

New save system + save validation flow
The entire backend of the save system has been rewritten for stability and greater flexibility when generating maps
The game now validates that a save file is compatible before overwriting it
Players can now abandon islands, this unclaims the island but leaves it permanently in the world
Old saves are no longer compatible with this version
New dedicated server options to align with new world generation system
The new parameters for the update are as follow - they only affect the create game, not the load (load is same as before):
islandcount: 0, 1, 2 or normal, big, huge (case-insensitive)
corruptioncount: 0, 1, 2, 3, 4 or none, little, normal, lots, shrooms (case-insensitive)
creative: 0, 1 or false, true
Ex: "-batchmode -nographics -server create#MAPNAME# islandcount#normal# corruptioncount#normal# creative#false# log#ERROR#"
World layout has been reworked
Flipped the wind direction
Rearranged un-sailable zones and shaders
Adjusted the Jetstreams to better match the transition biomes
Added hidden clusters (Lost Shipwrecks)
Their location can be revealed by using the Lost Atlas at the Table-Map
Added world settings
You can now choose the amount of regular and corrupted islands in the world creation settings
New Tech Trees
Knowledge Tree: Knowledge Stones now grant 1 knowledge point that can be used on the Tech Tree to learn basic machinery and home-steading technology
Sailing Tree: Lost Anchors now grant 1 sailing point that can be used on the Sailing Tree to learn sailing & navigation equipment
Research Tree: Research Lab experiments now grant Breakthroughs that can be used on the Research Tech Tree to learn cure-related technologies
All 3 trees have certain thresholds that require Insight (earned at the Life Treeâs underground basin) to continue learning further technologies
New quest system
Life Saplings
Only Life Sapling islands (Wastelands) start out unhealthy
Islands only track the quantity of three core requirements: funga, flora, and fauna.
Funga: Amount of mushrooms found on inoculation logs and tree stumps
Flora: Amount of trees, plants, and crops on an island
Fauna: Amount of critters
Remove the hindrances
Sick flora, abandoned structures, as well as corruption waste & cores, inflammable webs, and leechers
Inoculation Log
New farming construction to grow reishi
Seed Mound
New farming construction for planting flora (crops, plants, and trees)
Mulch
New crafting recipe required for seed mounds and farming plots
Meditation Circle + Life Wind Mini Game
Interact with the Meditation Circle to control the Life Wind
Collide with Seed Mounds to grow flora
Complete the ecosystem restoration by colliding with the Life Sapling
Gather new resource: Life Fruit (no current use, placeholder for future purpose)
Wind Lanes
Unlocked by healing a Life Sapling
Allows the player to sail quickly between island clusters
Life Trees
Can only be healed once all three Life Saplings in their sector are restored
Interact with the Meditation Circle to channel the Life Wind from the healed Life Saplings to the Life Tree to restore it
Descend into its underground chamber to discover the Insight Basin
Interact with the Orb to earn Insight and continue advancing your tech tree progression
New resource: Corruption Anomalies (used for research)
New Sportox and Flogade corruption strains, nodes, environmental assets
New Sportox and Flogade enemy tiers (Guardians, Cowards, Shriekers)
Sportox enemies special effect: Spore Clouds
Any player caught within it suffers the Asphyxiated condition, taking steady damage as toxic spores choke the air around them.
Flogade enemies special effect: Scorching Ground
Players who step into it suffer the Scorched condition, taking an initial burst of damage followed by ongoing burn damage over time.
Reworked combat gameplay
Nodes no longer attack players
Weak points are no longer chained to the node, instead they are scattered around the island as corruption cores
Players must explore the island to destroy all the cores before the node itself becomes vulnerable to attack
New crafting recipes
Windstone tools: increased attack speed, deals more damage than their regular stone counterparts, and has a larger combo zone
Serrated Bone tools: strongest of all the tool tiers, increased combo finale damage multiplier
Made with a new rare resource: Serrated Bone
Balancing
Increased player base health from 40 to 50
Updated attack speed for all tool tiers
Updated damage for all tool tiers
Updated combo length for all tool tiers
Updated damage multipliers:
Sharpen effect
Mykter fungicide & cure coatings
Sportox fungicide & cure coatings
Flogade fungicide & cure coatings
Updated damage for arrows of all tiers
Updated damage and HP for enemies of all tiers
Updated HP for nodes and weakpoints of all tiers
Reduced the number of nodes destroyed required to unlock a new combat ability
New Research Tech TreeÂ
Earn Breakthroughs at the Research Lab to unlock cure-related technologies on the Research Tech Tree
New biome & strain-specific Brewing Labs
Learn Brewing Labs and upgrades for each strain from the Research Tech Tree to craft fungicides and cures
New biome & strain specific Mycosis Terrariums
Farm strain-specific samples
Many reworks of existing islands, puzzles, points of interest, and the leviathan
34 Life Sapling Wastelands
10 in Emerald Isles
12 in Fallen Heights
12 in Red Cliffs
12 Life Tree islands
4 per biome
17 new regular islands
36 new Point of Interest platforms
12 Lost Shipwrecks
4 per biome
New broken resonator frescoes on puzzle Wonder Islands
New flora in Fallen Heights
New 3D models + updated textures for many assets in the Island Creator & world
New
Wind Lanes
Seed mounds
Life Sapling + Life Trees
Life Winds
Life Tree Insight Basin, pond water, water curtains, orb
Life Fruit
Sportox + Flogade enemy death
Sportox Spore Cloud + Flogade Scorching Ground
Corruption Core fumes
Corruption Anomaly
