Hi everyone,
To celebrate the 25th Anniversary of Slitherine, we are happy to release a new update that includes free maps for Skirmish and Multiplayer, a new time limit option for these modes, a new event and various fixes and balancing changes for Uprising,
Changelog v1.08.1158:
New 25 hour duration Skirmish & Multiplayer duration timer for all Domination missions in Multiplayer and Skirmish games.
Technical changes:
Network packets queue system has been reworked. Now network adapter buffer overflow shouldn't affect host's game stability. If network connection is not stable, packets will start to store in queue until they'll be sent to clients via network adapter.
Loading missions rework. This change will affect all loading mission screens but mostly multiplayer loading mission screen. After the rework you'll be able to see others players loading progress while loading into multiplayer mission. It should help with low speed connection issues that caused network disconnects while loading the mission.
Skirmish/Multiplayer additions:
Added 25 hours durations for all Domination missions in Multiplayer and Skirmishes.
Added new multiplayer maps:
Space Center 1vs1/2vs2 (Domination)
Austin 1vs1/2vs2(Domination)
Destroyed Int.Camp 1vs1/2vs2 (Domination)
Pentagon Assault 2vs2(Assault)
Oklahoma Scavenger 1vs1/2vs2 (Scavenger).
Added new skirmish maps:
Space Center 1vs1/2vs2 (Domination)
Austin 1vs1/2vs2 (Domination)
Destroyed Int.Camp 1vs1/2vs2 (Domination)
Pentagon Assault 2vs2 (Assault).
Uprising DLC fixes:
Added "Marauders incoming" event to all generic sectors (2,3,5,6,7,8,9,10,11,13,14,15,16,17,19,20). Marauders will have chance to come to the sector when you fight your enemy (If enemy is not Marauders or "The One Sun"). You'll need to destroy them or your sector will be plundered and lose supply income for 2 days. If you destroy them, you'll get a supply reward. This event will not be triggered if "The One Sun" appeared on the strategic map.
Added "After life" for all missions in Uprising campaign except of Sector 18. It will add some civilians actions after you win. NOTE: It will happen only after 10 minutes after victory button appeared.
Lowered "Geiger" sound volume in nuclear bombs craters in Sector 8 and Sector 9.
Changed "Time to rest" achievement conditions. Now you'll get this achievement automatically if you completed "Resistance secured" achievement.
Added founders pilots to sector rewards(Variations: 11, 14, 16 sectors).
Fixed bridge collision on Sector 7.

Based on community feedback, there are a few changes to graphics settings.
Added settings:
Display Mode
Window border thickness.
Window reflection intensity.
Window transparency.
Skybox brightness.
Anit-Aliasing (toggleable).
Added option to customise the keys for:
Toggling the pause menu.
Switching between Fullscreen and Windowed.
Alt+Enter is now also a default combination.
Fixed issue with input mappings not always saving correctly
Added a Scout Window, so players can edit the names of Scouts.
The last touched window is not always in focus so will respond to input. Previously clicking off the window would cause it to lose focus and stop responding to input.
Unfocused windows now have slightly darker borders to help indicate where the focus is.
Made editable textboxes easier to interact with, including making the pencil symbol initiate editing.
Changed the main hotkey for closing windows from ‘Backspace’ to ‘Q’. ‘Backspace’ still works.
Updated localisation for all non-English languages.
New icon added for the ‘Universal Variator’ Project.
Fixed an issue with planet surface textures being visible before they have been visited
Fixed an issue with not being able to go to Faction Window tabs while in the ‘Tech Screen’

As always, use the Steam Discussion page to report any other issues or request features!
Hi everyone!
We're proud to announce that our game is officially out!
Join the mess and become the legend of the living room now!
Share your comments and feedback, we’ll keep supporting and improving the game based on your input.
Thank you for your support!

Languages:
Added Spanish, Portuguese, and other languages.
Optimization:
Adjusted the “Cup Door” probability issue to make story progression smoother.
Addition:
The final “Clock Mode” has been changed to a desktop widget.
A discount will accompany this update, effective on the 25th.
Thank you all.
gooodmon

