đĽ Raiders! Itâs update time!
Hereâs a sneak peek at what the teamâs been cooking up over the past couple of weeks. Buckle up, because thereâs a lot of cool stuff on the horizon!
đŻ Raider List & Shiny New Icons!
Our Meta team has been tinkering away at the Raider List, your go-to hub for everything about your favourite Raiders.
Selecting a Raider now takes you straight to their Raider Screen, where youâll find their cosmetics, abilities, and upgrades all in one place. Itâs still a work in progress, but itâs shaping up beautifully! Youâll also notice our Battle Pass is looking fresher than ever, with all those placeholder icons now replaced with shiny final art!



đľ New Enemies & Level Elements!
Youâve seen glimpses of our Desert Planet, and now itâs coming to life with brand-new enemies and gameplay twists!
Meet the Cactus Shooter, firing spikes in every direction, and the Big Armadillo, who rolls right into players.
 Weâre also experimenting with fun new interactables:
- A Cactus Ball you can shoot to knock around and deal damage.
- Quicksand, which slows you down if youâre not careful.
- A Uranium System where youâll need to collect uranium to unlock a rocket, but hang onto it too long, and youâll start taking damage!
These features are still in testing, but theyâre already adding tons of personality (and chaos) to the new biome.
And yes, weâre still hard at work wrapping up the final few levels of this world on the art side!






đ§Ź Raiders & Skins!
Over in the concept department, the teamâs been on fire:
- Zen, our second healer joining the battle, gets a medieval-themed skin.
- Jaeger, our adorable tank, now sports a Viking look.
- Vode, our poison pro, is sporting futuristic Japan for her first skin!
On the 3D side, Bebbo joins the fun with his first pirate skin, really, what better theme for a Raider?
Meanwhile, in Animation, Jaeger and Vode are being fully brought to life, alongside Blayzeâs steampunk skin.
And the VFX team is busy adding extra punch to older effects to make every Raider pop even more in battle!Â







đ Thanks for reading, Raiders, and for being part of this wild ride!
Your support keeps us fired up every week.
If you havenât already:
âĄď¸ Wishlist Raiders Rise on Steam to stay up to date
âĄď¸ Join our Discord and playtest with us!
See you in the next update! đ
Decreased the size of the controls UI within the Case Board for better readability and layout balance.
Performed general project cleanup and code optimisation to improve stability and performance.
Added overhead lighting to increase brightness in the locker room.
Adjusted and fixed various light sources around the club for better overall scene consistency.
Created a system that allows POI statement forms to be added as evidence on the Case Board.
Added functionality to drag and drop evidence and POI statement forms directly from the directory onto the Case Board.
Smoothed out the movement when dragging evidence items on the Case Board to make placement more fluid and natural.
The doors to the service tunnel are now locked until that section of the game is reached. This change prevents early access and maintains narrative immersion for later story progression.
Fixed a bug where the blood around Alexâs corpse would appear during the CCTV cutscene.
Modified the VFX on Alex's corpseâs fingers to be more precise and visually consistent.
Added images for items found in containers that the player will not be photographing, improving clarity and presentation.
Implemented new music across all minigames to enhance atmosphere and pacing.
Added new voice-over lines from Hughes for the following interactions:
Collecting the knife
Collecting the footprint
Collecting the substance
Successfully completing the fingerprint minigame
Successfully completing the chemical analysis minigame
The following fixes have been implemented in the demo version update (Ver1.0.4).
ăťCorrection of typos
We just wanted to share with you the latest addition to Musicasa's roaster of gadgets: Memories.
Memories is both a time-synced mono delay and a chance to resurrect a distant memory.
As you stretch the moments between each echo a different memory emerges, both foreign and familiar. As you deepen the delay, the recollection sharpens, and the world around you softly fades.
Big thanks to Dames4Games for including us in Ghouls4Games2025 a hauntingly beautiful lineup of games made with passion, creativity, and heart.
Add Ayasa: Shadows of Silence to your Wishlist. Follow our socials here.

Raptor did a look through Farthest Frontier for release day. This is a rebroadcast of his excellent stream.
Hey there !
I just updated the game to fix a Unity-related security issue.
Now Available: Players can now use the same token multiple times to stack and cumulate their effects
Important Exception: This stacking feature does not apply to tokens that add types to turrets
Example: Using multiple damage boost tokens will now provide cumulative damage increases
This update provides more strategic options by allowing players to concentrate on specific effects they want to enhance rather than being forced to diversify their token selection. Experiment with new powerful combinations to optimize your defensive setup!
Thank you for your continued support of Last Hit Titan. We look forward to seeing your new strategies with the token stacking feature!