Pixelshire - AlexMaximumEnt
Hi everyone,

Pixelshire's second Update needs a little more time to cook, so we will release it next week. We are working diligently to implement player feedback, improve the game, and fix bugs each week, but sometimes we need more time to do this correctly.

Thank you for your continued patience and support as we work to incorporate your suggestions, and as we move forward with future patches! We look forward to exploring new features and improvements as Pixelshire continues to evolve.

We’re committed to improving Pixelshire and truly appreciate your continued support and feedback!

Here are a few of the changes that you can expect in Update #2.

  • Changed season Length to 30 days.
  • Fixed issue where the player could destroy the Moonstone before using it for crafting. It can now only be destroyed in the next stage.
  • Quicker tool actions implemented for smoother gameplay.
  • Increased the time before losing fish and decreased rotation speed for a more forgiving fishing experience.
  • Added warning when trying to use the watering can without enough water.
  • The hammer can now be used everywhere.

Dungeon Survivor - Airagone
* Add Save and Quit button to in game menus so you can exit the game without resorting to exit window or alt f4
Erenshor - Burgee
Happy Friday folks! Here's what's new in Erenshor tonight:

  • Fixed memory leak in the game (noticeable in Braxonia during AFK play)
  • Re-wrote a lot of SimPlayer destination selection to ensure they stay on NavMesh and get stuck less while in group
    -SimPlayers getting stuck on terrain (running in place) in group is still a "most wanted" bug that I'm working to isolate.
  • (Performance) the game no longer renders spell effects if the caster is > 40 units from the player - this will eventually be a slider bar in graphics settings.
  • Invert Axis settings now apply to game pad also for the Y Axis
  • Damage Popups can be toggled: "Show Player's Damage" and "Show NPC damage" popups can be toggled true or false
  • Fixed a bug with Resonance spells and Arcane Recovery returning too much mana for AE, PBAE, and Healing spells (were returning 100%, should be a lower percentage slightly randomized like damage spells are)
  • Lowered DPS on Loyal Malaroth and Summoned Azynthian Hound in preparation for allowing SimPlayers to summon them as well. Likely these will be lowered more at that time because every party will have 3-4 of them.
  • Gave druids a new 35 pet summon - summon Brute (available in Loomingwood, but not from a vendor)
  • Changed Vengeful Healing to damage enemies for the AMOUNT HEALED and not the total healing power of the spell. (e.g. healing spell crits and can heal up to 10,000 life, but target only needed a 500 life heal --> 500 damage will be used for vengeful)
    -This change is important because high end druids could top DPS charts by simply spamming heal and there was no reason to cast anything else. That's not a fun play style for anyone.
  • Added new 35 druid spell: Internal Rot (high damage DOT spell) -- sold in Loomingwood
  • Changed Vithean Frenzy to be better and more worth using (large, short duration DEX and STR buff)
  • Added a new world boss in Loomingwood, and a few new items for its loot table


TGIF :D

-B
Cave Crawlers - GhostSpartan117
Uploaded build 0.81 to default branch



Discord:
To stay up to date on what we're actively working on, feel free to join our Discord, where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions!
https://discord.gg/bUPT3bT7hk


Summarized Notes:


New Prestige Rewards

Added 4 new prestige rewards
Added a Target Dummy in the start room as a prestige reward.
Added a Character Slot as a prestige reward.
Added Extra Expertise point as a prestige reward.
Added "Character Corruption" game mode prestige reward.


Corruption Game Mode

Added "Character Corruption" prestige reward, which allows you to corrupt your dwarf during the character creation. Corrupted Dwarves cannot freely choose their expertise talents. Instead, each time they gain an expertise point, they are presented with a choice of three random talents. Selecting one immediately maxes out that talent.


Campfires & Save Game System

Added Campfires that allow you to sleep, saving the floor as well as its seed to your dwarf. Campfires are found in the start room of every floor.
Campfires will blow out when: a mob is killed, a new item is looted.

