You’ve probably been wondering why My Little Café Nightmare isn’t out yet. Wonder no more… or maybe wonder even more: We’re currently waiting for Steam Support to update our application so we can finally hit that shiny Release button.
Believe us, we’re just as eager as you are - staring at the screen, refreshing, sipping cold coffee, and waiting… and waiting… ☕
Are you waiting? We’re waiting too! Let’s wait together!
You can join us on Discord and wait with us...
Become the owner of a tavern in a fantasy world! Lead diverse staff, utilize all resources and means at your disposal, and with a bit of luck, strive to achieve hellishly difficult revenue targets! Beyond management, you can also uncover the stories of your employees and explore a vast, mysterious world.
X:https://x.com/Almondlion87215
Discord: Tavern Revisited https://discord.gg/h29JX8t6
Welcome back, Ghost Hunters. We’ve got a new map coming for you. Very soon.
First announced during our fifth anniversary TwitchCon panel last week, we are delighted to say that Nell’s Diner will be coming to Phasmophobia on November 11th. Check out the creepy trailer below for a sneak peek at what to expect when Nell’s is open for business.
Nell’s Diner is set to be one of the game’s smaller maps, similar in size to the likes of Tanglewood, featuring a classic food counter complete with red leather stools, booths, a kitchen, storage rooms, and, of course, plenty of hauntings to decipher. We can’t wait to welcome you to Nell’s Diner when its doors open on November 11th.
Thanks,
Kinetic Games Team
Back in 2019, we asked our Discord community what you wanted most. The clear second-place vote after online mode was a transportation overhaul. We’ve been working on it since 2021, and after some time in beta, it’s finally ready for everyone.
What's inside:
A complete rework of the transportation system for buses and trains, plus a brand-new monorail
Refreshed icons
Support for non-square buildings
New music tracks and a soundtrack manager to choose your favorite background music
We wish you lots of fun exploring everything this update has to offer. We could tell you all about it—but it’s much more fun to discover it for yourself along the way!
I am so, so excited to announce that the demo for Project Songbird, entitled "Project Songbird Teaser: Faceless," is OUT NOW!!!
Play on Steam HERE
This playable teaser is something I've been sitting on for a while now, and it's incredible to finally get it in your hands. This is an original, standalone experience. While the final release will be much more focused on narrative and gameplay, this teaser is meant to convey to you what I hope to achieve out of the atmosphere, tone, and aesthetics of Project Songbird
This Playable Teaser Features
A dark and unnerving atmosphere reminiscent of surrealist horror films
Chilling, immersive sound design that places you right into the shoes of our poor, poor protagonist
An esoteric narrative sure to leave you wanting more... and more will come.
Secrets and optional paths, including multiple endings determined by your actions.
Thank you so much for all of the support, and I sincerely hope you enjoy "Project Songbird Teaser: Faceless"
Play on Steam HERE
Conner
You can play Scarlet Harvest now!
Please post in the discussion forum if you need help with anything!
Welcome to Echoes of Eclipse, a fast paced roguelite shoot 'em up packed with nonstop action, evolving builds, and relentless enemy waves.
Every run is different, every fight is intense, and every choice shapes how far you will go inside the Eclipse.The Beta is now live and filled with new systems that let you fight, craft, and grow your power in your own way.
Here is what makes Echoes of Eclipse stand out.
Gameplay and Core Systems
At its heart, Echoes of Eclipse is about fast reactions and smart decisions.
You begin each run with your chosen weapons and abilities, then face swarms of enemies that grow stronger as you survive.
While you fight, you collect items, upgrade your skills, and shape your build during the battle.
The inventory system where you can view and equip, makes managing your items simple and quick. The merge and craft systems let you combine materials to create stronger weapons or new gear variations that suit your playstyle.
Behind the scenes, the game now supports live balancing, which means player stats, enemy power, and skill values can be updated instantly without the need for new patches.
You keep playing while the game keeps improving.
Permanent Progression
Your journey continues even after a run ends.
With the Tear Currency system, you can permanently upgrade your weapon levels outside of combat, giving every session lasting value.
Each victory brings you closer to building your ideal setup.
Achievements have also been added to reward your progress and highlight your milestones as you grow stronger and take on tougher challenges.
The Mailbox connects everything together.
It will be used to deliver in game rewards, event prizes, and special messages directly to players.
This feature also lays the groundwork for future tournaments and community events.
Combat Feel and Mechanics
Every hit matters in Echoes of Eclipse.
Enemies now react visibly when they take damage, flashing white, staggering, or being pushed back.
These small details make every fight feel alive and rewarding.
A stamina bar has been added next to your HP bar.
Right now stamina is used for dashing, but it will be expanded in future updates to introduce new movement and timing mechanics.
The game also includes full controller support, giving smooth and responsive combat for both keyboard and gamepad players.
Each skill now belongs to an elemental category such as fire, ice, or lightning.
This elemental system brings more depth to combat since some elements interact with others to create stronger effects known as Good With combinations.
All skills have been adjusted and expanded, and several new ones have been added.
The combo system feels faster and more powerful, encouraging players to discover new ways to dominate the battlefield.
Prepare to face new threats.
The Beta version introduces new mini bosses and enemy types with distinct abilities and attack patterns.Each encounter tests your reflexes and decision making while keeping the experience unpredictable and intense.
Your character, your style.
You can now customize your appearance through the Skin Selection screen and bring a Pet companion into battle.
