Sniper Ghost Warrior Contracts - contact@rockpapershotgun.com (Chase Carter)

Snipers hold a particularly romantic place in the hearts of the historically curious. Popular retelling paints them as stoic, dedicated masters of their chosen art, patiently waiting through blistering cold or sweltering heat for the perfect shot. Sniper Ghost Warrior Contracts continues the legacy.

(more…)

Sniper Ghost Warrior Contracts - CIGames_MJ
Sniper Ghost Warrior Contracts out now!

Become the Seeker, a sniper assassin and deliver justice!

Sniper Ghost Warrior Contracts delivers in-depth play elevating the series to new heights.

Bringing new features like the Dynamic Reticle System, dramatic dismemberment mode and upgradeable AR mask, you can take on the 25 unique and challenging contracts across five considerably-sized maps however you want.

So are you ready to take on the toughest Sniper challenge?

Sniper Ghost Warrior Contracts - CIGames_MJ
Day 1 Patch - Patch 1.02

GENERAL

Fixed - Random loud sound while in combat with enemies
Fixed - Crash while rival spawning is on the map
Fixed - Crash with overload memory
Fixed - Crash after multiple controller disconnections
Fixed - Crashes related to planting TMRP mine and throwing grenades
Fixed - Random missing sounds
Fixed - Animation of moving hand with gun - was too fast / too frequent
Fixed - Generator not reacting to "use" when hit with gas damage
Fixed - Fuse box not reacting to "use" when hit with gas damage
Fixed - Random interrogation animation shifts
Fixed - Overlapping dialog on Harbor contract
Improved - Drone HUD
Improved - Loading textures during dynamic actions
Improved - AI reaction
Improved - AI reaction when barrels explode
Improved - AI placement
Improved - Language localization
Improved - Performance and stability
Improved - Drone sounds
Improved - Enemies tagging sound
Improved - Recognition drone module sounds
Improved - Bullet trajectory in sniper rifle
Improved - In game map for each contract
Improved - Audio system due to sound engine update
Improved - Animation for Sturm Bodyguard
Fixed - Objectives areas might not be visible on in game map screen
Fixed - Remote Sniper Turret fire sound might be to quiet or not play at all
Fixed - Med-kit and knives levitate on ammo crates
Fixed - Mines no longer clip through military prefabs
Improved - Better ammunition ballance in ammo creates
Improved - Body damage from explosive barrels
Improved - More randomize behaviors of sniper enemies on each map
Improved - More detail information about bounties progress
Improved - Behavior of vehicle gunners
Improved - New Audio for DLC weapons
Improved - Extreme navigation on all levels
Added - Shots can now knock the helmet off the enemy's head
Added - Explosive head for enemy sniper
Fixed - Weapon camouflages unlock
Improved - New reticles for sniper rifles were added
Fixed - A missing string for Kamaz truck was added
Added - message now stating when players are in range of a jammer or drone tower added to the HUD display
Added - The label translation was added for DLC camo
Changes for localization strings names were applied
Improved - Added a few missing translations for European and Chinese languages
Improved - zipline mounting on all levels
Fixed - Flickering problems have been removed
Fixed - Multiple places, where the player could get stuck
Improved - Shadows on LODs have been improved
Improved - Textures and materials representing grass
Improved - Piercing Sniper Bullet damage has been increased vs Kamaz and BTR
Added - Flashbang sound has beed added to the immune and normal skill
Improved - stamina bar alignment
Fixed - Problems with mouse scrolling in the main menu
Improved - Fuel canisters explosion sound radius has been increased
Improved - Fire damage for fuel canisters has been increased
Fixed - Fuse box reaction when hit by gas damage
Added - VFX of blood in thermal vision mode
Improved - Blood decals on snow have been improved
Improved - AI Reactions to shot/granade/explosion have been improved
Improved - sniper rifle textures have been improved
Added - Button descriptions for map legends

Snowstorm

Fixed main target's path in the laboratory
Resolved the issue causing valve at the bounty area to disappear when the grenade explodes
Fixed spawn point of snipers near the river
Improved - ex navigation in first outpost
New lights added in the forest outpost (dead scientist hut)
Improved - added visible timer for target arrival after player hacks laptop and disables drones (first bounty area)
Fixed place where the player could get stuck near tutorial area
Fixed place where the player could get stuck near first outpost main snipinspot
Fixed place where the player could get stuck near main base