At a campfire you can choose between two different actions, more are likely to be added in the future.
• Refill Torch, which refills your currently held torch duration up to 50%.
• Sleep, which saves and exits your character from a run. This is NOT the same as extracting, as you are unable to take that character into another, different run. If you would like to use that character, you must continue that specific run you exited from. You are unable to bring NEW players into a saved run, but if multiple people decide to sleep at the same campfire, you will all be able to continue that run together so long as you all saved and exited on the same floor.



Items & Gear Rework


Added 23 new items, the full list can be found in the detailed patch notes below.
Reworked nearly every piece of armor's stats.
Removed specific gear slots on character, you are now able to equip any item type piece of armor in any armor slot.
Added item types Belt, Bracers, Cloak, Ring, and Necklace to armor items that were previously trinkets.
Each item type such as Helmet, Boots, etc. now has a maximum amount that can be equipped on the player at one time.


Legendary Sword

Added a new legendary sword, Nelizyeck's Tribute. Killing a mob in a single strike temporarily spawns a tentacle from the void to help you in combat.


Large Chest

Added the Large Chest, which allows the player to choose 1 of 2 random items.


Lootable Skeletons

Added new lootable skeletons, which can be found in any room, spawning similarly to other loot sources (chests, rock piles, crates, pots). While these skeletons can be found with nothing on them, they can occasionally be found wearing a pair of boots or with a helmet on their head.


Torch Update

Updated all torches to have a new animated fire effect, with the torch head burning out when duration reaches 0.


Music

A new ambient track has been added to the Molten Collapse.


Detailed Patch Notes


Prestige Additions:
Added a Target Dummy in the start room as a prestige reward. If any player has the reward, the dummy will be spawned.
Added a Character Slot as a prestige reward.
Added Extra Expertise point as a prestige reward.
Added "Character Corruption" prestige reward with desc: "Allows you to create a Corrupted Dwarf. Corrupted Dwarves cannot freely choose their expertise talents. Instead, each time they gain an expertise point, they are presented with a choice of three random talents. Selecting one immediately maxes out that talent."
Renamed "Extra Trinket Slot" to "Extra Armor Slot".


New Items:

• Weapons:
Added new legendary sword Nelizyeck's Tribute, which can be found within the Crystal Caverns.
Added new epic hammer Mastersmith's Hammer, which can be found within the Crystal Caverns on hardmode.
Added new epic dagger Ancient Crystallized Dagger, which can be found within the Crystal Caverns.

• Armor:
Added new epic necklance Miner's Pendant, which can be found within the Crystal Caverns.
Added new epic cloak Spitewoven Mantle, which can be found within the Dwarven Caves.
Added new epic trinket Rigged Dice, which can be found within the Crystal Caverns.
Added new epic ring Crystallized Ring, which can be found within the Crystal Caverns.
Added new epic trinket Honeycomb Chunk, which can be found in the Dwarven Caves.
Added new rare trinket Broken Bottle, which can be found within the Ambushed Supply Route event room.
Added new rare ring Spider Circlet, which can be found within web-covered chests.
Added new rare ring Shadowy Band, which can be found within the Crystal Caverns.
Added new rare ring Copper Ring, which can be found within the Dwarven Caves.
Added new rare helmet Adventurer's Hat, which can be found within the Crystal Caverns.
Added new rare necklace Medallion of Malice, which can be found within the Dwarven Caves.
Added new rare ring Obsidian Band, which can be found within the Molten Collapse.
Added new rare cloak Wyrm Scale Cloak, which can be found within the Molten Collapse.
Added new rare helmet Tarnished Hero's Helmet, which can be found within the Dwarven Caves.
Added new rare necklace Assassin's Pendant, which can be found within the Dwarven Caves.
Added new rare cloak Ranger's Cloak, which can be found within the Crystal Caverns.
Added new common bracers Mithril Bracers, which can be found within the Crystal Caverns.
Added new common bracers Cobalt Bracers, which can be found within the Crystal Caverns.
Added new common helmet Iron Helmet, which can be found within the Crystal Caverns.

• Consumables:
Added new rare potion Thorns Potion, which can be found within the Dwarven Caves.


