Spin Rhythm XD - Daverwob
Thanks for your patience, spinners. We've been a bit long between major updates, which was due to some small project work we took on (Spin-related) for which we are under NDA. We should hopefully be back to bi-weekly updates from now.

We thought we would be in Taipei for TGS, but it was cancelled due to coronavirus. We spent a few more days on our XD difficulty patch making it as good as possible. Details below.

Looking forward to feeling everyone's rage at the XD levels.

UPDATE 4


    FEATURES
  • XD DIFFICULTY
    - The hardest, most furious difficulty has arrived, XD (Xtreme Difficulty) contains more taps, more colour swapping, double match notes, faster note speed, full length tracks and new “beat holds” (requiring lift offs similar to regular hold notes)
    - Beat Holds will not damage the player for lifting off early, but will damage the player for not lifting off at all



  • Scratch zones!
    - All levels have been updated with Scratch Zones, build up huge energy and score by repeatedly moving the wheel left and right - for when a spin or a bunch of notes in succession just wasn’t hype enough
    - Scratch zones will flash when maximum score has been reached
  • Note sounds!
    - A short, high-frequency ticking sound (for when notes hit the wheel) can be enabled in the sound options
  • Practice mode!
    - During any level hit pause and enable practice mode and you will be unable to fail
    - You can snap to the cue points in the level (using B and N - “Back” and “Next” for snap left and right) and G to “Go to start cue point”
    - Gameplay can be slowed down or sped up with P and Left Shift + P



  • Editor update
    - Place beat holds with shift + 3
    - Place scratch zones with 6, to end a zone place a hold note tail with shift + 4
    - Horizontal slices in hold notes should be much easier to place and manage now
  • New track artwork for OST levels featuring a clear badge showing they are from OST Vol.1
  • Tutorial (Easy) has been updated to include scratch zones
  • Tutorial (Hard) shortened and only includes lift off notes, beats and beat holds
    BALANCE
  • Inject (Expert) made slightly less difficult (more like a 2/10 than the 5/10 it was)
  • This Is It (Expert) difficulty more in line with its rating (mainly in the non-drop sections)
  • Flight (Easy, Normal, Hard) difficulty more in line with its rating
  • Scoring for FC runs will now be fully consistent
    - Previously there was an issue with being able to gain a higher multiplier before a hold note (when a beat note started in the same place) and having that note be worth more than it should
  • Spins now have a fixed amount of points, there are no more points to be gained by delaying the spin and tapping late
  • Various levels (New Game, Coming Too, Spin Cycle, I See Lite) have been polished based on Discord feedback (thanks user @glovetheglove!)
  • Gamepad players will now have a speed boost for the widest flick sections in hold notes
  • Multipliers are disabled in SpinFM (this is to better facilitate a more fair weekly Champion Challenge tournaments and fairer competition overall
    POLISH
  • Spinners now appear from their placement upwards rather than before and after their placement (this now makes sense as the spinner activates at the beginning of its placement not the middle
  • Spinners now render as a world object (as opposed to on the track) - their width should be uniform between difficulties and track speeds
    - To place a beat spin, simply place the two objects on top of eachother and it will now render on the track correctly
  • Spins have a fresh new look
  • When holding an equal score on the leaderboards, your name will appear first, followed by others in the equal place
  • Every single level has had a once-over and been tightened up (if any of these suck hit us up in Discord to complain)
  • Rattlesnake (Easy) has a more concise musical cut at the end (similar to the Normal ending)
    Intro sound volume has been lowered
  • Music has overall had volume lowered to make room for note SFX
  • New Game (Easy) preview loop has been fixed
    BUG FIXES
  • The crazy particle bug in the Coming Too level has been fixed
  • Spam resistance (forced damage when spamming left / right to avoid cheese) no longer activates during a scratch. This prevents punishing players during fast motions after scratch zones
  • With hold mouse to move off, a secondary tap binding will also “hold” the wheel (secondary tap used to only tap, which meant players could not use this button for hold notes)
As always, please join our community at https://discord.gg/spinrhythmxd to let us know what you think.

Happy spinning!
Spin Rhythm XD - Daverwob
Hey Spinners,

Small hotfix out today, cleaning up a few bugs that popped up during shipping of the SpinFM patch

Thanks to everyone for letting us know the issues.

