PC Gamer

Not only was Deus Ex 3 in development at Ion Storm before its closure in 2005, but the studio mocked up six possible narrative arcs for the title. That's according to a presentation delivered by

journalist Joe Martin

at a recent VideoBrains event. Martin has original design notes for the canned project, as well as short synopses for two of the six optioned storylines.

"The first is about an augmented Black Ops soldier who goes AWOL upon discovering he's been used for dodgy dealings," Martin

wrote on his blog

. "His handlers find him and threaten him with either court martial or his wife's execution if he doesn't do one final job." According to Martin, this option would have seen missions switch between flashbacks and current day stories.

"The second story begins immediately after the ending for Deus Ex in which you destroy all global communications. In this story you'd investigate the collapse and try to save your sister from a cult which arises in the chaos."

Martin has gathered the information as part of a project to save the 'deleted scenes' of iconic video game projects. His post touches on the early design stages of Doom as well, and is

well worth a read

.

Deus Ex 3 did end up happening in the form of Eidos Montreal's

Deus Ex: Human Revolution

, but it bears few connections to the teams responsible for the original Deus Ex and its poorly received sequel Invisible War. If the history of games which never eventuated piques your interest, then maybe you'll enjoy these

early concept images

for the original Deus Ex.
Deus Ex: Game of the Year Edition
deusex


Not only was Deus Ex 3 in development at Ion Storm before its closure in 2005, but the studio mocked up six possible narrative arcs for the title. That's according to a presentation delivered by journalist Joe Martin at a recent VideoBrains event. Martin has original design notes for the canned project, as well as short synopses for two of the six optioned storylines.

"The first is about an augmented Black Ops soldier who goes AWOL upon discovering he s been used for dodgy dealings," Martin wrote on his blog. "His handlers find him and threaten him with either court martial or his wife s execution if he doesn t do one final job." According to Martin, this option would have seen missions switch between flashbacks and current day stories.

"The second story begins immediately after the ending for Deus Ex in which you destroy all global communications. In this story you d investigate the collapse and try to save your sister from a cult which arises in the chaos."

Martin has gathered the information as part of a project to save the 'deleted scenes' of iconic video game projects. His post touches on the early design stages of Doom as well, and is well worth a read.

Deus Ex 3 did end up happening in the form of Eidos Montreal's Deus Ex: Human Revolution, but it bears few connections to the teams responsible for the original Deus Ex and its poorly received sequel Invisible War. If the history of games which never eventuated piques your interest, then maybe you'll enjoy these early concept images for the original Deus Ex.
Sleeping Dogs
triadwars

Yesterday, Sleeping Dogs developer United Front revealed the first trailer for Triad Wars, which it called an "open world online" game. Not surprisingly, it looks a lot like Sleeping Dogs. It's still set in Hong Kong and features the same driving, shooting, and fighting mechanics, but is somehow, vaguely, a multiplayer game. Today, the United Front team answered questions from fans on a Reddit Ask Me Anything thread, which clarified a few things.
First of all, yes, Triad Wars for now is planned as a free-to-play game, even if United Front avoided the term in the reveal trailer. Producer Justin Bullard said that monetization is one of the things United Front will test during its beta tests, but that its guiding principle is that you should never have to pay in order to enjoy the game. "Free to play allows us to get the game to as many players as possible with the lowest possible barrier to entry," he said. "That suits our goal of exposing a massive number of gamers to the Sleeping Dogs universe."
Design Director Steve Ferreira also clarified that "Triad Wars is about competing against a smaller set of players in an asynchronous world," so it doesn't sound like you'll be running around Hong Kong with hundreds of other live players at the same time. Between what United Front says in the AMA and the few glimpses of building customization we see in the trailer, I imagine that you'll be setting up defenses at your hideout and attacking other players who are doing the same (maybe a little bit like The Mighty Quest for Epic Loot), but it's too soon to say for sure.
United Front said that it's still finalizing dates for the beta tests, but the Closed Beta registrations are now open if you're interested.
As for a proper Sleeping Dogs sequel, United Front said only that it "would love to continue making games in the Sleeping Dogs universe."
Sleeping Dogs
triadwars


As promised, United Front Games has today released details for Triad Wars, the long promised follow-up to Sleeping Dogs. According to the video embedded below, Triad Wars is a "living, breathing" "open-world action strategy" game set in Hong Kong, coming exclusively to PC. Rather than focus on Sleeping Dogs protagonist Wei Shen, the online game will more closely resemble a traditional MMO, with players responsible for establishing their own turf, finding a niche in the underworld, and hopefully fighting to take other gangs' turf.