Stone debris, corruption waste, inflammable web, sick trees, leecher
Removed blue water ripple when in caves
Simplified the Corruption-post processing
Removed the hue change
Removed the lens distortion
Updated and polished various existing VFX
New text animation for Knowledge Stone lore
New Tech Trees (Knowledge, Sailing, Research)
New 2D art in inventory and crafting menus
New farming menu
New icons for wild seeds & tree seeds
Updated the quick time event bar
Modified the gliding control icons
Added instructions collapser widget
Modified the Research Lab menu & animations
Modified the Upgrade Station menu & animations
Modified the Table-Map
Added filters options
Added filters tooltips
Added island stats descriptions
Life Trees show the required Life Saplings
Wind Lanes appear on the Table-Map
The icon for the main player has changed
Players can now zoom in more
Modified the Field Guide
The layout of the Field Guide is updated to match the new restoration system
A new template is visible when the player is standing on a Life Sapling Wasteland
Player meditation circleÂ
Life Tree rootÂ
Leecher
Seed mound SFXÂ
Hindrances SFXÂ
Leecher SFX
Life Wind mini-game music + SFX for all biomes
Life Sapling cutscene music
Life Tree island music unhealthy vs healthy
Life Tree, Insight basin, Orb ambient music + SFX
Life Tree cutscene music
Resonator fresco cutscenes music
Anomaly ambience + SFX
Danger music ambience for all 3 corruption strains
New Mykter + Sportox Guardian VOX
Changed Unity versions to fix the vulnerability warning issued by Unity (now on 2021.3.45f2)
Added the island names/POI names to Player Reports
Added a light source on undiscovered frescoes
Added a toggle in the controls menu to turn on/off Camera Re-centering (while gliding)
Removed the cheat that served the same purpose
Added compression to reduce save file size
Added a critter category in the player inventory
Added Wisteria Tea as a cooking option
Added Camera Shake profiles
When destroying a beam
When near an exploding mushroom
Removed shadows casted by the hurricane
Replaced the âvery lowâ with âoffâ for anti-aliasing setting in the Options menu
Optimised the cloud settings
Updated some Island Creator icons
Reduced the amount of asteroids in the Jetstream
Added 4 types of Fallen Heights plants in the farming menu
Blur pass on volumetric fog to reduce dithering
Players now lose positive effects (aka food, water) when respawning
Physics settings have been changed to be less performance intensive
This shouldnât have any impact on the game feel and just lead to more performance while sailing
Critter Habitats now behave like Vivariums
Insects can now spawn at the base of trees
Storm cool-down rate has been increased
Crops that used to only spawn on unhealthy island now spawn on corrupted island
Corrupted islands will now have better random rewards
Removed unhealthy and fresco island tracking from the Stormchaser
Reishi mushroom now takes 10 minutes to grow
Modified the chest loot tablesÂ
Modified the construction cost of Wax Hexes decorations
Fixed several issues where some objects disappear forever when players move too far away from themÂ
Fixed several issues where objects are no longer present if on a home island that is spawned on another world
Fixed several broken puzzles that could not be completedÂ
Fixed collision issues for several objectsÂ
Fixed several art assets that had missing or incorrect texturesÂ
Fixed several issues where some UI assets and icons would appear blurry
Fixed several issues where players could not pick up and/or reach important resources/items required to solve puzzlesÂ
Fixed several issues where players could walk through solid walls or become stuck between objectsÂ
Fixed several issues where teleporting to an island would place the player inside its terrainÂ
Fixed an issue where Creative Mode would reset the Knowledge Stone data
Fixed an issue that allowed the player to âfuel the fireâ infinitely
Fixed an issue that caused a soft-lock when changing Inventory keybind to Menu button on controller
There is now a smoother transition between 1st and 3rd person views
Removed all leftover garlic icons from menusÂ
Many building objects no longer clip through the floor when placed on terrainÂ
Fixed issue where some building parts would always appear misaligned when placed with snap modeÂ
Pyrologic connections built in single player should remain connected if the island where they are located is spawned in a multiplayer worldÂ
Fixed several issues that made Blocking ineffectiveÂ
Removed several placeholder art assets
UI notifications overlap less often when triggeredÂ
Fixed several quest-related issues
Fixed several localisation issues and missing strings
Fixed issues where bats would not appear correctly in their habitatsÂ
Fixed several controller-related menu display and navigation issues
Fixed several issues where some menus would show incorrect or misleading informationÂ
Fixed issues with Z-fighting on several assets and islandsÂ
Fixed an issue where the corruption nodes would visually disappear at certain angles
Fixed an issue where two hair colour icons were incorrectly swapped in the character creator
Fixed a collision issue that caused the camera to clip through frescoes
Fixed a visual bug with shadows caused by the change in Unity versions
Major shaders have been recompiled but some assets might still cause artifacting
Fixed several issues where players could crash in single player and multiplayer when letting the game idle for long periods of timeÂ
Fixed several specific scenarios that could lead to a crash
Fixed a rare circumstance where a save could fail and bring the user back to the main menu
Fixed an issue that caused servers to rewrite the log in duplicate
Fixed issue where sometimes beehives would not produce honeyÂ
Fixed issue where several critters and animals did not spawn as intendedÂ
Fixed an issue where cutting down the Orange Twined Oak tree did not drop the correct seed

