Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Back in 2014, the RPS treehouse shook with everyone thundering around pretending to be trucks stuck in squelching mud. Such was the captivating magic of Spintires, a serious simulation of simply trying to drive across rough Russian terrain. But ongoing development got bogged down by a drawn-out spat between developer Pavel Zagrebelny and publishers Oovee Game Studio, and Spintires seemed to be left to rust in the cybermud. Well! In a surprising and confusing twist, Spintires is back with a new edition coming from another studio and a different publisher (update: with Zagrebelny still leading it)>. Focus Home Interactive today announced Spintires: MudRunner [official site], an enhanced and expanded edition of Spintires coming in October. (more…)

Announcement - Valve
Today's Deal: Save 60% on SPINTIRES™!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Community Announcements - Reece
Announcement made by Zane Saxton

"Comrade’s,

We would like to apologise for the recent time-bomb related bug that prevented you from playing Spintires, it was totally unacceptable and we appreciate the frustration it must have caused you.

A member of our community named ‘Localhost’ along with our Moderators had kindly provided you with a temporary fix that you could use whilst we continued to produce the official fix.

Luckily we have now identified and fixed the bug which was not sabotage like some of the media suspected. The bug was identified by Pavel when running an older test build side-by-side with a newer build - it turns out it was some code that Pavel had invented to try and deal with piracy and DRM issues.

Pavel explains here: “bug was related to self-checks that which I tried to invent myself to prevent the game from being pirated and modded”.

After the recent media speculations, it’s entirely up-to-you if you will believe such a story or not. However, with that said, we accept responsibility for not communicating with our community as much as we should have and perhaps if we had done so, the guesswork by the media wouldn't have been steered so negatively.

It was interesting to read the conspiracy theories about sabotage from the media though, especially when an unnamed media outlet clearly announced they haven’t even contacted Oovee at all about the subject. It does highlight the fact you should only consider official statements directly from the Oovee forum or website as true.

We would like to take the opportunity to thank our moderators and members who supported us during these difficult times, your actions do not go unnoticed.

Now it’s time to move onto something more positive…

Behind the dense forests, swampy lakes (or big black twisters) we have been working hard to secure a deal with a partner, and it is with great pleasure we can now announce that Spintires will be coming to both Xbox One and PS4 expected to arrive early 2017.

If you are not a fan of consoles, do not fear - it is also good news for our PC fans since it now means we will be expanding the development team for that platform as well! It may have taken us some time to secure and announce such a deal but work has already commenced and in the next few months you will hear more details about the ports and additional updates for the PC platform too.

Many thanks for your continued support, love and inspiration.

Zane Saxton, and everyone from Oovee."
Community Announcements - Reece
Announcement made by Zane Saxton

"Comrade’s,

We would like to apologise for the recent time-bomb related bug that prevented you from playing Spintires, it was totally unacceptable and we appreciate the frustration it must have caused you.

A member of our community named ‘Localhost’ along with our Moderators had kindly provided you with a temporary fix that you could use whilst we continued to produce the official fix.

Luckily we have now identified and fixed the bug which was not sabotage like some of the media suspected. The bug was identified by Pavel when running an older test build side-by-side with a newer build - it turns out it was some code that Pavel had invented to try and deal with piracy and DRM issues.

Pavel explains here: “bug was related to self-checks that which I tried to invent myself to prevent the game from being pirated and modded”.

After the recent media speculations, it’s entirely up-to-you if you will believe such a story or not. However, with that said, we accept responsibility for not communicating with our community as much as we should have and perhaps if we had done so, the guesswork by the media wouldn't have been steered so negatively.

It was interesting to read the conspiracy theories about sabotage from the media though, especially when an unnamed media outlet clearly announced they haven’t even contacted Oovee at all about the subject. It does highlight the fact you should only consider official statements directly from the Oovee forum or website as true.

We would like to take the opportunity to thank our moderators and members who supported us during these difficult times, your actions do not go unnoticed.

Now it’s time to move onto something more positive…

Behind the dense forests, swampy lakes (or big black twisters) we have been working hard to secure a deal with a partner, and it is with great pleasure we can now announce that Spintires will be coming to both Xbox One and PS4 expected to arrive early 2017.

If you are not a fan of consoles, do not fear - it is also good news for our PC fans since it now means we will be expanding the development team for that platform as well! It may have taken us some time to secure and announce such a deal but work has already commenced and in the next few months you will hear more details about the ports and additional updates for the PC platform too.

Many thanks for your continued support, love and inspiration.

Zane Saxton, and everyone from Oovee."
Community Announcements - Reece
Hello everyone,
 
After the last couple of weeks with our bug problems and subsequent fix, we mentioned that we stopped work on the update that we have been working on since Christmas. So, after a weekend of recovery, we are now back working on the update. In the next week we expect to receive the update for testing and at that time we will let you know what new features are included, some of which you are going to love, and some bug fixes. But we will tell you now that this update will include full native support for the new "Steam Controller".
 
Below are some images from the forthcoming update. Don't ask any questions, because we won't answer them as we will give you details of the changelog when we receive it for testing.
 
For now, enjoy the screenshots. 
 