Harbor

Fixed AI reinforcements after loading last checkpoint
Improved - A sniper's location was changed in container area, so that he's easier to tag
Fixed place where the player could get stuck near warehouses area
Fixed place where the player could get stuck betwen conteiners and bridge area
Fixed place where the player could get stuck inside tunel leading to bridge
Fixed place where the player could get stuck on bounty area (betwen icebergs)
Fixed place where the player could get stuck under bridge
Fixed place where the player could get stuck next to big ship
Improved - behaviour on regular soldier's path near the ship in contrainer's area
Improved - vertical path near container area
Added - Added stairs and repaired navmesh on the pier behind the ship in Containers area
Improved - patrol routes behind the ship in Containers area
Improved - improved cliping hands while using ex-nav in old port area
Improved - improved cliping camera while using ex-nav under the bridge

Villa

Added - visible timer for assault team arrival on bounty2
Added - guiding lights to bounty2 tower
Added - lights to better guide player to climable rocks in the bounty2 valley
Improved - allowing player to loot car wreckage if target or driver being shoot during arrival to bounty1 spot
(car explodes in such case and now we player salvage it)
Improved - turret looking at entrance to the bounty2 cave has been turned to improve stealth path
Improved - AI now try to reach player position if player escapes via zipline from bounty2 tower

Glacier

Improved - ligthing near the barracks
Improved - main target's behaviour in alert state
Improved - nav-mesh on helipad in main base
Improved - patrol routes and mechanics on all outposts to make them less predictable
Improved - Moved multiple cctv cameras on all outposts to improve stealth paths
Fixed - levitating mines near first outpost
Improved - Better AI spawning in second outpost
Fixed - Collision near the walls on outposts two
Improved - behaviour of AI near the iceberg
Fixed - spawn point for AI near the fortress
Added - ziplines on escape routes from main building on Radar area
Added - added ziplines from towers on Iceberg area to allow better traverse and coverage of the area
Added - added defense zones logic to NPCs behaviour in Cave and Iceberg areas to improve alarm / combat behaviours
Improved - animation for soldiers in every outposts
Added - More ladders were added to the various places on level
Improved - AI balance - add/reduce AI on each outpost
Improved - New points of intrest for enemies in main base
Fixed - in alert state driver gets out of vehicle and try to fight
Fixed - Turrets does not blow up after disabling them / Enemies does not get in to alert state after that but being suspicious from now on
Improved - AI will now react with suspicion routine to mass hack of turrets via laptop on Barracks
Improved - Changed path of heavy patrol near the tower
Added - Cargo securing grip has been added
Fixed - fusebox in a technical tunnel, now its luring the nearest enemy AI
Added - Ladder leading to the zipline at the exit from the fortress was added

TRAINYARD

Fixed - lose ropes in bounty area on top of the dam
Improved - Zipline indicator has been lifted from dam to the cliff
Improved - Heavy and mid enemies now patrolling the lower part of outpost 1
Improved - Add patrolling enemies on the scaffolds in the outpost 2
Fixed hanging material sheet in the tunnel
Add patrolling enemies on the scaffolds in the tunnel
Add extra pickables in tunnel
The zipline sequences have been improved
Patrols at the cliff on the way to the dam have been improved
Fixed multiple other small bugs related to weapons and gadgets
Fixed multiple other small bugs related gemotery and colision on all maps
Fixed multiple other small bugs related to level design on all maps
Fixed multiple other small bugs related to level lights on all maps
Fixed multiple other small bugs related to sound

If you encounter any problem please contact us on support@cigamescom, we will do our best to fix them in next patch.
Sniper Ghost Warrior Contracts - CIGames_MJ

Sniper Ghost Warrior Contracts - November 22nd, 2019.

https://store.steampowered.com/app/973580
Sniper Ghost Warrior Contracts

Most videogames don’t care, but it’s actually very hard to use a sniper rifle. Anyone who has played the Sniper Elite series, or its shabby sibling the Sniper Ghost Warrior series, will know there’s a fair bit of sitting around and (take a deep breath) mathematics involved. If you’ve ever sniped an enemy from afar in Borderlands or Destiny, you frankly don’t know shit about handling a sniper rifle. Even the Battlefield series, which has long embraced the truth that one’s reticule placement does not necessarily determine the bullet’s destination, doesn’t really prepare you for the pain that is actual sniping.