Ahoy, Sky Sailors!Â
The Bloom & Blight update has arrived! This is our third major update in Early Access and the biggest weâve released so far. Â
Begin a new journey in a sky remade. Experience upgraded progression, ecosystem restoration, wind lanes, along with improved combat, new corruption strains, enemies, and stronger weapons.Â
Join us as we explore the new and improved features. You can get the highlights below, or read the full changelog here.
We have reworked world generation from the ground up. While this change requires a progress reset for all players, we believe the stronger and more flexible foundation is worth it for the future of the game.
This means you will have to create a new character and world for this update, but you may revisit your older saves at any time by switching to the 0.3.3 legacy branch via the gameâs Steam settings. Please visit this post for more information.

The result is not just behind the scenes, but also keenly felt from a gameplay perspective, through a denser world with more rewarding exploration.Â
You now have far more control over what you unlock next. Tech tree progression has been overhauled and split into three trees:Â Â
Knowledge for basic machinery. Advanced through Knowledge Stones. Â
Sailing for sailing equipment. Advanced through Lost Anchors.Â
Research for cure-related technologies. Advanced through a combination of Corruption Anomalies and research lab breakthroughs.Â

Each sector now has three Life Sapling islands. These start out wilted and unhealthy, but by tending to each one's flora, fauna, and funga in a variety of engaging activities, you can bring back their lush glory. You will never have to abandon your precious fur friends again!Â
Once ready, you will revitalize the island by becoming the life wind itself. Where you fly, greenery follows. 
Each sector is now also home to a Life Tree. These towering, flowering wonders will be brought back to life after you have healed each Life Sapling in that sector. Explore the Life Treeâs underground basins to gain insight, which lets you progress further into your tech tree.Â

Catch a ride in the great Wind Lanes to travel swiftly between island clusters. Restore all Life Saplings within a sector in order to unlock these windswept corridors. Â

Two new corruption strains are spreading across the skies: Sportox and Flogade! Learn how to combat and counter each of their treacherous peculiarities. While exploring corrupted islands, youâll find Corruption Anomalies. Get them to your Research Lab, along with Mykter, Sportox, and Flogade samples, to earn Breakthroughs in cure-related technologies.Â

Corruption nodes have also been reimagined into an exploration challenge. To remove corruption and cleanse an island, you must first seek out and destroy all the weak points scattered across an island infested by monsters.Â
To combat the new Sportox and Flogade enemies, we offer new and improved tools and weapons.Â
Windstone tools are the upgraded version of Stone tools. They have a larger combo zone than other weapons.Â
Serrated Bone tools are the strongest in the game. Their combo finale deals increased damage.Â

The life wind is calling you to the skies, Sailors! There are many new wonders to discover and challenges to overcome. Â
With so many updates, your feedback is more important than ever! We are always listening, so please feel free to share your thoughts or report any bugs.Â
Raise your sails and let the wind guide you, Sky Sailors. â đÂ

