Fixed an issue where the secret switch could be placed inside the architecture in cellar type rooms and thus rendered virtually unusable.
Fixed a bug that caused Altars in dungeon type 2 to not be placed correctly.
Fixed an issue where a shop could have no potions if it had a lot of large items.
Secret switches should no longer get placed on top of turret fuse boxes.
Fixed an issue that could cause the player to be locked in by a secret entrance without a brazier to light that would open it.
Skull reload stations should no longer get placed inside of turrets in chasms type rooms.
Changed the way the Improved Sack Smack skill scales. (it's now less powerful in general and higher skill levels have diminishing returns)
Also, it now shows the correct value for sack smack base knockback.
Halved the damage bonus of the Mastersmith skill.
Reduced proc chance of the Spectral Blades skill by 40%;
Decreased chance to get high quality items from the Scrap Collector skill.
Added sound effect for disassembling weapons.
Added Skill: Master Disassembler. This allows you to turn non-crafted melee weapons into random components at the smithy. (right-click on the item with the crafting interface open)
Added permanent item enchantments:
The Preacher's Proclamation
The Deacon's Decree
The Emperor's Edict
Added enchantment which turns an item into money:
The Trader's Tractate
I'll add more enchantments as soon as I can come up with more alliterations.
This patch will once again upgrade your savegames. You'll get a new dungeon floor of the number you were on, but you'll get to keep your character and items, although they might be overpowered.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Made achievements work:
"Life sentence" which you unlock by entering an infinite type dungeon
"It's like a real RPG!" which you unlock by completing any quest
Fixed an issue where the secret switch could be placed inside the architecture in cellar type rooms and thus rendered virtually unusable.
Fixed a bug that caused Altars in dungeon type 2 to not be placed correctly.
Fixed an issue where a shop could have no potions if it had a lot of large items.
Secret switches should no longer get placed on top of turret fuse boxes.
Fixed an issue that could cause the player to be locked in by a secret entrance without a brazier to light that would open it.
Skull reload stations should no longer get placed inside of turrets in chasms type rooms.
Changed the way the Improved Sack Smack skill scales. (it's now less powerful in general and higher skill levels have diminishing returns)
Also, it now shows the correct value for sack smack base knockback.
Halved the damage bonus of the Mastersmith skill.
Reduced proc chance of the Spectral Blades skill by 40%;
Decreased chance to get high quality items from the Scrap Collector skill.
Added sound effect for disassembling weapons.
Added Skill: Master Disassembler. This allows you to turn non-crafted melee weapons into random components at the smithy. (right-click on the item with the crafting interface open)
Added permanent item enchantments:
The Preacher's Proclamation
The Deacon's Decree
The Emperor's Edict
Added enchantment which turns an item into money:
The Trader's Tractate
I'll add more enchantments as soon as I can come up with more alliterations.
This patch will once again upgrade your savegames. You'll get a new dungeon floor of the number you were on, but you'll get to keep your character and items, although they might be overpowered.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Made achievements work:
"Life sentence" which you unlock by entering an infinite type dungeon
"It's like a real RPG!" which you unlock by completing any quest
Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.
Fixed an issue with winches spinning forever once interacted with after loading.
Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.
Fixed a pathfinding issue in library type rooms with an upper level.
Braziers should no longer get placed inside of turrets in chasms type rooms.
Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.
Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.
Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.
Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.
The HP and MP bars should now update properly when equipping items.
Firewalking footsteps no longer cast shadows.
Item chute hatches and savegame consoles should no longer get placed inside of spike traps.
Braziers should now always get lit properly.
Melee weapons should be a tad more responsive right after getting parried by an orc.
Skill levels will now be displayed in item descriptions.
Added sound effect for the flamestrike thing orc mages do.
Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.
Reduced yield of stat potions.
Decreased goodness of rare, epic and legendary items.
Adjusted the difficulty curve down for the mid to late-game to account for that.
Lowered acid, lava and flamestrike damage on player.
Lowered hp penalty from blood sacrifice by half.
Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)
The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.
Added new images for 6 randomized items.
Swapped out sounds for player and orc footsteps.
Added permanent item enchantments:
The Warrior's Writ
The Trickster's Treatise
The Magician's Manifesto
Added temporary item enchantments:
Blade Oil
Club Rub
This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.
Fixed an issue with winches spinning forever once interacted with after loading.
Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.
Fixed a pathfinding issue in library type rooms with an upper level.
Braziers should no longer get placed inside of turrets in chasms type rooms.
Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.
Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.
Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.
Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.
The HP and MP bars should now update properly when equipping items.
Firewalking footsteps no longer cast shadows.
Item chute hatches and savegame consoles should no longer get placed inside of spike traps.
