission Reset: All progress on Season 6 missions will be reset and cleared. Any Ultimate Safe Box Season Access from previous seasons, along with any Safe Box Trial Cards (used or unused), will expire and become invalid.
β—‹ Interface improvements and usability optimizations:
β—‹ Homepage display optimization: The season mission homepage panel will now more clearly display mission progress and Operation Directives.
β—‹ Season mission list: Optimized the red dot display rules for side missions in the season mission list.
β—‹ Fate Contracts and Collector progress indication optimization: The required quantities for Fate Contracts and Collector will now display progress requirements based on the current season mission stage (whether Ultimate Safe Box Season Access has been obtained).
β—‹ S7 Season Mission Update: Season 7 kicks off with a brand-new mission line, bringing fresh Operation Directives and Fate Contracts challenges for operators to tackle, featuring the following experience improvements:
β—‹ Difficulty optimization: Significantly reduced the number of missions with "extraction failure resets mission progress."
β—‹ Mission path optimization: Increased the number of default open Operation Directive side paths, providing more route options from the season start.
β—‹ Map selection optimization: Reduced the number of missions requiring visits to Tide Prison and any Hard maps. Main missions do not require these visits.
β—‹ Neural device series story experience: Season missions now include neural device-related narrative content. Use the Mystic Neural Device Type I to become a psychic agent and explore the undercurrents surging across the Ahsarah continent and uncover the secrets of various factions.
β—‹ Obtaining Mystic Neural Device Type I: Complete missions to acquire large quantities of neural devices. Supply Stations and corresponding event screens will continuously provide Mystic Neural Device Type I.
β—‹ Short season mission compensation distribution: Following the S7 season update, compensation based on S6 season mission challenge progress will be gradually distributed to operators.
β—‹ Compensation content will be distributed collectively via in-game mail after the S7 season version update.
β—‹ Data processing is expected to take 1-2 business days. Please be patient and check your mail promptly.
β—‹ The S7 Season Ultimate Safe Box 1-Day Access Cards included in the compensation are only valid during the S7 season.

In-Game Combat & Level Improvement
●All Modes
β—‹ Now supports mantling and movement on high-speed moving platforms.
β—‹ Operator gestures can now be interrupted by various actions.
β—‹ Adjusted the character's animation amplitude when hit in the head to prevent balance issues caused by excessive body movement upon being struck.
β—‹ Optimized weapon switching and holstering performance during fast swimming.

● Warfare
β—‹ Warfare Vehicle Balance Adjustments:
β–  LAV-G1 IFV: Fin-Stabilized Armor Penetration Round: Limb damage within 200m: 94 β†’ 100, limb damage beyond 200m: 85 β†’ 90. High-Explosive Shell: Limb damage within 75m: 95 β†’ 100, limb damage 75m-125m: 72.5 β†’ 75, limb damage beyond 125m: 59 β†’ 60.
β–  F-45A Fighter: Reduced hover mode yaw and pitch maneuverability. Mobile third-person view now displays speed and altitude information.
β—‹ Trainwreck:
β–  Adjusted cover positions and optimized vehicle traversal.
β–  Made minor scene adjustments to certain areas for a more balanced match experience. Replaced some static cover with destructible cover.
β–  Adjusted the Fixed Machine Gun position at Objective A in Attack and Defend mode.
β–  Added F-45A Fighter in King of the Hill mode. Both attacking and defending sides each receive an additional LAV-AA, and faction-wide deployable ATVs are now limited to own-squad deployment only.
β–  Removed some ziplines in King of the Hill mode.
β—‹ Fault:
β–  Objectives A1 and A2 have been merged into Objective A.
β–  Adjusted the redeploy point location at Objective A.
β–  Adjusted the combat zone boundaries at Objective A.
β–  Optimized easter egg trigger locations and fixed floating issues on mobile platforms.
β—‹ Ascension - Attack and Defend:
β–  Adjusted the attackers' combat zone at Objective D.
β—‹ Attack and Defend Mode Call-in Support - Airdrop Vehicle cost adjustments:
β–  LAV-AA: Adjusted score cost to 6,500.
β–  LAV-G1 IFV: Adjusted score cost to 10,000.
β–  FSV Wheeled Tank Destroyer: Adjusted score cost to 8,000.
β–  GTQ-35 Light Tank: Adjusted score cost to 9,500.
β—‹ Wire-Guided Missile: Optimized mobile wire-guided missile one-touch firing logic. Missiles will now only fire after releasing the fire button while ADS, and can be continuously guided through the crosshair.