According to one talking head in the video below, the ever-evolving world may evolve into a completely different game over the course of two years. TriadWarsZ, maybe? The gameplay will vary depending on how you choose to play: for example, players are free to choose which area of criminality they would like to specialise in, with smuggling and counterfeiting two options mentioned below. Meanwhile, the combat in Sleeping Dogs will apparently feature in Triad Wars.

Triad Wars is expected to release in early 2015, though closed beta registrations are available right now. The video below will give you the full rundown.



 

 

 
Sleeping Dogs
4k-sleepingdogs


If you were a fan of 2012 sleeper hit Sleeping Dogs and are averse to change, then the following news may concern you. According to an announcement by Sleeping Dogs studio United Front Games, forthcoming follow-up Triad Wars is an online only installment coming exclusively to PC. Sleeping Dogs was a single player game which released for consoles as well as PCs, so it's probably safe to assume that Triad Wars will be an entirely different beast.

According to the announcement we'll get a full reveal this Monday (or early Tuesday morning in Australia), as well as a Reddit AMA at 12PM PST on Tuesday. It's wise to keep in mind that United Front Games described Triad Wars back in October as "another game based in the Sleeping Dogs universe", rather than a full sequel proper. Whatever the case, we'll find out more soon.

For those eager to spend money on Sleeping Dogs again, the Definitive Edition will release October 10. It will feature all DLC from the original edition, as well as "improved graphics".

 

 
Deus Ex: Game of the Year Edition
deusex-lpc-teaser


Video by PC Gamer superintern Tom Marks

Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.


Want more from the LPC video archive? Recently we've hit NeoTokyo, Watch Dogs, Wolfenstein: The New Order, the Titanfall beta, Max Payne 3, Metro: Last Light, and Arma 3. There's much more to come. Have a game in mind you'd like to see the LPC take on at ultra settings? Tell the LPC directly on Twitter.
Deus Ex: Game of the Year Edition
pixelboost-deusex


Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Looking sharp, JC Denton. Real sharp.

It's one of the best RPGs ever made. It's one of the best games ever made, period. Deus Ex needs little introduction since 2000, Ion Storm's first-person shooter/RPG has been the benchmark for open-ended game design. There's always a secret vent to crawl through, or a door to hack, or an NPC to persuade. Deus Ex's popularity endures to this day, and modders are still working to make the game look better every year. We decided to pay ol' JC Denton a visit on modern Windows and snap 33 5K screenshots. Here are the tools you can use to do the same.



Install it

Deus Ex: Game of the Year Edition is available for $10 on Steam and Good Old Games. Download and install the game and it should be immediately playable but next, we'll be downloading some utilities that make it much, much better on a modern system.

Run it in high resolution

After installing Deus Ex, run it once to make sure the game creates any necessary configuration files. Because Deus Ex doesn't support modern high resolutions by default, our first priority is to grab a better launcher.

Download the fantastic Deus Exe from Kentie.net. Under the configure menu, Deus Exe lets you insert a custom resolution, choose the aspect ratio, and more. Make sure to set 32-bit textures and the native resolution of your display.

You may notice another setting option in the Deus Exe launcher: the renderer used to run the game. Modders have made updated renderers for Deus Ex that allow the game to run in DirectX 9, DirectX 10, and OpenGL. You should download all of them for greater compatibility, performance, and graphics options, like HDR lighting. Also, you'll need the DirectX 10 renderer for the premiere Deus Ex graphics mod.

Kentie.net also hosts the Unreal Engine DX10 renderer. Download it here. Download the OpenGL 2.0 renderer and Direct3D9 renderer here.

Installing these renderers is a cinch. Simply open up your Deus Ex install directory, navigate to the System directory, and unzip them.

Now re-open the Deus Exe launcher. The renderer dropdown should now include DX9, DX10, and OpenGL. If you plan to run the mods listed in the next section, you should use DX10. If you're more interested in running the game at 4K and downsampling, however, you should use DX9.