But Sniper Ghost Warrior Contracts, like its predecessors, wants to complicate things. I can’t vouch for how these games measure up to reality, for I have never fatally sniped an aggressor from a great distance. But for the benefit of anyone who has never played a Sniper Ghost Warrior game, or a Sniper Elite game, you won’t be quick scoping here.

Played on the right difficulty, these games are simulators rather than shooters. If they’re not strictly realistic, then they try their best to capture the tension of having to land a perfect shot the first time.

I played a bit of the latest Sniper Ghost Warrior recently. It’s CI Games’ "back to basics" installment after the reported disaster of Sniper Ghost Warrior 3’s open world outing (full disclosure: I never played it). There are five large sandboxes, each with five missions, and a lot of these missions require assassinating someone, though sometimes they require the retrieval of some object. It’s a stealth game at heart, you see. Except a stealth game with gloriously finicky sniper gunplay.

Some nefarious stuff is afoot in Siberia, and the hero must try to stop it. I couldn’t get a handle on Sniper Ghost Warrior Contracts’ story during my hands-on, but it seemed like the usual Cold War-era inspired stuff, just more technological (because it’s the future, now). There’s a small open world map, a handful of objectives which can be tackled in any order, but the order might affect the way you play. There are also mini-objectives that basically measure your effectiveness, and these encourage repeated playthroughs.

This is where Sniper Ghost Warrior Contracts’ light immersive sim elements come into the picture, and I like them. For example: In one mission I’m instructed to murder Antastasia X Alikhanova. The problem is she has a body double, and if you happen to murder that body double first, the authentic Anastasia X Alikhanova will flee (and this is a serious sniping game, so good luck taking them out in quick succession unless you’re a genius). So when you encounter these two identical NPCs, you might have to guess which one ought to be shot. But if you happened to do another mission first, you’ll learn that Alikhanova’s body double smokes cigarettes.  

In order to demonstrate how open-ended the gameplay was, the person demoing the game for me found a very sneaky position from which to blow each up with a grenade. It’s possible to do things messily, but in this case you need a lot of courage (or trial and error), and of course you have to deal with the aftermath. The mission doesn’t end when the objective is completed: You need to get out, too. Still, it demonstrates that if you want to play the game as Grenade Foghorn Warrior, I suppose you can.

As a staunch believer in Sniper Elite 4 (it’s one of my favourite games of recent years), I enjoyed that Sniper Ghost Warrior Contracts is structured in much the same way, except it’s definitely less forgiving when it comes to handling the nominal sniper rifle. Even on the game’s easiest difficulty, bullet drop and wind trajectory must be taken into account, and while it seems laborious and tricky at first, there’s a formula at play. The real struggle comes in the usual stealth-oriented approach to infiltration: Marking enemies, figuring out who should go first (usually enemy snipers), and then moving forward according to best laid, quiet plans. If you happen to land a very good shot, you’ll get the slow-mo bullet cam gratification (though no gratuitous x-ray footage).

It wouldn’t be a modern game without an upgrade tree, and this is divided into three main categories: Scouting, utility and awareness. A couple of upgrades include the ability to see enemy vision cones, a sapper that whittles away the effectiveness of enemy turrets, as well as the usual boosts to health and stamina. There are gadgets too: Anti-tank mines, decoy traps, turrets, and drones for some Ubisoft-esque enemy marking. There are even weapons other than sniper rifles, everything from pistols to shotguns.

If you want things to get messy, you can make them messy. Good luck with that, though.

Overall I was pleasantly surprised by the brief time I spent with Sniper Ghost Warrior Contracts. The sniper nerd subgenre is a necessarily limited one, and overall this installment doesn’t really add anything groundbreaking to the formula. Nor will it likely boost sniper nerdery into mainstream adulation. But importantly, it feels tense. Tension is at the heart of a good stealth game, and this has it in spades.

Sniper Ghost Warrior Contracts - CIGames_MJ
Good news, SGW fans.

Starting today, you can pre-order Sniper Ghost Warrior Contracts on Steam, with 10% off if you choose to do exactly that right now!



Additionally, we have released a brand new ‘pre-launch’ trailer, giving you a bite sized but detailed look at several new-to-the-series features and mechanics. Most notable is the inclusion of dismemberment, much requested by fans around the world and a nice little nod to FPS classics like Soldier of Fortune.



