Skyward Collapse - tigersfan
This one has a number of bugfixes, tweaks, and refinements. Nothing grandly exciting in the main, but the fixes to certain mythological and god tokens not working in the prior version is obviously welcome.

One big thing here is that bandit units dying now gives you points. This makes it a lot easier to get points in circumstances where you are having to fight more bandits than the opposing faction, which sometimes happens. In other words, your ability to generate points is not quite so hampered by circumstance. This also leads to higher scores in general, so the score gates have been increased by 15% to compensate for that.

There was also previously some confusing logic regarding when units could and could not pick up bonus tokens. This was confusing enough that it seemed like an error even to veteran players, though the units were actually working just as they were supposed to. This restriction has now been removed so that units can super-stack bonuses a lot more. This makes them act in a way that will be immediately more clear to players of all skill levels... and in terms of this affecting balance, it's only going to make things harder, not easier, since a super-stacked unit is rarely a good thing. ;)

There are also now scroll/panning speed sliders! That is sure to be quite welcome. :)

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.
Skyward Collapse - tigersfan
This one has a number of bugfixes, tweaks, and refinements. Nothing grandly exciting in the main, but the fixes to certain mythological and god tokens not working in the prior version is obviously welcome.

One big thing here is that bandit units dying now gives you points. This makes it a lot easier to get points in circumstances where you are having to fight more bandits than the opposing faction, which sometimes happens. In other words, your ability to generate points is not quite so hampered by circumstance. This also leads to higher scores in general, so the score gates have been increased by 15% to compensate for that.

There was also previously some confusing logic regarding when units could and could not pick up bonus tokens. This was confusing enough that it seemed like an error even to veteran players, though the units were actually working just as they were supposed to. This restriction has now been removed so that units can super-stack bonuses a lot more. This makes them act in a way that will be immediately more clear to players of all skill levels... and in terms of this affecting balance, it's only going to make things harder, not easier, since a super-stacked unit is rarely a good thing. ;)

There are also now scroll/panning speed sliders! That is sure to be quite welcome. :)

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.
Skyward Collapse - Valve
Skyward Collapse is Now Available on Steam and is 10% off for the first week of launch!

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

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