Environment:
Added campfire to start room, which allows you to save and exit a run.
Added new Large chests, which offer two different items of the same rarity, but you can only choose one to pick up.
Added new Molten Y Connector 3 Doors room.
Added a lever puzzle with a loot reward in the Ancient Ruins event room.
Added new environmental props within the Ambushed Supply Route event room.
Added new chest spawns in various rooms.
Increased the chance for web-covered chests to contain the items exclusive to its lootpool from 27% -> 35%.
Updated stone pots in the catacombs to now rarely drop rings.
Updated Coffin Loot Pool to include new items
Adjusted various rooms to fit the new large chests.
Adjusted spawn points in start rooms.
Slightly increased the spawn chance of chests in various rooms.
Reduced the spawn chance of the Forgotten Catacombs during floors 1-5.


Misc Changes:
Added Colorblind Mode setting that currently only shows item rarity text in the item description.
Added functionality for players to save a floor's generated seed, and reload that floor.
Added portal quality setting that adjusts portal screen FPS.
Improved some performance on low end systems with chest loot item lights.
Updated inventory equipment slot tutorial text.
Some perks, after being used, will be greyed out in your inventory.
Changed many bestiary entries mob views to look better.
Prestiging now shows you up to 3 random rewards, allowing you to choose one.
Majorly improved the chat filter and detection.
Changed achievement "Flint Eastwood" to "Strike flint and steel within 1 second of killing a mob 10 times."
Windrazor no longer spins the player's camera in a circle.
Pressing the interact key while laying on the Ritual Altar will get you off it.


Item Changes:
Added new torch fire effects.
Added item types Belt, Bracers, Cloak, Ring, and Necklace to armor items that were previously trinkets.
Each item type such as Helmet, Boots, etc. now has a maxmimum amount that can be equipped on the player at one time.
Added item talent stacking. Previously, if you had two of the same item equipped, the talent proc for that item is only calculated once. Now, with multiple of the same item equipped, each item's talent will proc separately.
Updated armor slot icons all to one new generic pouch icon.
Updated Forgotten Miner's Helmet icon.
Updated icons of Magma Torch, Expedition Torch, Basic Torch, Holy Light and Reinforced Torch. Updated model of Magma Torch and Reinforced Torch.
Changed Chainmail Hood to no longer be on the loot table of the Molten Collapse.
Changed Health Potion from Common -> Rare rarity.
Changed Speed Potion from Rare -> Common rarity.
When unequipping an item that grants inventory slots, slots added by that item that are empty are removed first.
Reduced the chance of escape ropes to drop from stone pots from 1% -> 0.2%.
Reduced the chance of escape ropes to drop from crates and clay pots from 1% -> 0.7%.


Item Rebalancing:

• Helmets:
Increased Leather Hood block chance from 0% -> 7%, lowered critical strike chance
from 7% -> 0%.
Increased Chainmail Hood block chance from 20% -> 25%, lowered critical strike
chance from 7% -> 0%.
Lowered Dirty Steel Helmet critical damage from 10% -> 0%.
Increased Horned Helmet block chance from 25% -> 35%, lowered movement speed
from 5% -> 0%, lowered critical strike chance from 3% -> 0%, lowered critical damage
from 30% -> 0%.
Removed Forgotten Miner’s Helmet proc effect, replaced effect with provides light.
Increased Eye of the Beholder armor effect from 100% critical damage -> 150%, removed base item stats.
Changed Ranger’s Hat armor effect from 3% move speed -> 3% dodge chance.
Increased Plate Fighting Helmet block chance from 30% -> 35%, lowered critical strike
chance from 5% -> 0%, categorized as helmet.
Increased Dark Leather Hood dodge chance from 12% -> 15%, lowered block chance
from 8% -> 0%, additionally lowered threat from 5 -> 0, categorized as helmet.
Increased Assassin’s Bandana dodge chance from 20% -> 25%, lowered dexterity from
10% -> 0%, additionally lowered attack speed from 10% -> 0%, additionally lowered
threat from 0 -> -7, removed proc effect.
Increased Defender’s Helm block chance from 40% -> 45%, lowered attack speed from
5% -> 0%.
Lowered Blacksteel Helmet attack speed from 3% -> 0%, additionally lowered critical
strike chance from 10% -> 0%, additionally lowered critical damage from 20% -> 0%.

