Raiders Rise Playtest - yvonne.chiu

🔥 Raiders! It’s update time!

Here’s a sneak peek at what the team’s been cooking up over the past couple of weeks. Buckle up, because there’s a lot of cool stuff on the horizon!

🎯 Raider List & Shiny New Icons!

Our Meta team has been tinkering away at the Raider List, your go-to hub for everything about your favourite Raiders.

Selecting a Raider now takes you straight to their Raider Screen, where you’ll find their cosmetics, abilities, and upgrades all in one place. It’s still a work in progress, but it’s shaping up beautifully! You’ll also  notice our Battle Pass is looking fresher than ever, with all those placeholder icons now replaced with shiny final art!

🌵 New Enemies & Level Elements!

You’ve seen glimpses of our Desert Planet, and now it’s coming to life with brand-new enemies and gameplay twists!

Meet the Cactus Shooter, firing spikes in every direction, and the Big Armadillo, who rolls right into players.

 We’re also experimenting with fun new interactables:

- A Cactus Ball you can shoot to knock around and deal damage.

- Quicksand, which slows you down if you’re not careful.

- A Uranium System where you’ll need to collect uranium to unlock a rocket, but hang onto it too long, and you’ll start taking damage!

These features are still in testing, but they’re already adding tons of personality (and chaos) to the new biome.

And yes, we’re still hard at work wrapping up the final few levels of this world on the art side!

🧬 Raiders & Skins!

Over in the concept department, the team’s been on fire:

- Zen, our second healer joining the battle, gets a medieval-themed skin.

- Jaeger, our adorable tank, now sports a Viking look.

- Vode, our poison pro, is sporting futuristic Japan for her first skin!

On the 3D side, Bebbo joins the fun with his first pirate skin, really, what better theme for a Raider?

Meanwhile, in Animation, Jaeger and Vode are being fully brought to life, alongside Blayze’s steampunk skin.

And the VFX team is busy adding extra punch to older effects to make every Raider pop even more in battle! 

💌 Thanks for reading, Raiders, and for being part of this wild ride!

Your support keeps us fired up every week.

If you haven’t already:

➡️ Wishlist Raiders Rise on Steam to stay up to date

➡️ Join our Discord and playtest with us!

See you in the next update! 🚀

Oct 23
Rana Card - VisionRana
1. Fixed the problem that tutorial could not proceed normally
Oct 23
The Department / Trosedd Playtest - Matt Aspland
General Improvements
  • Decreased the size of the controls UI within the Case Board for better readability and layout balance.

  • Performed general project cleanup and code optimisation to improve stability and performance.

  • Added overhead lighting to increase brightness in the locker room.

  • Adjusted and fixed various light sources around the club for better overall scene consistency.

Case Board Updates
  • Created a system that allows POI statement forms to be added as evidence on the Case Board.

  • Added functionality to drag and drop evidence and POI statement forms directly from the directory onto the Case Board.

  • Smoothed out the movement when dragging evidence items on the Case Board to make placement more fluid and natural.

Gameplay and Environment
  • The doors to the service tunnel are now locked until that section of the game is reached. This change prevents early access and maintains narrative immersion for later story progression.

  • Fixed a bug where the blood around Alex’s corpse would appear during the CCTV cutscene.

  • Modified the VFX on Alex's corpse’s fingers to be more precise and visually consistent.

  • Added images for items found in containers that the player will not be photographing, improving clarity and presentation.

Audio and Music
  • Implemented new music across all minigames to enhance atmosphere and pacing.

  • Added new voice-over lines from Hughes for the following interactions:

    • Collecting the knife

    • Collecting the footprint

    • Collecting the substance

    • Successfully completing the fingerprint minigame

    • Successfully completing the chemical analysis minigame

retrospect - mado887455

The following fixes have been implemented in the demo version update (Ver1.0.4).

ポCorrection of typos

Musicasa - sloppycult

We just wanted to share with you the latest addition to Musicasa's roaster of gadgets: Memories.

Memories is both a time-synced mono delay and a chance to resurrect a distant memory.

As you stretch the moments between each echo a different memory emerges, both foreign and familiar. As you deepen the delay, the recollection sharpens, and the world around you softly fades.

Ayasa: Shadows of Silence - Hayk
We’re honored to have Ayasa: Shadows of Silence featured in this inspiring event that celebrates and supports women in gaming.
🗓️ October 24
⏰ 12PM PT (UTC -8)

Big thanks to Dames4Games for including us in Ghouls4Games2025 a hauntingly beautiful lineup of games made with passion, creativity, and heart.

Add Ayasa: Shadows of Silence to your Wishlist. Follow our socials here.

Farthest Frontier - Zantai

Raptor did a look through Farthest Frontier for release day. This is a rebroadcast of his excellent stream.

Onirism - Vulpecula
First of all, we want to thank everyone who has supported us over the past six years of development on our life's work with Onirism.

While it has been quite an effort from all of us, including our partners, we do have a few things we wanted to bring to your attention that are important to note.

Regarding the co-op and multiplayer, networked multiplayer has undergone an immediate adjustment and is currently being updated in light of a Unity-identified vulnerability.

Local CO-OP isn’t impacted, and while this will be disappointing to many, we are working quickly to have it resolved, targeting early next week if possible.

As with any 1.0 release, there might be a few minor issues or bugs, which is why we need you, the community, to report anything you might run into so we can have them resolved ASAP.

Please do so via Discord or in the Steam Discussion:

{LINK REMOVED}

We hope to have all of these resolved sooner rather than later during launch, and thank you all for your understanding and continued support!

~Team Onirism
Frontline Survivors - Vladirien

Hey there !

I just updated the game to fix a Unity-related security issue.

Last Hit Titan - steam
Major Change
Token Stacking System Update
  • Now Available: Players can now use the same token multiple times to stack and cumulate their effects

  • Important Exception: This stacking feature does not apply to tokens that add types to turrets

  • Example: Using multiple damage boost tokens will now provide cumulative damage increases

Impact

This update provides more strategic options by allowing players to concentrate on specific effects they want to enhance rather than being forced to diversify their token selection. Experiment with new powerful combinations to optimize your defensive setup!


Thank you for your continued support of Last Hit Titan. We look forward to seeing your new strategies with the token stacking feature!

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