HOTFIX 5
Fixes
  • Regular leaderboards no longer submit partial submissions (e.g. exit out of play, or restart)
  • Regular leaderboards submit leaderboards after restarting
  • Radio mode also allows leaderboard submissions
  • Fixed Random (previously was doing nothing)
  • Game re-attempts resolution/window mode setting (sometimes the engine windowing fails on startup)
  • Fix resolution awareness in options

Happy spinning!
Dec 17, 2019
Spin Rhythm XD - Daverwob
Hey spinners.



Welcome to our 3rd major update. We've added five new, completely free levels for you bringing our total to 23.
  • Coming Too by Melbourne DJ FarfetchD (feat. Elysium and Nutmeg), an infectious groove that will stay in your head for days
  • I See Lite by Kitty, a blissful tune and one of our SRXD OST Vol. 1 originals
  • Métropole by Anomalie, a musical love-letter to the city of Montreal, and the title track from his groundbreaking debut EP
  • Showdown by F.O.O.L, a Monstercat classic that brings some heavy nu-disco vibes
  • Believe by Teminite, a true epic from his recently released EP ‘Unstoppable’
PATCH NOTES

Features
  • Five new levels!
  • Spin FM is LIVE!
    - Intergalactic radio station SpinFM is always online, jump in and play whatever the DJ algorithm spins up for you. Compete for first place with whoever is in the room, achieve global combined high scores or just hang out and spam emotes. You can’t die in SpinFM, so just have fun and do your best.

Fixes
  • Fixed the game locking when alt+tabbing, minimizing, or using exclusive fullscreen.
  • Fixed Wacom touch loading on most machines
  • Fix overlap of Perfect/Good feedback effects
  • Mouse left click (mouse 0) was always bound to tap. It can now be unbound (via “Grab Wheel” binding)
  • Random no longer offsets the selected track by 1 and submits to the wrong leaderboard in certain situations

Balance
  • Scoring update (your old S ranks will now be worth less as the score potential has increased - sorry)
    - Match, taps and beats are now worth double their original values to match the higher value of holds
    - It is now more difficult to “break” the hold note bonus (mainly during 90 degree flicks) - this is still currently impossible on gamepad in certain places (the widest possible flicks on The Magician and Inject Expert) but we’re working on a solution for this
  • Ginger Lizard (Expert) made ever so slightly less annoying towards the end
  • Ginger Lizard (Hard) ending and pre-chorus made a little more exciting
  • Rattlesnake (Hard) intro beefed up a touch
  • Reach You (Normal) slightly polished (a few more taps)
  • Other small level polishes here and there

Polish / Misc
  • Option (in Audio) to enable muting the game when window focus is lost so your parents never catch you Spinning
  • Leaderboards have been reset!
  • All playthroughs are now leaderboard submissions (and are free / no time limit)
  • New beat visual effects
  • Progress bar and timer for how far into the track you are
  • Daily leaderboard submissions will also submit to regular leaderboards
  • Steam Rich Presence (to match Discord) w/ localization and Join Spin FM support
  • The tiny bits of geometry on either side of the top of the wheel have been removed
  • Example SFX when changing volumes
  • Beat wings now show in Tutorial (Hard)

We hope everyone has an awesome Christmas break and look forward to meeting all our new spinners in the new year.
Spin Rhythm XD - Daverwob
What's up.

Welcome to our 2nd major update. We've enabled global leaderboards, a bit of spit and polish, some needed fixes and more

We're working hard on our bigger Christmas update which will contain 5 new levels (maybe 7 if we can stretch it), a sweet, kind-of-unique multiplayer mode and more.

PATCH NOTES



FEATURES
  • Global and Friends leaderboards for all tracks and difficulties
  • There is a cooldown for submissions that is the exact length of the selected track (this is to prevent quitting and starting repeatedly. We want submissions to be a true performance like a smaller-scale daily run). Come at us, haters
  • You can see where you place vs your friends below the main global leaderboards on each track
  • Discord Rich Presence (so you can spy on which tracks the devs are working on)
  • Anti-aliasing options
  • Frame limit option (inaccessible when VSync is enabled)
  • Daily leaderboards now support additional difficulties (Normal and Hard), however you still only get one shot on one difficulty, so pick carefully. The button is in the bottom right of daily leaderboard and yes it's tiny.


