v0.3.7.0 – Demo Update: You can now make roads invisible during the race! Use the new slider in the settings to control how much of the track disappears, and enjoy several dynamic show/hide patterns for extra variety!
– Plus, overall performance improved!
Another day, another grouping of patches!
I do apologize for all of the issues and inconveniences you guys are running into! FYRE Games is a predominantly one-man team (that one man being me), and I don't have a regular QA staff to check for bugs and hiccups, so it gets a bit challenging to find the glitches prior to launch. However, seeing all of your feedback and playthroughs has been incredibly valuable in making this playable teaser the best it can be!
v1.0.3 comes with a couple of big fixes that'll hopefully smooth out the experience for most players!
Another massive geometry optimization pass was done on the final basement area. Compared to v1.0.0, this area can see upwards of a 90% reduction in geometry complexity, leading to much improved performance
A bug causing enemies to get stuck on locked doors has been fixed
A bug that disables the flashlight when respawning in the final basement area has been addressed
This game being a one-person development, I want to say that I do take all of your feedback and criticisms to heart, and I want you all to know that I am working tirelessly to make sure that this demo is to the highest quality standard that I could hope to achieve. Ironing out all of these little things will make the final release of Project Songbird all the better for it!
If you have any other issues or concerns you'd like addressed, don't hesitate to reach out by any means you see fit, and I'll see what I can do to remedy the problem.
Until next time, take care, and I can't wait to see more of you trying out Project Songbird Teaser: Faceless :)
Conner
Greetings Officers!
Our servers will be temporarily unavailable later today for maintenance as we prepare for a hotfix to address some bugs. More details on the timing below.
(24th Oct) (MYT) 1115 PM ~ 1215 AM
(24th Oct) (GMT) 315 PM ~ 515 PM
(24th Oct) (EST) 1115 AM ~ 1215 PM
(24th Oct) (PST) 815 AM ~ 915AM

Hotfixes
Fixed Eset’s Wing Gust not pushing back minions
Fixed timing issue with Loki’s Vanish
Fixed Mulan’s Training Banner never coming back if dying while deploying
Fixed Ullr’s passive cooldown reduction not working
Fixed Chronos Pendant passive not working
Fixed Necronomicon losing stacks if changed in the inventory slot
Fixed issue with Ground Target Arrow stopping short of full ruler length
Hey all!
Do you want a chance to have your own custom penguin skin made for you in-game?
If so here's how:
Publish a video of gameplay on any social media platform
Paste or share the video on this announcement thread
Leave a comment on this announcement of what kind of skin you would like to be added
Note: Any inappropriate skins that can be considered offensive will not be added & you will be disqualified
First 10 People only, so act fast!
Hey everyone!
It’s been out for a little over a week (with a patch since then), but here it is — the Exploration Update!
As the name suggests, this version focuses on… exploration!
You can now explore other islands and build freely on them
New biomes: Forest, Desert, Meadow, and Taiga
Procedurally generated mountain on every world
Improved minimap
Ores now depend on biome type in the mines
New color selection menus
Skippable tutorial at the start
Comboboxes replaced with more functional versions
Collectable rocks and tree stumps destroyable with an axe
Various small improvements
Logger improved for better debugging
Rendering optimized (effects now directly applied to sprites)
General stability improved
Lots of fixes and small adjustments based on feedback from CGC, GameShow, and Gap Good Game
Added a map editor (currently used internally)
🛠️ Many small fixes and micro-improvements aren’t listed here — too many to count!
Head to the boat and talk to Pedro!
You’ll need Trust (earned through quests) to travel to new islands.
The City Update is already in the works!
Thanks again for all your feedback, patience, and support ❤️

Snow Resort Simulator: Prologue is now live on Steam!
Repair snowboards, sell tickets, manage guests, keep the lifts running, and create the ultimate winter escape.
This prologue is a 4-day experience at your mountain hotel. Sell tickets, repair the broken ski lift, stock up the fireplaces, fix your guests’ snowboards, and learn all the main game mechanics.
Got a cool idea? Drop it in our Discord! Our team is always listening and happy to respond.