● Victory Unite
β—‹ Added Commander Squad Assignment function to the pre-battle deployment phase: During the deployment phase, commanders can choose between two squad assignment modes:
β–  Selecting Ace Squad will prioritize grouping all players with Gold-tier role abilities into the same squad; other players will be automatically assigned based on role distribution.
β–  Selecting Total Assault will prioritize evenly distributing all players with Gold-tier role abilities across all squads; other players will be automatically assigned based on role distribution.
β–  After selecting an assignment mode, commanders can adjust the squad assignment of non-grouped players. Pre-grouped squads entering the match will not be split by the assignment function.
β–  Commanders can appoint squad captains during the assignment phase.
β—‹ Call-in Support - Airdrop Vehicle cost adjustments:
β–  LAV-AA: Adjusted score cost to 7,500.
β–  LAV-G1 IFV: Adjusted score cost to 10,000.
β–  FSV Wheeled Tank Destroyer: Adjusted score cost to 9,000.
β–  GTQ-35 Light Tank: Adjusted score cost to 9,500.
β—‹ Ascension - Victory Unite:
β–  Adjusted the attackers' combat zone at Objective D.

● Operations
β—‹ Adjusted rescue and medical item usage sound effects on different floors to make them more clearly distinguishable.
β—‹ Door kicking sound effect propagation distance increased to 50 meters with slower volume falloff.
β—‹ Ladder climbing sound effects are now affected by hearing range.
β—‹ Slightly increased stamina consumption when repeatedly toggling sprint.
β—‹ High-value Item Inspection: Added inspection animations for UAV, Ventilator, and Gridmeister.
β—‹ Layali Grove: Layali Grove will no longer experience wildfires.

System Improvement
●All Modes
β—‹ New Controller Features:
β–  Added left stick linear movement support; character movement speed is now determined by stick push amplitude.
β–  Added right stick input smoothing support; right stick operation will now be smoother.
β–  Added multiple reload/interact options: Prioritize Reload/Prioritize Interact/Tap Reload Hold Interact/Hold Reload Tap Interact.
β–  Optimized sensitivity presets, changing from Low/Medium/High presets to 1-8 different sensitivity levels, giving players more options and making it easier to find their ideal sensitivity.
β–  Improved combo key input performance, reducing key sticking and combo key trigger issues.
β–  Added UI size settings under "Settings - Screen" (currently supports some UI elements, with continuous optimization ongoing).
β–  Unified map cursor and menu cursor speed, with adjustable speed support.
β—‹ Added Squad Code: Supports generating squad codes for direct squad joining.
β—‹ PC voice notification optimization: Distinguished voice notification icon styles to quickly differentiate between squad channel and team channel.

●Warfare
β—‹ Team Deathmatch map updates: Fault, Monument.
β—‹ Strength to Spare mode update: Introduced Operator Sineva, who can use the Grappling Gun. Unlocked new maps: Knife Edge, Fault, Monument.
β—‹ Arrow Clash mode update: Introduced Operator Hackclaw, who can use the Data Knife. Unlocked new maps: Knife Edge, Fault, Monument.

● Operations
β—‹ New Collectibles
β–  Red Quality: Prototype Fusion Power Unit, High-Energy Gas Canister, Ultrasonic Cutter, White Porcelain Vase, Golden Crocodile Head Statue.
β–  Gold Quality: Hydraulic Breacher, Aviator Glasses.
β–  Purple Quality: Damaged File, Elegant Coffee Cup, Gingerbread Man.
β—‹ Stash interaction optimization: Moved stash backpack right-click menu drop button to the bottom; attachment details page now supports movement and sound effects; batch sell optimization: supports cursor sliding for quick selection/deselection.
β—‹ Collection Room: Now supports batch submission of materials required for Collection Room upgrades.
β—‹ Strategy Board tab: Added Sinkpoint Operation tab for playing Zero Dam - Sinkpoint Operation.
β—‹ Gear Tickets: Season Mission Spec Ops Gear Tickets renamed to Season Mission Custom Gear Tickets; optimized weapon loadouts for some gear ticket presets.
β—‹ Controller optimization: Added auto batch pickup function; virtual cursor optimization.

Weapon Balance and Optimization
● All Modes
β—‹ AS Val Assassin Premium Barrel: Now supports switching to single fire mode.
β—‹ Ammo icons: Enhanced visual effects for multiple ammo icons.
β—‹ Reload sound effects: Enhanced reload sound effects for M14 Marksman Rifle, VSS Marksman Rifle, AS Val Assault Rifle, and SR-3M Compact Assault Rifle.
β—‹ Weapon Calibration: Fixed an issue where MP7 Submachine Gun and M7 Battle Rifle stock calibration only had single-dimension adjustment.

