This shot shows the cinematic sequence we created for entering the Vaults. Kevin worked on the audio which adds a ton of life and magic. The set piece and environment art was done by Enchae and Rafael did Ada’s animations. Edward, one of our programmers, created the storm effects and even the amulet effects. It’s a hugely gratifying thing to see the work of the whole team come together like this.
As the designer, I (Lucas) spent many days working on the puzzle experiences that we created in the Vaults. These Vaults protect Geodia from evil by keeping powerful technology out of unworthy hands. Once you’ve mastered the puzzles in these vaults, you’ll have reverse-engineered the tech, allowing you to invent it yourself in town.
Prepare to join Ada on her adventures as she battles against the Baron and his army of minions in an attempt to save the Sparklite.
November 14th (9am PST and 3pm GMT) is the date you should be marking on your calendar. Make sure you've wish-listed Sparklite and be ready to join the fight.
'Sparklite is pure eye candy. Its bright, vibrant graphics recall the glory days of the 16-bit eras. Animations are buttery smooth and it’s easy to read enemy movements. Despite the random nature of maps, each has a life of its own. I mostly played within a forest, but the game also has other environments to explore. Even in an industry overflowing with “pixel art” games, Sparklite stands out with its distinctive and inviting graphics.
It proudly wears its Zelda inspiration on its sleeves. Combat feels tight and responsive, while the randomly-generated maps keep players on their toes. The fact that you’re always making some kind of progress is what helps raise Sparklite above other roguelikes. I had a blast playing the demo and eagerly await the finished product. Sparklite is a winner in my book.'
The world of Geodia is packed full of fun excitement, it’s also strife with potential dangers around each and every corner… Luckily Sparkmaster Rizzle is on hand inside his wondrous Workshop to make sure you are kitted out to take on the challenges ahead in Sparklite this Fall!
We want all of our characters in Sparklite to have personality and charm. Our artist Rafael Françoi (@rathaelos) has created a bunch of great “spice idle” animations (not seen in this video) for many of our NPCs to give them a bit more personality. Of course we wish we could do even more animations but we need to stay focused on more significant features. I’m sure every indie struggles with this but it’s always hard to say “good enough” and move on, even when you know you could do so much more.
Margo and Pogo are two of the NPCs you’ll find along your journey in Sparklite. Eager to see the world, yet overconfident in their abilities, they frequently find themselves lost and separated from one another. It will be up to you to reunite them whenever they get split up. If a Fracture happens before finding them both, though, they’ll get split up all over again. In return for your help you’ll get rewards like patches that will upgrade your stats.
The world of Geodia is packed full of fun excitement, it’s also strife with potential dangers around each and every corner… Luckily Sparkmaster Rizzle is on hand inside his wondrous Workshop to make sure you are kitted out to take on the challenges ahead in Sparklite this Fall!
If you've been taking part in the Sparklite Beta Test you only have until Monday 2nd September at 11:00AM BST before the beta closes, so get exploring adventurers! And don't forget to leave your feedback too!
The world of Geodia is packed full of fun excitement, it’s also strife with potential dangers around each and every corner… Luckily Sparkmaster Rizzle is on hand inside his wondrous Workshop to make sure you are kitted out to take on the challenges ahead in Sparklite this Fall!