• Boots:
Increased Blastproof Boots movement speed from 5% -> 10%, lowered block chance
from 2% -> 0%, lowered dexterity from 5% -> 0%.
Increased Speedy Boots movement speed from 20% -> 25%, lowered dodge chance
from 5% -> 0%, reworked item effect to: Having more than 50% move speed gives you 35% dexterity.
Increased Fur Lined Boots movement speed from 8% -> 17%, lowered dodge chance
from 3% -> 0%, additionally lowered dexterity from 8% -> 0%, additionally lowered
reload speed from 3% -> 0%.
Increased Plate Fighting Boots block chance from 5% -> 10%, additionally increased
movement speed from 5% -> 10%, lowered critical strike chance from 3% -> 0%,
additionally lowered critical damage from 10% -> 0%.
Increased Dark Leather Boots jump height from 0% -> 10%, lowered critical strike
chance from 5% -> 0%.
Lowered Magma Resistant Boots block chance from 5% -> 0%.

• Cloaks:
Increased Dusty Cloak trinket effect from 80% weapon damage -> 200%, changed item type to cloak.
Changed Cloak of Shadows item type to cloak.

• Belts:
Increased Adventurer’s Belt attack speed from 4% -> 10%, additionally increased reload
speed from 4% -> 10%, removed all other stats, categorized as belt, changed to no longer be a Hardmode Exclusive item.
Increased Black Belt base movement speed from 5% -> 10%, additionally increased dodge
chance from 5% -> 15%, removed Black Belt proc effect, changed item type to belt.

• Bracers:
Increased Leather Bracers block chance from 3% -> 5%, lowered critical strike chance
from 3% -> 0%, lowered threat from 2 -> 0, changed item type to bracers.
Increased Dirty Steel Bracers block chance from 6% -> 10%, lowered critical damage
from 10% -> 0%, changed item type to bracers.
Lowered Dark Leather Bracers block chance from 5% -> 0%, additionally lowered threat
from 2 -> 0, changed item type to bracers.

• Necklace:
Increased Holy Necklace trinket effect from 3 seconds damage immunity -> 5, removed base item stats, changed item type to necklace.
Removed Crystal Necklace base item stats, changed item type to necklace.
Reworked Skull Pendant effect: Killing a mob increases your critical strike damage by 50% until your next critical strike, removed base item stats, changed item type to necklace.
Reworked Noble’s Necklace trinket effect: 15% chance on hit to increase all players
dexterity by 4% for 5 seconds, removed base item stats, changed item type to necklace.

• Rings:
Reworked Gold Ring trinket effect to: Critical strikes have a 50% chance to increase
your critical strike chance by 1% for 10 seconds, removed base item stats, changed item type to ring.
Reworked Silver Ring trinket effect to: Mob kills have a 50% chance to increase your attack speed by 2% for 15 seconds, removed base item stats, changed item type to ring.
Reworked Ring of Swiftness trinket effect to: Damaging a mob has a 30% chance to increase your movement speed by 1% for 10 seconds, removed base item stats, changed item type to ring.