●Warfare
β—‹ Added MP7 Lunar Chrome Barrel: Range: +3m; Control: +3; Handling: +4; Stability: +3; Increases movement speed while holding weapon and reduces run-and-gun delay but significantly increases Hip Fire Spread penalty when jumping;
β—‹ Added SG552 Hound Light Barrel: Control: +4; Stability: +4; Hip Fire Accuracy: -8;
β—‹ Added ASh-12 Tomahawk Heavy Barrel: Control: +10; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Damage: 34 β†’ 50; Fire Rate: 500 rpm β†’ 400 rpm; Muzzle Velocity: 340 m/s β†’ 500 m/s; Specialized body part damage multipliers: Head 1.5x, Chest 1.0x, Abdomen 0.7x, Limbs 0.5x.
β—‹ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8.
β—‹ Added Universal Stock: QR High-Performance Stock: Control: +2; Handling: -2; Stability: +2; Hip Fire Accuracy: +16.
β—‹ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +2; Hip Fire Accuracy: -16; ADS Movement Speed: +8%;
β—‹ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +4; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +8%;
β—‹ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +6.

● Operations
β—‹ S12K Shotgun:
β–  S12K 24-Round Extended Drum Mag: Handling: -20 β†’ -10;
β–  S12K 10-Round Extended Mag: Handling: -10 β†’ -5;
β–  S12K Breakthrough Long Barrel Combo: Handling: -4 β†’ -2;
β—‹ Desert Eagle: Headshot damage multiplier: 2.2 β†’ 2.8; Range: 35m/77m: 0.85x/0.6x β†’ 15m/30m: 0.85x/0.6x;
β–  Desert Eagle Rifled Long Barrel: Range: 23m/40m: 0.85x/0.6x;
β–  Desert Eagle Competition Rear Grip: Control: +6 β†’ Handling: +6.
β—‹ AR SpecOps Integrally Suppressed Combo: Equipping this barrel will significantly change your hip fire accuracy and recoil experience; headshot damage multiplier: 1.9x β†’ 2.5x.
β—‹ Shotgun Vortex Choke: Handling: -7 β†’ -5;
β—‹ Added SG552 Hound Light Barrel: Control: +6; Handling: -2; Stability: +6; Hip Fire Accuracy: -8;
β—‹ Added MP7 Lunar Chrome Barrel: Range: +6m; Control: +4; Handling: +4; Stability: +4; Increases movement speed while holding weapon but significantly increases Hip Fire Spread penalty when jumping;
β—‹ Added ASh-12 Tomahawk Heavy Barrel: Control: +12; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Armor Penetration: 55 β†’ 40; Damage: 56 β†’ 75; Fire Rate: 500 rpm β†’ 400 rpm; Muzzle Velocity: 340 m/s β†’ 500 m/s; Specialized body part damage multipliers: Head 1.75x, Chest 1.0x, Abdomen 0.7x, Limbs 0.25x.
β—‹ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8.
β—‹ Added Universal Stock: QR High-Performance Stock: Control: +3; Handling: -2; Stability: +3; Hip Fire Accuracy: +16.
β—‹ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +4; Hip Fire Accuracy: -16; ADS Movement Speed: +8%;
β—‹ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +6; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +12%;
β—‹ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +8.

Operator Balance Adjustments

●Operator - Hackclaw
β—‹ Both Modes:
β–  Flash Drone:
➒ Yellow tracking line function: Tracking now only activates while holding the release button.
➒ Optimized tracking flight path to significantly reduce wall collisions and getting stuck in corners.
➒ Increased hit volume size.
➒ Flash Drones can now shatter glass while in flight.

● Data Knife:
➒ Enemy operators marked by the Data Knife will see a warning indicator.
➒ Operators inside smoke cannot be marked by the Data Knife.

β—‹ Operations:
● Data Knife:
➒ Hitting downed enemy operators will only trigger the friendly position marker once; this resets after they're revived.
➒ This restriction doesn't apply when hitting standing or knocked-down enemy operators.

●Operator - Tempest
β—‹ All Modes:
● Drill Charge:
➒ Temporarily disabled after being hit by Data Knife, EMP Grenade, or EMP Launcher.
➒ Added voice line when damaging enemies.

β—‹ Operations:
● Emergency Evasion Device:
➒ Self-revive time penalty after using self-revive increased from 1s to 2s, with a maximum penalty of 16s.
➒ Each enemy operator you knock down while the device is active reduces the penalty by 2s.

●Operator - Nox
β—‹ Both Modes:
● Silent Assault:
➒ Removes Wing Cam effects from you when activated.
➒ You won't be detected by Wing Cams while active.

β—‹ Operations:
➒ Silent Assault: Won't leave footprints visible to Raptor while active.

● Operator - Raptor
β—‹ Both Modes:
● EMP Grenade: Increased electric shock stun duration.
● Silver Wing: EMP Grenade explosion range carried by UAV: 8m β†’ 10m, consistent with operator-thrown EMP Grenades; mobile flight speed: 7.6m/s β†’ 10m/s, consistent with PC.
● Wing Cam: Improved visual effects when viewing a Wing Cam being captured and destroyed by enemies from the camera's perspective.