FIXES
  • Reduced stuttering during gameplay
  • Wacom can be enabled in options (disabled by default)
  • Removed touch wheel/beat split (may introduce as an option later) - this broke most player’s trackpad experience
  • Fixed Daily Leaderboards being empty
  • Game will now pause when losing window focus
BALANCE
  • Expert difficulty notes move faster (around 10%)
  • Hard difficulty notes move faster (around 5%)
  • Hypersphere difficulty lowered to 3, but level made slightly harder overall (all difficulties)
  • Adventures (Hard) made slightly more difficult
  • This Is It (Easy) has been made slightly less difficult in the 2nd drop
  • Highscore (Expert) is more fun
  • Minor polish to various other levels
  • Scoring update! Hold notes now give you more points the longer they go on, spins now have a weak and regular spin threshold which will afford score accordingly - max scores have changed so you may find your S becomes an A and so on. RIP
LANGUAGES
  • Здравствуйте! We have Russian language support
POLISH
  • Beat notes have a new textured look, and higher contrast with teal spin notes
  • Added Steam Controller translations for new language (Korean, Russian)
  • See yourself on the Daily Leaderboard, even if you don’t make top 30
  • Option to Pause Game when application loses focus
  • Some shiny new background looks (wireframe)

Happy spinning and thanks for your support!
Spin Rhythm XD - Daverwob
Hey Spinners,

Welcome to our 4th hotfix, just a bit of polish (not the language Polish, that will be coming soon thanks to Discord user Kiran. Also shoutouts to another Discord user Daddy who will be providing a sprinkling of speculaas with some Dutch translations.

Patch notes:

Fixes
  • Fixed an impossible section in Flight: Expert, also made the level slightly more fun early on
  • Fixed using up your Daily one-shot when the track is not yet loaded
  • Fixed various translations and text-UI overflows
  • Fixed small cursor (Windows only)
  • Fixed where you could submit onto tomorrow’s Daily leaderboard when starting before the turnover
  • Fixed hit sounds when previewing Daily after submitting a daily score
  • Fixed a spin mechanic bug when using controllers
  • Expanded HUD multiplier to 4 digits

The team will be back together tomorrow to plan the direction of our next larger update.

Cheers.
Spin Rhythm XD - Daverwob


Okay Spin wizards, we've passed 1000 members on Discord! Welcome to all our new members. If you're not part of the team yet come give us a hug at our Discord channel.

PATCH NOTES
CONTENT (FREE)
  • Three new levels representing future bass, glitch and synthwave (come at me genre police)
  • Adventures by Monstercat royalty Hyper Potions and Subtact
  • Ginger Lizard by Kiwi legend Opiuo (us Aussies claim him as our own like Russel Crowe, Pavlova, the flat white and lamingtons)
  • Hypersphere by Swedish synthwave artist Douglas Holmquist from the awesome Pinout OST


CONTROLLERS
  • WACOM, Mac trackpad and Windows Touch support
    - Coming soon: ability to customise how much of the touch region is used for wheel control / beats
OPTIONS MENU UPDATE
  • Tabs for different option groups (General, Visual, Audio and Input)
  • Keyboard and mouse bindings
  • Deadzone setting for gamepads
  • Vsync option and frame limiter - not available when vsync is ticked)
  • Screen resolution option (including refresh rates and windowed modes)
  • Gamepad aim assist toggle
  • Hold note assist toggle
  • Hold mouse click to move wheel toggle
  • Enable motion controls toggle
  • Ability to mute vocals (3,2,1 GO)
  • Language cycle option
  • Sounds now have their own mixer channels and you can adjust the volume of each (SFX, Voice, Master)
  • Ability to remove note clearing zone after taking damage
  • You can now see your audio latency in milliseconds near the calibration button


