Dear fellow disciples,
Thank you for your continued support and affection. The Steam version of Sword of Justice will be available as follows:
US Server
\[EST] November 5, 10:00 Game download will be available
\[EST] November 5, 10:30 Character pre-creation will be available
\[EST] November 6, 23:00 Character pre-creation ends
\[EST] November 7, 10:30 Official server launch
EU Server
\[UTC+1] November 5, 16:00 Game download &Character pre-creation will be available
\[UTC+1] November 7, 05:00 Character pre-creation ends
\[UTC+1] November 7, 10:30 Official server launch
SEA Server
\[UTC+7] November 5, 22:00 Game download &Character pre-creation will be available
\[UTC+7] November 6, 21:00 Character pre-creation ends
\[UTC+7] November 7, 10:30 Official server launch

FAQ
① Will I be able to play the game immediately after downloading it on November 5?
After downloads become available on November 5, only the character pre-creation feature will be available. Once the character pre-creation ends on November 6, the servers will undergo maintenance before officially launching on November 7!
② What is character pre-creation?
Character pre-creation allows players to create their characters and customize their appearance in advance, so you can enter the world of Sword of Justice more quickly once the servers go live.
	
	G'day Rat Racers!
This update contains bugfixes and an adjustment to performance-based CPU difficulty.
Introduced win-rate based CPU difficulty adjustment for Quick Race. This replaces performance-ratio based CPU difficulty.
Algorithm for this is simple; if you're routinely failing to place the top 3, you'll get easier opponents, and vice versa. This alleviates an issue where the performance ratio's boost percentage would droop too low and end up giving the player easier CPU opponents after a few races with next to no boosts present. Note that this means your first Quick Race after the update installs will be ridiculously easy, then it should even out as you play more races.
Improved cross-client Cheese Rocket drop RNG in online races. Item drop rates from Cheese Rockets should now have a random chance close to offline races.
Fixed an issue where it was possible for every player to get the same item in the first cluster of Cheese Rockets in an online race due to latency.
Fixed a bug that made CPUs "sleep on the job" even at maximum difficulty with their first acquired item - now they should react a bit faster to getting the first one.
In addition, lowest CPU difficulty shouldn't react too fast to getting the first item now.
Fixed a regression from the "CVE found, urgent update required" patch where the game was accidentally passing [c]int.MaxValue [/c]to several stat-keeping functions, resulting in the Steam Achievements "Podium Finish," "Does this guy even touch grass?" and "Better Luck next time" not functioning properly. (Sorry about that!) Note that this requires placing 1st in at least one race after installing this update to unlock the Podium Finish Achievement correctly.
	Reduced 135+ anti fighter stats and slightly increased capital scaling stats (results in just under 5x at 140)
Increased some late game fighter and resource upgrades slightly
Increased some late game synth upgrades
Reduced T3 fighter core cost slightly
Reduced enemy anti fighter weapons 135+ by 25%
Improved T3 Fighter spawn time (-2 seconds), health (50%) and shield regen delay (1.25)
Reduced T3 Agile Fighter high priority damage bonus
Capitals with 5+ parts now have their parts stay down a little longer
Reduced late game OD Catchup speed
Added more AF research
Changed enemy capital reactive armor graphic to show above barrier.
Prestige upgrades now auto claimed when overkilling a sector
Acclimation module letter moved to top left
Added notification for completing a powercell loop
Fixed Hangar cycle target setting to be remembered on retrofit/prestige
Fixed text display issue
	
	


	
	


	
	


	
	


	
	


	
	


	
	