Old Drive shaft:                                                                          

New Drive shaft:

 

Visual Navigation aids:



 

Ural 375:




Blockades:



Tractor Suzies:


 

Terrain indirect lighting occlusion (Old):                                 

Terrain indirect lighting occlusion (New):

 

Shadows Off:                                                                              

Shadows On:



Old Bridge:    
     
New Bridge:
   
Community Announcements - Reece
Hello everyone,
 
After the last couple of weeks with our bug problems and subsequent fix, we mentioned that we stopped work on the update that we have been working on since Christmas. So, after a weekend of recovery, we are now back working on the update. In the next week we expect to receive the update for testing and at that time we will let you know what new features are included, some of which you are going to love, and some bug fixes. But we will tell you now that this update will include full native support for the new "Steam Controller".
 
Below are some images from the forthcoming update. Don't ask any questions, because we won't answer them as we will give you details of the changelog when we receive it for testing.
 
For now, enjoy the screenshots. 
 

Old Drive shaft:                                                                          

New Drive shaft:

 

Visual Navigation aids:



 

Ural 375:




Blockades:



Tractor Suzies:


 

Terrain indirect lighting occlusion (Old):                                 

Terrain indirect lighting occlusion (New):

 

Shadows Off:                                                                              

Shadows On:



Old Bridge:    
     
New Bridge:
   
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Spintires [official site] is now back on Steam and an official fix has been released for the crash bug, which was originally rumoured to be sabotage by the game’s developer after a falling out with its publisher. That developer, Pavel Zagrebelny, denies it was sabotage and now seems to be possibly denying any rift with the publisher at all.

… [visit site to read more]

PC Gamer

A strange and troubling spot of drama recently swept through the Spintires community, in the form of allegations that developer Pavel Zagrebelnyj had inserted crash-inducing time bombs into the game's code in retaliation for the failure of publisher Oovee to pay him for his work. Four different bugs appeared in quick succession, each of them fixed by Spintires users, before sales of the game on Steam were suspended outright. Oovee said in a statement that nothing untoward was happening, that the problems were simply the result of conventional bugs, and that it was actually working with Zagrebelnyj to fix them. And even though the whole situation looked dodgy as hell, Zagrebelnyj has confirmed that it is in fact the case.

I did not do anything to make the game malfunction intentionally. Programming is a tricky business and everybody creates bugs—the problem is, that one was a critical bug that wasn't fixed in time, he said in an email. As for why the bugs seemingly appeared out of nowhere, so long after the game's release, he continued, There were multiple big updates—last one some two months ago, which fixed many old bugs... and introduced new ones, apparently.

Zagrebelnyj doesn't know why it was necessary to remove the game from Steam, nor does he have any control over getting it back. This can only be done by Oovee, he said. But he did confirm that the game is now fixed, and what happened shouldn't happen again.

As for his reported dispute with Oovee over lack of payment, he attributed the claim of missed payments reported by Eurogamer to the fact that he's just not very good at interviews, adding, [I] say a lot of things that make everything worse. He declined to comment on the state of his relationship with the publisher, however, or to say whether his dispute with it has been resolved.

Spintires is now back on Steam, and Oovee has promised a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again within the next few days. It also warned that the DLL fix created by forum user Localhost must be removed if it was installed, and Steam restarted, before the game will work properly.

Community Announcements - Reece
First we apologize again for the recent issue causing crashing of spintires and the delay in resolving this.

We are pleased to say we have now released a fix for the recent crash onto Steam.

In the next few days we will release a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again, as well as details of the next update we have been working on since the start of 2016 which we plan to start testing next week.

For now follow the instructions below and start to play Spintires again!

If Steam is running, exit Steam before follwing these steps.
If you applied the dll fix made by forum user Localhost that was on the forum, please remove it first.
Start Steam and it should automatically download the update.
Now start the game, it should display 03-03-2016 in the bottom left corner.

If you have mods or custom changes and face any problems after trying the above please follow the steps below:

- Shut down Steam
- Go to Steam folder and then to steamapps\common\Spintires\Media and temporary move ALL your mods to other directory (also delete any dump files you might find)
By default it is: C:\Program Files (x86)\Steam\steamapps\common\Spintires\
- Press combination Logo Windows + R, enter %appdata%\Spintires and click OK
- Delete all subfolders and files except UserSaves (this will reset your config)
- Run Steam
- If the game was already updated please verify local game files, otherwise wait until automatic update is applied
- Run the game
- Re-add your mods

If after following these steps you get a message "game files differ, multiplayer and achievements", then please follow this guide.
Community Announcements - Reece
First we apologize again for the recent issue causing crashing of spintires and the delay in resolving this.

We are pleased to say we have now released a fix for the recent crash onto Steam.

In the next few days we will release a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again, as well as details of the next update we have been working on since the start of 2016 which we plan to start testing next week.

For now follow the instructions below and start to play Spintires again!

If Steam is running, exit Steam before follwing these steps.
If you applied the dll fix made by forum user Localhost that was on the forum, please remove it first.
Start Steam and it should automatically download the update.
Now start the game, it should display 03-03-2016 in the bottom left corner.

If you have mods or custom changes and face any problems after trying the above please follow the steps below:

- Shut down Steam
- Go to Steam folder and then to steamapps\common\Spintires\Media and temporary move ALL your mods to other directory (also delete any dump files you might find)
By default it is: C:\Program Files (x86)\Steam\steamapps\common\Spintires\
- Press combination Logo Windows + R, enter %appdata%\Spintires and click OK
- Delete all subfolders and files except UserSaves (this will reset your config)
- Run Steam
- If the game was already updated please verify local game files, otherwise wait until automatic update is applied
- Run the game
- Re-add your mods

If after following these steps you get a message "game files differ, multiplayer and achievements", then please follow this guide.
...