Crafty Racer - PeterClark

v0.3.7.0 – Demo Update: You can now make roads invisible during the race! Use the new slider in the settings to control how much of the track disappears, and enjoy several dynamic show/hide patterns for extra variety!

– Plus, overall performance improved!

Baldi's Basics Plus - Basically Games
Hello everyone!

I just wanted to share that Baldi's Basics Plus has just gotten a brand new gameplay trailer! You can check it out on the store page or on YouTube here:



To coincide with this new trailer, the game will be on sale at 25% off for a limited time! If you've been thinking about getting the game, now is a great time!
Project Songbird - Conner

Another day, another grouping of patches!

I do apologize for all of the issues and inconveniences you guys are running into! FYRE Games is a predominantly one-man team (that one man being me), and I don't have a regular QA staff to check for bugs and hiccups, so it gets a bit challenging to find the glitches prior to launch. However, seeing all of your feedback and playthroughs has been incredibly valuable in making this playable teaser the best it can be!

v1.0.3 comes with a couple of big fixes that'll hopefully smooth out the experience for most players!

  • Another massive geometry optimization pass was done on the final basement area. Compared to v1.0.0, this area can see upwards of a 90% reduction in geometry complexity, leading to much improved performance

  • A bug causing enemies to get stuck on locked doors has been fixed

  • A bug that disables the flashlight when respawning in the final basement area has been addressed

This game being a one-person development, I want to say that I do take all of your feedback and criticisms to heart, and I want you all to know that I am working tirelessly to make sure that this demo is to the highest quality standard that I could hope to achieve. Ironing out all of these little things will make the final release of Project Songbird all the better for it!

If you have any other issues or concerns you'd like addressed, don't hesitate to reach out by any means you see fit, and I'll see what I can do to remedy the problem.

Until next time, take care, and I can't wait to see more of you trying out Project Songbird Teaser: Faceless :)

Conner

Eximius: Seize the Frontline - AMBX_limgf

Greetings Officers!

Our servers will be temporarily unavailable later today for maintenance as we prepare for a hotfix to address some bugs. More details on the timing below.

Updated Maintenance Start and Estimated End

(24th Oct) (MYT) 1115 PM ~ 1215 AM

(24th Oct) (GMT) 315 PM ~ 515 PM

(24th Oct) (EST) 1115 AM ~ 1215 PM

(24th Oct) (PST) 815 AM ~ 915AM

HELLREAPER - Kalafiorek
Greetings, Reaper!

First of all:


We're overjoyed with all the warm reception we got when we've finally announced our indie labor of love to the World!

The game was in the works for a few years now, soon after we've finished our last title - Fury Unleashed. Being meticulously crafted by an artist & programmer duo, and with feedback from the rest of our tiny squad, we hope to continue to prove that awesome games can be self-published and that they don't require huge corporate structures to reach people's hearts.

As with any indie title, wishlists are incredibly important, so we're extremely grateful to everyone who has added the game to their wishlist (over 15,000 of you so far!)! We're also thankful for the overwhelmingly positive reaction to our announcement trailer (264,000 views on main channels!), which was also crafted in-house, with the help of our good audio wizard friends from Music Imaginary.

Speaking of trailers, here's a new TLDR vlog on how we're making the enemies look like they're 3D:



By the way, we're currently at this year's Poznań Game Arena event in Poznań, Poland. If you happen to be there, drop in to say hi (and try out a test build of the game!). You'll find us in the indie zone! If you can't make it - don't worry - you can always come chat with us directly on the Awesome Discord Server, which we're building with the help of our awesome community!

We'll do our utmost to post updates on the development process here, as well as on our Awesome Blog, social media pages & newsletter, so be sure to press the "Follow" button on the game's store page to stay updated on what we're cooking for you!

Thank you for joining us on this journey and for all of your current and future support! See you soon!


ㅤStay awesome,
ㅤㅤAwesome Games Studio

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https://store.steampowered.com/app/2231980/
Cursed Dungeon Raider - Dencel
Hello Community,

As always, I want to thank everyone who participated in the Closed Alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update.

If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha.

Closed Alpha Access

The biggest change is for the Demo as it now takes place on the Nordic island instead of Transylvania, as the latter was too difficult and too large for new players.


ANIMALS
NEW
  • Added that animals now react to all kinds of sound effects and mostly flee from them.
FIXES
  • Fixed a bug where two animals meeting on a steep slope could become stuck.

AUDIO
FIXES
  • Fixed a bug where sound effects originating from inside were not properly muffled when the player was outside.

BLACK MARKET
CHANGES
  • Increased the sell area on and close around the table.

CHARACTERS
CHANGES
  • Changed the voice of the Black Market merchant. Special thanks to Null_Run for the voice dubbing.
  • Changed that the museum guard will now only start talking and counting down if the player is in sight.
FIXES
  • Fixed the walking speed of the museum guard when escorting the player out.

