
So here's the first small hotfix for the remaster. Changelist as follows:
added a deflection indicator to show where your bullets might land relative to the reticule
removed reflections from clouds and splashes
increased the epxlosion trigger range for the dropable seamines
removed the block from aim assist when targeting friendlies
removed a floating item at peteh's
The deflection indicator is just a spur of the moment idea, let me know if it's a good addition.
Oi flatmates!
I’m happy to announce the first in a series of Pre-Alpha Playtests taking place over the coming months: the DISCORD PLAYTEST!
Available from October 31st to November 7th, it will be open to ALL members of the Discord Community.
To take part in the Pre-Alpha Playtest ahead of time, you’ll need to join our Discord Server, where starting October 31st (1:00 PM UTC+1/CET) a special section will appear where you can download the build.
No Steam, no access requests: we’ll simply provide you with a .zip file to download from our Drive (and no one will ever take it away from you!).

Taking part in the Discord Playtest means joining the collective development of GLASSHOUSE, alongside a community of 500 people who, for over three years, have been watching, criticizing, and proposing ideas to make a better game.
During Playtest week, you’ll be able to join the voice channels and play with us at FLAT28 Collective, share your feedback, and ask us whether Carbonara is an Italian or American dish — in whatever order you find most appropriate.
We’ll be waiting for you in flat 28, beers in hand.

The next Playtest, more polished and expanded, will be available later on Steam through the usual ‘Request Access’ system. I can understand that, for many, not being able to play GLASSHOUSE on Steam right away might not be ideal and I'm sorry about it; have mercy, this project is being developed entirely in our spare time, and unfortunately, there are only 24 hours in a day.
Lastly, for reasons beyond our control, we can’t reveal the date just yet — but don’t worry, you won’t have to wait long. Really™.

Next week, we’ll reveal the official content of the DISCORD PLAYTEST along with the release of the build, so hang on tight, lads!
Thanks everyone, see you soon!
-Giacomo Montagnoli, Creative Director FLAT28 Collective
Hello everyone!
The DEMO version of <GladiMaker> is finally available on Steam!
Play it now: https://store.steampowered.com/app/3915400/GladiMaker/
Your feedback means a lot to us. We hope you enjoy the demo and feel free to share your thoughts and impressions!
If you find any bugs or would like to contact us directly, please feel free to send us an email at: team.cjnm@gmail.com
We’re planning to open an official Discord channel soon! There, we’ll communicate with players, share our development logs, and improve the game based on your feedback. We hope you’ll join and be part of the conversation!
We’ll also be sharing updates about new content and features that will be added to the full version, so please stay tuned!
In addition, we’re considering launching a Tumblbug/Kickstarter campaign. The details aren’t finalized yet, so please take this as just an early notice!
Thank you for reading our announcement!
We’ll continue working hard to make <GladiMaker> an even more exciting and enjoyable game.
We are always open to all kinds of feedback!
– Team CJNM –
The third chapter of Through the Lens is here, and with it comes a turning point in the story. What once seemed like a glamorous dream now reveals its darker side — secrets buried deep within the Mirage begin to surface.
Ava finally opens up about the truth behind her contract. Claire shows her real face. And the protagonist must decide who to trust as the line between loyalty and corruption grows ever thinner.
Every choice now carries more weight than before. Temptation, danger, and power collide in ways that will shape what’s to come.
✨ This update marks the moment when everything starts to change. The light fades, the masks fall… and the truth finally starts to whisper back.

Thank you, to all of you who tried EURGAVA - Pathforgers public demo and wishlisted the game during this month's Steam Next Fest! (Please forgive the young fang waving and blocking the thing. She's too happy about this.)
I'll admit I want to highlight this livestream in particular, since this is my first time seeing people enjoying the game this much during this Next Fest, I was thrilled to be there among the chat folks:https://www.youtube.com/watch?v=snSKOkLhhpgI genuinely hope all of you enjoyed the game as much as they do, if not even more. If you got something in mind about it, consider visiting the game's YouTube, X, or Instagram @eurgavaSTORY and leave a comment there.
See you again, in the next event!
-- Baskara
The entire game is now live! All endings, all text, all sound effects, all music! Also contains many bugfixes and feedback from previous playtests.
This build should be considered a release candidate, but will likely receive further improvements as playtesting feedback comes in.
After continued observation of gameplay from players and personal testing, this update seeks to implement some needed changes for the purposes of better game feel.
"Harsh Conditions" Expanded
The amount of possible harsh conditions effecting game mechanics directly(previously just heavy fog and quakes) has been expanded.
There are now two categories of mechanics-impacting harsh conditions, one normal variety which appears on the second and third season, and then a harder variety for the final. For example, Heavy Fog is now a standard variety, while Quakes is in the harder category.
This should help to make the midgame of a run less difficult on average, but keep the endgame consistenly more challenging.
Game Speed
The game speed should now be more consistent across devices.
The game speed can also now be adjusted up and down with buttons next to the options button. Speeds include 1x,2x,4x, 1/2x, and 1/4x
The 1/4 speed is mostly there to be funny, honestly.
Rewards
Something on the title screen now changes when you've cleared a run with all six leaders.
And maybe if you're extra committed, you can get a second change, too...?
Tools
Most tools which add a tag to tiles of a specific tag now also provide extra resource when those tiles are scored.
Some tiles which give extra resource to tiles of a specific tag have been made more powerful
Hitting the terminal code entry button on a controller now only opens the code UI on the title screen.