Braziers should now always get lit properly.
Melee weapons should be a tad more responsive right after getting parried by an orc.
Skill levels will now be displayed in item descriptions.
Added sound effect for the flamestrike thing orc mages do.
Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.
Reduced yield of stat potions.
Decreased goodness of rare, epic and legendary items.
Adjusted the difficulty curve down for the mid to late-game to account for that.
Lowered acid, lava and flamestrike damage on player.
Lowered hp penalty from blood sacrifice by half.
Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)
The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.
Added new images for 6 randomized items.
Swapped out sounds for player and orc footsteps.
Added permanent item enchantments:
The Warrior's Writ
The Trickster's Treatise
The Magician's Manifesto
Added temporary item enchantments:
Blade Oil
Club Rub
This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Enemies should get stuck on small crates less often.
Fixed a bug that could have caused a secret room in dungeon type 3 to be inaccessible.
Fixed an issue with hidden stairs leading to a locked cell in rare cases.
Fixed an issue with floors not having the right dungeon type in infinite mode.
Changed the way armor reduces damage taken.
Adjusted the difficulty curve for enemy damage for the mid to late game to account for the fact that armor now makes an impact at those stages.
Legendary wands should now have the proper damage types.
Explosive barrel damage to player should now be properly scaled.
Fireballs should now properly impart ranged knockback.
Fixed an issue where the boss would do all sorts of dumb shit when defeated using a wand. Also, he can't be defeated using a wand anymore.
Fixed a bug that could have caused multiple level-ups when the player had only earned one.
Savegame consoles and item chutes should no longer get placed on tiles with spikes on the ground.
Fixed an issue where some stats on legendary items were not displayed in the item description.
Fixed a bug where the exit could get blocked by a shop or smithy.
Lowered proc chance and damage of the chain lightning effect of the Stormtamer skill.
Lowered damage bonus of the Backstabber skill.
Lowered damage bonus of the Charger skill.
Disabled permadeath option until I've implemented something to make it viable as a way of beating the game.
Slightly lowered drop rate of mana potions in favor of health potions.
Added item: Fire Bomb
Added item: Flask of Frost
Added item: Volatile Goop
This build will have to upgrade your old savegames. This means you will get a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Enemies should get stuck on small crates less often.
Fixed a bug that could have caused a secret room in dungeon type 3 to be inaccessible.
Fixed an issue with hidden stairs leading to a locked cell in rare cases.
Fixed an issue with floors not having the right dungeon type in infinite mode.
Changed the way armor reduces damage taken.
Adjusted the difficulty curve for enemy damage for the mid to late game to account for the fact that armor now makes an impact at those stages.
Legendary wands should now have the proper damage types.
Explosive barrel damage to player should now be properly scaled.
Fireballs should now properly impart ranged knockback.
Fixed an issue where the boss would do all sorts of dumb shit when defeated using a wand. Also, he can't be defeated using a wand anymore.
Fixed a bug that could have caused multiple level-ups when the player had only earned one.
Savegame consoles and item chutes should no longer get placed on tiles with spikes on the ground.
Fixed an issue where some stats on legendary items were not displayed in the item description.
Fixed a bug where the exit could get blocked by a shop or smithy.
Lowered proc chance and damage of the chain lightning effect of the Stormtamer skill.
Lowered damage bonus of the Backstabber skill.
Lowered damage bonus of the Charger skill.
Disabled permadeath option until I've implemented something to make it viable as a way of beating the game.
Slightly lowered drop rate of mana potions in favor of health potions.
Added item: Fire Bomb
Added item: Flask of Frost
Added item: Volatile Goop
This build will have to upgrade your old savegames. This means you will get a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Fixed a bug that made it possible to be stuck in a dungeon of type 3 without braziers to light to open the secret
entrance.
Crafting components will now properly get removed from the crafting sheet when dropped.
Fixed an issue that could cause you to be locked in on the wrong side of a secret entrance.
Fixed a bug that could cause the invulnerability effect to persist forever after loading.
Legendary items should now be properly statted.
Legendary items now have little bits of flavor text.
Fire and ice damage proc chance on items should now be scaled correctly.
Knockback on items will now only scale with the item tier.
The invert Y option should now be saved correctly.
Fixed an issue where winches in arcade type rooms could be blocked by corpse dumpsters.
Fixed a bug that could cause upper parts of rooms in dungeon type 3 to be inaccessible.
This one will upgrade your saves again upon loading. This means you will get a new current dungeon floor but your character and items remain intact.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Fixed a bug that made it possible to be stuck in a dungeon of type 3 without braziers to light to open the secret
entrance.
Crafting components will now properly get removed from the crafting sheet when dropped.