• Trinkets:
Reworked Warrior’s Badge trinket effect to: Dealing a critical strike while above 20
threat has a 10% chance to increase your damage with Swords, Axes, and Hammers by
15% for 10 seconds.
Increased Ranger’s Quiver proc effect from 7% reload speed -> 15%, removed base item stats.
Sharpening Stone, Crystal Sharpening Stone, and Molten Sharpening Stone no longer
give +1 Added Damage base item stat.
Changed Linen Pouch from backpack item type to trinket.
Changed Potion Pouch from backpack item type to trinket.
Changed Crystal Stinger effect to: Critical strikes have a 50% chance to poison the mob hit for 35% weapon damage every 1 second for 3 seconds.
Increased Spider Silk String effect from +3 bow damage -> +5, removed base item stats.
Removed Shaman Scarf trinket effect: Can only occur twice per floor, removed base item stats.
Increased Miner's Lunchbox's potion storage from 0 -> 1, removed base item stats.
Reworked bronze pocket watch trinket effect to "Taking damage resets the cooldown of your mobility spell."
Reworked Obsidian Pommel trinket effect to: Critical strikes caused by a melee weapon
have a 30% chance to strike again for 150% weapon damage and reduce your attack
speed by 20% for 3 seconds. 3 second cooldown, removed base item stats.
Increased Tiny Pizza Slice trinket effect duration from 7 -> 15 seconds, removed base item stats.
Removed Everburning Spark base item stats.
Removed Slime-covered Sheath's effect cooldown, removed base item stats.
Removed Vial of Poison base item stats.
Removed Humming Crystal base stats.


Fixes:
Fixed extra inventory slots being removed when two of the same item that grants extra slots are being swapped.
Fixed ranged mobs not swapping to their melee attack when out of range.
Fixed lighting in molten ruins event room.
Fixed mob loot pools to include dodge chance potion.
Fixed some spots where mobs could spawn under the floor.
Fixed mobs being able to walk through the Forgotten Catacombs entrance door.
Fixed Searing Kris not properly having max stack count of debuff.
Fixed Sharpened Hammer weapon effect not working.
Fixed Ancestor's Battlehammer max stacks being incorrect.
Fixed web-covered chest loot pool missing some rare and epic items which could be found in regular chests.
Fixed Reverberating Blows proccing on any spell cast.
Fixed the Cave Collapse timer showing when not started yet.
Fixed chat not scrolling down when receiving a message.
Fixed Bloodforged Mass missing from chest loot pool.
Fixed z-fighting on pillar in crystal mega room.
Fixed minor positioning issues in Ambushed Supply Route event rooms.
Fixed the player's camera jittering when looking all the way up or down.
Fixed players going to floor 0 when an exit is not set.
Fixed achievement "Punching Bag" not being achievable.
Fixed backpack not spawning in Lost Miner's Supply Cache.
Fixed hammer expertise talent Unbreakable block chance reduction proccing at any block chance amount.
Teenage Mutant Ninja Turtles: Tactical Takedown - chrita
Happy World Turtle Day! 🐢

One way we're celebrating is by giving everyone a chance to double up on their turtle AND Turtles content this weekend.

https://store.steampowered.com/bundle/52363/TMNT_Tactical_Takedown_x_Splintered_Fate/

Get two all new and original Teenage Mutant Ninja Turtles stories with TMNT: Splintered Fate and TMNT: Tactical Takedown. Team up in Splintered Fate, a roguelike adventure to rescue splinter and then dive in Tactical Takedown in a fast-paced turn-based beat-em-up. Perfect for all TMNT fans.

🐢 In Teenage Mutant Ninja Turtles: Splintered Fate, you unleash the Turtles in a rogue-like quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.

🐢 In Teenage Mutant Ninja Turtles: Tactical Takedown, Splinter and Shredder are dead. You're here to help the Teenage Mutant Ninja Turtles tackle deadly new threats and the approach of adulthood in this fast-paced turn-based beat-em-up!

Grab both games now for just $29.68 while they're bundled!

You can also share your favorite turtle fact with us, if you have one. We won't check if it's real or fake.

Thanks again for your support, folks! None of this would be possible without you.

– Strange Scaffold
Warside - LAVABIRD
Commanders,

Patch 1.2 is now live. Prepare for smarter enemies, tougher decisions, and an even more brutal battlefield.

Brutal Difficulty Update

We've rebalanced existing campaign maps to make Brutal difficulty a true challenge worthy of its title:

  • Enemies now start with more units (mission and difficulty dependent) and deploy them more aggressively.
  • Maps support having extra properties based on the difficulty setting, giving the enemy increased income, and forcing you to fight harder.
  • Our new AI system makes fewer mistakes and will punish yours.



