Nuclear Nightmare - bgproductionsoffical
Patch Notes:
- Item Capacity UI rework (Made more visible and stylized)
- Apex stun time fixed (sorry all, guess I turned the stun time down to 5 seconds and that accidently made it to a packaged build, now is back to normal)
- Slug queen health scales on difficulty (Normal difficulty will make the Slug Queen feel closer to a regular enemy)
- Optimized enemy spawn code and enemies can now continue to spawn when one is wounded (previously would only spawn new enemies when all were dead)
- Mimics now cannot spawn in solo (Now allows you to play solo full stealth since mimics wouldn't mimic anyone in solo and just instantly know some ones location)
- New generator power down sound
- Infection testing sound removed
- Watcher enemy stun locking fixed
- A potential performance improvement related to animation IK solvers
- Dynamic voice chat UI that shows how loud you are as you talk into the microphone
- EQ and compressor added to voice chat, overall quality improved + input gain rework, stopping it from sounding completely blown out at high values
- Players attacked while doing generator or laser wouldn't play attack animation fixed
- Worm spawn stutter fixed
- Doors when broken down at slaughter would rotate on the wrong axis fixed
- Infection times scale based on difficulty with nightmare being almost instant, hard 30 seconds, and easy changed to 260 seconds. Also remember these are minimum times that a infection can take over, so the chance of turning instantly is still quite rare on Nightmare.
- Global voice chat volume affects 2d volume as well
- Lobby screen UI location name moved to the aircraft touchdown bar
- Improved audio in the forest map
Ashen Dungeon - rasen

Hello, this is developer RasEn.

Through a series of posts in the form of “Coffee, Code, and Ashes”, I plan to regularly share reflections, development directions, and progress updates to help ease the wait for those looking forward to Ashen Dungeon’s updates.

It’s been about 20 days since I uploaded the demo of Ashen Dungeon.
Many players have enjoyed multiple playthroughs despite its shortcomings, while others couldn’t overcome the lack of a tutorial or the game’s initial entry barrier.
To everyone who played and shared their thoughts — thank you sincerely.

Based on both the data and player feedback, I’ve been deeply reflecting on the game’s future direction.
Some players have enjoyed over five runs, taking the time to experience each piece of content the game currently offers — yet it’s clear there are still several weak points.

Even considering that Ashen Dungeon only contains early-game content, I know there are many areas where it still falls short compared to other games.
Skill descriptions are often difficult to understand, the interface only provides the bare essentials, and the visuals and presentation still have plenty of room for improvement.

Beyond that, there are numerous aspects that need refinement.
However, I believe that if I can establish a foundation where players can clearly feel the game’s core direction — especially for those who enjoy forming their own party and nurturing mercenaries — it will give enough reason and confidence to keep waiting for the game’s growth.
Still, there were many regrets.
At first, I thought fixing the most noticeable visual issues—especially the animations—would be enough.

But looking from another angle, I was reminded that there are many so-called “god-tier games” that succeed not because of their graphics, but because of their depth and completeness.

That realization made me refocus on what truly matters: the content itself.

Rather than stopping at visual improvements, I’ll continue refining the game’s core fun so players can enjoy Ashen Dungeon more deeply and immersively.

So I started rethinking what kind of content direction players are truly expecting — starting from the very first element they encounter: the temperaments.
Sure, players understand that these give their characters some sort of change, but could it also feel frustrating? Could they imagine what each trait really means?
While discovering these traits through gameplay has its own charm, I wondered if I’d become too fixated on that idea.
In the end, I realized: I need to make these temperamental traits something players can imagine and have fun with from the start.

As with this example, I reviewed every piece of existing content and reconsidered the overall direction of the game — constantly asking, “What do players find most fun?”

Of course, it’s not just the content I’ve been thinking about.
I’m also reflecting on the negative feedback and will continue doing so.

In particular, I realized that to make exploration more enjoyable, I first need to address elements that make it feel frustrating.
That’s why I’m planning the following changes:

Animations, visibility, and atmosphere will all be enhanced to make the experience more immersive.
As I continue testing the scenes, the overall shape is taking form.
I’m eager to update it as soon as possible so players can feel the changes themselves, but I’ve found several technical issues that must be fixed first.
Once they’re resolved, I’ll prepare everything as quickly as I can to show you the results.

There are many other things currently being tested, but I’ll stop here for this post.

Thank you again for your continued interest and support.

