 
	Oi flatmates!
Starting today, from October 31st to November 7th, you can take part in the DISCORD PLAYTEST of the GLASSHOUSE PRE-ALPHA.
Anyone can join — just hop into our Discord server!

To participate in the DISCORD PLAYTEST, go to the #PRE-ALPHA_PLAYTEST section and open the link to our Google Drive. You’ll be able to download the build directly as a handy .zip file from our Drive — no limits, no expiration.
To launch GLASSHOUSE, simply run the .exe file.

✅ BUILD FEATURES
Dormitory 73B fully explorable \[[b]TIER ONE: 4 floors + 4 apartments[/b]]
2 Main Quests
1 Side Quest
Knowledge & Crafting Tab \[[b]2nd iteration[/b]]
Political Compass & Character Progression \[[b]2nd iteration[/b]]
Turn-Based Combat \[[b]2nd iteration[/b]]
Library for consulting newspapers, letters, and books
Journal \[[b]2nd iteration[/b]]
Complete UI Overhaul
Save System \[[b]1st iteration[/b]]
Amateur English Localization \[over 15,000 words]

🛠️ MISSING FEATURES (IN DEVELOPMENT)
Medical Dossier & Status Effects System (Inherent Vices, such as alcohol and tobacco)
Turn-Based Combat \[[b]3rd iteration[/b]]: use of “Vices” in combat, more weapons, more animations, general polish, new UI, and UX overhaul
Ability to drop excess items or resources from the inventory
UI Overhaul \[Combat System, Dialogue Tab, and Inventory still in early implementation]
Manual Save System \[currently, the game autosaves every 5 seconds]
Vertical teleportation through air ducts
Tooltips and more juice for Political Checks (currently difficult to read)
More branching dialogues for greater player reactivity
New puzzles and QTEs in the Interaction Tab
Italian Localization

We need your help: releasing a build in a PRE-ALPHA state means your feedback will have a significant impact on the game’s future. With first-iteration mechanics (like the combat system), rough UX, and evolving character progression — nothing is final, no dice has been cast.
When you close the software, a Google Form will automatically open, allowing you to answer a few simple questions that will have a real impact on short-term development.
Failures and victories are both key parts of the creative process — help us build a better GLASSHOUSE, for you, for us, and for everyone who’ll come after.

That’s all for today! We can’t wait to see your political builds and welcome you as new neighbors in Dormitory 73B. Our next stop is the STEAM PLAYTEST, which we’ll reveal much sooner than you might expect.
See you soon!
– Giacomo Montagnoli, Creative Director, FLAT28 Collective
 
	
	
Pilots, the weekend begins! Time to prepare your fleet for new victories! UMC offers all pilots a 50% discount on the Waz'Got starter pack!
50% discount on Waz'Got starter pack!
+50% experience in battle
x2 experience transfer rate
The latest state-of-the-art engineering frigate Waz'Got is the quintessence of scientific thought and the result of collective work of all employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide allies with reliable support and victory in battle even over superior enemy forces.
Boost your fleet! Let's win together!
Sincerely,
Star Conflict Team
 
	
 
	 
	
	
Flip cards, fight monsters, level up, organize your backpack, care for survivors...
There's no more time and chance to hesitation here..
Let's carry out the final mission of the【Rebirth Project】together!
 
	We are finally ready to announce Halloween Update, which will be released today!
Thank you all so much for your patience, and we're already working on more things
that we'll announce soon.
Decorative elements in the form of wall patterns, a new type of item – a series of mysterious collectible figurines, (including a legendary one) and a souvenir of this event – a hidden reward, something unusual lurking near the shop.
Hope you like it.
On a more day-to-day note, we have also made modifications to the cash register – from now on, you can turn the main checkout on and off, and for committed cashiers, there is also the option of encouraging customers to use this checkout more often than the others. Now you can control when the checkout is active and switch this option on and off at any time.
As usual, we have also fixed several bugs, including:
Some ambient sounds have been muted
Incorrect rounding of amounts when paying by card
Extended auction end time when other users are not bidding
Increased chance of getting a pallet with components
That's all for today. Thank you very much to everyone for your support and engagement.
Build 0,89.2

