Client Update - Valve
Note: This update was re-released on June 8th with the following additional fixes:

General
  • Fixed bug preventing upload of game download statistics

  • Fixed occasional crash on Steam startup

  • Fixed bug causing some values in the server browser to show up as negative

  • Fixed bug adding library folders on external drives in some cases


macOS
  • Fixed bug preventing game launches on macOS 10.12

  • Fixed intermittent crash in Dota 2 during game startup


Steam Input
  • Fixed bug with chorded inputs bound to the ABXY buttons

  • Fixed bug with square deadzones on joysticks where full deflection would result in mirrored output



A new Steam client has been released and will be automatically downloaded.

General
  • Added new game properties page to manage subscribed workshop items

  • Fixed potential game install state corruption during Steam client shutdown

  • Fixed Workshop item download loop in some cases

  • Fixed erroneous creation of empty popup windows when a Steam Store link is opened through middle click from a Community page or vice versa


Chat
  • Added an option to upload your last in-game screenshot through the paperclip menu in a chat window

  • Fixed popup windows being created with wrong position and size on Windows when running on multiple monitors with different DPI settings


macOS
  • Fixed background flickering in some games when Steam Overlay is visible


Steam Input
  • Fixed some cases where modes bound in Action Set Layers would not work or improperly show up as empty

  • Fixed issue with repeated events not firing properly for Trackpads bound as a Button Pad

  • Added more legacy trigger settings to trigger modes in Steam Input API configurations

  • Fixed an issue with binding joystick axis outputs to buttons


SteamVR
  • Fixed regression in prompts to install SteamVR and appropriate drivers when installing new hardware

  • Fixed issue that caused Steam to trigger Game Theater for certain overlay applications.

Client Update - Valve
Note: This update was re-released on May 19th to fix an issue with web rendering performance on Windows 7 and Windows 7 compatibility modes.

A new Steam client has been released and will be automatically downloaded.

General
  • Fix a possible crash for users with around 25,000 or more games

  • Fix a hitch for users with large libraries after clicking past the first page of the install wizard.

  • Fixed current step status being truncated in the Library while installing a game

  • Fixed a bug with not restoring missing symlinks when verifying integrity of game files


Library
  • Achievements that track progress will now display progress in their hovers on the game details page


Steam Input
  • Added options for joystick deadzones sources. Modes can now use no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Joystick modes bound to joystick outputs will default to have no deadzone.

  • Increased responsiveness of Action Set and Action Set Layer changes bound to button presses

  • Fixed an issue where radial menus could send the previously highlighted item when clicking before the radial menu is fully on-screen

  • Fixed some cases where games rapidly turning on and off rumble could cause hitches for Switch Controllers.


Remote Play
  • Fixed error launching the streaming client on some Windows systems

  • Fixed potential streaming client crash when starting the stream

  • Use VA-API 0.2 on Linux for optional hardware decode functionality, depends on up to date 32-bit libva packages for your distribution


macOS
  • Fix mouse input sometimes failing to work in browser window iframes.


Linux
  • Offer better diagnostics when Steam Play tools cannot be removed due to dependencies. Improve overall robustness.

  • Updated fossilize layer to be compatible with recent Proton Experimental

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix long delay before first game launch of the session for users with thousands of shared screenshots


Remote Play
  • Added 40 Mbit and 75 Mbit custom bitrate options

  • Fixed controller hotplug support for Unity games

  • Replaced the menubar with an overlay that comes up when holding the ESC key

  • Only show keyboard and controller toasts if there's input from those devices

  • Fixed non-breaking-space display in French and German

  • Fixed font rendering in Chinese, Japanese, Korean, Thai, and Vietnamese


Steam Cloud
  • Improve performance by uploading/downloading multiple files in parallel


Soundtracks
  • Added support for localized album covers


SteamNetworkingSockets
  • Improved peer-to-peer routing to better utilize relays in data centers not connected to the Valve backbone

Client Update - Valve
Note: This update has been re-released on March 23rd to fix an issue in the prior day's update that caused mouse sensitivity in multiple games to be impacted by opening and closing the overlay.

A new Steam client has been released and will be automatically downloaded.