Fixed an issue that could cause you to be locked in on the wrong side of a secret entrance.
Fixed a bug that could cause the invulnerability effect to persist forever after loading.
Legendary items should now be properly statted.
Legendary items now have little bits of flavor text.
Fire and ice damage proc chance on items should now be scaled correctly.
Knockback on items will now only scale with the item tier.
The invert Y option should now be saved correctly.
Fixed an issue where winches in arcade type rooms could be blocked by corpse dumpsters.
Fixed a bug that could cause upper parts of rooms in dungeon type 3 to be inaccessible.
This one will upgrade your saves again upon loading. This means you will get a new current dungeon floor but your character and items remain intact.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Turret switches should no longer get placed at secret entrances.
Item chutes should no longer get placed on top of save consoles.
Rooms with a spikey grate above should no longer be challenge rooms if there are floating skulls in them.
Secret passages should no longer open into those secret rooms with the chest and pots on shelves and the wooden framework and stuff.
Slightly tweaked difficulty curve for late-game past a successful first run.
Changed skill level scaling of the Thorns skill.
Changed skill level scaling of the Mastersmith skill.
Changed skill level scaling of the Scrap collector skill.
Changed skill level scaling of the Stormtamer skill.
Changed skill level scaling of the Arcanist skill.
Changed skill level scaling of the Assault Wands Expert skill.
Changed skill level scaling of the Force Knight skill.
Changed skill level scaling of the Pyromancer skill.
Fixed a bug where you would never get a floor of dungeon type 3 in infinite mode.
Dungeon types should now cycle correctly in infinite mode.
Fixed an issue with the boss cutting himself off if you were facing him with certain characters.
Might have fixed an issue that would cause the game to crash when the player finished the story.
Fixed an issue with large spikey rooms not having a ground level entrance sometimes.
Fixed a bug that caused veteran badges to not be displayed on the savegame in the load game menu.
Fixed a bug where a door at the end of a secret passage would not be placed in some cases in dungeon type 3.
Secret passages into little rooms inside larger rooms in dungeon type 3 should no longer get blocked by misplaced dressers.
Fixed an issue where you could fall through the floor if there was a door above a secret entrance.
Changed the way dexterity translates to armor effectiveness, crit chance and crit damage bonus.
This patch will upgrade your savegames upon loading. This means the game will generate a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Hotfixed a few things for the beta build
Fixed another issue with turret switches blocking secret entrances. Also disabled player collisions on turret switches, so if it happens again it will only look weird but will not inhibit progress.
Fixed an issue where the vendor would spawn a defective item in front of you if his inventory was full.
Fixed an issue where the door to a little room inside a larger room in dungeon type 3 could be misplaced.
Turret switches should no longer get placed at secret entrances.
Item chutes should no longer get placed on top of save consoles.
Rooms with a spikey grate above should no longer be challenge rooms if there are floating skulls in them.
Secret passages should no longer open into those secret rooms with the chest and pots on shelves and the wooden framework and stuff.
Slightly tweaked difficulty curve for late-game past a successful first run.
Changed skill level scaling of the Thorns skill.
Changed skill level scaling of the Mastersmith skill.
Changed skill level scaling of the Scrap collector skill.
Changed skill level scaling of the Stormtamer skill.
Changed skill level scaling of the Arcanist skill.
Changed skill level scaling of the Assault Wands Expert skill.
Changed skill level scaling of the Force Knight skill.
Changed skill level scaling of the Pyromancer skill.
Fixed a bug where you would never get a floor of dungeon type 3 in infinite mode.
Dungeon types should now cycle correctly in infinite mode.
Fixed an issue with the boss cutting himself off if you were facing him with certain characters.
Might have fixed an issue that would cause the game to crash when the player finished the story.
Fixed an issue with large spikey rooms not having a ground level entrance sometimes.
Fixed a bug that caused veteran badges to not be displayed on the savegame in the load game menu.
Fixed a bug where a door at the end of a secret passage would not be placed in some cases in dungeon type 3.
Secret passages into little rooms inside larger rooms in dungeon type 3 should no longer get blocked by misplaced dressers.
Fixed an issue where you could fall through the floor if there was a door above a secret entrance.
Changed the way dexterity translates to armor effectiveness, crit chance and crit damage bonus.
This patch will upgrade your savegames upon loading. This means the game will generate a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Hotfixed a few things for the beta build
Fixed another issue with turret switches blocking secret entrances. Also disabled player collisions on turret switches, so if it happens again it will only look weird but will not inhibit progress.
Fixed an issue where the vendor would spawn a defective item in front of you if his inventory was full.
Fixed an issue where the door to a little room inside a larger room in dungeon type 3 could be misplaced.