IT'S FINALLY TIME!
Chunky JUMP! DEMO is OUT NOW on Steam! Experience the first night of Chunky JUMP! (plus a look at new modes and some secrets).
PLAY IT NOW FOR FREE!
https://store.steampowered.com/app/4016020/Chunky_JUMP__NIGHT_1_DEMO
Ahoy Blitzers!
Some great news washing ashore this morning, and we’re beyond excited to tell you that Cross Blitz is officially sailing out of Early Access and into 1.0 on November 24th 2025! Starting on October 24th, Cross Blitz will cost $22.99 on Steam as we batten down the hatches and prepare for the November voyage to 1.0.
Since we first weighed anchor on the Early Access back in 2023, Cross Blitz has brought on board a hearty crew of characters, and called into various ports to restock on cards and challenges. But there’s more to come yet, so cast your eyes on today’s freshly-caught trailer and dive into the adventures which await with our November 1.0 launch.
In Cross Blitz, heart-felt adventure meets fierce, strategic turn-based battles. Joining a memorable crew of five heroes, Blitzers will guide them through tense conflict and bountiful treasure hunting, weaving highs and lows into your lengthy voyages in the Fables story mode.
Ally with Seto, a small but powerful martial artist, on a journey to find his master. Or join Quill to aid in high-stakes heists and support him as he fights to provide for his impoverished family and bring justice to the common folk. In addition, keep your eyes peeled and set your spyglass to the horizon, as a new crew member - Mereena - will be joining the fray very soon!
Mereena joins fierce pirate Redcroft and the charming popstar Violet in 1.0, adding even more variety to our swelling crew. Players will join Mereena to discover more about this insightful and caring Sprout Elf, and help her to deliver peace and tranquility for all those on Crossdawn Isle. She may be the future ruler of Sproutsvale, but players will need to guide Mereena as she discovers the world outside her sheltered upbringing.

During each hero’s adventure you’ll explore a variety of unique locations, and meet an array of colourful characters - all while unlocking a boat-load of new cards, abilities and relics. Blitzers will need to deploy from a treasure trove of strategic tools to craft the perfect deck to suit the way you like to \sail\ play!
Test your strategy in the Tusk Tales roguelite mode, charting your own course through the peculiar regions of the Cross Blitz world. On this journey, no two voyages will ever be the same, requiring Blitzers to adapt to overcome and survive. Purchase powerful trinkets to boost your curated deck, rally a crew of trusty mercenaries and face off against foes that grow fiercer with every battle.

Blitzers who joined our crew previously may already know, but for the as-yet landlubbers among us, here’s what you can find on a Cross Blitz voyage!
Deep Deckbuilding Strategy: \Swab\ Build unstoppable decks with more than 500 cards, customising and perfecting strategies to meet different playstyles across five factions.
Thrilling Adventure: Sail through 60+ hours of adventures across five different stories as our heroes overcome a variety of trials and tribulations in the Fables story mode.
Endlessly Replayable Challenge: Brave constantly-changing seas on the roguelite Tusk Tales mode to unlock 20 new mercenaries. Face off on four randomised maps packed with unique battles and 12 different bosses to test your tactical prowess.
An Enthralling World: Packed to the crow’s nest with colourful characters, intriguing locations and delightful secrets, making Cross Blitz an exceptional title for those looking for adventure and exploration.
We’re looking forward to setting sail alongside our incredible community, as we launch into 1.0 on November 24th. Get ready to hornswoggle your enemies and hang ‘em from the yard arm.
Prepare for adventure, Blitzers. The time to cast off is coming soon!
- The Cross Blitz Team
https://store.steampowered.com/app/1619520/Cross_Blitz/
Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:
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This update is aimed at improving the early game progression. Speeding up mining and shifting the focus to energy management.
Previously the game was too slow and mining felt too tedious.
Thanks to everyone that submitted feedback and helped with this update.
Fixed the one tile step up mechanic (now working from climbing as well).
Fixed the invisibility bug.
Fixed auto-mining bug when switching items while attack was pressed.
Fixed boulders spawn rules.
Fixed food item drop size.
Fixed being able to open the quest menu from the main menu.
Fixed quest indicator inactive when NPC inactive.
Fixed arm position when no item is equipped.
Fixed sleep particles position.
Fixed go to sleep NPC routine stuck when NPC already near shop.
Changed low energy audio SFX.
Added timed effects to the food context inspector window.
Added drop info for all infrastructure items.
Added scroll selection with mouse wheel.
Added auto pause on application focus lost.
Added minimum walks speed modifier on surface.
Added stunned particles.
Added the continue button to the main menu right side.
Improved jump (cooldown, reduced gravity multiplier).
Improved damage overlay.
Added immediate damage overlay feedback.
Added passive energy consumption multiplier.
Added magnet effect to nearby item drops.
Rebalanced all food items.
Rebalanced all equippable items.
Rebalanced tile mining speed and all pickaxes durabilities.
Rebalanced depth effects, hunger effects, weight status effects.