General
  • Added spelling suggestions to Library and Steam Chat context menus

  • Showing size on disk for DLCs under game properties

  • Fixed showing localized game names in pop-up notifications

  • The Steamworks SDK redistributable used by dedicated servers has been brought up-to-date with this release


In-Game Overlay
  • Improved responsiveness of web based UI and of the friends and chat UI inside the in-game overlay

  • Fixed overlay support for 32-bit Vulkan applications on Windows


Steam Input
  • When using Steam Input, active controllers fill in XInput slots in the order they generate input (e.g. the first person to click A will be player 1 in many games

  • Fixed issues with game detecting controllers while the overlay is up on Windows

  • Fix issue with analog axes in the Windows version of Slay the Spire


Remote Play
  • By default stream at 1080p to prevent accidental 4K streams

  • Added an option to stream up to 8K resolutions (results may vary depending on hardware)

  • Added a menubar at the top that gives you an easy way to stop streaming

  • Added a toast when you connect a controller that shows how to bring up additional controller features

  • Improved audio range when using volume controls


Remote Play Together
  • Added support to invite anyone to Remote Play Together


    • Now you can Remote Play Together with anyone – no Steam account needed to join your game with the click of a link. Simply launch any of the thousands of games with support for Remote Play Together, then grab an invite link from your Friends list in the overlay. Send the link to your friend on Windows, macOS, Linux, iOS or Android, and they can click your invite to join in the fun.

    • For more information, and to share your feedback regarding the new Invite Anyone functionality, join us in the Steam Remote Play Group.


  • Inviting a friend will not auto-start a voice chat session

  • Remote keyboard and mouse are disabled by default in Remote Play Together

  • Added a connect dialog that gives you information about who is playing and what input they're using

  • Local controllers fill XInput slots first and guest controllers fill slots in order of arrival

  • Fixed issue with game controllers not being detected properly when the game doesn't have focus

  • Fixed bug with controller not being recognized if Xbox Configuration Support was enabled on the client PC

  • Enabled direct peer to peer connection by default (this can be changed in the Steam Remote Play settings)

  • Fixed local guide chord input leaking through to the host computer


SteamNetworkingSockets
  • Fixed bug causing 64-bit Windows games to not attempt a direct connection and always relay using Steam Datagram Relay.

  • Fixed bug causing GetQuickConnectionStatus to not populate m_cbSentUnackedReliable properly


macOS
  • Fixed some popup web dialogs that did not close when triggered by the web page to close

  • Fixed mouse interaction not working with embedded YouTube videos

  • Fixed overlay not responding to mouse input in certain games on macOS 10.15+

  • Re-enabled HW acceleration settings on macOS 11.1+


Linux
  • Added support for the new Mesa single-file shader cache format, reducing disk usage and improving performance when parsing and modifying the cache. (requires Mesa master as of 08101aaaace22)

  • Fixed a regression where the client would recursively follow symlinks in Proton install folders while discovering music files

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

SteamNetworking
  • Fix a bug causing P2P networking to not work for some games

macOS
  • Fix steam:// URLs not being opened by Steam on startup
  • Fixed steam:// URL events not being sent to currently running Steam client if sent from a different Steam instance

Steam China
  • Fixed settings dialog prompting to restart after applying when settings have not changed

Steam Input
  • Added support for the PowerA Xbox One Series X Wired Controller

Library
  • Fix bug in event sharing in Steam China.

Remote Play
  • Fixed performance regression when decoding video on Windows
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Note: This update has been re-released on Feburary 8th with the following changes:
  • Remote Play: Fixed video driver related crash when starting streaming
  • Steam Input: Fixed input for Google Stadia controllers with original firmware


  • Steam Library
    • Fixed game installation sometimes failing with “Invalid install path”
    • Games provided at a gaming café are now displayed in a custom collection for that site.

    Remote Play
    • Greatly improved capture performance for DX12 titles like Cyberpunk 2077
    • Peer-to-peer direct connections are enabled by default. You can adjust this in the Steam Remote Play Settings.

    Game Properties
    • Added Build ID to the Updates page
    • Fixed a bug on Linux where compatibility tool selection wasn’t displaying correctly

