
• Ingenuity is a talent that allows you to try various item combinations.•
• 1 Destiny Inscription quest to unlock this talent will be added.









• Previous: Lightning attribute damage (3/5/7), Final MP increase (10/20/30%)
• Changed: Lightning attribute damage (2/4/6/8), 15/30/45/60% chance to immediately deal shock activation damage when inflicting shock debuff (existing debuff is maintained)


• Previous: Inflicts burn when dealing fire attribute damage to enemies• Changed to reappear in this patch after being removed during public beta.
• Changed: Critical damage of fire attribute attacks (11/22/33%)












• 'Recover 2x when MP is recovered' means that when 1 MP is recovered, 2 is recovered, and this effect also applies when drinking Potion of Concentration.


• Some image resources for 'Fruit Skewer' have been changed.• 🥕 Combat statistics UI improvements
• Currently available without restrictions, but we plan to implement a small quest event in the future and change it to a 'Destiny Inscription' unlock item.

• Added attribute icons for each damage type.
• Added tabs to check combat statistics of recent locations separately.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
team.horay.game@gmail.com
I'm very proud to announce the release of Umbra: Veins of Vengeance (Some people might call it Umbra 2).
With this game, I went further into interaction with the enemies, making each enemy unique, and a terrifying experience from the first minute.
I really hope you all enjoy, and of course, I invite everyone who bought to leave a review!
Changes:
Skins:
-Now every skin has it's own unique Aura color. It's particle color used in player's attacks.
-2 new skin added: Cooler Demon Hunter and Purple Fish
E1m4 improved visually.
For Playtest, "Unavailable in playtest" label added on Episode 2-5 to avoid confusion.
Hey everyone,
we hope you had a nice week 😊We have a new Update for you!
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🏝️PATCH NOTES — v0.8.4.5
You can now customize your hair with the first batch of haircuts variety
The Island's lighting has been overhauled
You can now use the scanning ability on the island
The Fortune Teller Rachelle has arrived on the island
Lots of Bugfixes and Optimizations
INCOMING FEATURES
Functional clothing shop
SFW Demo
Better tutorials
New animals
Story Mode
Fixed muddler event's last scene not fading back from black
Optimized investigation scenes for memory
Optimized foliage - will be even more optimized in the next update with a major Performance boost.
☢️ KNOWN ISSUES
Quest log update consistency is being monitored.
------------------------------------
Customization: And we finally got to add Hairstyles. You have been asking for that for a long time, and the first Batch is ready and implemented. 25 to be precise💪
Please note: it might need more tweaking, but that´s for the polishing phase.

Scanning Ability: You need to press the Middle Mouse Button for it. That will help everyone a great deal finding things. Like in Investigation Quests, locating Traps & Enemies, and so on. A very nice Quality of Life improvement.
We brought back the nice lighting we had a couple of Versions before! Overall brightness at Daytime is not so aggressive, and during Nighttime, we have this nice blueish Tint again. I love that look. We also increased the Contrast and Sharpness, so everything is more "crisp"
Rachelle, the Fortune Teller has arrived as well. She, and all other NPCs, will get another Outfit also for the final Release of Chapter 2
Pose: We added 1 active Male pose (Reverse Cowgirl) in Studio Mode
Progress on Chapter 2 is really great. We are positive that the Release date for December will hold, judging from the current pace of things.
And we got some nice updates on the Levels. Just that you know: we need to still do the Polishing-Pass on those, which means:
Lighting Pass: right now it´s still a bit "boring", that will change a lot with proper Lighting
Debris/Stuff: Everything is still too "clean", that will also change a lot once we start adding more stuff
Gameplay Fine-Tuning: And the actual gameplay also needs to play well of course, so that´s another thing


Alright, that´s it for this week! We hope you enjoy the Update and please let us know if you find any bugs/etc. in the current build, thanks!
We hope you have a wonderful Weekend ahead! 🥳
All the very best,
PM & Team
Modified: The pedal controller mapping method is now the same as that of regular keys.
Optimized: Improved the LoopMIDI prompt description.
Changes:
Water particles in E2M1 and E2M3 fixed.
Grappling hook's throwing enemies into out of bounds fixed.
Skins:
-Now every skin has it's own unique Aura color. It's particle color used in player's attacks.
-2 new skin added: Cooler Demon Hunter and Purple Fish
E1m4 and E2M5 improved visually.
For Playtest, "Unavailable in playtest" label added on Episode 2-5 to avoid confusion.
Here we go - one of those fun updates that bring some new things to the game!
Rebinding is now fully operational and not the "I guess it's sort of working" like it was before
Fixed an issue not allowing rebinding arrow keys
Now you can switch between tabs using keyboard/gameboard shortcuts which makes viewing the leaderboards that tiny bit faster - it won't help your run though...
Core action buttons are now shared for level details and leaderboards so you can jump into your next game quicker
Now you can change up your profile with a fresh avatar - there's 14 in the game right now and many more to come
Ok, well it still is - but your deaths are now displayed as a Clear Rate % so that you don't feel bad looking at X999 deaths and instead see 5% clear rate ;)
Added a small sawblade and 2 rotating saw blades (fast/slow) which orbit around taking out unexpecting victims
That's it for today but a lot more goodies are coming! As always, thank you so much for playing the game and giving me great feedback (you know who you are) - keep it coming.

\[ SAS EMERGENCY TRANSMISSION - SAON ]
Requesting immediate support! Some sort of rift has opened up here on Saon and what can only be described as a giant monster has stepped out of it! It’s massive and is just shrugging off any attacks against it. We Need Help!
What’s worse is that zombies are also pouring out of the rift. We need reinforcements here, and we need everyone we have to be putting down as many zombies as they can to keep numbers under control while we figure out what the hell is going on!
If you all rally together to keep the hordes at bay, you will be handsomely rewarded!
After a long time in development, I’m really happy to finally share the Steam page for the new project, DriftBorne! This one has been in the works for quite a while and is something completely different from what I’ve done before. More grounded, more personal, and hopefully a lot more immersive.
Some of you might remember the previous game, which was completed after four years of hard work and became one of the largest AVNs out there. This new project is a completely different experience, something fresh, more focused, and built on everything learned from that journey.
The Steam release is currently planned for Q1 2026, and I’ll be sharing more updates as we get closer. You can now wishlist the game to stay up to date with new posts, previews, and upcoming reveals. It helps a lot and means more than you might think.
I’ll be sharing more details, animations, and previews over the next few months, but I want to keep things as spoiler-free as possible for now.
Thank you all so much for the support, patience, and interest. It feels great to be back and to finally start showing what’s next.
Till next time!
Jamleng.
Hello everyone!
Build 85 is uploaded. It is another small update. It fixes a bug where some male tetras and male guppies never get become fertile enough to breed. This update also enables specific species of fish to give birth to live young instead of laying eggs. All mollies, platies, and guppies in the game have this ability.
More updates are coming soon. I'll be back on the forums to answer all the comments soon too.
We wish you all a very good weekend.
The Fishery Team