Interaction & Equip keys now display correctly when using custom bindings â the system was reading them properly but showing default keys.
Lockpicking now respects player-assigned keys for rotation, including arrow keys (previously intercepted by the engineâs UI navigation).
Fixed duplicate widget instances that could completely block interaction.
For now, exiting is only possible via the Exit button â Escape key support is coming soon, with proper custom binding handling.
Custom key support is nearly complete! Wider testing is underway, and controller support is on the horizon.
Additional fixes are in progress.
Thanks for your feedback and patience â more improvements coming soon!
In Titan Quest II, we hope to transport you to our fantasy version of Ancient Greece, where you get to step into the shoes of an epic hero and journey toward becoming a powerful god. But every story starts at the beginning, and our story starts with a lone mortal.
What sort of mortal are you, at the beginning of your journey? What sort of god will you become? Thanks to the new Character Creator feature, coming in the first week of November, youâll get to entirely customize your heroâs face, body and more, so that your hero is unique to you.
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Will you be a brawny fighter like Herakles? A cunning trickster like Odysseus? Or more reliant on magic and enchanted gear like Perseus? Heroes come in all shapes and sizes, with all sorts of ways of navigating the dangerous world of monsters and gods.
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Define your character by tweaking over 50 individual settings with almost 100 options for the head alone! Do you want to create a mythic verson of yourself? Or do you want to embody a hero who is totally different from you?
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Create classic-feeling heroes inspired by old favorites, or play with the settings to create a unique legend! Our version of Ancient Greece is populated by many strange denizens, and you could be one of them.
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In Titan Quest II, the Moirai may already have Fate laid out for you, but your identity as a hero is yours to decide.
We hope you enjoy the Character Creator feature, and everything else still to come!
The Titan Quest II Team
Salutations Industrialists,
Our Steam page currently displays that the release date for Gilded Destiny is this year. We wanted to address this.
Gilded Destiny's release has been moved to 2026.
We understand that this is disappointing news. We feel it too; there is nothing we'd like more than to bring you, Gilded Destiny, as soon as possible. However, we wouldn't be able to provide the most gilded version of the game if we published it now.
This decision hasn't been easy, but it allows us the time needed to enhance the game's performance, implement visual improvements, and provides us with a better foundation to support further expansion of features and content after the game is released.
Let's take a look at what this means for Gilded Destiny.
Currently, we're working on refactoring the game's codebase and visuals. The refactoring will make the overall system more malleable and robust, which will not only give us much more flexibility to create more refined and interesting content, but it will also increase the scope of what modders can do. The main goals of this milestone are:
Refactoring the codebase to improve GD's performance
Iterating and improving on core design mechanics and systems
Improving visual elements in the game
A few weeks ago, we updated the Alpha build, which added fixes and new features to the game, such as:
A new Rebellion System has been implemented
A new Political Party System, allowing players to view the political party affiliations of candidates on the leader recruitment UI.
A new Fomalhaut Map Editor: This allows you to do some modding visually by selecting provinces and countries rather than going through the database.
Fomalhaut Map Editor
We plan to continue working on the Alpha Build and bring regular updates until the next stage of development. If you're a Kickstarter Backer and still don't have access to the Alpha Build, reach out to us on Kickstarter or our Discord.
We'll continue to bring you regular updates on our development through our detailed Dev Diaries. We recently posted one about Political Parties, which you can find here.
That's not all; it's our goal to have you involved in Gilded Destiny's journey as much as possible. Our team is working hard to bring you more social insights, such as shorts, livestreams, and much more. Keep an eye out for all of our social channels and join in. Follow us on X(Twitter), Facebook, Instagram, Threads, Bluesky, TikTok, Twitch, YouTube, Reddit, and Discord.
Once again, we want to thank you. We couldn't make this game, or this decision, without your support, and we know that you will want what's best for Gilded Destiny.
Thank you for taking the time to read this. If you have any further questions, please reach out on our Discord.
May your journey be prosperous, industrialists.
Aquila Interactive
Hello Nerds!
After 1.5 years of hard work, countless sleepless nights, and way too many cups of coffee, weâre finally sharing our totally crazy and absurd project with the world!
This is just the beginning â we have a ton of content, story updates, and ridiculous new features coming in the next few months.
Our official roadmap will be revealed soon, so stay tuned to see whatâs next for Mervin and his gloriously awkward adventures.
We also encourage everyone to fill out the in-game surveys â your feedback helps us shape and grow this absurd project together!
Thank you for being part of this journey â your support means the world to us!
https://store.steampowered.com/app/3128220/Nerd_Simulator/
Grab the game now and join the madness!
Fixed a softlock issue caused by Pani Asrai dying during skill casting.
Patch Notes:
-New snow deformation system that allows the player, rake, and the fox to now leave paths in the snow
-Beartraps and cams now sink into the snow
-Gloves & Arms now collect rain, snow, and dust
-Tweaked some of the weatherÂ
-Coil guns texture now looks better
-AK has new texture, working on making it so when guns/melee weapons spawn they can have a random texture
-Rakes original model has a new skin he can swap to
-Rakes music will now switch pitch occasionally
-New Weather: Dusty Thunderstorm
-Walls in town will now collect snow, dust, and rain
-Pulling out beartraps now puts away gun and putting them away or placing them pulls it back out. you also cant pull out guns while holding cams/traps too.
-Shrubs and grass now move realistically with wind
-Audio tapes, park benches, the outside of a few house walls left out of last update, tents, mail boxes, historical signs, beartrap boxes, and more now collect snow, dust, and rain
-Beartrap box in RV next to player home now always has 3 beartraps
-Made it so dynamic res can only be lowered to 20%
Fixes:
-Fixed Rake getting stuck
-Fixed shrubs turning fully white during blizzards
-Lowered Bloom (will add setting in future to turn off and change amount of bloom)
-Fixed PS icons not showing up
-Fixed Sleeves disappearing (I think?)
-Fixed fog not rendering over water textures when weather was dusty
-Fixed car floating slightly off the ground next to farm house
-Fixed car at spawn and police cars not collecting dust, snow, and rain
-Optimized cars
Known Issues:
-AI deforming snow only happens within a close radius to the player
-Players feet doesnt deform snow right/only works in high snow/blizzards
-Starting Settings have some issues on some devices