CONTROLS
NEW
  • Added double-click functionality to travel map location buttons to start traveling immediately.
  • Added Enter key input to confirm actions in the Start New Game window.
  • Added Cancel action to the GamePad back button in the Start New Game window.
  • Added binding control settings for quick save and quick load.
CHANGES
  • Changed the functionality of the hide/show equipment button to prioritize showing equipment in hand instead of cycling through visibility states.
  • Changed the standard quick load key from F9 to F8.
FIXES
  • Fixed a bug where disconnecting a device in the main menu blocked the user from any further in-game input.
  • Fixed a bug where disconnecting a device in the main menu prevented the user from starting a new game.

ENCYCLOPEDIA
FIXES
  • Fixed an outdated source link of the Sigtrygg Silver Coin.

GAMEPLAY
NEW
  • Added that candles now act as a fire source and can ignite other objects, such as the resin torch.
CHANGES
  • Changed that equipment found next to raider bodies in dungeon locations has a higher chance to be useful for the player.
  • Changed that players can still interact while raising a resin torch.
  • Changed that beasts hit by the beast repellent will now run farther away, giving players more time to recover.
  • Changed the state of some locked chests and doors to a blocked state instead to prevent the impression that they can be unlocked with a key.
  • Changed that a Dungeon now has a chance to contain more than one main antiquity. The probability scales with difficulty, encouraging players to explore further and reducing grind when completing collections.
  • Reduced the required archaeological reputation to level up by 50% to lessen grind.
  • Reduced the endurance and vitality level in the Demo.
FIXES
  • Fixed a bug where the inventory could not be opened, equipment could not be switched, and interactions stopped working if the player died while drawing with chalk, raising a torch, or throwing beast repellent.
  • Fixed a bug where the throwing arm remained hidden when switching to the inventory or pause menu while preparing a throw.
  • Fixed a bug where endurance was not fully replenished when loading a save game.
  • Fixed a bug where the player could still report Nordic collectibles that were already sold, donated, or lost after death.
  • Fixed that mission sheet rewards in the player’s inventory no longer count toward Dungeon difficulty after death, as this previously made Dungeons extremely easy.
  • Fixed a bug where switching equipment while crouching caused the equipped hands to move closer to the player’s view.

GRAPHICS
CHANGES
  • Downgraded DLSS from version 3.1.11 to 2.2.18 to eliminate dark-scene noise issues. All versions above were tested, last being 310.4.
FIXES
  • Fixed a bug where shadows cast by lights on the Transylvanian Castle entry stairs flickered on the Ultra shadow resolution setting.
  • Fixed a bug where shadows cast by lantern candles in the Transylvanian Cemetery disappeared after a short distance.
  • Fixed a bug where extinguished wall torches remained emissive.

HISTORICAL MUSEUM
CHANGES
  • Increased the donation area on and close around the table.
  • Switched the positions of the donation area and free equipment to make the equipment easier to spot for new players.
  • Repositioned the reception counter to create more space and make it clearer that the director’s office is located behind it.
  • Reduced the museum’s restock time for free equipment from 15 to 5 minutes.

ITEMS
NEW
  • Added stones that can be picked up and thrown to trigger traps as well as lure or fight off animals and monsters.
CHANGES
  • Changed the center of mass for the Guide Flag so it now stands more stably upright on the ground.
  • Increased the field of vision for wooden snow goggles to make them more practical.
FIXES
  • Fixed a rare bug where the lighter appeared ignited even though its lid was closed.
  • Fixed a bug where chalk could draw an invisible thin line.
  • Fixed trembling movement of torches and chalk caused by low FPS.
  • Fixed trembling or jittery hand movement of certain equipment when near static objects.

LANGUAGES
CHANGES
  • Changed how modified language JSON files are loaded. Read the updated ReadMe.txt for details. If you have modified a language JSON file, ensure you have a backup copy before starting the game.
  • Changed that language files are now loaded and saved during the loading screen at game start to prevent black screen issues on HDD systems.
FIXES
  • Fixed translation for the Control key in control options and input tips.
  • Fixed the incorrect English translation for Duskspire Plateau.
  • Fixed missing and incorrect translations across multiple languages. Any help here is much appreciated.

MYTHOLOGICAL MONSTER
NEW
  • Added that monsters now react to all kinds of sound effects and investigate noises unless they are hunting the player.
CHANGES
  • Changed that if a monster cannot reach the player, it will return to its previous routine, but will resume hunting as soon as the player becomes reachable and still detected.
  • Changed that the Black Knight can now follow the player outside the Transylvanian castle to prevent the main gate exploit.
FIXES
  • Fixed a bug where two monsters meeting on a steep slope could become stuck.
  • Fixed a bug where the roaming Transylvanian monster was unable to move.
  • Fixed a bug where the Black Knight growled angrily at the player even when unaware of their presence.

