Very small update.
Executive decision to swap the Faux Cyrillic in the Hotspot with a more readable font.
I must said the faux cyrillic received more hatred than love, so I hope this change will make the game more enjoyable.
Quack.
The game has been updated to Version 2.0.1.
New "Expert" Difficulty added (unlocked by clearing "Extra")
In-game leaderboard access is now available
修复了优惠劵和千纸鹤销毁的时候有几率造成属性修改两次变为负数的bug(好像已经存在了一个月的bug了吧)
修复了战败鼠标不显示
修复灵宠进化或融合鼠标无法响应
仙气环绕和金蛇剑随等级提升的伤害降低,但依然很强
飞旋剑和飞旋刀伤害提高(亲儿子亲女儿必须强!)
第5关和第10关的boss提前出现(你们已失去作者的菜鸡保护了!)
生命恢复属性的正值效果增加至原来的两倍,负数时的效果降低至原来的一半(难道回血流重出江湖?)
伤害数字的大小降低(看到你们后期伤害都是大几千的,堆满屏幕,我非常嫉妒)
天南散修(宗门)的被动效果由原来的刷新有几率提升气运改为固定拥有5的刷新价格降低
20关boss和玄冥玄武的掉落物改为掉落神通(这下有机会解锁紫色神通了吧?)
修复了第5关boss被击杀后只会掉落千年老参的bug
将月影设置为初始御三家角色,无锋改为需要解锁角色
增加新法宝,重盾(白色)、镇鬼阙面盾(紫色)(对无锋和雪眠的补强)
火云果加强,现在还会增加当前拥有经验的80%经验值
已经被合成过的法宝素材再次出现的几率降低70%(混蛋~不要再无脑出三四个金蟾了)
后期关卡灵蕴掉落率降低,后期的刷新价格提高(毕竟休闲游戏,别一局搞两三个小时,太肝了~)
还有其它若干bug修复
Added New Props:T-62 tank,Armored Train,World is Mine,Fog,Explosive Reactive Armor


Hi everyone!
We’re excited to share that the first mobile demo of Heartbeat House: Hong Kong is now live on itch.io.
This demo includes:
The full opening date chapter
Choose male route or female route
Meet one of the characters depending on your choice
Chapter 2: Moving into the villa with all 8 contestants
One short character side story
45–60 minutes of gameplay
👉 Play the mobile demo:
https://mplcwsc.itch.io/heartbeat-house-hongkong
If you enjoy the experience, please consider adding the game to your Steam wishlist —
it’s a huge help for the development of this indie project.
Thank you so much for your support! ❤️
📝 What’s New This Week
• 25 new challenges to diversify each run
• 18 new buff cards for deeper deck-building
• 20 customized buffed balls
• Foundations of the Custom Ball Shop
• Balancing + optimization improvements
🛠 Coming Soon
• Pin customization system
• Two new levels
• Two additional game modes for extra replayability
More updates on the way — and your feedback keeps shaping the game.
Added more fishing animations for fishing in the up and down directions.
Basic fishing is now working. After casting the fishing float into the water, and waiting for a period of time, an alert will appear above the player. If the player clicks the left mouse button (or presses use), a random fish will be caught and appear at the player's feet.
I will be adding a casting mini-game to determine the length of the cast.
I will be adding a fishing mini-game to determine if the fish is caught.
I will be adding more animations for the return of the fish from the water.
I will be adding a screen for displaying the fish, and moving it into the player's inventory.
Only fresh water fish are currently caught. You can fish in the ocean, but only fresh water fish will be caught.
I will be adding lure fishing.
Tatari-zaka: Curse Road has been released today!
If you encounter any bugs or issues, please report them on the message board.