Open Beta 22 brings the Keeper of the Wild Update, introducing the forest guardian Sylvanus, improved Conquest Lighting, new Wandering Market Travelers, quality-of-life improvements, and the start of Pantheon Quests.
Command the power of nature through seeds, flowers, and vines.
Natureâs Bounty (Passive): Picking up seed pods restores mana and reduces cooldowns.
Verdant Growth: Throw pods that root enemies or grow flowers for ally mana regen.
Wisps: Heal allies or damage enemies, reviving or empowering flowers.
Natureâs Grasp: Pull enemies or pods toward you; below 40% health, consume pulled pods for Wisps.
Wrath of Terra (Ultimate): Slam the ground, dealing continuous damage and knocking up foes.
Aspect of Groverâs Wrath (Releasing Nov 7)
Sylvanus gains increased attack speed and damage to debuffed enemies while trading some healing for aggression. Build Anger stacks to unleash Enrage and empower his grasp of nature, now a Tether instead of a Pull.
Dark Lord Sun Wukong
From the ashes of forgotten empires, the Dark Lord rises again.
Includes the Dark Lord Skin plus Obsidian, Voidspawn, and Frostbane Prisms, Godslayer Jump Stamp, and Dark Lord Title.
Sacred Arrow Rama
With virtue and divine precision, Rama pierces the darkness.
Includes the Sacred Arrow Skin plus Cursed Wraith, Starbound, and Infernal Menace Prisms, Heavenâs Shower Jump Stamp, and Sacred Arrow Badge.
Soul Piercer Achilles
If you own any Soul Piercer Prisms, instantly unlock the Premium Page.
Includes Soul Piercer Skin, three Prisms, the Flowers Received Tracker, and Soul Piercer Title.
Pantheon Quests: Complete new challenges in the Events tab to earn Pantheon Badges.
New Lighting: Enhanced visuals in the lobby and Conquest map.
Audio Updates: Improved effects for Thanatosâ basics and the Conquest day/night cycle.
Ward Timers: Wards now show a countdown on the minimap.
Jungle Practice: Added âAdd Item Stacksâ option for testing.
Amaterasu shifted for more consistent damage and reduced early scaling.
Aphrodite, Chaac, Nu Wa, Thor, and Tsukuyomi receive buffs.
Eset, Hua Mulan, Mercury, Osiris, and Xbalanque see targeted nerfs.
Sobek and Scylla receive tuning and fixes.
Chandraâs Grace adjusted for shorter cooldown buff windows.
Daybreak Gavel, Dagger of Frenzy, Eye of Erebus, and Shield Splitter strengthened.
Leviathanâs Hide, Screeching Gargoyle, and Stone of Binding improved for better reliability.
The Executioner reduced in cost for smoother builds.
Take root and restore balance with Sylvanus, Keeper of the Wild. Explore new Travelers, chase Pantheon rewards, and discover how nature reshapes the battlefield.
The full update notes are available here: https://www.smite2.com/news/open-beta-22-update-notes/
Kingdom of Night launches on December 2, 2025!
A brand-new release date trailer has dropped, showcasing a flood of never-before-seen gameplay, from infernal boss battles and neon-lit streets, to haunting glimpses of the cult-driven chaos overtaking Miami, Arizona.
The trailer also features an original theme song composed by none other than Vince DiCola, the legendary 1980s composer behind Transformers: The Movie and Rocky IV.
Set in an alternate 1987 in the quiet desert town of Miami, Arizona, Kingdom of Night follows John, a teenager who wakes to find his neighbor kidnapped by a satanic cult that has inadvertently unleashed the ancient evil Baphomet upon his hometown, turning it into a hellish invasion.
What begins as a desperate rescue mission quickly escalates into a cosmic battle for survival, as John must fight nightmarish demons, corrupted townsfolk, and high school bullies turned monstrous. Over the course of a single, harrowing night, he must infiltrate the lairs of powerful demon generals and rally the strength to confront Baphometâs looming fortress, discovering that the fate of his friends, and perhaps the entire world, hangs in the balance.
A demo for Kingdom of Night is currently available on Steam, offering a full vertical slice of the coming-of-age adventure.
https://store.steampowered.com/app/1695580/Kingdom_of_Night_Demo/
This Wednesday at 17:00 UTC, join us on our official Twitch channel for an official EXBO stream focused on the Global region!
Dear passengers,
Another open playtest
3 full days. 24/7 server live. 1 MEGA train. Let's do this!
This weekend, we will have another long playtest with 72 hours in North America (but all users can freely join), where ALL users from ALL over the world can join, compete and test the new features

A new hotfix just dropped to address one of our trickiest bugs yet found by a community member!
This issue occurred at the conclusion of a funeral, specifically during the redistribution of jobs and the adjustment of faction social tension. It resulted in an NPC being assigned an invalid job, leading to a crash. This was actually a hard one to replicate!
We've untangled this logical knot, and the game should be much more stable now.
This was a tough one to find!
As always, a huge thanks for all the reports and support!
https://store.steampowered.com/app/47410/Stronghold_Kingdoms/