POLISH
  • New tracks now have a “New” tag so they are easier to locate
  • Mouse cursor is now much more visible (larger with higher contrast)
  • Quick restart button (default R after pausing)
  • Hit sound SFX are less grating (high cut on the top end, less glitch sound)
  • Previous Daily run results can be viewed (arrow at the bottom - only works from today)
  • Daily leaderboard now has skulls for failed runs, and ticks for success (and overall much more polish)
  • Monospaced font for leaderboard (and other UI elements) for legibility
  • Lift off notes (after holds on Hard / Expert) have new art and visual feedback
  • Custom track editor has its own fresh UI
  • You can now delete custom tracks from your list
  • Warning dialogue before deleting custom tracks
  • Warning dialogue before starting a Daily run
  • The Daily song preview fades in to be less jarring
  • Custom levels can now be played with different amounts of health and track note speed
  • “2Mello” fixed to “2 Mello”
  • Menu hints and tips that extend over the screen width (ie French language) now scroll for legibility
  • Hotkey changes in pause menu (Esc)
  • Pressing the Esc key again will now unpause the game instead of quitting
    - The Q key will now quit to level select
    - The R key will replay the current level
    - Results screen has been touched up
BALANCE
  • Track difficulty tags have been modified (difficulty 3, 5, 7 and 9 is now shown)
  • Track order has slightly changed (Flight has an appropriate difficulty number, and the three new tunes have been slotted in at the appropriate difficulty
  • Hard, Expert and XD difficulty now share the same health pool (5 blocks)
  • Slight polish to Razor Sharp - Expert and Normal (slightly more difficult)
  • Made the ending of Flight (Expert) less annoying
  • Bubbles (Expert) now has more release notes after holds
  • Daily runs can no longer be attempted twice via force quitting the game
  • After a pause, the game will countdown a short timer before resuming play
BUG FIXES
  • You can no longer press buttons while “Random” track is selecting (allowed you to change difficulty before the track had selected)
  • Keyboard priority in menus fixed (should no longer require extra presses in some situations when going back to main menu from Arcade)
  • Heavy, slow spins (after hold notes) fixed
  • Arrow keys no longer turn off mouse input in menus
  • Tabbing through difficulties in the level editor no longer works due to fixing a bug (sorry to all those using this to practise hard and below - proper practice mode is coming)
VISUAL TWEAKS
  • Accuracy beams on track side rails is brighter (corresponding to “perfect” and “great” hits)
  • Results menu difficulty is easier to see
  • New cover art and description for OST tracks
  • Match note + tap note wheel feedback brightness has been lowered
  • Languages

NEW LANGUAGE
- Korean! Special thanks to Discord user Auth


Thanks so much to our wonderful community. Keep piling on the awesome feedback.

Steve, Shath, Dave, Will and David.
Spin Rhythm XD - Spin Rhythm XD
Hey Spinners,

Small hotfix out today, we're actually working on a bigger update coming in 1 week (aiming for Friday 8 Nov Australian Eastern - probably 7th in some parts of the US)

This will include 3 new tracks along with numerous QoL fixes such as KB&M mapping and more.

Fixes

  • Fixed glitch that occurs when failing a Daily Leaderboard Challenge (broken backgrounds, etc.).
  • Numerous small menu translation fixes (thank you Discord users!)
  • Slight polish to Reach You (Expert, Hard) - some annoying stuff gone, some bits slightly harder

Thanks so much to our incredible fans on Discord! Keep your suggestions flowing and we will keep logging them.

Happy spinning!
Spin Rhythm XD - Spin Rhythm XD
Thanks again for the feedback. We hear you!

The main priority here was to push out a hotfix for the mouse requiring a click to "engage". You can disable this by pressing Q on the options menu - look for the check box that appears.



This isn't a true fix, but we are working on a revamped options menu for an upcoming bigger patch which should add many more QoL fixes and a splash of polish.

Current fixes
  • Fixed the white flickering that occasionally appeared in the middle of the screen giving you a surprise migraine
  • Added a super secret option to toggle hold mouse click requirements.
    (Press Q in the Options Menu and a new checkbox toggle appears with no text at the bottom. A full fix and comprehensive options menu change is coming in the next content update)
  • Fixed issue where spamming buttons could activate replay/next before song complete stats are read.
  • Fixed bug where opening a website from the game would prevent Steam updates and the game from closing properly.
  • Fixed an issue with Fullscreen / Windowed switching on startup.
  • Disabled “Next” button on song complete for the last song on the tracklist.
  • Fixed formatting and scrolling issues on Daily Leaderboard
  • Fixed MIDI input / navigation on song failure
  • Fixed a rare crash when changing from menus into game
  • Changed game icon

There are so many things we want to fix and improve, so keep your suggestions flowing in Discord and we will keep logging them.

Happy spinning!
Spin Rhythm XD - Spin Rhythm XD
Hi guys, thanks for the overwhelming response to launch!

There are so many things we want to fix and improve, so keep your suggestions flowing in Discord and we will keep logging them.

We have fixed:
  • Added minimum deadzone for Xbox 360 controllers (fixes the mild stick drift).
  • Fixed input focus in some cases (such as Pause and Song Complete).
  • Improved performance on most devices.
  • German translation improvements.
  • Y now also maps to Tap Note on keyboard (same as Z).
  • Improve Hold Notes (visual change and gameplay tweak!).