NORDIC DUNGEON
NEW
  • Added proper lighting and shadows to the Nordic fire trap.
CHANGES
  • Changed the procedural generation of the Nordic Dungeon to reduce the number of empty corridors.
  • Changed that arrows from the Nordic arrow trap no longer disappear and increased their sound effect volume to make it clearer when players are hit.
  • Changed the position of some Sigtrygg Silver Coins in the Nordic fire pit so they can all be collected without bones blocking them.
  • Changed the position of the main artifact to hang from an arm bone in the fire pit to make it more visible.
  • Increased LOD distance of snowy rocks on the Nordic Island to reduce pop-ins.
  • Increased daytime light intensity on the Nordic Island to improve shadow visibility and enhance the usefulness of snow goggles.
  • Reduced the size of door-blocking rocks so players can better see what is preventing the door from opening.
FIXES
  • Fixed the death bug when traversing down the spiral stairs deep within the Dungeon.
  • Fixed wall height near the spiral stairs deep within the Dungeon.
  • Fixed an issue where a wall could intersect with the Dungeon entry stairs.
  • Fixed floating coffins in the Dungeon.
  • Fixed the LOD of small conifer trees on the Nordic Island.

PERFORMANCE
CHANGES
  • Changed that the game will now continue running in the background or when not in focus.
  • Optimized the Shadow Resolution LOD for better performance and quality.
  • Updated the Unity Engine backbone to the latest secure version, fixing a severe security issue introduced since version 2017.1.

SAVE AND LOAD
FIXES
  • Fixed a bug where items from a previous session were still visible but unusable after a quick load.

TRANSYLVANIA DUNGEON
NEW
  • Added proper lighting and shadows to the portals in the Transylvania castle.
CHANGES
  • Increased the size and visibility of campfire smoke columns to make them easier to spot from a distance.
  • Increased light range and intensity of wall torches in the Transylvania Castle.
FIXES
  • Fixed a bug where taking the Transylvanian main antiquity was not counted as completing the main objective, preventing further events from triggering.
  • Fixed occlusion problems with doors in the Transylvanian Cemetery.
  • Fixed holes in the passage to the catacombs in the Transylvanian Cemetery.

USER INTERFACE
CHANGES
  • Changed that menu buttons now adjust their width dynamically based on the displayed language text to prevent clicks on empty space.
  • Renamed the Encyclopedia back button to clarify when it returns to the table of contents versus the pause menu.
FIXES
  • Fixed a bug where using the Steam overlay in the main menu blocked the user from any further in-game input.
  • Fixed a bug where using the Steam overlay while in the inventory menu switched the UI to player input actions.
  • Fixed that when hiding equipment, the corresponding input tip now hides as well.


Please note that all save games will be reset when the full release is launched. This version is intended for testing purposes, so enjoy exploring and experimenting without worrying about permanent progress.

Last but not least I want to thank you again for your continued support and feedback. Your input is invaluable and future enhancements will be based on your valuable suggestions and preferences.

Now, set out on your adventure!
SMITE 2 - Hinduman

Hotfixes

  • Fixed Eset’s Wing Gust not pushing back minions

  • Fixed timing issue with Loki’s Vanish

  • Fixed Mulan’s Training Banner never coming back if dying while deploying

  • Fixed Ullr’s passive cooldown reduction not working

  • Fixed Chronos Pendant passive not working

  • Fixed Necronomicon losing stacks if changed in the inventory slot

  • Fixed issue with Ground Target Arrow stopping short of full ruler length

Beak Force (Early Access) - DylanR06

Hey all!

Do you want a chance to have your own custom penguin skin made for you in-game?

If so here's how:

  1. Publish a video of gameplay on any social media platform

  2. Paste or share the video on this announcement thread

  3. Leave a comment on this announcement of what kind of skin you would like to be added

Note: Any inappropriate skins that can be considered offensive will not be added & you will be disqualified

First 10 People only, so act fast!

Kyma - Kidness
🌍 New Update: Exploration Update

Hey everyone!
It’s been out for a little over a week (with a patch since then), but here it is — the Exploration Update!
As the name suggests, this version focuses on… exploration!

🧭 Main Additions
  • You can now explore other islands and build freely on them

  • New biomes: Forest, Desert, Meadow, and Taiga

  • Procedurally generated mountain on every world

  • Improved minimap

  • Ores now depend on biome type in the mines

  • New color selection menus

  • Skippable tutorial at the start

  • Comboboxes replaced with more functional versions

  • Collectable rocks and tree stumps destroyable with an axe

  • Various small improvements

⚙️ Technical Improvements
  • Logger improved for better debugging

  • Rendering optimized (effects now directly applied to sprites)

  • General stability improved

  • Lots of fixes and small adjustments based on feedback from CGC, GameShow, and Gap Good Game

  • Added a map editor (currently used internally)

🛠️ Many small fixes and micro-improvements aren’t listed here — too many to count!

🚢 How to Explore

Head to the boat and talk to Pedro!
You’ll need Trust (earned through quests) to travel to new islands.

🔮 What’s Next

The City Update is already in the works!

Thanks again for all your feedback, patience, and support ❤️

Snow Resort Simulator - dev

Snow Resort Simulator: Prologue is now live on Steam!

Repair snowboards, sell tickets, manage guests, keep the lifts running, and create the ultimate winter escape.

This prologue is a 4-day experience at your mountain hotel. Sell tickets, repair the broken ski lift, stock up the fireplaces, fix your guests’ snowboards, and learn all the main game mechanics.

Got a cool idea? Drop it in our Discord! Our team is always listening and happy to respond.

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