Sincerely,
RasEn

Greedy Darts - tamtam

The wait is over — Greedy Darts is officially available in Early Access!

Thank you so much to everyone who followed the development and supported this project.

This Early Access version represents the foundation of the full experience.

You can enjoy multiple game modes like Count-Up, Zero-One, and Cricket, combined with the strategic depth of deck-building and artifacts.

We plan to add more cards, artifacts, and modes in future updates.

We’d love to hear your thoughts and feedback!

If you encounter any bugs or issues, please report them in the Bug Report Thread.

Your feedback will directly help us shape the future of the game.

Please share your feedback with us on \[Discord] or in the Steam Community — it really helps shape the game as we move toward Early Access.

👉 Join our Discord

Thanks for playing, and enjoy!

Burly Men at Sea - Brain&Brain

We're excited to announce that you can now wishlist our latest game: time-looping puzzle ballad The Marvelous Raincaster of Yell Holler!

Unravel the tale of a (somewhat) legendary weather-making rooster, told in verse.

💧 Navigate a story-based time puzzle

💧 Gain the assistance of a traveling conman salesman

💧 Orchestrate a shindig and other such matters

Wishlist Now!

Blush Blush - Sad Panda Studios

Hey Panda Peeps,

Struggling with writer’s block? Maybe you just need some visual inspiration in the form of a scantily-clad, sensitive wordsmith! This pinup featuring Poe is back in the Limited Time Event, and all you have to do to unlock it for your Memory Album is log in every day to collect all your Daily Tokens!

We love you so hard,

The Pandas

Oct 23
ANEURISM IV - vellocet

Are you ready to suffer like never before?

Because for the last few months, we've been suffering around the clock to bring you the biggest update since ANEURISM IV opened its gates in March. New jobs, new cosmetics, new weapons, and tons of major improvements make this the ANEURISM we dreamt of initially.

We sincerely hope you enjoy this update for all the usual reasons.

A NEW WORLD

So what exactly is Misery? Without going into too much detail, it's for you to find out. But we know how excited you must be to know just a little bit about your new workplace, so let's get acquainted with the basics.

Metalworks

Behold, the new metalworks. This time, with a convenient access to the mining hall. It's time to maximize productivity! Too crowded? No worries! You can always transfer over to the second metalworks. Glory to the Cortex for the marvellous infrastructure!

Soup Kitchen

What was once known as the Ration Factory is now the Soup Kitchen. It might not be actual soup that you'll be cooking here, but there is slop and you can become one of its ingredients if you really want to. If you don't, then we advise you watch your step...

Apartment Blocks

With 3 massive apartment blocks, the Consul has provided once more. As reward for your hard work, you'll now be able to upgrade your apartment with extra storage, very useful furniture, a workbench, and even a fresh rack of Capitron 3000s if you're kind enough to your local banker.

The Underground

Some will call this their new home. It's big, it's dangerous, and it's at least 2.5x more rotten than before. Citizens should not traverse these halls, as the environment will prove fatal to those who do not belong.

Weapons & Cosmetics

There's a lot of changes to go over. That's why the changelog is so bountiful. We know how much hard working proles enjoy their weapons and funny shirts, so here's what we've got in store.

Weapons

CTX Valta: A powerful assault rifle. Hot off the press from the Cortex Munitions Depot, the CTX Valta has been deployed for field work assigned to high-ranking Cortex personnel.

Cosmetics

Nothing would be complete without cool new cosmetics. Here they are.

Changelog
Additions
  • Frommer, jerry can, and repair kit added to the Night Market

  • Added new map: Misery

  • Added Propagazers (breakable propaganda device)

  • Added Sepsis (can be contracted from rot nodes and zakazen)

  • Added Zakazen (faster-growing rot variant)

  • Added grease traps and a craftable grease siphon

  • Added gutter oil (used to craft food items)

  • Added new propaganda from the High Propagator

  • Added a food packaging table

  • Added craftable Capitron Assembly Kit

  • Added apartment upgrades (purchasable through the Prole Depot)

  • Added coughing

  • Added falling boulders to the mining hall

  • Added two new medicines for sepsis

  • Added new Telescreen broadcasts

  • Added new foods: Eldritch Beans, Sievert Sushi, Bone Scones, Rat Glizzy, Tumor Crisps, Bougie Bigos, Magot Cheese, Chleb Naziany Kiełbasą