The ability to configure extra units and properties for your own maps will be coming as part of 1.3, enabling you to make Brutal Skirmish maps for others to play too.

Using gameplay data from across the community, we’ve analyzed player performance and grouped difficulty levels into target skill cohorts. The campaign has been rebalanced with these benchmarks in mind:

  • Standard – Designed to be completed by our average player with moderate challenge.
  • Hard – Tuned for the top 25% of players, likely requiring strategic restarts and tight decision-making.
  • Brutal – Aimed at the top 10% of players, offering a serious test of skill, planning, and perseverance.

We’ll be actively monitoring player feedback and performance metrics over the next week to fine-tune these difficulty targets if needed. Your input will help us shape an experience that’s both fair and fiercely competitive.

AI Update

Our AI has been completely reworked from the ground up. Here’s what to expect:

  • Smarter Enemy Behavior: The AI now adapts to your tactics, coordinates flanking maneuvers, prioritizes key threats, and makes better use of terrain and timing.
  • Improved Decision-Making: Expect enemies that think more like players—and punish mistakes accordingly.
  • More Reliable Allies: Friendly AI now acts more intelligently in support roles, improving the feel of team-based operations in our 2v2 skirmish missions.

Our AI now better understands the battlefield. It looks further ahead at what the player might do, and plans its own moves accordingly. No more running a Bomber into SAM range to immediately die.



Notice the Helicopter now actively avoiding the SAM's attack range. It's also not diving in due to the Flak-Cannon protecting the SAM.

The build table has been tweaked, and the priorities have changed. The AI no longer saves up for the expensive units, but better evaluates based on need and builds those instead.

Battle Powers are better evaluated, not just for their value change, but how they will impact the AI's contested frontlines. Sorry to those players hiding a Destroyer in the corner of the map to attract Mordred's power - that will no longer work.

Our new AI now understands the faction unique units and units with special actions. This means the AI can now build and use Medics. It also fully understands the Rhino's push mechanic. If you leave a vehicle in front of a river, expect to get shoved into it!

We've also made the AI deliberately make some bad moves to "progress the game". We've counterbalanced this by giving them more units on higher difficulties. This stops the game stalling, but keeps the net difficulty the same.

The intelligence of the AI is still dependent on the difficulty setting. Higher settings look further ahead, whilst lower settings are still open to making more bad moves. Standard difficulty will accept a worse value trade than Brutal would.

Skirmish missions should also play better with this update (or any mission where you start with no units). The updated AI is better able to read the early game. It will know it needs to build units to capture properties initially. It will decide where it wants to send those units and do a better job of spreading them out as it does. This is much more like how a human player would start a Skirmish or PvP game.

Multiplayer Turn Timers



Warside's multiplayer was always meant to be fast-paced, with moves being made under pressure. To improve this, we've added turn-timers to multiplayer games, with the following modes:

  • Standard - 3 minutes per turn.
  • Blitz - 90 seconds per turn.

Matchmaking games always use Standard timers. For your own lobbies, you can choose your timer setting or disable it entirely.

The timers are based on our existing multiplayer data, but we're open to adjusting them and welcome your feedback on our forums.

Additional Changes

As part of this update, we have also included the following smaller changes and fixes:
  • Added some additional Skirmish missions for some mission concepts we wanted to try.
  • Changed "Fog Of War" mission to end the mission if the outpost is captured, rather than being optional (and then a standard "eliminate all units" mission after). The mission can still be won by eliminating all units instead of capturing the outpost directly.
  • Fixed trigger on "Krakens Wake" mission, where a player could win early by destroying all units without moving the Cargo Truck. This meant a story event didn't trigger, and left some players without enough context to explain how that mission ends. This mission no longer ends by eliminating all units - you can only win by moving the Cargo Truck to the flare location, even if the enemy has no units left.
  • Fixed Decker using Medusa's theme music instead of his own.
  • Fixed animations not being shown for ground-to-air attacks in the ice environment.
  • Fixed vehicles not leaving craters when they explode during combat cutscenes in the ice environment.
  • Swapped Demetria for Boreas on "Endgame" mission. Demetria's power can hurt allies, and although she only used it for a positive net trade (for the whole team), it wasn't fun if the player was on the receiving end of the friendly fire.
  • Root and Disarm no longer apply to buildings (no game impact, since buildings can't move or shoot, but less flashing icons).
  • Various font fixes for players using Chinese, Japanese, and Korean languages.
  • AI will move units in clusters (if unaffected by enemy positioning). This prevents the camera jumping around as much during the AI turn, especially on larger maps.
May 23
Keytamine - Ali
Hello everyone!