With the DX9 renderer, you can run Durante's GeDoSaTo downsampling tool, which you can download here. In GeDoSaTo's settings, you need to set your native monitor resolution like 1920x1080 and the resolution you want to downsample from, which will be much higher. I was able to run Deus Ex at 5120x2880. Any higher, and the game crashed on me.



Once you have a high downsampling resolution set in GeDoSaTo, open the Deus Exe launcher and set the same resolution in the custom resolution field. When you start the game, some white text will appear in the top-left corner of the screen to let you know that it'd downsampling. If you're a purist, and prefer running a game with original graphics, this is the sharpest and cleanest way to run Deus Ex. If you want to use some fan-made higher resolution textures, though, it's time to jump into mods.

Mod it

To mod Deus Ex, we'll have to sacrifice GeDoSaTo's downsampling (it currently only supports DirectX 9) and switch to the DirectX 10 renderer. The go-to Deus Ex graphical mod is New Vision, which you can download on ModDB. New Vision comes with its own installer. Though all the textures are higher resolution than Deus Ex's original textures, the difference isn't striking. Without a side-by-side comparison, you may even have trouble noticing the mod is working in some places. Character model textures are still low-res, and most of the environments look very similar they're just not blurry at 1080p.

Important note: to enable New Vision and other mods, open Data Directories from the Deus Exe launcher and make sure the proper folders are included.



There are tons of other small tweaks for Deus Ex on ModDB. To further modify the graphics, check out the enbseries mod support for Deus Ex.

For a gameplay mod, check out Nihilum, which won a mod of the year award on ModDB in 2013. It's a Deus Ex sidestory with completely new environments, music, and even voice acting.

Deus Ex at 5120x2880 on the LPC

These screenshots were taken on the Large Pixel Collider by PC Gamer superintern Tom Marks, with Deus Ex running with original textures at 5K resolution.







































































Sleeping Dogs
Sleeping Dogs Definitive


Sleeping Dogs is a game about an undercover Hong Kong cop, whose conflicted sense of loyalty causes him to grab random civilians and smash their faces repeatedly and psychotically into a pork bun stand. At least, that's how I played it. The combination of misplaced loyalty and random violence clearly resonated with others, too, as Square Enix have announced a "Definitive Edition", due out this October. It will not only package up all 24 bits of DLC, but also upgrade the graphics.

"We listened to the fans," sayeth senior producer Dan Sochan in a press release. "We tuned gameplay, we added to the ambience of Hong Kong, increased audio fidelity and pushed the visuals further than we could on the previous generation of consoles."

Yes, consoles. As seen with the Metros Redux, publishers are smitten with the idea of re-releasing upgraded versions of recent titles for current generation consoles. In an environment with no backwards compatibility, it sort of makes sense. On PC? Less so. Sleeping Dogs was released in 2012. It still looks pretty good on our platform.

While it will become the obvious choice for those who don't yet own the original, it's hard to imagine what price would tempt existing owners. In other words, exactly the same problem that 4A are currently facing with Metro Redux.

It's a strange situation. What bothers me is that, between pre-order bonuses and "Definitive"-style special editions, those who buy games on or around the actual release date are increasingly being punished for that decision. Bundled DLC was one thing, but an entire polish and upgrade of a game. That's quite a big improvement to miss out on. That said, maybe the chance to see increased fidelity pork bun crime will ultimately prove irresistible.

Sleeping Dogs: Definitive Edition is out 10 October, on PC, PS4 and Xbox.
Vampire: The Masquerade - Bloodlines
The best RPGs of all time
BioShock Infinite
samsung-4k-teaser


The future aka 4K gaming is made up of very, very small pixels. After spending the past two weeks checking out games on Samsung's U28D590D 4K monitor, I'm still going to call 4K gaming the near future rather than the present. Yes, you can play games at 3840x2160 pixels right now. Yes, 4K monitors are becoming more affordable. But are they worth it? After spending a couple weeks using one, I can comfortably say: no, not yet. Even for a high-end graphics card (or two), 4K is too demanding for max settings and high framerates. If you're willing to play at 30 frames per second, though, 4K is a different story.

If you want to skip straight to the 4K gameplay section, click here to jump to page 2.