We are aware of:
  • Having to constantly hold the wheel button down on Mouse is fatiguing
  • MacOS video / audio latency (game sync) issue
  • MacOS controller requiring Steam restart (and Steam driver install issue)
  • Resolution settings, and a million other options currently not available.
  • So many more issues.

Don't forget to leave a review if you're loving the game, if you're hating it please tell us why and we will try to fix.

Happy spinning!
Spin Rhythm XD - Spin Rhythm XD
Welcome to the rhythm dimension!
https://www.youtube.com/watch?v=OMTjeelF2m0
We are very excited to be launching Spin Rhythm XD on Steam.

We invite you to join our growing community of Spinners on Discord at https://discord.gg/spinrhythmxd. Also follow us on Twitter at https://twitter.com/SpinRhythmGame.

DEVELOPMENT ROADMAP

UPDATED 19/4/2020

Early access is ticking along, we hope to have 1.0 out by the end of the year or early 2021 (which includes a Switch port).


DIFFICULTIES

Easy and XD difficulties have been implemented since launch. The game aims to be both welcoming to newcomers and a good challenge for experienced rhythm gamers. We regularly polish levels based on user feedback, and we've reached a point where we are happy with the difficulty curve of the current 36 tracks.

Users regularly give feedback that they would like Easy and Normal levels to be full length tracks, and this almost always starts a discussion with strong views on both sides.

Electronic music isn't like most of the rock music that was present in Guitar Hero - a lot of it is really long (5 minutes+) which would be difficult to keep entertaining on easier difficulties which lack Beats and more complicated colour swapping. Even on XD difficulty which contains full length tracks, users complain that some of the tracks feel too long. It's impossible to please everyone here, but there may be room for extending the length of some tracks in Easy and Normal to match the length of Hard in the future. It is a ton of work though, and the more tracks we add the less likely this becomes.

We hope that by having 40-50 tracks by 1.0 and more in the future, there will still be a good value proposition for users who only want to play Easy and Normal tracks.


LEVELS

We have 40 tracks currently licensed, which includes 10 original tunes from out OST Vol. 1.

We should be able to add another licensed track to reach 40 official levels by 1.0, and we're looking to create a 10 track DLC with Monstercat to launch alongside 1.0, which would bring the total available levels to 50.

There's also OST Vol.2 which is in the works, and a few more tracks we have our eyes on from a variety of sources.

As soon as a track is officially licensed we add it to our official Spotify Playlist.


CUSTOMS



With the launch of our custom track update you can now create levels to any music you own (as long as you convert it to .OGG format. Check our editor guide here.

We will continue to add features to the editor as necessary, the main large update being more robust mouse controls in the note editor, and custom lengths per-difficulty.

We can't facilitate sharing inside the game as it's a paid product (unlike free games like OSU! and Clone Hero).


CHALLENGE MENU

Our last planned challenge is the Weekly challenge leaderboard. This will add a new mutator to each weekly challenge. Unlike dailies, players will be allowed multiple attempts at a weekly challenge.


BACKGROUNDS

We want to add the ability to customise the backgrounds in your custom levels. This is proving quite the challenge though so we may have to scale down our expectations on what we can deliver.


TWITCH

We have some interesting ideas for Twitch integration such as code-sharing with your audience for collective scores, chat affecting a streamer's game with mutators and more.


ACHIEVEMENTS

We want to include achievements by 1.0. Nothing too grindy or annoying.


SINGLEPLAYER TOUR MODE

By the time SRXD hits 1.0 we should have around 40-50 tracks in the game. For a first time user navigating through these could be overwhelming. We will include a simple single-player experience to unlock tracks in a sequence.


MULTIPLAYER

We already have working split screen versus multiplayer which will be included in a future update (when we have better finalised mutators and complete a proper UI for the mode).

We have further ideas on co-op and counter-op modes (currently being explored in the live online multiplayer SpinFM).


MIDI COMPATIBILITY

We will be polishing our MIDI detection and calibration tools throughout Early Access with the aim of supporting as many MIDI devices as possible. We have run into some strange hiccups (such as the Native Instruments MIDI mode issue, or the odd IDance VDJ Intro input errors and the DJ Hero / IIDX controller's lack of a wheel tap input). We were able to fix these quickly because we have physical access to these wheels. We know there are potentially thousands of other wheels to cater for and with the help of the community we should be able to build support for many more MIDI devices.

Make sure you jump into our Discord channel and check the controller review chats before committing to any expensive wheel purchases.


We will try to keep this up to date as we add features. More to come.

Happy spinning!
...