Greetings Wildkeepers,
Today is a HUGE day for us. This is the result of two years of hard work. Lyle and I have put everything we've got into Wildkeepers Rising, investing our time and our money trying to make the best possible game. It's been a relentlessly difficult, but also incredibly rewarding journey. But enough about us, what do you get from this release?
We've really tried to push the bullet heaven genre forward in Wildkeepers Rising with the addition of Guardians and Sigils. Our goal was to provide enough variety (in both gameplay and visuals) to enable you to play however you wanted and develop favorite builds, but also to challenge you to make it work with what you've got.
We've added a lot of content to this game:
5 fully playable Wildkeepers
29 Guardians, each with individual personalities, upgrades, supers and play styles
4 large environments, with unique layouts
65 different enemies, with distinct behaviors
4 tremendous bosses
50 Sigils, serving either as weapons, passives or game-changers
77 pieces of upgradeable and equippable Gear, which create a ridiculous amount of combinations
All of this content serves as the foundation to create infinite possibilities and unique situations during gameplay. At the same time, we never intended for this to be a game where you're grinding for hours, playing the same content over and over, just to get 1% stronger, or to unlock a reskin of a character. Every enemy, every Sigil, every Guardian is designed to increase the amount of variety, to show you something you haven't seen yet. And after 15-20 hours, if you've completed all the content and you're satisfied, so are we.
If you want more details about the changes between 1.0 and 0.4, I wrote about it here: https://steamcommunity.com/games/2995560/announcements/detail/528734830800666640
We made the decision to maintain the Early Access price of $9.99 USD (regional prices may vary) because we wanted to make the game as accessible as possible to as many players as possible.
Besides this, we're also launching with a 10% discount for 7 days.
This truly is the best time to get Wildkeepers Rising:
Steam has always been our primary platform, because of its flexibility, and the ability to connect with a knowledgeable audience full of discerning players like you.
We will continue to have a strong presence here. Wildkeepers Rising is currently participating in the Roguelike Celebration (check them out here and here, it's really cool). And we're also going to be a part of the upcoming Bullet Heaven Fest 3.0 (Dec 4th) which I'm sure will be full of great games you'll enjoy if you like Wildkeepers Rising.
But beyond Steam, we're also proud to be able to offer the game to audiences on console. We're in the process of getting everything finalized, but can announce that Wildkeepers Rising is coming to console (Nintendo Switch, PlayStation 4 and 5, Xbox One and Xbox Series S|X) on November 12th.
We're looking forward to all of you playing Wildkeepers Rising, and we'd love to hear about it. Please leave us a comment in the Steam Forums or join our Discord (I respond personally to all questions and comments). We hope to see you there.
Sergio.
New Content:
- Added multiple languages to the game (AI-generated translations). These translations will be improved over time.
- Added languages: Chinese, German, Italian, Japanese, Portuguese, Russian, Spanish.
Fixes:
- Fixed several objects not being detected by the navigator’s detector.
- Fixed various effects that were no longer triggering correctly.
- Fixed a crash that occurred when the robot collected the artifact.
- Fixed an aiming issue when reloading while aiming down sights.
Thank you for your support!
Join the discussion on our Steam Forum, visit our Discord server, or check out our social media channels: YouTube, Instagram, TikTok, and Facebook.
A broken soldier. A deadly mech. A shot at redemption. Bounty Star is out now!
Looking to fine-tune your combat skills? Check out our Advanced Combat Guide for tips and once you've dialed in your perfect loadout, show us what you're running.
Hunt bounties, rebuild your home, and carve your path through the Red Expanse. Play now and take advantage of the limited-time launch discount while it lasts!
Greetings from the fox office!
You may have seen us delivering some smaller updates to the game after the release. We have just uploaded our latest update to you, so it is time for a small recap what kind of things we have been up to during these past weeks.
Please don’t hesitate to give us feedback and bug reports through our Discord in future too!
Dungeon abilities should work as intended, no more exiting the game in between.