β—‹ Operations:
● Container traces now disappear after 5 minutes (same as footprints).
● Trace Investigation and Wing Cam: No longer display enemy player namesβ€”now show operator codenames instead.


● Other Improvement:
β—‹ Added unique voice lines when Tempest interacts with Luna and Desmoulins.

Bug Fixes & Optimizations
● Fixed an issue where Silver Wing's UAVs could fly out of bounds.
● Fixed an issue where Silver Wing's EMP Grenades provided no hit feedback.
● Fixed an issue where Hackclaw's Flash Drone had incorrect warning times and abnormal trigger behavior in certain scenarios.
● Fixed an issue where Sineva's Grappling Gun had an incorrect hitbox, making it impossible to cut.
● Fixed an issue where Sineva's EOD Set fatigue effect stacked with equipment slow effects, causing extremely slow movement speed.
● Fixed certain unbalanced positions in Brakkesh.
● Fixed an occasional issue where the global vehicle limit in Warfare mode didn't work properly.
● Fixed an issue where using infinite scroll wheel mice occasionally caused abnormal stamina consumption.
● Fixed a camera clipping issue when using the carry action.
● Fixed an occasional issue where the F-45A Fighter's 30mm Autocannon failed to damage fast-moving targets.
● Controller-related bug fixes and optimizations:
β—‹ Fixed an issue where some interface button shortcuts didn't respond in cursor navigation mode.
β—‹ Improved icon display for long-press and simultaneous button press shortcuts.
β—‹ Enhanced focus visual effects and fixed missing focus on certain controls.
β—‹ Fixed scroll bar malfunctions.
β—‹ Optimized controller navigation logic across interfaces.

System Configuration


Suggestions & Feedback
We'd love to hear from you! Connect with us through any of these channels:
● Discord: https://discord.gg/deltaforcegame
● Reddit: https://www.reddit.com/r/DeltaForceGlobal/
● X: https://x.com/DeltaForce_Game
● Facebook: https://www.facebook.com/deltaforcegame
● Youtube: https://www.youtube.com/@DeltaForceGame
● Instagram: https://www.instagram.com/deltaforcegameglobal/
● VK: https://vk.com/deltaforcegame
● Telegram: https://t.me/deltaforcegameofficial
● Official customer service email: service@playdeltaforce.com

That's a wrap on this announcement!
Thanks for answering the call, Operators! See you on the battlefield in Ahsarah!

Happy gaming!

Delta Force Team
Warhammer The Horus Heresy: Legions - Cunz_rac

β€œCelebrate the Dark Angels' release with 2 free crates! Enter promo code CALIBAN in-game before the 11th of December and claim 2 Dark Angels crates! Don't miss this chance to start collecting the Knights of Caliban.”

You can enter promo codes in-game from the Settings menu on PC and Android, or from the account management website for all users: account management website.
PAC-MAN WORLD 2 Re-PAC - Bandai Namco US

The Sonic the Hedgehog Collaboration Set DLC introduces a new area is now available for Pac-Man to explore, with speed! South Pac-Island brings 3 new levels... but because Sonic is here, we might as well call them Acts!

Act 1: Rolling Around on the Island, features plenty of running at Sonic-speeds, loops, and corkscrews! There are bumpers to spring Pac-Man forward and plenty of Badniks to butt bounce!

Act 2: Supersonic Tricky Railroad, features lots of rail-grinding with even more speed and high-stakes floating platform action. It's dangerous up here, so watch your step! Pac-Man's Flutter jump and ledge grabbing skills will surely come in handy!

Act 3: 300 IQ Evil Genius, is a super intense and multi-phased battle against Dr. Eggman, and he's not messing around! Dodge wrecking-iron ball, spinning blades chasing you, and the giant Death Egg Robot! But remember, friends - Pac-Man fears no one! Not even a mad doctor from a faraway land.

PAC-MAN WORLD 2 Re-PAC and the Sonic the Hedgehog Collaboration Set DLC are available now!

https://store.steampowered.com/app/2324290/PACMAN_WORLD_2_RePAC/

Firefighting Simulator: Ignite - Jana [astragon]

πŸ”₯ Mod of the Week πŸ”₯

This week, we’re spotlighting β€œUnit Fire” by smiddoggaming62.

What should’ve been a quiet Saturday night dinner quickly turns into chaos as a small kitchen fire spirals out of control. From a contained grease fire to a raging blaze threatening multiple floors, every second counts.

Can you stop the flames before they consume the entire building?

Start your mission here:
πŸ‘‰ https://mod.io/g/ffsignite/m/unit-fire#description

...