The Samsung U28D590D and the basics of 4K
The Samsung U28D590D is a 28-inch, 3840x2160 monitor that has an MSRP of $700, though it's only $570 on Amazon as of this writing. The monitor has a 60Hz refresh rate, unlike some earlier 4K monitors, though you'll have to use DisplayPort for 60Hz. The current HDMI spec only supports 4K at 30Hz.

I gave a general overview of the U28D590D and the demands of 4K gaming in a segment of The PC Gamer Show, which you can watch here:



The monitor looks great and I never noticed any issues with refresh rate or response time, but I didn't perform in-depth testing to determine the actual response time (never trust the too-good-to-be-true listed response time. TFT Central offers a good primer on what those specs mean). Because it uses a faster, cheaper TN panel, response time comes at a cost: inferior viewing angles and color accuracy compared to IPS displays. The monitor stand is also disappointingly limited--it has no height adjustment, rotation, or VESA mount support.

Unfortunately, if you're still running Windows 7, 4K is a terrible experience, no matter what 4K monitor you're using. The OS isn't designed to scale to such a high resolution, and everything will be impossibly tiny unless you crank up DPI scaling to 125% or 150%. But that scaling is for text it doesn't properly resize other UI elements or affect some applications like Steam. Chrome doesn't scale its text properly, either. Windows 8 is much better about properly scaling, and requires no setup to scale text, UI elements like Windows Explorer, and applications to 4K resolution. Text in Steam and Chrome is noticeably fuzzier than system text, but everything is usable and legible without constantly squishing your face up against the monitor.

The Samsung's $570 may be cheap for a 4K monitor, but it's still expensive for a monitor, in general. What that money buys is an extremely pixel-dense display, and games really do look amazing on it. My standard monitor is a 27-inch, 2560x1440 display, which comes out to a pixel pitch rating of 108.79 PPI. That's way higher than, say, a 24-inch 1080p monitor (95.78 PPI) or a 50-inch 1080p TV (44.06 PPI).



At 3840x2160, the 28-inch Samsung U28D590D has a 157.35 PPI. As a result, games running at native resolution look sharp, even without anti-aliasing enabled. The pixel density really does make a difference. Remember, a 1920x1080 monitor creates an image out of 2,073,600 pixels. A 4K monitor displays 8,294,400 pixels. As a result, a graphics card has to push out four times as many pixels. Not even two Nvidia Titans, or a newer Titan Black, can handle refreshing eight million pixels 60 times per second.

On the next page: my gaming experiences with Metro: Last Light, Tomb Raider, and other games, with some gameplay footage captured with Nvidia Shadowplay (at the max capture resolution of 1440p).


Gaming at 4K
The first game I tested at 4K was the most graphically intensive game I could think of: Metro: Last Light. With settings cranked up to Ultra, Last Light had trouble cracking 20 frames per second. Mostly, it ran in the teens, and even lowering a few settings barely helped. The world isn't ready for Metro: Last Light at 4K. Luckily, most of the other games I tested ran better.

For the games listed below, I'm going to give a rating based on playability at 30 fps and 60 fps. While I did tweak some specific settings like antialiasing, depth of field, and tessellation, I didn't turn game settings down to medium or low just to see if they'd perform well. I'd rather play a game at high settings, with better textures, lighting, and particle effects, than sacrifice those graphics options for pure resolution.



Bioshock Infinite

Bioshock Infinite runs on a heavily customized Unreal Engine 3, but it's not a particularly demanding game I had no problem running it at 60 fps on an AMD 7870 at 1440p when it was released. At 4K on a Titan Black, with all settings on Ultra, it was playable, but the framerate fluctuated considerably. It only occasionally reached 60 frames per second, and mostly hovered in the low 40s. Not bad! Usually. I found that some particle effects and rapid animations like the carnival games in the plaza near the beginning of the game--sent the framerate plummeting down into the teens.



By switching Bioshock Infinite's settings down to "Very High," I was able to run it at a reliable 30+ fps. I also ran the Infinite benchmark utility on its highest setting: DX11 with Depth of Field enabled. It averaged an overall framerate of 37.01 fps.

Consistent 60 fps at 4K? No.
Consistent 30 fps at 4K? Yes.