  • Replaced Methadone with Crack Mef, Evil Crack Mef

  • Added Peet Rock

  • Added Basketball

  • Added weapon: CTX Valta

  • Added eight new cosmetics

  • Added protective barriers at Cortex outposts

  • Added property price fluctuation

  • Replaced Epinephrine with "Adrenipen"

Improvements
  • Dumpster rat now faces you when being held

  • Only neutral fates can eat Kevlar

  • Combat Juice now lasts 15s but grants major resistance

  • Damage resistance buffs no longer stack

  • Speed buffs no longer stack

  • Most foods rebalanced

  • Changed all fate post-processing filters

  • Changed all main menu splash screens

  • Changed jump and land sounds

  • Buffed Vomit Coffin damage and range

  • Lowered Vomit Coffin HP

  • Food Stands are now persistent and each item can be edited

  • Explosions now factor in wall thickness and distance

  • Increased property limit to 1 residential and 1 commercial property

  • Capitrons are now persistent and part of apartments if stored properly

  • Improved security cameras (lowered FOV, reduced spam)

  • Dealers can now fulfill their own orders

  • Pushing now actually pushes the target instead of teleporting

  • Push force can be increased with strength buffs

  • Increased the Dealer’s discount at the Night Market; lowered the Banker’s

  • Improved reliability of interaction with objects

  • Improved rot algorithm for more stability

Fixes
  • Fixed missing Czech characters

  • Fixed items being uninteractable when placed on top of planters

  • Fixed exaggerated camera shake in third-person view

  • Fixed gunfire VFX auto-playing

  • Fixed inaccurate player model in the corpse inspection menu

  • Fixed “laundry stealing” exploit

  • Fixed loading crate exploit

  • Fixed stamina exploit

  • Fixed shooting direction imprecision when crouching

Other
  • Added anamnecyte stat to server monitor

Torque Drift - GMG- Jayden
IT'S HALLOWEEN TIME!

From now until November 7th get into the spooky mood with a new ghost chase and Halloween crates.

Brand new Halloween 2025 crates have 2 reward slots, 1 which contains previous years Halloween items and 1 which contains TD items.

Potential crates you can get are:

  • Halloween crate

  • Halloween Stickers crate

  • Halloween Neon crate

  • Torque Drift crate

  • Formula Drift crate

  • Sponsor crate

  • Neon crate

How to earn these new crate
  • Achieve all the score targets in the "HALLOWEEN ESCAPE" challenge for a chance at a combined 4 crates

  • Purchase 12 Daily Crates for 125 Bullion

Normal Halloween crates will also be purchasable for the duration of the event!

Updates:

As per usual if you have any feedback or suggestions for us we would love to hear all about it in our discord!

Keep your eyes out for a certain event that will be taking place at the end of this week!

Stay Sideways everyone!
-J

Starborne: Frontiers - Branx
Starting today, October 24th, and lasting the entire weekend, until October 26th
the new epic unit Hemlock is guaranteed after 60 Specialist Beacons have been used for recruitment during this event.


Hemlock is an Epic Gelecek Antimatter Debuffer
who specializes in not just inflicting enemy units with corrosion, but also spreading said corrosion across the battlefield.

A new and amazing tool for all corrosion enjoyers

Good luck, Commanders!

Rakion Chaos Force - 박경수
Hello Rakioners,

There will be special events for the weekend.
Here is detail.

Weekend Events

1. 80% Discount
- 10/24~10/26 00:00~23:59

2. 10/24~10/26

1) 300% EXP&Gold
- 10/24~10/26 16:00~20:00 (4 hours)

2) Connecting Time
- 30 Minute : Effect injection
- 50 Minute : Dragon Core
- 80 Minute : Fallen Amelia's Pyxis

3) Happy Hour event(When you stay at the server at this time, you will get rewards)
- 18:30 : Super Core(Normal)
- 19:30 : Random R.Cash Bag(S)
- 20:30 : 70% Discount Coupon

4) Theme park
- 10/24~10/26 12:00~20:00 (8 hours)

3. Limited shop

The Falconeer - Falcopup

So here's the first small hotfix for the remaster. Changelist as follows:

  • added a deflection indicator to show where your bullets might land relative to the reticule

  • removed reflections from clouds and splashes

  • increased the epxlosion trigger range for the dropable seamines

  • removed the block from aim assist when targeting friendlies

  • removed a floating item at peteh's

The deflection indicator is just a spur of the moment idea, let me know if it's a good addition.

...