Keytamine demo is out! You can play it right away!

Happy gaming :D

https://store.steampowered.com/app/3738020/Keytamine_Demo/
Cricket: Jae's Really Peculiar Game - JimbobKR
Hey all!

How have you been doing? It's been a while! Hope you've done your taxes by now, unless you got an extension, because if you haven't... um... uh oh.

All that aside, I'm here to announce that Cricket: Jae's Really Peculiar Game V1.2.72 has landed!

Overall with this patch we wanted to clear out some minor issues while we work out the details of the next big patch, this means bug fixes and feedback incorporation! Thanks to all of you who have added your thoughts on how Cricket can be even better!

Now, what's in this patch:

New Features

- Boss difficulty tweaking: Now you can make the bosses easier / harder, separate from normal enemies! This will give you a bit more control over the whole experience!
- New 2540x1440 screen resolution: 2k and 4k support are coming soon, but we wanted to test one resolution up to see how it feels.

Content Changes

- Dialogue lines have been edited / extended to explain the world in more depth and detail!
- Some characters have new face art!

Gameplay Changes

- In VERY Hard Mode, status effects no longer function as an instant defeat.

Misc.

- The final boss fight no longer has coloration issues if you turned on Attack Color Assist.
- Hard Mode has been renamed to VERY Hard Mode. Seriously, it's tough!

As for what comes next: Version v1.3 will have content updates! More stuff to do and more fun to be had!

Thank you so much for playing and (ideally) enjoying Cricket, we do believe this is the best version of the game yet!

Cricket: Jae's Really Peculiar Game is available on Steam, Nintendo Switch, Xbox, and the Sony Playstation 5 (and regional pricing for other areas) right now! Join Jae and his friends on an unforgettable journey to the moon to try and fix the past!

https://store.steampowered.com/app/1381520/

Got any questions for us? Feel free to join our Discord, or just leave a question in the comments!

- Jimmy
Studio Kumiho
May 23
Artillery Tycoon - he00pst
Hello everybody!



There is finally a update for the game that I hope will bring you more game time and some new challenges.



Here are some of the updates:

- Two new pieces of artillery

Feldhaubitz 14
British 18-pounder

- Added Loan function 

- I have added some sound to a few locations

- Possibility to skip the tutorial

- There is now a 5-shot series in the shooting range that will give you a average of it's accuracy

- Increased game speed

- Fixed several small bugs

Gaelic Football 25 Playtest - FelixBuckEejit
Hey everyone, a new update is now available with the following changes:

Launch Options
  • Added support for launching game in DirectX 11, DirectX 12, and Vulkan.
Gameplay & Mechanics
  • Refined dribble kick controls.
  • Improved goalie positioning logic.
  • Tuning of AI balancing and push reaction randomness.
  • Adjustments to tackle behavior and catching mechanics.
  • Fixes related to ball pickup and player actions outside play scenarios.
Visuals & UI
  • Changes to controller UI, including console-specific adjustments.
  • Gamepad input team select fixes.
  • Preserving user selections in controller interfaces.
  • Lighting updates including midday lighting scenario.
  • Enhanced mow line rendering using normals.
  • Texture optimisations.
Bug Fixes
  • Fixed free kick direction issues.
  • Corrected player indicator and team selection input errors.
  • Resolved snapping issues with pickup and catch mechanics.
  • Stopped referees from blocking play and players spawning inappropriately.
  • Console-specific input bug fixes.
...