Telegrab ability changes: removed physics from the grabbed objects, meaning they stay in the air when you drop them. This should make it easier to build the paths upwards during the quests.
You should no longer be able to move during the final cinematics of Smashing! quest.
Fixed an issue that caused the quest UI not update correctly during the final stages of the final quest.
Fixed an issue that prevented you from getting one of the hidden achievements.
Search areas that show up on the map during some quests should now disappear when they are no longer needed.
Added a missing dialogue to Flying Squirrel quest.
Modified the instructions for how to use the ability cycle and the quest menu once they become available/relevant.
Fixed few typos.
Fixed the position of Charged Jump VFX.
Fixed a bug that allowed you to trigger the teleports twice.
Fixed an issue that prevented Kaamos from throwing rocks during the final quest.
Small optimization and rendering related adjustments.
The wait is finally over! We are beyond excited to share Théo and Louise’s story with the world, and to announce that Dreamed Away is now available for Steam, Nintendo Switch, and Xbox!
It's time to embark on Théo’s haunting journey through dream and reality, and uncover the truth behind his sister Louise’s disappearance!
Also, please remember to leave a review!
Reviews make a huge difference and help spread the word in today's algorithm-driven world.
Nico & Pineapple Works
Hey survivor!
10th The Tram Log is all about the brand-new map coming with the Early Access launch version.
A mansion filled with new dangers awaits our seasoned survivors.
Who will make it out alive and return to the tram?
Feeling confident?
Then let's find out on October 27th!
We want to thank everyone for your patience, and today we’d like to share the first hotfix that we’re ready to roll out. We have focused on what we’ve determined to be the issue affecting the most players, and will continue to work on bugs, general feedback, and performance issues.
We’d also like to remind people that it’s normal to have a longer boot time after an update. Please be aware that it might take a little longer to launch the game the first time after the update, but this should be resolved after the first time you launch the updated game.
If you’re still experiencing bugs, please use the bug report form to let us know issues we need to prioritise. If you have problems related to the launcher, pre-order codes, or blood points, please contact the Paradox Support.
Patch log:
Fixed issue with title screen freeze.
We’d also like to share a few tips and tricks that we’ve noticed might help a few players:
Try to use telekinesis if an object is blocking your way.
Make sure to try Fabien's skills on people/objects
If you are out of blood, look around for potions. There are always some around!
If the elevator does not work, look for a vent with your heightened senses.
Don’t miss out on admiring pictures with heightened senses and touch them.
If you’re still looking for more guidance, we recommend watching our Deep Dives!
We are aware that there is an issue with the save file moving folder. For those of you who are experiencing the save file issue, please follow these steps:
Steam:
If you ran the game as admin, your savefiles will be located here:
SteamLibrary\\steamapps\\common\\Bloodlines 2\\Bloodlines2\\Saved\\SaveGames
If you used a renaming workaround, your savefiles will be located here:
\[Alternate User Name]\\AppData\\Local\\Bloodlines 2\\Steam\\Save
3. Take the save files from their location and place them here under your original user account: \[Main User Name]\\AppData\\Local\\Bloodlines 2\\Steam\\Save
GOG:
If you ran the game as admin, your savefiles will be located here:
C:\\Program Files (x86)\\GOG Galaxy\\Games\\Bloodlines 2\\Bloodlines2\\Saved\\SaveGames
If you used a renaming workaround, your savefiles will be located here:
C:\\Users\\\[Alternate User Name]\\AppData\\Local\\Bloodlines2\\GOG\\Saved\\SaveGames
3. Take the save files from their location and place them here under your original user account: C:\\Users\\\[Main User Name]\\AppData\\Local\\Bloodlines2\\GOG\\Saved\\SaveGames
Epic Games Store:
If you used a renaming workaround, your savefiles will be located here:
a. C:\\Users\\\[Alternate User Name]\\AppData\\Local\\EpicGamesLauncher\\Saved\\Saves
2. Take the save files from their location and place them here under your original user account: C:\\Users\\\[Main Username]\\AppData\\Local\\EpicGamesLauncher\\Saved\\Saves