Tomb Raider

When I played Tomb Raider on my (overclocked) AMD 7870 last year, I was shocked by how well-optimized it was. I ran the game at max settings, with TressFX enabled, and kept a solid 60 fps. It didn't fare as well at 4K. At first, I ran the game at Ultra on a Titan Black, with only TressFX disabled. Depth of Field was turned to high, and tessellation was enabled. On those settings, the game typically ran at 22-24 fps and peaked around 30 fps. That framerate, combined with the game's handheld-style shaky camera, made cutscenes uncomfortably twitchy to watch. In smaller enclosed spaces, the game ran better when I took Lara into an underground area, it actually ran at 55-60 fps.



Tweaking individual settings in Tomb Raider also makes a big difference. By disabling tessellation and turning down depth of field and SSAO to normal, the framerate hung steady in the mid-30 fps range, even in cutscenes and open environments. I didn't get to any of the game's dramatic action setpieces, but a little settings tuning should be enough to keep the game running over 30 fps at all times.

Consistent 60 fps at 4K? No.
Consistent 30 fps at 4K? Yes.



Sleeping Dogs

United Front Games' Sleeping Dogs has a gorgeous open world, but it relies on the rain-soaked neon of Hong Kong for its looks, not tessellation like Tomb Raider or the lighting and physics of Metro: Last Light. With all of Sleeping Dogs' settings cranked to Ultra (except anti-aliasing) and its high resolution textures installed, the game managed to run at an almost-but-not-quite solid 60 fps during gameplay. It sometimes dipped into the 50s, but still played extremely smoothly.



During cutscenes, the framerate dropped into the 40-50 fps range, but never dipped anywhere near 30 fps.When I ran the Sleeping Dogs benchmark utility (with AA enabled), it returned an average framerate of 56.5 fps, a maximum of 67.1 fps and a minimum of 39.2 fps. Not bad, Sleeping Dogs. Not bad. And you still look pretty good, too.

Consistent 60 fps at 4K? Very, very close.
Consistent 30 fps at 4K? Yes. Easily.



Counter-Strike: Global Offensive

Surprise! A game running on the Source Engine runs putters along at 4K resolution and 60 frames per second just fine. On the Large Pixel Collider's three Titan setup, CS:GO blazed past 60 fps with max settings and showed no signs of dipping down below that threshold. Even on a weaker computer, Source engine games should be able to run at 60 fps no problem, especially with tweaking to settings like AA.

Consistent 60 fps at 4K? Yes.
Consistent 30 fps at 4K? Double yes.



Total War: Rome 2

The last game I tried, Creative Assembly's Total War: Rome 2, ran better than I expected. The Total War games are notoriously system intensive on both the CPU and GPU, but even on Ultra settings, the game ran well at 4K. At least, "well" by Total War standards. On the battlefield, zoomed out, the game consistently ran at more than 30 fps. Zoomed in, the framerate slowed to around 24 fps when there were dozens or hundreds of units on screen at once. But that feels normal for Total War, so the game didn't feel sluggish.



In fact, on a Titan Black, Total War: Rome 2 runs better at 4K than it did for me at launch on my AMD 7870 at 1440p. Creative Assembly has patched the game numerous times over the past year to fix bugs and increase performance, but overall Rome 2 ran better than I expected. Still nowhere near 60 fps, but that's hardly a surprise for a game rendering thousands of units at once.

Consistent 60 fps at 4K? No, but that's no surprise.
Consistent 30 fps at 4K? No, but closer than expected.
Wrapping up
The games above are just a small sample of how PC gaming fares at 4K resolution. Obviously performance will differ between systems not everyone has a Titan Black to play on, but a pair of overclocked SLI'd cards could handle these games even better, and even manage to keep framerates hovering around 60 fps. From my testing, though, I don't think 2014 is the year to invest in a 4K monitor. Even 30 fps at 4K is a struggle for some games, but it's doable with the right tweaking.

If you're accustomed to playing games at 30 frames per second already, chances are you don't have a graphics card capable of handling 4K. Buy a new GPU in 2014 or 2015, though, and 4K at 30 fps will be within your reach

For 60 fps, you'll need at least two Nvidia 780 TIs in SLI or an AMD R9 295X2, and neither of those cards will guarantee 60 fps in every game. Total cost for those cards? Between $1400 and $1500. Throw the cost of the 4K monitor in there, and, well...Unless you want to spend a whole lot of money, the 4K future is still a year or two away.
...