Pets add personality to your journey and will play a larger role in future updates as the companion system expands.
You do not have to face the chaos alone.
Echoes of Eclipse supports local co-op for up to four players on the same screen, allowing you to fight together with friends.
You can also join remotely through Steam Remote Play, entering shared sessions across different computers in seconds.
Before you start your run, you can choose your preferred environment with the Map Selection screen. Each map offers its own look.
This Beta is the foundation of something much larger.
Every system, from live balancing to stamina and companions, has been built to grow and evolve.
Future updates will continue to expand gameplay, add new features, and refine the experience based on player feedback.
The Eclipse awaits.
Face endless waves, unlock new builds, and challenge yourself in every run.
Team up with friends or go solo.
Either way, chaos is guaranteed.
See you in the next update!
Trender Team
* Gameplay: The default craftable chest now holds slightly fewer items.
* Points of Interest: Mountain springs, fishman caves, Seaside homes, ruined houses, snowy onsens, repairable vending machines.
* Crafting: large iron chests, are now easier to craft, but the smelter is a bit harder
* World Generation: Some crafting materials, such as clay, are now much easier to find. Old temp ore piles have in many cases been replaced by small quarries and exposed deposits.
* Water World Generation: shipwrecks and other objects now spawn on the rocks of the "underwater" biome, and boats and a few select floating objects now spawn at sea!
* Repair Tool: The repair tool has new art for its several tiers of power.
* Crossbow: The crossbow now features procedurally generated art, with different components representing different stats.
* Boss Fights: The forest and barrens bosses now have some cool trappings and require some legwork to unlock.
* Monsters: New WIP gun-toting skeleton enemy. Many other monsters have been tweaked and tuned.
* Monster Audio: The Brock Crab now has sound effects!
* All status bars like health, stamina etc show the amount recently lost, to more easily see the effect of game actions.
* Named containers: you can give each a name, such that they are easier to switch to when looking at all nearby containers.
* Diving helmet now has a speed attribute, allowing faster swimming.
* You can now break down old weapons/tools in the inventory and regain some of their materials, relative to the wear level.
* Player spawn now drops you from a small height with some particles and a sound effect.
* Procedural Generation: now can spawn things in underwater and sea biomes, fixes to placement.
* You can now host a co-op game directly from a new procgen world.
* You can still interact with an NPC even if all quests are currently blocked.
* Carpenter tool has better sounds.
* Carpenter tool is available in the editor too.
* Vendors may now have limits how much they buy/sell. Quests can now require the player has bought/sold a certain amount.
* Rendering of distant parts of the world improved.
* Fixed non-player created containers showing up as nearby containers.
* Fixed Jackhammer not always recovering correct material amounts.
* Fixed vendor selling for bulk items.
* Gloves: Update visuals.
* Object Physics: Moving a held object near a floating object doesn't cause it to fall.
* Object Physics: Dropping items, opening chests, and harvesting objects doesn't cause objects to fall.
* Repair tool: Improve UI to show materials/resources needed and how many in the inventory.
* NPCs: Fix behavior when NPC is leading the player. Turn to face the player when nearby. Fix "payback" on friendly targets, so they don't target the player forever. Cowering NPCs eventually calm down if you damage them. Dialog is automatically ended if the NPC is too far away.
* NPC: Angry eyes aren't shown for cowering NPCs.
* Monsters: Blocking monsters can only block with their "shield" bone.
* Effectlang: Picking up an object does not trigger its On Destroy effect. "TeleportPlayer" now uses yaw from QuestMarker. "ForceDialog" with false properly ends the dialog.
* Multiplayer: Improve network usage. Fix monster targeting of non-host players. Fix non-host players damaging monsters. Fix all chests being displayed on non-host. Fix NPC navigation on non-host. Play kick animation. All players get the same craftables (e.g. from blueprints, destroying object)
* Editor: Improve performance when testing a level. Fix tiling of objects when using multi-place. Display the number of entities in a group in the Find Group window. Improve handling of empty groups.
* World Generation: Desert path bricks now align properly.
* Great Basin Temple: Monster balancing and minor upkeep fixes.
* Points of Interest: New gardens, libraries, and gargoyle camps added.
* Objects: New treasure set, fireplace, candles, and cages!
Dear readers,
E.C.H.O.S Solutions has the distinct honor of presenting its brand-new technology, ready to revolutionize your daily life: Your Forever Friend, for life, and beyond! We hope it will meet your every need 🩷
Your Forever Friend is still in development, but your support is essential to help us bring this project to completion. That’s why we are officially inviting you to join E.C.H.O.S’ confidential network as a privileged collaborator. Your feedback is most welcome there.
Please follow this link to do so:
We thank you for your enthusiasm for Your Forever Friend. Don’t hesitate to contact us in case of any incident. Any kind of incident.
Yours sincerely,
The E.C.H.O.S. Solutions Team.
The great annual celebration of Warhammer Day has officially started, and it will last until October 28th! All of our Warhammer 40,000 titles are on sale on Steam, including:
https://store.steampowered.com/app/1042800/Warhammer_40000_Inquisitor__Prophecy/https://store.steampowered.com/app/527430/Warhammer_40000_Inquisitor__Martyr/
Make sure to check out the massive library of games on Steam that are part of the Games Workshop family, there are incredible titles that let you experience the grimdark science-fiction future of Mankind or the fantasy world of classic Warhammer! 'n' let your friends know: