Dota 2 - Valve
* Fixed a recent bug that caused creeps to path around Fissure rather than wait for it.
Dota 2 - Valve
- Updated item tooltips.
- Added a new visual effect to show Gravekeeper's Cloak charges.
Dota 2 - Valve
* Fixed Essence Aura malfunctioning on Outworld Devourer when he has illusions of himself nearby
Jul 17, 2017
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a crash after failing to load a map.
- Fixed a crash caused by missing materials.
Dota 2 - Valve
* Fixed Monkey King not gaining Magic Stick charges while his ultimate is active
* Fixed Quill Spray reflecting damage with the reflection flag (behaves like Fatal Bonds now)
Dota 2 - Valve
* If you issue a pickup items order on the Courier, and it gets interrupted, the next time it is near the fountain it will still pickup your items.
Jul 11, 2017
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a crash in particle systems loaded from Add-ons.
Dota 2 - Valve
* Fixed Rubick's Level 10 Talents sometimes not being upgraded properly.
* Fixed Visage's Familiars sometimes getting stuck on map edges.
* Fixed Clockwerk and Morphling mid lane pull abuses.
Dota 2 - Valve
* Fixed being able to pull Radiant Ancients to middle lane
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
Dota 2 - Valve
* Fixed being able to pull Radiant Ancients to middle lane
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
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