    Steam Input
    • Added a setting for extended Xbox controller support. The option can be enabled in the General Controller Setting section of your Steam settings and requires a driver installation and restarting your computer.
      Extended Xbox features include:
      • Support for more than 4 Xbox controllers
      • The ability to bind the Xbox Elite controller paddles in controller configurations
      • The ability to bind the Xbox Series X controller share button in controller configurations
      • Support for trigger rumble in games using Windows.Gaming.Input API
    • Improved CPU usage of Steam Input, especially when a controller is connected but idle.
    • Added a new Hotbar menu mode for Joystick, Dpad, and ABXY button diamond sources. Pressing down on the bound input will toggle menu visibility, left and right will scroll through the items and hitting up will fire the selected option. Note: this feature requires the Big Picture Overlay.
    • Added Touch menu mode support for Gyro, DPad, and ABXY button diamonds sources. Note: this feature requires the Big Picture Overlay.
    • Added an option to controller calibration screen for enabling auto-calibration of the gyro in the background during normal use. This is only recommended when manual gyro calibration is insufficient.
    • Added support for PS5 controller player slot LED
    • Added a drop down in the personalization menu for the PS5 controller player slot LED allowing the player to disable it, enable it only when multiple controllers are connected, or to enable it at all times. This setting defaults to enable the LED only when multiple controller are connected.
    • Reordered buttons inside the controller calibration screen to reduce the chance of accidentally changing the joystick deadzones. Also added a cancel button to discard current changes.
    • Fixed Big Picture Mode getting launched when turning off a controller by holding the guide button while the Steam window is focused.
    • Fixed non-gamepad HID devices such as flight sticks, racing wheels, or keyboards with analog axes being filtered out when Generic Gamepad Configuration Support is enabled in the controller settings
    • Fixed an issue where a gamepad button binding could be left on until the next button press if the player pressed a button, alt-tabbed away from the game, then released the button.
    • Fixed localization of Steam Input API actions being displayed in Touch/Radial menus.
    • Fixed for rumble and LED effects when using PS4 controllers over Bluetooth on Windows 7
    • Fixed intermittent client crash on Windows when a Switch controller is disconnected
    • Fixed a crash at startup using third party GameCube controller adapters
    • Fixed a crash when some combinations of controllers are plugged in on macOS
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Added a new game properties dialog, which replaces the old dialog for all Steam games.
  • Fixed displaying the coming soon date for a pre-loaded game

Steam Input
  • Added support for software calibration of the PS5 controller gyro
  • Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer
  • Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting

Steam Cloud
  • Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs

SteamNetworkingSockets
  • P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared.

Server Browser
  • Fix bug causing LAN server browser search to not show any servers

Linux
  • Improved performance of processing incremental Vulkan shader database updates
  • Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started
  • Disabled shader processing on NVIDIA while driver issues are being looked into
  • Fixed long delay in UI response when hot-plugging a controller

macOS
  • Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Improved preallocation disk space performance when installing or updating content
  • Improved performance of Steam overlay, macOS and Linux web browsers
  • Fixed videos from youtube.com not starting automatically when browsed to

Downloads
  • Fixed downloading for developers on some networks using local content servers

Library
  • Fixed some game manuals opening inside of the Steam client instead of in the user's browser.
  • Fixed shelf dropdown rendering from displaying without a background.

Server Browser
  • Changes were made to harden the server browser protocol. Gameserver operators and anyone who writes custom clients that speak this protocol (A2S_INFO, S2C_CHALLENGE, etc) can read this post.

Steam Chat
  • Fixed Windows issue where voice hotkey may be erroneously triggered if unset
  • Fixed macOS issue preventing setting of voice hotkey when cleared

Steam Input
  • Added support for PS5 Controllers to Steam Input including trackpad, gyro, lightbar, and rumble functionality
  • Added a directional swipe mode for use with trackpads and gyro
  • Improved support for games that use raw input for controllers
  • Fixed the Xbox Series X controller showing up as 2 separate controllers
  • Fixed controller input for some games using embedded Chrome

Windows
  • Fixed unintentional overlay activation in Apex Legends after returning to the game via alt + tab then pressing shift

Linux
  • Updated steam runtime to v0.20201203.1
  • Improved the filtering of available compatibility tools in the game properties dialog
  • Fixed launching of non-Steam games over Proton 5.13 (steam-runtime#287)
  • Fixed games not getting stopped via the 'Stop' button in the client UI (steam-for-linux#7435)
  • Added auto-migration of Steam libraries using the old 'SteamApps' directory casing to 'steamapps' when possible (Proton#4206). Users will be warned if the transition is needed but auto-migration fails.
  • Improved how host LD_LIBRARY_PATH settings are picked up and transformed for the Steam runtime (steam-runtime#274)
  • Improved host LD_LIBRARY_PATH support (steam-runtime#306)
  • Fixed blank UI windows appearing at startup on some systems (steam-for-linux#7450)
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Steam Library
  • Fixed custom logo position and size not working on first game page load.


Steam Overlay
  • Fixed overlay performance issue with certain framerate/vsync combinations.


SteamNetworkingSockets
  • Fix bug causing some Windows laptops to fail to connect with certificate errors.

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999)


Remote Play Together
  • Fixed inviting more than one player to a game


Steam Input
  • Improved support for games using Windows raw input APIs
    Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1.


Linux
  • Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284)

  • Fixed Proton 5.13 'Force Exit'

  • Fixed Proton 5.13 sub-dependencies download bug happening on first install

  • soldier runtime 0.20201022.0:

  • Fixed libtheora performance problem (misconfiguration)

  • libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275)

  • steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283)

  • scout runtime 0.20201022.1

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