Sniper Ghost Warrior Contracts is set to launch on November 22nd, 2019.

https://store.steampowered.com/app/973580
Sniper Ghost Warrior Contracts - CIGames_MJ
Last month, Gamescom attendees got an opportunity to go hands-on with Sniper Ghost Warrior Contracts, experiencing the new Contracts system. Today, to give players at home a look behind the snowy veil, developer CI Games has released an uninterrupted walkthrough of the Gamescom gameplay demo. Additionally, the studio is sharing samples from the game’s soundtrack, which is being made by the award-winning composer that shaped the music of Sniper Ghost Warrior 3.

This walkthrough trailer focuses on Kolchak Harbor, one of five unique regions, each serving as a sniper’s tactical paradise where players can confront emergent combat encounters that will never be the same twice. Sniper Ghost Warrior Contracts is a return to form for the series and introduces the Dynamic Reticle System, empowering players as they adjust for ballistics and atmospheric conditions to line up crucial shots. A prime example of how Contracts will continue to provide the best-in-class sniping experience the series is known for.

This detailed walkthrough introduces players to the fresh gameplay rhythm and other new tools at their disposal, like Scout Drones and the Augmented Reality Mask. For those who weren’t able to attend Gamescom, this will be a strong introduction to Sniper Ghost Warrior Contracts’ new and more focused gameplay flow. It features over 20 contracts across the five regions, with those spaces acting as sandboxes filled with side-objectives and tasks to uncover.



When it comes to the music in Sniper Ghost Warrior Contracts, a familiar face will be crafting your sniper symphony. Mikolai Stroinski, the composer behind Sniper Ghost Warrior 3, The Vanishing of Ethan Carter, and The Witcher 3: Wild Hunt along with the Blood and Wine DLC is returning for Contracts. To celebrate this, CI Games is releasing a few snippets from the game’s official soundtrack. On the official YouTube channel, you can listen to bits of “Frost”, “Contracts Menu” and “I Look Forward To Working With You.



“This is just a sample of Mikolai’s work,” says CI Games CEO Marek Tymiński. “Work that has earned him awards and nominations at The Game Awards, DICE Awards, GDC Awards, Hollywood Music in Media Awards, Digital Dragons, and more. We’re excited and honored to be working with Mikolai again as he brings the Sniper Ghost Warrior Contracts experience to life through his compelling compositions.”

Sniper Ghost Warrior Contracts will launch in November 22, 2019 on PS4, Xbox One and PC. For more information about the Sniper Ghost Warrior series, head to SGWContracts.com, follow the team on Facebook, or join the conversation on Twitter.

https://store.steampowered.com/app/973580
Sniper Ghost Warrior Contracts

Sniper: Ghost Warrior 3 suffered from some rather serious technical problems when it came out in 2017, which developer CI Games attributed in part to the game being "too ambitious" for its relatively small team. To address that, it said the next release in the series, Sniper Ghost Warrior Contracts, would ditch Ghost Warrior 3's open-world design in favor of "tailor-made contract missions that offer a clear main objective."

A year to the day later, CI has dropped a new trailer showcasing Black Gold, the second of the game's five unique regions, and also announced a release date of November 22. Along with new gadgets including the Dynamic Reticle System, scout drones, and AR mask, Contracts will also feature a new contracts system with 25 jobs to complete in the "core campaign narrative," plus sandbox play in each region with various optional objectives and "ambient tasks" to take on.

Along with the campaign, the game will also support team deathmatch multiplayer modes, although there aren't any details on that. (I imagine that sniping will be involved, however.) Sniper Ghost Warrior Contracts—no colon—is listed on Steam, and more information is up at sniperghostwarriorcontracts.com.

Sniper Ghost Warrior Contracts

Sniper Ghost Warrior Contracts launches for PC, PlayStation 4 and Xbox One on 22nd November.

This is the back-to-basics return for the series first announced last summer, which will ditch the previous, failed attempt at becoming an open-world experience.

That experiment came in the form of Sniper Ghost Warrior 3, which developer CI Games itself admitted had been "too ambitious". Eurogamer's sniper fan Ian Higton had quite a lot to say about all that - specifically its five minute load times, the lack of its planned multiplayer, and technical hitches.

Read more

...