 
	Greeting to all KORRIDOR demo players!
Thank you all so much for the continued interested you have shown for our game!
More than a thousand of you have come back to cleanse the catacombs and we are really excited to know many of you want more!
In this small update, we have changed the scoring system in the following ways:
- The boss shields are now less significantly less points, and the boss timer point bonus has been increased, so that killing the boss quickly awards more points than letting the fight go on.
- Priests, grunts and trolls are now worth even more points as we want to put emphasis on them as big score sources
We have also increased the Mark Imp health to 300, so as to make them more dangerous, and more of a strategic choice for tank-oriented players.
As always with these updates, the leaderboards have been reset. Congratulations to the leading players of our previous versions! (See leaderboards below)
@gjx is #1 Best Score with 455,065 points!
@AATROX is #1 Time to kill boss with 0.7 seconds (???)
Have fun!

 
	Fixed a bug where Taisa’s farewell did not appear if the relationship with here was failed.
Fixed an issue with relationship points during dates with Sora. Points are now correctly awarded to Sora instead of Estel.

 
	You asked and we delivered (well, Rimme did, at least 😄).
One of the most requested QoL features is finally in the Discord playtest: Operator Config Copy + Paste!
Now you can:
Ctrl + Right-Click to copy an operator’s config
Ctrl + Left-Click to paste that config (single click, or hold and drag to paste onto multiple operators!)
And because we love a little flair, there’s even a hologram-style animation so it feels like you’re literally carrying that setup in your cursor.
No more rebuilding operators from scratch; just copy, paste, and keep your factories flowing.
We heard you loud and clear, even some of our own team’s family were getting stuck here. 😅
The Grey Basic Processing Plant Module #2 was causing confusion early on, so it got a well-deserved revamp:
Clearer colour coding for better readability
Updated mesh & thumbnail
Refined building visuals to match
It’s a small change that makes a huge difference to how the early game feels. Less head-scratching, more building! This change meant that our wizard of an Art Director, Antoine, had to redesign the building itself too. He honestly never fails to amaze the whole team with how he is able to make such cool looking buildings from David’s module shapes.
This change meant that our wizard of an Art Director, Antoine, had to redesign the building itself too. He honestly never fails to amaze the whole team with how he is able to make such cool looking buildings from David’s module shapes. 

This one’s been hugely requested, and it’s finally here: The Minimap!
No more guessing which island you left that half-built refinery on. You can now move between your islands with precision and purpose:
Left-Click: Pan around your world
Scroll: Zoom in/out
Right-Click: Instantly jump to wherever you point
It’s all about keeping you oriented and efficient as your factory empire grows.
From copy-pasting configs to minimaps and module re-designs, October has been all about making Modulus smoother, smarter, and more fun to play.
Thanks as always for your support, your feedback and enthusiasm keep the whole team energised. I genuinely share your comments with the team on the regular, and they love to hear your thoughts..
Let us know which feature you’re most excited about below, and don’t forget to:
Follow the game to get notified when the next Dev Deep Dive or Tantalising Tuesday Round-up drops.
Wishlist Modulus to show your support.
Become a Module Maker:
Discord BlueSky TikTok YouTube Reddit Feature Upvote
Catch you soon, Module Makers!
 — Team Happy Volcano
 
	
	
Happy Halloween everyone! No tricks just treats! ːsteamhappyː
I really think the major feature of Confiners is the ability to craft unique weapons base on parts. Give it a spin and tell us what you think!
WEAPONS UPDATE
Full unlock for Kinetic and Missile Tech tree! Feel free to mix and match the parts to get a feel of the possible weapon behaviors.
BALANCING:
Decrease auto-aim ranges for weapon
Player ship now autopilots back to battle if you reaches the stage limit.
Strategem cost for EN, Ammo and HP are now balanced to something more reasonable.
Scavenging time decrease.
instead of toggling off/on individual systems, we just put all of them under a single toggle for convenience. (Tutorial is not reflected of the changes yet) (Default to 1 in the keyboard)
BUG FIXES:
More hangar bug fixes
Fixed other minor of bugs
Towards a brighter future,
