Evolution Survival Playtest - drierwhisper728

Congratulations on being selected to participate in the Evolution Survival Playtest!

Keep in mind you are TESTING the game. Things are going to be a bit stiff. A lot of things will probably break.

Please Report ALL feedback to the Feedback Pinned discussion and ALL BUGS to the BUGS Pinned Discussion. I look forward to your comments

-DrierWhisper729

Biathlon Challenge Playtest - JC_

New updates are in! Things are starting to feel more polished

  • Tutorial stage completely overhauled with new areas!

  • Reload bar will now fade away faster when reloading

  • Course Preview will now default to the last unlocked course in the selected world

  • Reduced loading time on tutorial stage

  • Fixed coyote jumping which had been broken for a while and nobody noticed:

    -Jump timing should be more forgiving now!

    -Holding grab tricks too long before landing will cause a beef as it should.

  • Fixed stunts registering as landed after recovering from a beef

  • Fixed certain stunts moving the player into unrecoverable positions in the air resulting in guaranteed beefs

  • Spread reduced on shotgun shells for more reliable hits at moderate distances

  • Fixed grab stunts not registering on joypad

  • Various fixes and tweaks among the world 0 courses.

Hunt Grounds - bytalegames
Hunters and Survivors, thank you for all your early feedback and reports during launch week!



🔊 Additions

  • Voice Recognition (Experimental): Survivors can now issue voice commands through their microphone.
    Try saying “Hi”, “Follow me” or “Help” and your character will respond in-game with matching voice lines.


⚙️ Updates
  • Adjusted Shadow Mask’s ability for improved balance and responsiveness.

  • Tweaked third-person camera field of view for better spatial awareness and smoother game-play.


🩹 Fixes
  • Fixed indoor camera alignment issues.

  • Added new movement animations for the first-person camera.

  • Synced standard items: Other players can now see your standard equipped item.

  • Fixed a bug causing blood particles not to appear when hit.

  • Improved Gamepad sensitivity responsiveness at low values.

  • Fixed an issue where ally names didn’t appear when nearby.

  • Disabled Hunter Inverse Kinematics during executions to prevent animation glitches.

    You can also join our Discord to share feedback or report bugs!

    Discord

Neon Village - NeonVillage_official

Based on the feedback and reports we’ve received from everyone on Discord and Steam,

we’ve made the following fixes:

Changes

Fixed a bug where the Pioneer’s effect did not work as described in the text

Fixed a bug where the win streak was not reset when restarting the game after quitting mid-run

Fixed a bug where effect details were cut off on the piece reward screen

Oct 24
Frontline: Assault Corps WW2 - Frontline GS

Friends, v 1.0.31 is here:

  • Movement increased: Units can now move multiple hexes per turn (not limited to one)

  • Pathfinding + LOS improvements: Enhanced navigation and line-of-sight calculations

  • Extended camera options: Added dynamic camera, follow mode & Combat zoom

  • Splash damage & incendiary splash damage: New area-of-effect damage types implemented

  • Exploding fuel barrels: Now deal splash damage on detonation

  • AI & gameplay tweaks: Various balance and behavior refinements

  • End Turn Fast 2x: Can be Accelerated

  • Unit selection pulsating: Visual feedback for selected units

  • Objectives visible in level select map: Mission goals now displayed on the map screen

  • Change game resolution option: Added in-game resolution settings

Cheers!

The Call of Darkness - aceliteraryworks
Fixes the title you can have your Dream Girl Call you. Also adds a button in preferences under Language to allow you to change the title directly if you want (or need after getting stuck with "MC").
Oct 24
Marble Mash - CptXenu

You can now extend runs because marbles now add and subtract time to your run!

-Blue combo +1 second
-Gold Marble +2 seconds
-Red Marble -3 seconds
-New Gamble Marble +3 Seconds +100 Points or -5 seconds -50 Points


HAPPY MASHING!

Earth Ten Days : 981Hz - 手捧鲜花的张饼人

Earth Ten Days : 981Hz – Soundtrack Free Download

Nightborn - arcanevillain

Bloodlines 2, developed by The Chinese Room and published by Paradox Interactive, was released this past week. I would like to personal congratulate on the launch. The title Bloodlines 2 has been passed from one studio to another, the development journey of this game has been tumultuous and honestly, pretty wild.

There was a time I wanted nothing more than to be on the team making Bloodlines 2. Unfortunately, the production was kept secret, so no amount of networking got me any closer to the project. It is a good thing I was not invited or Nightborn would probably not be in the world.

Bloodlines 2 and Nightborn have a couple things in common. There is a the superficial, that they are modern gothic games where you play a vampire, but that is likely because they both take inspiration from the first Bloodlines.

I applaud Bloodlines 2 for their innovative traversal system, their story-forward approach, and their layered combat systems.

Nightborn goes in a completely different direction when it comes to design philosophy. Nightborn is an RPG-first, with character customization, inventories, diversity of play styles, optional combat, lockpicking, hacking, hub-based travel, and a stat-based character sheet.

It is quite interesting how to different developers can take inspiration from the same source and go into completely different directions. I love that The World of Darkness continues with an ever expanding narrative through many games and products.

Nightborn is as grateful for the World of Darkness just as much as Bram Stoker, Anne Rice, DON'T NOD's Vampyr, or Rebel Wolves upcoming The Blood of the Dawnwalker. Not to mention the hundreds of Vampire movies and series I've enjoyed over my life. The Vampire Community is a welcoming and wondrous place.

I can hardly wait to contribute my original take on the Vampire Myth, and I hope you enjoy it.

I've been working hard on the Nightborn Demo.

Please follow Nightborn here on Steam and follow Nightborn's Kickstarter campaign.

Are you playing Bloodlines 2? What do you think about it?

What would you like to see in Nightborn?

Low Magic They Said - info
Targeting
  • Single-target spells now correctly hit only one enemy

Dungeon System
  • Fixed Act 3 dungeons sometimes loading wrong content

  • Improved save/load reliability

Relics
  • Major relic fixes and improvements

  • Fixed Prosperity God's non-functional button at Silver Cross

  • Better cleanup and validation across all shrine events

Memorial Shrine
  • Fixed victory rewards showing wrong relic types

  • Added free tier-specific rewards

  • Added confirmation text for all reward choices

Audio
  • Fixed double sound when hovering cards in rewards

  • Improved hover sounds across the game

Combat
  • Fixed rare infinite loop bug

  • Better turn transition handling

Visuals
  • Fixed guardian battle backgrounds

  • Improved background display system


Thanks for testing! Keep the feedback coming as we approach the next major release.

...